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  #46  
Old Mar 15th, 2016, 11:31 AM
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Sorry Magnus is a different character from another game. Will edit post.
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  #47  
Old Mar 15th, 2016, 11:55 PM
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Didn't know we were underway!

I have arrived with style!
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  #48  
Old Mar 16th, 2016, 12:13 AM
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So SirRobertGerard, is Artemis Mithranos the same character as Dag the Ninja? You've sprung a new name on me,.
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  #49  
Old Mar 17th, 2016, 12:30 AM
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This dice roller sucks rocks!

Look at our d20 rolls:
7, 2, 4, 7, 1, 5, 5, 5, 16, 15, 1, 2, 8, 4, 3

Average: 5.67

Those two good rolls bring the average up by 1.5!
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  #50  
Old Mar 17th, 2016, 01:34 AM
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Sometimes you're the windshield, sometimes your the bug. But if you're gonna be the bug, show'em what you're made of!
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  #51  
Old Mar 17th, 2016, 03:04 AM
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Quote:
Originally Posted by noozoo View Post
This dice roller sucks rocks!
i'm pretty used to it even on other boards - rarely get a high roll; just makes it more challenging interesting


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  #52  
Old Mar 17th, 2016, 03:09 AM
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Have you ever played a 3d6 game instead of d20? Pretty interesting. it also pushes the modifiers a LOT more than a d20 does. I'll provide the rules if you're interested. Wouldn't change this game without 100% agreement, but.. it is an interesting game.

Rules for the "Bell Curve" alternative posted. As I said, we will NOT be using these unless EVERYONE wants to.
I have used it in a game, it's interesting. I even kept track of the rolls, they did indeed form a bell curve.
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Last edited by Anodyzed; Mar 17th, 2016 at 03:34 AM.
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  #53  
Old Mar 17th, 2016, 10:32 AM
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I'd like to try it. There are a few diffs between the d20 rules that text quotes and the Pathfinder rules...

- Pathfinder doesn't have automatic failures or successes. If you roll a 1 and still pass the DC, you succeed. Will we use the PF rules or these rules?
- They mention the Luck domain for rerolls (you get to roll twice and take the best). Will we use those for all such cases? For example, Improved Great Fortitude lets you roll two Fort saves (once per day). Also, there are some cases where you have to roll twice up front, some where you can roll after your initial result but must take the new roll, and some where you can roll after the result and can take either. I assume we'd use these rules for all these cases?
- The crit range rules might be different. Those won't affect my Sorceress, but they could affect others, so they'd better be clear before being adopted.
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  #54  
Old Mar 17th, 2016, 01:29 PM
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Well, I have always agreed that beating the DC is what is important in a skill check. a "20" is not a guarantee of success if the DC is higher, and so a '1' is not a guarantee of failure if the DC is low enough that any roll will pass. SO that wouldn't change with a 3d6 system.

Rerolls are usually handled by the rules of their own circumstance. So a reroll might NOT give the4d6, if there was no 'advantage' like luck to get ahigher roll.

So no, not always would the 4d6 drop the lower part be used, but rerolls when called for in skills and feats would be done as always, just not wit hthe 'extra'.

Only the LUCK domain would call for the extra die, that's the 'luck' part.

Crit range? I wasn't aware RANGES were affected by crits. Explain?
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  #55  
Old Mar 17th, 2016, 04:43 PM
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Re: lethal vs. non-lethal, in many previous games it was always lethal unless you specified otherwise. Of course, nonlethal with a staff or most other weapons give you a -4 on your attack.
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  #56  
Old Mar 17th, 2016, 04:44 PM
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Crit range is what you need to have a critical threat, i.e. 20 normally, 19-20 with a sword, 18-20 with a rapier. Modified by certain feats or magic effect.

Called 'Threat Range' in the article.
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Last edited by noozoo; Mar 17th, 2016 at 04:45 PM.
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  #57  
Old Mar 17th, 2016, 05:55 PM
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Quote:
Originally Posted by noozoo View Post
Re: lethal vs. non-lethal, in many previous games it was always lethal unless you specified otherwise. Of course, nonlethal with a staff or most other weapons give you a -4 on your attack.
Right but in this case I have SPECIFICALLY asked you to tell me lethal or non-lethal.
You're fighting farmers here, not thugs. They LIVE in this city, you're all the visitors.

I might add, although it somewhat 'giving away' part of how this all works, you all have a "Trust" score right now, and everything you do in town can and will affect that. If it gets low enough, they run you out of town. If it is high enough, you get 'perks', including XP.

That's why I was asking you to specifically tell me, are you trying to kill these guys or just dissuade them from their present intentions.
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  #58  
Old Mar 17th, 2016, 07:51 PM
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Devil's Advocate

despite what the rules 'suggest'; any DM can change, modify, delete or add as they see fit - and as this is Anodyzed's game, it's his interpretation of the Pf rules that we use, not necessarily what's exactly printed on the page
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Last edited by cybersavant; Mar 17th, 2016 at 07:52 PM.
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  #59  
Old Mar 17th, 2016, 07:55 PM
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sorry for the rant - just a pet peeve of mine when a player challenges the DM over a ruling by throwing 'the book' at him/her

[i've in too many games where this happened - and it takes the fun out of gaming, at least for me; some people like to argue, and that's why those players no longer game with our group]
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  #60  
Old Mar 17th, 2016, 08:11 PM
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I'm good with the question, and I also agree that gaming with a rules lawyer can be ... taxing... to say the least. ON the other hand, there is a LOT I don't have memorized about PF, so a nudge to remind me is ok too.

But as we get started in this campaign, y'all are learning how I run a game, what I "mean" when I ask a question, why I wait or don't wait to post... all those things that come naturally after a while.

Believe it or not, to me, if a GM has a "Total Party Kill" then I really believe several people did something wrong. I want you all to 1) enjoy the game 2) be challenged by the situations I put you in 3) play your characters as you intend them to act.

SO, if you see an ancient red dragon fly over, I don't expect you'd want to call attention to yourselves (at 1st level). If I put it there (this is just an example) there is something in its appearance that you can all gain (without dying trying to kill it).

I really like skill checks, and will never penalize a character for making them along the way, unrequested by me. SHows me you're attempting to use your character's skills.
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