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  #1  
Old 05-22-2020, 08:46 PM
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Alien Hope: The Xeno Project Lottery

Game NameAlien Hope: The Xeno Project Lottery
Game SystemD20 Modern meets Dungeon Crawl Classics (DCC)
ThemeDystopian Future, Exploration, Hard Science, and a dash of Dark Humour
FlavourA New Hope for Humanity
Plot SummaryThe Xeno Project, known by some as 'Alien Hope' or 'the Last Hope'.

 

 

 

 

 


Will you help save the world?

Loosely based on the book Gateway by Frederick Pohl, Del Ray, 1977.

 


ApplicationsName: 'First Name', 'Last Name'and 'Name that you like to be called'.
Age: Try to keep it between 15-65 anything else would complicate things unnecessarily.
Family History: Include home town, parents occupation and what it was like growing up.
Job Experience: Choose from the above list, fell free to include more than one or one you are striving for.
Background Where have you been, where are you in life and where you hope to go?
Personality What makes you the person you are? How do you react to the world?
Why enter the Lottery? Why risk everything for a very small chance at Fame and Fortune?
Description: Physical characteristics (Height, Weight, Face, Hair, etc)
Clothing Style:<'none' is not an option>: How do you dress for the cameras? Artsy, Sexy, Casual, etc...
RP Sample:Think 'SIMS' or use other examples that would represent your awesome writing ability.

Plan on starting as soon as I have 4 or 5 solid apps (will choose if there are more or I feel an app is not a good fit) will probably take more to fill in the gaps as time goes on.

No other information on character generation at this time. I will keep you posted.

A reminder of my zero-tolerance rules: No posts reflecting an extreme prejudicial view of any real-world religion, political, sexual or racial situation will be tolerated. Keep it PC and Pegi-16. If you have any questions or if in doubt, please ask first.
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Old 05-22-2020, 08:52 PM
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We need some EAST COAST rep. Let's go!!! or London, Berlin, Paris, Tokyo, Moscow, Sao Paolo, Rio, New Delhi, Mars, Venus or ???

Player Name Character Name Preferred Age Hometown Character Concept Motivation
HalcyonRhys Chance Monroe ? 19 Los Angeles Blue Collar/Technician Alien Technology
Smeowlin Aya Feng ? 20 Seattle Celebrity/Creative Family Medical
Silk Aurora Green Ora 20 London Blue Collar/Criminal Viva La Resistance
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Old 05-24-2020, 08:28 PM
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Interested in playing.

As suggested in the title, I am interested in the game, so here is the character I am offering:

Chance MonroeName: Chance Monroe
Age: 19 years old

Family History: Though he was born in a middle-class suburb in the sprawling city of Los Angeles, he has no memory of the place. Much of his childhood was spent in the California bay area, but after his parents died at age 13, he moved a small town in rural Oregon to stay with his only living relative; his uncle Henry, fondly dubbed "patches" by the locals. His uncle recognized the love the boy had for the mechanical and technological world and tried to foster it.

Job Experience: From a young age, Chance has always has a natural aptitude for building things, taking things apart and generally understanding how things work. He is accustomed to working long hours at a construction company and going home to tinker on his own projects; which he hope one day will change the world.

Background: Chance was always a credible student; though truthfully, the dogma of the educational system was a constant source of stress and annoyance to the boy, mostly because he didn't excel in most of the areas his teachers thought were necessary and they habitually derided him about "not trying hard enough". This soured his opinion of society in general.

Personality: Most of the time, he is reserved, deliberate in everything he does, though not to the point of overthinking things. When he reaches a decision, he is decisive and executes it. In general, Chance prefers to spend his time alone, or with close friends and colleagues.

Description: In the obvious ways, Chance resembles a plodding, muscle-bound cretin, but often people are surprised by his sharp wits. He certainly looks the role given his size, weight and with the unkempt dark curls that play about the ears. He typically sports a shaggy goatee, which often enough is accompanied by a habitual 5 o’clock shadow or stubble across the rest of his angular face.

Clothing Style: Chance has always recoiled at the thought that someone's place in the world was somehow defined how they dress. Jeans and a "classic" rock t-shirt are more his style, with a hoodie or windbreaker over it on those day when there is a crisp chill in the air. At work, the simplicity of a jumpsuit and work boots appeals to him. It is both practical and utilitarian.

RP Sample:

Is that the time?

6:38 by the watch on his wrist. Time to call it a night.

The sun is hanging low above the distant hills, casting a harsh glare down upon him. A warm summer wind kicks up a cloud of dust, lifting a scrap of paper into the air, to twist casually three or four times before it once more rests on the ground near a dumpster. Turning away from that failing golden orb, he crosses what will eventually be the parking lot for the skeletal apartment building looming 12 stories into the sky and casts a single glance up and back before he climbs into the cab of his battered red pickup. Taking just a moment to adjust his sunglasses and fasten his seat belt, he starts up the truck and hits the button on the small display screen on the dashboard.

People call him old-fashioned in his taste in music, but there is something tribal, visceral about the rhythmic, pounding drums, screeching guitars and gravelly shouting that soon fills the cab. Classical music is so much better than what young people his age are listening to these days. He is singing; quite poorly by anyone's estimation by the time he gets home.

His studio apartment is in a nondescript building on a narrow street, marked only with 318 on the side facing the street. It is small, though tidy, and the only saving grace is that the large dual-pane window that overlooks the forests just beyond the edge of town. It always serves to boost his mood looking out upon the trees, smelling the pines, the spruce trees tinged tonight with just a hint of wood smoke.

Must be campers up at Black Lake. I wish I had the time…
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Last edited by HalcyonRhys; 05-24-2020 at 08:29 PM. Reason: grammar mistakes :P
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Old 05-24-2020, 09:36 PM
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Nice App. HalcyonRhys. I'll keep everyone posted on how the game progresses. If you have any questions feel free to ask.
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Old 05-25-2020, 12:44 AM
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Application for Aya Feng
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Name: Aya Feng
Age: 20 Years Old

Family History: Aya grew up in Seattle, Washington in a lower-middle class family. Her father is of half Chinese, half European descent while her mother is a Japanese business woman who decided to stay in the U.S. after meeting Aya's father. Aya's parents were loving, but her father has always been far too busy with work to spend much time with her and Aya's mother has constantly been in and out of the hospital til recently with an uncurable and rather new disease. Aya isn't close with her extended family as they rarely visit.

Job Experience: (Celebrity/Creative) Aya started remixing EDM at the age of 12 and grew to minor popularity through whatever social media is currently popular by the age of 15. She started DJing and creating her own music. She hasn't held onto much of her money as her father was in control of it until she turned 18, and even now she spends a good amount of her money paying for her mother's expensive medical treatment while blowing the rest on clothes, her motorcycle, her friends, drugs, and other material goods. Her first and most popular EP was titled "Bunny Hell".

Background: She grew up not very well off, and although she did well in school she never had the drive to fulfill her academic potential. She was what many would consider a delinquent, constantly skipping school to hang out with teenagers that were older than her and abusing various drugs. Aya dropped out of high school after a shoutout by a major DJ caused her popularity to increase dramatically on social media. While her father made no secret about how disappointed he was by her decision, he wasn't able to influence her much thanks to his busy worklife. Aya's mother approved of anything that made her happy. While she has played at other major cities around the U.S., she tended to stick to local clubs or play only for her social media followers. Unfortunately, her popularity was rather fleeting in the grand scheme of things and her lifestyle spending has caught up with her. She's been relegated to playing small clubs to continue attempting to help pay for her mother's increasing medical fees as her dwindling fame takes a rather sharp dive with her lack of any recent musical releases.

Personality: She is impulsive and not afraid to say what's on her mind. She loves to take risks and believes she will try anything once. She loves to partake in social deviance, almost as if she only does it because society won't approve as evidenced by her drug abuse and relationship with a musician twice her age. Despite her fame, she's humble in the face of fans and continues to show a deep love for her mother. She tends to show kindness to those who don't make snap judgments of her and is usually uplifting to those she hangs around (when she's not on depressants).

Description: Aya is a dainty young woman standing at exactly 5'1" with milky-white skin and clearly no attempts to ever get a tan. Her hair hasn't been its natural color in quite a long time and is currently dyed a scintillating, wild spectrum from magenta, indigo, and turqoise. Her hair would fall down to just above the small of her back if it was kept loose. Her natural blue eyes rest above her high-bridged, slightly upturned nose. Her ears are obviously pierced along with a barbell midline tongue piercing. Her belly button piercing is only visible with certain outfits. She has a multicolored floral tattoo that starts from her left heel and ends mid-calf patterned after her second EP's artwork.

Clothing Style: Aya's clothing style tries to be artsy and risque. She never shies away from being provacative with her attire, especially if she believes it'll upset more conervative-minded individuals. She's not entirely predictable with her wardrobe, as sometimes she'll wear all dark colors while other times she'll dress in a vibrant, loud manner that matches her hair.

RP Sample:

The modest club was packed this night. It was dark, cramped, hot, and one of the ravers nearby had far too much cologne on. She wouldn't have it any other way. Aya could feel the intense thrumming of her music in every inch of her sweaty body. She had lost track of time, but she was fairly sure the sun hadn't come up yet outside. Even if it did, it's not as if anyone would see it through the grey clouds and oppressively excessive rain. She had been up here for a couple of hours after the last DJ had finished, but Aya felt as if she had only just begun.

She felt the butterflies in her stomach from the Molly she had taken a little while ago starting to kick in. She noticed a particuarly handsome man staring up at her as she smiled cheerily down at him. She reached her hand out towards him briefly before bringing it back to transition to her next song. Aya held onto her glowing fuchsia headphones as she added a little bit of flair to her track and watched with delight at the crowd's reaction. Every bit of her thoughts were focused on this moment in time, and nothing could bring her down.

Last edited by smeowlin; 05-25-2020 at 08:15 AM. Reason: Gave her a more substantial reason to risk her life.
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Old 05-25-2020, 05:19 AM
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Two D20 Modern games recruiting at the same time

I'm definitely interested and will make up an application once I decide on a concept
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Old 05-25-2020, 07:38 AM
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Old 05-25-2020, 08:07 AM
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Last edited by smeowlin; 05-25-2020 at 08:11 AM.
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Old 05-25-2020, 08:13 AM
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Old 05-25-2020, 12:21 PM
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Quote:
Originally Posted by Hyregoth View Post
So, why would Chance risk his life for a small chance of success?
Seems like life is going well for him.
Beside being bored in the monotony of his meager life, he is always interested in/fascinated by technology. The chance to experience unknown (potentially alien) technology isn't something he would pass up, he would risk his life to be the first to figure out how it works.
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Old 05-25-2020, 12:24 PM
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Quote:
Originally Posted by HalcyonRhys View Post
Beside being bored in the monotony of his meager life, he is always interested in/fascinated by technology. The chance to experience unknown (potentially alien) technology isn't something he would pass up, he would risk his life to be the first to figure out how it works.
Excellent. Well played
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Old 05-26-2020, 02:06 AM
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Complete!

Application
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Ora
  • Name: Aurora Green, Nickname: Ora
  • Age: 20
  • Job Experience: Blue Collar/The begining of Ora's freedom fighter yearsCriminal
  • Why enter the Lottery? For the Resistance! And for her parents.

  • Family History:
    Aurora grew up in the cramped housing projects located in the east London borough of Barking and Dagenham. Her father, Jemaiyo, is the son of an immigrant from Kenya in East Africa and where Ora gets her milky complexion. Like her grandfather, Ora's mother, Amy, was a British citizen. Three generations lived in that tiny two-bedroom apartment. And as stated by the World Council, everyone in their family was deemed to be of little promise and assigned to one of the agricultural cooperatives. In this case, a food processing plant on the other side of London. There is little that Ora remembers of the time before she joined her parents working at the processing plant. What she does remember is watching her parents leave for work and after a long time waiting, welcomed them home exuberantly only for her parents to fall asleep dead tired. And with her grandparents having left before her parents had even got home, Ora was a sad and lonely girl growing up. The only time she got to enjoy her parent's presence was during the rare shortage/power outage that stopped production or when accidents at the plant and workers had to be sent home.

  • Background:
    It was only after she was old enough(14) to join her parents in making the hour-long trip to the processing plant and work a twelve-hour shift that she understood. A year later, Aurora's parents were killed in an accident at work. They said it was an earthquake that brought that section of the building down, but Ora knew better. She started to make a fuss. Demanding answers to her questions, asking for reports that might prove her right, and she began to buck authority in a manner that was close to getting her labeled as a subversive and sent to the reeducation camps. Then one day, in walked the real subversives. A couple decided to talk to Ora and cautioned her not to rock the boat as she had been doing, and they would help her find out the truth. She wondered why they would help her and was quite suspicious of the offer, but she wanted to know. It took two years, but the couple and their friends found the proof she wanted. The new construction where the seventeenth through twentieth lines went in, and where Ora's parents worked the day of the collapse, was made with sub-standard building materials. Ora was angry, but two years and her two new friends focused her anger in a new direction at the World Council. For her new friends were part of a resistance cell. They simply called themselves, The Resistance. They opposed the World Council and all the atrocities they caused in the name of progress. But the resistance was smart. New members were only admitted into a resistance cell after a longterm vetting process and as long as the cell was not larger than fifty individuals. For the past three years, Ora has been an active member of Cell 7 and has been arrested twice on possession of contraband, and trespassing.

    Ora was glad she was able to stash the contraband before getting caught. Three weeks at the reeducation camp was much better than the six months she got for contraband possession. As with any Cell member that gets imprisoned, Ora was observing a month-long isolation period before interacting with the Cell again. It came as a complete surprise to Ora when she found out she had won the lottery. Every worker at the food processing plant was in the Xeno Project Lottery. Risking your life for a chance to become rich was a better dream than another twelve-hour shift. As everyone around Ora congratulated her, the leader of Cell 7 nodded at her in the distance once he had caught her eye. And she nodded back. The Plan was in play. Whatever she could find out there, and whatever she could sneak back would go to the resistance if she could manage to get it to them. Now, all Ora had to do was figure out how...and if she can't, the money she could get will go a long way.

  • Personality:
    Ora is a quiet person who likes to people watch. It is a habit she developed due to her situation growing up destitute working for the agricultural cooperatives. When people have little to survive on, any problems they run into in life causes many to take what they can. Even if it is from those in similar situations as themselves. Ora learned this lesson at a very young age and is always on the lookout for those about to betray her trust. As a side effect, while Ora might be hard to befriend, once you have her friendship, she will be a friend for life. She is passionate about there having to be something better in life and hates the World Council for putting their heel down on the backs of so many people. If the census is to be trusted, and Ora has her doubts, nearly I don't know if this is accurate for your world, but it sounds good two billion people worldwide work in the agricultural cooperatives to feed themselves and the other eight billion humans. And those at the top that waste so much I think I got a little off-topic here, but it sounds so good that I'm going to keep it Getting back on track!disgusts her. Ora respects those who have calluses on their hands, and work for a living. Though she is passionate about changing the world, Ora is no fool and has learned to keep her opinions to her self and share them only with those of like-minded principles. Ora has worked nearly every day since she turned fourteen and finds work to do if she has nothing to do. Sitting around and doing nothing is alien to her.

  • Description:
    Ora takes after her father and is slightly taller than average at five-foot-six inches tall and rail-thin thanks to a limited carbohydrate diet and hard work. This has given Ora a wiry build, and she is stronger than she appears. Except for a scar on her right cheek that healed poorly, her face is otherwise unblemished with a deep caramel coloring thanks to her grandmother's Kenyan heritage. Beneath all the frumpy clothing and smudges of dirt, Ora is above average in the looks department, though, you'll never see her showing her looks off to anyone, and Ora will never be caught dead in a dress. Even though she has only been working at the food processing plant for six years, Ora has a multitude of I'm assuming there is no OSHA anymore. And so no safety procedures to keep the workers safe.scars. With several scars on her torso, legs, and arms, it is her hands that have suffered the worst. While food isn't dangerous in itself, all the conveyor belts, rusted machine housings, overflowing boiling tanks, crumbling brickwork, carelessly sprayed sanitizing agents, and many, many more dangers make the working environments in such factories quite dangerous to a healthy complexion. But while she may have her scars, Ora is relatively hail and whole. The scar on her face and especially the one on the pad of her right thumb has healed badly. She almost had to have the thumb removed due to an infection, and it healed open, leaving a wide crevice in the digit that almost reaches the bone.

  • Clothing Style: Frumpy. To rebel and buck the system, Ora wears bulky clothes that don't look in any way sexy. This style also allows her to carry things on her person undetected easier. Besides, no one wants to be noticed working in the factories. Things happen to pretty girls that...get noticed.

  • RP Sample:
    Ora stomped towards the door, determined to leave only to have Nadia stomp right behind her. The older woman grabbed her oversized jacket and hauled Ora around, "I say no!" Even after forty years of living in England, her grandmother's Kenyan accent was noticeable and sounded as stern as ever, but Ora would not be swayed. "And I say I'm going!" Ora tore her dad's tattered jacket away from her grandmother's grasp with the sound of tearing. 'Great! Another tear to patch!' Annoyed and frustrated at the older woman, Ora glared her defiance as Nadia continued on her rant, "No! No more! You want go back to reeducation camp? You want destroy parent's memory!" Ora thought she couldn't get any angrier than she was right then and shouted back, "I'm doing this FOR them! I'm doing this for you! For Miss's Tilly down the hall! For that homeless woman with the baby we see every day on the way to work! All you do is what you're told! Don't step out of line! Just survive! Well, I'm done 'just surviving!' And I'm going to continue doing this with or without your support!" Nadia reacted like she was struck and stepped back. It was the opening Ora needed, and she was out the door, running down the steps.

    As Ora ran out to do another mission for her resistance cell, inside the apartment, Nadia Green shook herself before closing the door and gazing at a frail-looking Frank Green. His body shook where he sat on the couch. A lifetime of hard labor having wrecked his body, it was a wonder that he could still work at all. Talking barely above a whisper, which was the loudest he could speak most days, Ora's grandfather said, "Aurora is young. She will have to discover the truth as our son did when he was her age." Both of them shared a sad look as they looked towards the day their grandaughter recognized this was their lot in life. And recognize the simple fact that nothing was going to change it. Except Aurora Green would never accept that as her father had. She had too much of her mother in her to do that.

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Last edited by Silk; 05-28-2020 at 03:45 AM.
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Old 05-26-2020, 08:26 AM
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Well done Silk. Duly impressed.
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Old 05-28-2020, 03:44 AM
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I think I'm done with my application. The Family History and Background could do with a few touch up's but I think I'll leave it as is.

I really enjoyed making Aurora Green
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