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  #1  
Old Sep 16th, 2023, 12:05 PM
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RLT: Dice Thread

Roll those ability dice here if you dare.
Reroll any 1s that show up in the {dice}4d6kh3{/dice} method - or any method that is roll 4d6 and drop the lowest roll/keep the three highest rolls.
Dice Example:
4d6kh3 3, 5, 1, 2 (keeping 2,3,5) Total = 10

In the above set, if the "2" had been a one - meaning you got two ones from the 4 die - then you'd reroll that die. And if the "3" was also a one - meaning 3 of your 4 rolled die were one, you'd reroll it as well.
Just to be clear, if a "1" is dropped and your 3 remaining dice are 2 or higher, you don't get to reroll any of them.
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Last edited by Drachenspirit; Sep 16th, 2023 at 12:15 PM.
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  #2  
Old Sep 16th, 2023, 05:46 PM
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Dice Roll:
4d6kh3 1, 1, 4, 3 (keeping 1,3,4) Total = 8
Dice Roll:
1d6 3

Dice Roll:
4d6kh3 6, 6, 1, 2 (keeping 2,6,6) Total = 14

Dice Roll:
4d6kh3 1, 1, 4, 6 (keeping 1,4,6) Total = 11
Dice Roll:
1d6 1
Dice Roll:
1d6 3

Dice Roll:
4d6kh3 2, 5, 3, 3 (keeping 3,3,5) Total = 11

Dice Roll:
4d6kh3 1, 2, 6, 6 (keeping 2,6,6) Total = 14

Dice Roll:
4d6kh3 4, 6, 3, 6 (keeping 4,6,6) Total = 16
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Last edited by Ghost6442; Sep 16th, 2023 at 05:48 PM.
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Old Sep 17th, 2023, 01:37 PM
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Dice Score 1:
4d6kh3 5, 6, 1, 1 (keeping 1,5,6) Total = 12

Dice reroll 1:
1d6 6


Dice Score 2:
4d6kh3 5, 1, 5, 1 (keeping 1,5,5) Total = 11

Dice reroll 1:
1d6 3



Dice Score 3:
4d6kh3 5, 6, 2, 2 (keeping 2,5,6) Total = 13


Dice Score 4:
4d6kh3 2, 1, 4, 2 (keeping 2,2,4) Total = 8


Dice Score 5:
4d6kh3 3, 3, 4, 1 (keeping 3,3,4) Total = 10


Dice Score 6:
4d6kh3 6, 6, 1, 1 (keeping 1,6,6) Total = 13

Dice reroll 1:
1d6 4


So: 17, 16, 13, 13, 10, 8.
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Last edited by SnakeOilCharmer; Sep 17th, 2023 at 01:51 PM.
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Old Sep 26th, 2023, 03:54 PM
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Teeni Stats



Dice Roll:
4d6kh3 3, 4, 2, 4 (keeping 3,4,4) Total = 11

Dice Roll:
4d6kh3 6, 3, 5, 6 (keeping 5,6,6) Total = 17

Dice Roll:
4d6kh3 3, 1, 2, 3 (keeping 2,3,3) Total = 8

Dice Roll:
4d6kh3 6, 5, 2, 3 (keeping 3,5,6) Total = 14

Dice Roll:
4d6kh3 2, 5, 2, 2 (keeping 2,2,5) Total = 9

Dice Roll:
4d6kh3 2, 3, 5, 4 (keeping 3,4,5) Total = 12
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Old Sep 26th, 2023, 09:20 PM
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Dice Roll:
4d6kh3 2, 5, 4, 1 (keeping 2,4,5) Total = 11
4d6kh3 6, 4, 2, 4 (keeping 4,4,6) Total = 14
4d6kh3 3, 4, 6, 4 (keeping 4,4,6) Total = 14
4d6kh3 5, 5, 2, 3 (keeping 3,5,5) Total = 13
4d6kh3 3, 1, 1, 3 (keeping 1,3,3) Total = 7
4d6kh3 6, 2, 2, 4 (keeping 2,4,6) Total = 12
Reroll 1’s
Dice Roll:
2d6 4, 6 Total = 10
Reroll remaining 1
Dice Roll:
1d6 4
13, 14, 14, 13, 13, 12
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Last edited by Geldar; Oct 1st, 2023 at 08:16 PM.
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Old Sep 26th, 2023, 09:55 PM
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Dice Roll: [using: rstat2]
4d6kh3mod 3, 4, 5, 6 (keeping 4,5,6) Total = 15
4d6kh3mod 1, 1, 2, 5 (keeping 1,2,5) Total = 8
4d6kh3mod 4, 5, 3, 6 (keeping 4,5,6) Total = 15
4d6kh3mod 2, 1, 6, 4 (keeping 2,4,6) Total = 12
4d6kh3mod 3, 6, 1, 1 (keeping 1,3,6) Total = 10
4d6kh3mod 6, 1, 5, 5 (keeping 5,5,6) Total = 16
total modifier: 7

Dice reroll 1 from second roll:
1d6 5

Dice reroll 1 from fifth roll:
1d6 4

Final:
15
12
15
12
13
16

Last edited by secretID; Sep 26th, 2023 at 09:57 PM.
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  #7  
Old Oct 1st, 2023, 08:10 PM
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Dice Lucky Eddy:
4d6kh3 1, 3, 3, 2 (keeping 2,3,3) Total = 8
4d6kh3 1, 5, 6, 1 (keeping 1,5,6) Total = 12
4d6kh3 1, 2, 2, 4 (keeping 2,2,4) Total = 8
4d6kh3 1, 2, 1, 3 (keeping 1,2,3) Total = 6
4d6kh3 1, 5, 4, 6 (keeping 4,5,6) Total = 15
4d6kh3 1, 1, 2, 5 (keeping 1,2,5) Total = 8


Oooh, Unlucky Eddy. Wait, there's hope. I can reroll a few of those many many 1s.
Dice In order (#2, #4, #6):
1d6 5
1d6 1
1d6 1
And . . . hope is gone, lol.

So,
Strength = 6 (plump but not doughty)
Dexterity = 10 (8+2 halfling)
Constitution = 16 (15+1 strongheart)
Intelligence = 18 (ASI)
Wisdom = 8 (yup)
Charisma = 8 (thus the picture)

Last edited by penbeast0; Oct 1st, 2023 at 08:45 PM.
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  #8  
Old Oct 6th, 2023, 08:14 AM
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Dice Roll:
4d6kh3 5, 6, 2, 6 (keeping 5,6,6) Total = 17


Dice Roll:
4d6kh3 4, 2, 5, 1 (keeping 2,4,5) Total = 11


Dice Roll:
4d6kh3 6, 1, 1, 6 (keeping 1,6,6) Total = 13

Dice Roll:
1d6 2

Dice Roll:
4d6kh3 1, 5, 3, 3 (keeping 3,3,5) Total = 11


Dice Roll:
4d6kh3 5, 1, 6, 6 (keeping 5,6,6) Total = 17


Dice Roll:
4d6kh3 2, 4, 5, 3 (keeping 3,4,5) Total = 12

Last edited by Muninn; Oct 6th, 2023 at 08:16 AM.
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  #9  
Old Oct 10th, 2023, 02:45 PM
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Initiate Kalee Stats
Dice Abilties:
4d6kh3 1, 1, 5, 5 (keeping 1,5,5) Total = 11
4d6kh3 6, 5, 1, 1 (keeping 1,5,6) Total = 12
4d6kh3 6, 1, 3, 1 (keeping 1,3,6) Total = 10
4d6kh3 5, 6, 1, 5 (keeping 5,5,6) Total = 16
4d6kh3 1, 5, 2, 1 (keeping 1,2,5) Total = 8
4d6kh3 5, 4, 4, 1 (keeping 4,4,5) Total = 13


Dice Rerolling Updropped 1s in Order:
4d6 2, 1, 3, 6 Total = 12


Abilities - 12, 12, 12, 16, 13, 13

Surprisingly mellow but Solid and certainly clears the 27 point buy. I'll take it.
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Last edited by GleefulNihilism; Oct 10th, 2023 at 02:51 PM.
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Old Oct 11th, 2023, 08:52 PM
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Dice Roll:
3d8+9 (8, 5, 8)+9 Total = 30
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Old Oct 12th, 2023, 04:31 PM
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Alright, I'm thinking I'm just going to get a wishlist going roughly in order. I figure I can free up 383 GP for Kalee so I'll probably just go down the list until hitting 383 GP. All of this pending your approval of course Drache.

Common Item Price - 1d100-50 GP
Uncommon Item Price - 1d400+100 GP

Moon-Touched Sword (Common)
Dice Roll:
1d100-50 (73)-50 Total = 23

-In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
-Doesn't actually give any bonuses to combat, but does count as a magic weapon when determining how it interacts with damage reduction.

Though to be honest, I'd be totally down with tweeking it for story reasons. Like dropping the moonlight part and just calling it "The Butter Knife of Blackmane".
Edit:- Rerolling Price
Dice Roll:
1d50+50 (47)+50 Total = 97


Cloak of Protection (Uncommon)
Thinking this is the Freebie. Relatively boring, sure - but functional.
Broom of Flying (Uncommon)
Dice Roll:
4d100+100 (11, 72, 13, 94)+100 Total = 290

-Flies.
-Is Awesome.
-Flight Speed 30 and uses command words, can carry up to 200 lbs.
Chuckling at the idea that the story behind this one is like "Church sent her and some others in to deal with a Witch, Kalee stole this on the way out".

Edit:- And after corrected price rolls can't really afford this anymore.
Edit 2:- occurred to me that DM wants true random price.
Dice Roll:
1d400+100 (5)+100 Total = 105

Clockwork Amulet
Dice Roll:
1d100-50 (76)-50 Total = 26

-Once per day between dawns the user can skip an attack roll and it's just treated as though the result of the roll was a natural 10, with bonuses then added accordingly.

Edit:- Corrected Price Roll
Dice Roll:
1d50+50 (2)+50 Total = 52

Potion of HealingGoing to just keep adding these until I can't afford another potion.
Dice Roll:
1d100-50 (29)-50 Total = -21

Treating that as a 0.
Dice Roll:
1d100-50 (47)-50 Total = -3

Same.
Dice Roll:
1d100-50 (27)-50 Total = -23

Same.
Dice Roll:
1d100-50 (42)-50 Total = -8

Yeah, think I'll just call it and pocket the rest of the gold.

Corrected Rolls Start Here.
Dice Roll:
1d50+50 (25)+50 Total = 75
1d50+50 (6)+50 Total = 56
1d50+50 (19)+50 Total = 69
1d50+50 (9)+50 Total = 59



End Results
  • Moon-Touched Sword
  • Cloak of Protection
  • Broom of Flying
  • Clockwork Amulet
  • 1 Healing Potion
  • 54 GP left
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Last edited by GleefulNihilism; Oct 12th, 2023 at 11:17 PM.
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Old Oct 12th, 2023, 05:49 PM
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Albaro browsing the store:
 

Dice wand of magic missiles:
1d400+100 (155)+100 Total = 255

 

Dice goggles of night:
1d400+100 (15)+100 Total = 115

 

Dice hat of wizardry:
1d50+50 (19)+50 Total = 69

 

Last edited by secretID; Oct 13th, 2023 at 05:34 PM.
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Old Oct 13th, 2023, 10:23 AM
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Potion cost
Dice Roll:
1d50+50 (4)+50 Total = 54


Winged boots for sh!ts and giggles to roll :P
Dice Roll:
1d400 253
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Old Oct 13th, 2023, 05:30 PM
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Albaro hp:
Dice level 2:
1d6+3 (3)+3 Total = 6

Dice level 3:
1d6+3 (4)+3 Total = 7

Dice level 4:
1d6+3 (6)+3 Total = 9
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Old Oct 17th, 2023, 04:38 PM
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Dice How much does an amulet of the devout cost?:
4d100+100 (98, 29, 80, 68)+100 Total = 375
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