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Get to Know a GM -- Week 0 (Open to all)
Welcome to the Get-to-Know-a-GM Lounge! Come inside! Try one one of our plush, velvety GM lounge robes, grab yourself a Corinthian leather padded armchair, your favorite drink, and relax! For the duration of Iron DM 2023, this is where we'll be gathering for curated conversations about DMs/GMs/Referees/Keepers and their craft. Just as the Iron DM OOC Lounge is the place to talk about the Iron DM 2023 game in particular, this is the place to talk about GM'ing in general during the competition. Informal ... but hopefully also informing and inspirational! How does it work? Well, this week, we'll have a conversation theme for all to answer. As the contest runs into December, we will also be posting some Get to Know a GM interviews, which will also be open for comments and discussion. For the Round Zero time frame, let's get the ball rolling with these question prompts. Please Quote or Copy/Paste these questions and answer them with your first post in the lounge. We'll follow up with conversations on these questions and answers for all of Round Zero until we move on to a new theme when Round 1 begins. This conversation is open to all, participants, potential-participants, judges, hosts, and spectators ... we want to hear from you! Note: This is NOT the game application entry thread. (A separate thread is set aside for that once applications begin.) This is simply a GM shop-talk thread (about GMing in general, not related to this contest) open to contestants and non-contestants alike.
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium (RECRUITING) The 2024 Iron DM Season 18 Is Live! New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. Last edited by bananabadger; Sep 10th, 2023 at 11:16 PM. |
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Question 1: Who was your first GM (or referee/DM/etc.) who got you into gaming? What is the most important thing they did that allowed you to pick up the hobby? A friend received the box set for holidays back in the early 80s. We opened it and had no idea what we were doing, nor did we understand the concept that it should be a game played simultaneously by a group. I think we did individual sessions and then tried to patch them together. It was a glorious mess ... but exciting!
Question 2: Who has been your greatest GM of all time? What are their stand-out skills? Tell us about their most epic gaming moment that you recall? My second GM, just a few months later was an older friend we all knew who straightened us out on the group play. We gathered, gorged on pizzas, raided the family ice cream freezer, and all went home at the same time in the designated carpool. I'm not sure if this GM was that good, but he was the first to introduce the group concept and made it feel like an event--so greatest ever in my book! Question 3: Each great GM has a signature move/skill/approach? What is one of the best special skills a GM has ever brought to your table? It is by no means a signature move, but I remember the aha! moment when my NPSG solo GM (Savoylen) had a PC make a direct and (what I thought) very humorous response to my character's action. It showed me the power of PbP play in how it allows (with just a little more time and thought) for players and GMs to have these story-building volleys. Question 4: Great GMs are, well, great! And we have fond memories of them. But lousy GMs can make for even better stories. Without naming or going into any detail that is private, what was your most humorous worst GM experience? It could be something you experienced as a player … or it could be your own ignoble past as a GM! Me. Definitely me. My first GM experience is when a camp counselor who was very hostile to the D&D idea (Satanic Panic era) asked me to run him through a game. I tried. It was boring and poorly executed, and the skeptical audience just made it worse and worse. Question 5: Include a question of your own for the next person in the thread to answer! Make it about GMing in general, but something that focuses on an aspect that you have an interest in or would like to hear someone's take on. OK, whoever goes next ... what is one RPG system that you never really liked or tried as tabletop, but love playing/GMing as PbP?
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Question 1: Who was your first GM (or referee/DM/etc.) who got you into gaming? What is the most important thing they did that allowed you to pick up the hobby? My neighbor got me into gaming and was our first referee. We were in, perhaps, the fourth grade? Being maybe 1978-ish, this was our first exposure to RPGs at all. So the most important thing that he did was being adventurous enough to spend his allowance on that first Melee, later rolled up into The Fantasy Triplittle pamphlet of a game at the local bookstore and share it with us. Question 2: Who has been your greatest GM of all time? What are their stand-out skills? Tell us about their most epic gaming moment that you recall? Name Redacted was the GM that truly seeded my love for gaming. His games were fun and light hearted, even when the dice were against us. We were all there to have a good time and have a few laughs, often at the expense of each other, and he wasn't afraid to tailor the narrative in-flight to accommodate poor player choices and tragic die rolls. His stand-out skill was making the game an actual party. Question 3: Each great GM has a signature move/skill/approach? What is one of the best special skills a GM has ever brought to your table? It's not really a signature move, but the great DMs I've played with over the years were all good at improvisation and jamming with the players. Question 4: Great GMs are, well, great! And we have fond memories of them. But lousy GMs can make for even better stories. Without naming or going into any detail that is private, what was your most humorous worst GM experience? It could be something you experienced as a player … or it could be your own ignoble past as a GM! There's no one story that stands out, but the least enjoyable sessions I've played were run by DMs who took agency away from the players. We had one recently who went so far as to even try and force our PC skill development and narrate "downtime" actions that were contrary to the PC alignments/personalities. Question 5: Include a question of your own for the next person in the thread to answer! Make it about GMing in general, but something that focuses on an aspect that you have an interest in or would like to hear someone's take on. How do you manage that one player whose schedule makes their attendance spotty but everyone enjoys it when they're there?
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I have taken the I have taken the Oath of Sangus. Last edited by ghostwalking; Sep 3rd, 2023 at 03:08 PM. |
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Question 1: Who was your first GM (or referee/DM/etc.) who got you into gaming? What is the most important thing they did that allowed you to pick up the hobby?
I didn't have a solid GM to start. I was exposed to the game with a series of one-shots (if you could call them that). Once in the high school cafeteria and then as an after-thought in a war-games club in college (a military school). That turned out to be a good way for me to ease into the hobby as there was a lot of satanic hysteria bout the game at that time. Question 2: Who has been your greatest GM of all time? What are their stand-out skills? Tell us about their most epic gaming moment that you recall? I've only had 1 long-term GM. Their name was Jesse. I'd say that there wasn't any single thing that made them standout, other than they were consistent and was just a cool person to be around. Question 3: Each great GM has a signature move/skill/approach? What is one of the best special skills a GM has ever brought to your table? I appreciate the big reveal with a twist. Every ending seemed to peal back the layers of the story making me want to go further and be stronger for my party. Question 4: Great GMs are, well, great! And we have fond memories of them. But lousy GMs can make for even better stories. Without naming or going into any detail that is private, what was your most humorous worst GM experience? It could be something you experienced as a player … or it could be your own ignoble past as a GM! I can't say I've had a bad experience with a GM... but there were several incidences where the pre-game food became features of our session! +Q: How do you manage that one player whose schedule makes their attendance spotty but everyone enjoys it when they're there? I have a stable of "guest appearance" characters... including premade NPCs and those made by the kind of player you describe above. This makes the days they can come more of a 'feature' than a hinderance since they are already integrated into the storyline. My Question: What character have you played that stands out in your memory more than any other and why?
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium (RECRUITING) The 2024 Iron DM Season 18 Is Live! New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. Last edited by savoylen; Sep 4th, 2023 at 01:03 PM. |
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Theme: Great GMs I Have Known ... (and maybe one lousy GM I remember)
Question 1: Who was your first GM (or referee/DM/etc.) who got you into gaming? What is the most important thing they did that allowed you to pick up the hobby? My first GM was Tim, a very good sport. He was my nanny's teenaged son, who took me solo through a very early module, when I was pretty little, one evening when he got stuck babysitting me. I remember being in high suspense over every corner and just being enchanted with the idea that I could affect what he was telling me. Also the violence of the game was thrilling because he also made it funny.Question 2: Who has been your greatest GM of all time? What are their stand-out skills? Tell us about their most epic gaming moment that you recall? It's Fillyjonk, with her Battle of the Bards game here on RPGX. The madcap pace, the party atmosphere, the surprises we all had about each other and our own characters. What a ride.Question 3: Each great GM has a signature move/skill/approach? What is one of the best special skills a GM has ever brought to your table? I love it when a GM allows shenanigans without letting it get stupid. As a player I tend to take as much rope as I'm allowed to take, and I really appreciate GMs being able to spool it out, up to a point, and then say, no, this is the boundary.Question 4: Great GMs are, well, great! And we have fond memories of them. But lousy GMs can make for even better stories. Without naming or going into any detail that is private, what was your most humorous worst GM experience? It could be something you experienced as a player … or it could be your own ignoble past as a GM! Worst GM experience was having objections and "red cards" ignored and feeling like my beloved character wasn't safe from having unendurably horrible things happen to her in the world the GM was creating. That was the only time I cried about a game. It was educational though, and I hope I never make my players feel that powerless and frustrated.Question 5: Include a question of your own for the next person in the thread to answer! Make it about GMing in general, but something that focuses on an aspect that you have an interest in or would like to hear someone's take on. Sav's question for me: Bunk, my bugbear barbarian! I love him, loved the other characters in the group, and I miss the game, their silly voices.
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Rime of the Frostmaiden | What Can Good Girls Do for the Devil? Nothing Ever Happens in the North | Coppernight Hold | Gates of Paradise Anya | Mercy | Jane | Bingle | Josie | Strip-the-Willow | The Bwbach The Amazing RPG Race | Exquisite Corpse |
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Question 1: Who was your first GM (or referee/DM/etc.) who got you into gaming? What is the most important thing they did that allowed you to pick up the hobby?
Simple one this - a school friend. He'd bought this strange thing called Dungeons and Dragons - the basic set before Advanced came out. I'd never heard of it before. We played for a while running through lots of modules, then plucked up the courage to bring friends on board from the nerd-gang at school.Question 2: Who has been your greatest GM of all time? What are their stand-out skills? Tell us about their most epic gaming moment that you recall? Really difficult this one - so many great GMs and moments, but if I had to pick one, it would be Begon running his Strahd game. Its PBP, so his masterful writing brings out that sense of evil and doom all over Barovia. The sheer power of Strahd when he swiped my character across the town square shocked me. But my fave moment was just after I joined his game and he had the hags in the windmill having captured and dissected my young charge. It was so dark. The post he inspired from me was a POTM winner.Question 3: Each great GM has a signature move/skill/approach? What is one of the best special skills a GM has ever brought to your table? Character, always character. Our worlds are populated by people (and things) who we interact with. A great GM makes you love, hate, be frustrated with or laugh with these characters. Its the characters I remember most. Some of the characters Bluejack brought to his short-lived Waterdeep campaign were brilliant exemplars.Question 4: Great GMs are, well, great! And we have fond memories of them. But lousy GMs can make for even better stories. Without naming or going into any detail that is private, what was your most humorous worst GM experience? It could be something you experienced as a player … or it could be your own ignoble past as a GM! The boring / honest thing here is the GM who sets up a great game with some much promise, then ghosts within three or four cycles of posts. It happened on my first game here, which was a bit of a shock. But luckily Creed had accepted me into his game at the same time ... watch out for Creed, he'll kill you dead! (in a good way - it was a fantastic and ambitious game)Question 5: Include a question of your own for the next person in the thread to answer! Make it about GMing in general, but something that focuses on an aspect that you have an interest in or would like to hear someone's take on. My question for the next guy: Do you like improv? Or are you a planner? Lost Cheerios's question for me: Lay out the most basic blocks of a plan, then improv all the way. The wonderful this about PBP is the scope it gives to make stuff up as you go along. You can properly respond to what the players do and enjoy. In my giants game, the team refused to raid the Hill Giants house, so I ended up improvising an enormous ambush battle and a whole sequence in the caverns beneath the hall. It took them over a year of play to get to room 1. Great fun!My question for the next one: What do you find most challenging as a GM - and who do you know that does this the best? |
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Posting: Better! "Speak your mind even if your voice shakes." RBG She/Her Last edited by PlaidPeregrine; Sep 12th, 2023 at 09:19 PM. |
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She/Her || DM Village Survival || DM Knights of Justice || DM War of the Spider Queen
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DMing: Fey Ghosts of Saltmarsh
DMed: Battle of the Bards, Banshee Bride, NPSG, Clockwork Sienna, The Witch is Dead Playing: Ozbox Souptoot Played: Fioravanti-Anya-Ripper-Malyth, Ingetrude Frostblossom, Myrrh the Burned, Primble Thorne, Ozbox, Ferrar, Burnapolia Bronkus Last edited by Fillyjonk; Sep 13th, 2023 at 12:07 PM. |
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In for a wait, is that the right way around?pound, in for a penny. |
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Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. Last edited by Begon Ugo; Sep 30th, 2023 at 12:08 PM. |
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Status: Recovering from COVID | Pronouns: She/Her GMing Die Fabulous | Old Gods of Appalachia |
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Last edited by Dworin; Oct 4th, 2023 at 12:14 PM. |
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Question 1: Who was your first GM (or referee/DM/etc.) who got you into gaming? What is the most important thing they did that allowed you to pick up the hobby?
I first learned about D&D when I was 14 years old, my family was spending the year in Isreal. After school one day, I went with some of the other kids we were there with to a second-hand bookstore to find some old D&D books. I think I briefly played with them, a session or two, but didn't get too serious about it at that point. Question 2: Who has been your greatest GM of all time? What are their stand-out skills? Tell us about their most epic gaming moment that you recall? After my family returned to the states, turns out my group of friends at home had all picked up AD&D 2nd edition. Perhaps it is nostalgia, but my best friend ran a Darksun campaign that was absolutely brutal. Many late nights, sleep overs and parties were had with that group. I even had the chance to pick up a bit of the 'after story' with my old character here on RPGX some 20+ years later. Question 3: Each great GM has a signature move/skill/approach? What is one of the best special skills a GM has ever brought to your table? One thing I love is when the GM/DM creates a combat scenario that has a lot of moving parts and challenges to overcome, making everything think strategically, and work together to achieve success. Question 4: Great GMs are, well, great! And we have fond memories of them. But lousy GMs can make for even better stories. Without naming or going into any detail that is private, what was your most humorous worst GM experience? It could be something you experienced as a player … or it could be your own ignoble past as a GM! I think when I first tried to DM a game, it was mostly Monty Python-esk humor, poorly executed, with no congruent storyline, and way too many magical items. I didn't get asked to DM very much back then =p Question 5: How and how much do you plan? Very tightly, detailed scenes in your mind? Just some stats for npcs that might come up? I try to have a general idea of what I think will happen, and who some of the key players are, but I gave up on doing a lot of planning a long time ago. I try to encourage my players to be involved in the worldbuilding and play off them as much as possible. A lot of things I'll improve, or throw together as I go, especially with combat. (who needs stat blocks?) My Q for the next GM: What AI tools have you tried incorporating while planning/world-building, and how has that worked out?
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Last edited by Admin Bhelogan; Oct 4th, 2023 at 09:56 PM. |
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