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  #91  
Old Jun 9th, 2016, 01:37 AM
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I think Gummy knows Cat's grace, but for me, Mistral is pretty defensive in her spell selection. Being a Wild Mage with a high Wis, she isn't exactly trigger happy with her spells.

Last edited by Ratpigeon; Jun 9th, 2016 at 01:38 AM.
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  #92  
Old Jun 9th, 2016, 04:00 AM
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Sorry, Cat's Grace didn't make the final cut for Gummy's spells.

Speaking of which, idilippy, have you had a chance to look at those other spells I asked about?

Phantom Armor (Unearthed Arcana--also in Wizard's Spell Compendium vol.3)
Create Enchanted Tattoo (Wizard's Spell Compendium vol.1)
DeGras's Pilfering Fingers (Wizard's Spell Compendium vol.1)
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  #93  
Old Jun 9th, 2016, 05:57 AM
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If someone does enchanted tattoos, it should be Chathi, I think, what with her being Thayan. She's not a Red Wizard and never was, but she'd still be the most likely of our characters to have learnt such a thing. I was also going to give her Strength and Enlarge; being a Transmuter, that sort of thing is supposedly her job.

Last edited by Mairien; Jun 9th, 2016 at 11:34 AM.
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  #94  
Old Jun 9th, 2016, 01:09 PM
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Are henchmen allowed?
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  #95  
Old Jun 9th, 2016, 02:17 PM
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What is the level limit for minor sphere? 3rd? 4th?
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  #96  
Old Jun 9th, 2016, 06:08 PM
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I'm pretty sure I need to look into it further but my gut instinct is not to let martial arts stack with TWF and your four claws for extra attacks and to hit/damage bonuses. Letting you get 2 attacks through martial arts each round plus 3 extra attacks from extra arms for a total of 5 attacks, with the bonuses martial arts provides to hit and damage, seems crazy powerful for 6-7 level. I think 4 claws with only strength bonus wouldn't be bad, or 2 martial art attacks each round with all the to hit and damage bonuses specialization gives you and str, but when you get 5 attacks of claw damage, str damage, and martial arts attack and damage bonuses I think its getting to the way too strong range.

Also, can you name the source for me for all of your NWPs? I haven't used them a ton so aside from the PHB ones I'm not familiar with them.

I don't have and have yet found the wizard spell compendiums, so far can't rule on the spells since I don't know them.

Working late again but I'll answer other questions when I have time.
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  #97  
Old Jun 9th, 2016, 06:11 PM
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Minor spheres are 3rd if I remember right, I'll confirm when I get home. No on henchmen for the game. If y'all find yourselves needing other characters for something I would be surprised with 6 of you.
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  #98  
Old Jun 9th, 2016, 07:36 PM
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Quote:
Originally Posted by idilippy View Post
I don't have and have yet found the wizard spell compendiums, so far can't rule on the spells since I don't know them.
The phantom armor spell is essentially the same as it first appeared in the 1e Unearthed Arcana. But I don't want to ask you to go on a scavenger hunt for these books. That's way too much trouble. I'm fine doing without them.
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  #99  
Old Jun 9th, 2016, 07:46 PM
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I have 1e Unearthed Arcana at home so I can find that spell, I'll check it out tonight and get you an answer. Unless it's a crazy spell it's probably ok.
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  #100  
Old Jun 9th, 2016, 11:01 PM
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Regarding Martial Arts + 4WF: I never found anything that would oppose it, but I am not overtly familiar with the system. I would still use 4 Weapon fighting if I have to rely on my Chatka for weaponry; Unarmed damage is resisted rather easily, especially since we're in an extraplanar campaign. Plus, only 25% of it is actual damage, and the rest is subdual. I will come across severe limitations if I relied on solely martial arts. I'll still be pouring my gained proficiencies into it, but that would be because I can't specialize in any other weapons.

As for where I am drawing my NW proficiencies from, I found this groovy little site that collaborated them for me. Feel free to peruse and ban any that you are not comfortable with.
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Last edited by JonnyGulliver; Jun 9th, 2016 at 11:06 PM.
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  #101  
Old Jun 10th, 2016, 12:07 AM
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Phantom Armor is fine so long as you buy and remember to use the 10gp mithril components.
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  #102  
Old Jun 10th, 2016, 12:20 AM
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Hmm, can't tell from that site what is official, what is Dragon Magazine, and what is a house rule. I'll look over them later. I'm definitely not going to allow Martial Arts and 4-weapon fighting to stack.

Also, as a general rule, if something in play starts being too much either too strong or too weak I'm going to change it. 2e is a fiddly beast, especially when as many disparate sources as y'all are pulling from are mixed together. If something ends up being too good or too harmful I'm going to change it.
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  #103  
Old Jun 10th, 2016, 12:40 AM
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I vote gummy as the party tank.
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  #104  
Old Jun 10th, 2016, 04:10 AM
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If the party will foot the 10gp-per-casting bill, Gummy will even let them call him "Sherman".
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  #105  
Old Jun 10th, 2016, 06:07 PM
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Although, if Erik wishes, Gummy can cast Enlarge on him.
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