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  #31  
Old Jan 31st, 2023, 03:47 AM
Ermine Ermine is offline
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First, Landordas is adorable.

Quote:
Originally Posted by Apocrypha View Post
So, I'm taking a shot at building Gylli to get my head around the rules, and I've got a question re: alchemist familiars. Since I'm focusing her more as a healer/support than a bomb-throwing pyromaniac, it looks like Alchemical Familiar is the best option for a 1st level class feat, and I love the idea that she's got a little woodland critter that she nursed back to health with her elixirs... maybe a slightly odd-looking familiar, given all the dubious mixtures for which it's served as a guinea pig (I'm thinking a squirrel, a raccoon, something like that... probably not an actual guinea pig).

A pretty important question, though, is how much the familiar can do to deliver elixirs itself. If I'm reading the rules right (and I might not be), it makes a huge difference to her effectiveness as a healer if the familiar can be using its actions to scuttle over to an injured party member and delivering an elixir of life, or whether she needs to personally deliver them. From what little I read, this seems to be one of those "ask your DM" situations where it's up for interpretation whether that's something a familiar can do or not.
Can deliver, but not administer, from my reading. Can even make if they have the right familiar abilities, just can't administer.
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  #32  
Old Jan 31st, 2023, 10:07 AM
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2e has so many unique options, it's hard to pick one. Here's the basics to start:

Thirteen
left-aligned image

Name: Thirteen
Class: Thaumaturge
Ancestry and Heritage: Skeleton (sturdy)
Background: Laborer

Description and Personality


Thirteen doesn’t know much about who and what he was in life; he has no memories of his past existence and has never really cared enough to delve into it. As far as he is concerned, he is a new person distinct from the former owner of the bones he was created from. Whether he is indeed the same soul or a new one is a matter in his opinion best left to philosophers. The only thing he is reasonably sure of is that he was an orc, or possibly an human with some orc blood, due mainly to his bone structure, larger and sturdier than an average human. Although as a skeleton, he has no real need of modesty, Thirteen usually wears bulky robes, studded with pockets and straps containing the many items of interest he has accumulated in his travels.

Thirteen is quiet, thoughtful, and above all curious. When a topic catches his interest, he will pursue it doggedly, uncovering every scrap of knowledge he can… at least until something else piques his curiosity. He is quite aware of the fear and distaste he causes in the living and does not hold it against them. The reaction is understandable; he is, after all, a walking reminder of their own mortality. He does not generally, however, go to any special lengths to hide what he is. Rather, he seeks to help others to understand that he is a person like them, merely one of a different origin.


Backstory


Good help is hard to find, as they say, so when faced with a need for cheap labor, it shouldn’t be surprising that some employers turn to less traditional options. Specifically, in this case, necromancy. After all, why pay expensive wages when you can take the one-time cost of reanimation and employ skeletons for your unskilled labor needs? Such was the logic of one Edgard Leverings, owner of a midsize shipping company and notorious skinflint. A warehouse operated by skeletal workers may have seemed macabre to many, but to Edgard it was beautiful. Beautiful and cheap.

Unfortunately for Edgard’s bottom line, magic is not always an exact science, so to speak, and occasionally even the most well-prepared of rituals have unexpected results. Whether it was the result of some bizarre course from the divine, a particularly strong-willed soul, or just a random fluke was not clear, but the result was the same. Skeleton number thirteen (the mindless laborers were never given proper names) was not like the rest. He had a mind and a soul. For a time the skeleton was content to follow along and labor with the rest, but it wasn’t long before he began to feel restless. While a life of simple, honest labor was nothing to be ashamed of, it wasn’t exactly rewarding either, especially given that he wasn’t being paid and was never allowed to leave the warehouse. And although he felt a certain kinship with his fellow skeletal laborers, they didn’t make for the most engaging company.

Rather than speak up and try to convince the foreman to allow him his freedom, the skeleton decided to simply leave. The escape wasn’t especially difficult; most of the warehouse’s security was focused on keeping thieves out, rather than preventing the (mostly) mindless workforce from leaving. He took the impersonal designation ‘Thirteen’ as his name. It was unusual, perhaps, but as he was rather peculiar himself he felt it somehow appropriate. Without any history or personal connections of his own, he took to traveling almost aimlessly, wandering this way and that whenever he heard talk of something that caught his interest. Most recently, Thirteen has found himself in the town of Brassfield. He is considering making the short trip over to Bellmoor to check out their libraries, but he also desires to stop by the cemetery, if they will have him. He has heard of Digsby and his family of morticians, and he thinks they may have some interesting stories or trinkets he would love to examine.


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Last edited by Exhibit A; Feb 3rd, 2023 at 01:49 PM.
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  #33  
Old Jan 31st, 2023, 10:18 AM
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I look forward to the completed application.
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  #34  
Old Jan 31st, 2023, 02:00 PM
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Application
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Name: Sigryn Soleil
Class: Barbarian (Spirit Instinct)
Ancestry and Heritage: Human Aasimar
Background: Night Watch

Description: A strapping young lass whose recently physically filled out from her more gangly teenage days, Sigryn these days is often found wearing a mix of steel and toughened leather when she's in town for her work shifts, complemented with a thick cloak. Long flaxen tresses frame a face with rosy lips and gray eyes, though those few who approach her while she's on duty might swear they actually glow a shimmering blue in the depths of the night. Her main armament is a simple, functional broadsword that's generally kept in a scabbard unless she's drilling with it. Most consider her to be something just past a novice with the weapon, with more enthusiasm and exuberant confidence perhaps than sense.


Backstory: A Brassfield local, Sigryn grew up at one of the surrounding farms close to the outskirts of town. When she wasn't busy with chores and helping her dad out with growing corn, she was seen scampering about at play with other children her age on the various fields and out on the fringes of the massive cemetery grounds. Still, she was generally known as a rather dutiful daughter who was especially close to her father, for her mother was but the faintest memory, apparently having passed not long after bringing her into the world. Some rumours even suggested that she was the very reincarnation of the same woman...rather heretical, perhaps, but apart from her strapping build, she admittedly had few features that seemed to support a familial resemblance to her father.

The trouble started in her teens as her father met another woman and, while she seemed at least outwardly enthusiastic about the affair, it was years where she pushed a lot of her childhood friends away. She could be seen wandering about almost aimlessly, her head lost in the clouds, suffering a distinctly awkward phase in her childhood where she apparently heavily preferred to be alone. When she did interact with others, they found she had apparently also developed a rather short temper that most ascribed to difficulties adjusting to someone new entering her family circle. It was only when her mother bore young half-siblings to help care for that she seemed to be anchored back towards some normalcy, if not her old sociability. Sigryn thus found a new drive to seek ways to supplement the family income, especially as her step mother had taken over a lot of her old farm duties.

She eventually settled into applying to be a grounds keeper for the cemetery complex, and was curiously rapidly accepted by the Lady, despite minimal relevant experience and indeed never having wielded a weapon to protect herself before. She was soon working during the late evenings and nights after having wrapped up what farm work she still did during the day. Her peers still found her a little odd to interact with though, having not only grown to be an intimidatingly attractive woman but also being rather given to rambling on into dreamy nonsense that suggested perhaps an inordinate passion about her work. Those she did converse with for a while are startled to find she had somehow grown intimately familiar with those honoured by the various mausoleums and gravestones she guarded, despite nobody ever having seen her sitting down with a book or done any visits to the great libraries of Bellmoor. Indeed, the somewhat firsthand way she spoke of the deceased made locals start to wonder whether the Digsby clan had sense something more unusual about her that recommended her far more strongly than her otherwise fairly orthodox upbringing.
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  #35  
Old Jan 31st, 2023, 02:04 PM
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Always wanted to try Pathfinder but never managed!

Rusty
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Name: Rusty
Class: Fighter
Ancestry and Heritage: Automaton (Undine)
Background: Warrior

Description: Rusty, as the name suggests, is a big rusty armour with some big slashes on the mortal wounds that killed its previous user. He has a low, gentle voice that comes from somewhere in the armour, it's never totally clear.. in some lights it can be seen that there's a glimmer where his eyes should be, people are often curious about seeing what's under his helmet, sorta looks like something, but Rusty doesn't like people getting that close to his face and examining him that close, and when someone ask him to remove his helmet he usually says it's stuck, or if he's in a bad mood, he asks the other person to remove his/her own head first.

Backstory: The man using Rusty died centuries ago. In a battle in Black Forest of Ealdlich, that man received a terrible hit in his chest that knocked him off his horse and made him fall in a pond, where the wounded man drowned while bleeding out. It is yet unclear, especially to Rusty, what exactly happened, maybe it there was some kind of magical element in the water, maybe it's the beings that fed on his remains for so long -especially the moss that formed his core inside the armour- maybe the essence of the dead soldier refused to leave the only trace he left on this earth. Fact is, at a certain point, the armour rose from the pond.

Disoriented, it left the forest and went to the closest civilized place it could find, Brassfield. Still confused, it asked in broken Common where it could find the closest war, the puzzled citizens kindly explained that there hasn't been a war in a very long time (although some hinted that there have been one coming). Feeling useless, it started asking around if anyone needed any sort of help, no matter how little the pay. Not surprisingly, a tireless worker that labored for peanuts (metaphorically, of course) didn't have problems finding odd jobs, people even gave him name, Rusty, not that creative, but accurate. After few months of this peaceful life, his speaking skills improved a lot, and despite he liked his simple life, he started to.. well, to desire, to desire specific things.

The big rusty sword the he awoken with, another part of him -he felt- was sitting there doing nothing. Rusty realized that the first step in understanding who he was, was to use it as intended.
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  #36  
Old Jan 31st, 2023, 02:05 PM
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I have a concept I've been wanting to try in 2e, is the playable skeleton race allowed? It'll be fuuuuuuuuun
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  #37  
Old Jan 31st, 2023, 02:44 PM
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You wouldn't be the only one applying with a skeleton. ^~^ It's fine, I just forget it exists sometimes.
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  #38  
Old Jan 31st, 2023, 03:15 PM
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Name: Arista De'Kae
Race: Human
Class: Rogue - Mastermind
Age: 28
Gender: Female
Alignment: Good
Height: 4’ 9” (1.32 M)
Weight: 175lbs
Hair: Reddish brown
Eyes: Hazel shift from brown to blue mood dependent
Ancestry and Heritage: Half-Elf
Background: Criminal

Description: You see a short human woman who looks to be, most likely, under thirty. She has hazel eyes that seem to change from blue to brown depending on her mood. Her hair is a reddish brown in color. She is wearing a brown shirt over her light chain armor which is well-oiled with cotton wedged into each and every chain so that when she moves it is as silent as a night breeze. The armor and outfit presses into her form making it difficult to know more about her figure other than the fact that she is lithe. She speaks with a soft contralto voice and when you move close you can smell a hint of jasmine along with oil.

Background: Arista was born in the gutters and learned from a young age how to pick a pocket, climb walls, and hide in shadows, open locks and disable traps. Her mentor was her own mother, and the gang was a band of female thieves. Perhaps not an easy life, but it paid the bills and kept them from other sorts of underworld occupations.

Her life might just have stayed on that course and ended in a hang man’s noose if it weren’t for the tragedy that befell her gang and mother. The entire group was killed by another gang. There seemed to be only one option to her in hunting them down and killing them, but how? How could she ensure that the people who killed her mother were ended?

The options were unlimited in ways she might do so and end up dead, but there was one path that might keep her alive and that was a guard. The guard was hundreds strong, upholders of laws, and a place from which finding gangs and killing their members when trying to take them in might just be perfectly acceptable. Or even just killing them in “self-defense” when walking in town wouldn’t be frowned upon at all.

Personality: Arista tends to be polite and professional. She is detailed when she speaks and is very good at getting information from those she speaks with. Often asking leading questions and drilling down for more information even when she isn't interrogating people. Few people know what might lurk underneath her exterior and she prefers it that way keeping everything as professional as possible.

RP Sample: Arista waited for a moment examining the door for a trap and remembering what had brought her here. The scene of the crime her skilled eyes picking up little bits of clues that most people wouldn’t even realize where there. The first thing she noted was the placement of the knocked over chair under the supposed suicide. It was wrong, totally and impossibly wrong the man couldn’t have kicked it that way and she had known it...

How long had it been since they found the evidence? Six maybe seven hours by her reckoning. A trail of clues leading here to this warehouse and a group of would-be smugglers. She gave a sign to her companions and faded into the shadows. She’d let someone else do the talking to see if these guys might surrender. If they didn’t, she would be waiting in the shadows, daggers ready to find their most vulnerable spots and kill each and every one for her mother and for every other girl on the street . . .

Last edited by Ysolde; Feb 1st, 2023 at 10:30 AM.
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  #39  
Old Jan 31st, 2023, 03:18 PM
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Half-Elves, Represent!

Also, more Skelly bois then I expected. That’s not a bad thing, just kind of odd.
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  #40  
Old Jan 31st, 2023, 03:54 PM
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Behold, into this ring shall be thrown my hat.

KasparName: Kaspar
Class: Cleric (Grandmother Spider)
Ancestry and Heritage: Anadi (Spindly)
Background: Emissary

Backstory: Kaspar crawled out of distant jungles, leaving his community and family behind, knowing that he might never see them again. Curiosity about the strange beings that lived beyond only slightly blunted his sorrow at parting. But he had a calling. The world was changing, and full of two-legged, soft-bodied creatures who would not see his people as friends when fate finally forced them together. He meant to change that. He would go among them and, wielding the blessings of Grandmother Spider, make a name for himself. In doing so he would help make a name for his people; not monster, but ally.

So he journeyed first alone, then by caravan, then by ship. He learned early on that it was the rare humanoid who was happy to accept aid from his true form. More than once he found himself helping people on two legs and then running away from the same people on eight. Eventually, his travels led him to Brassfield. More specifically, he was chased out of Bellmoor and took shelter in Brassfield. The Library Inspector Kasandra Mithagew is still searching for him and out for giant spider blood. She took personal offense at finding vermin of his stature in her library. Kaspar is doing his best to find opportunities to serve the community while lying low. His latest endeavor is to make contact with the Kobold enclave in hopes they are more spider-tolerant than the local bookslingers.

Description: Kaspar’s true shape is a monstrous spider with legs so long and thin it seems impossible that they could support the chitinous mass of his central body. His shiny, smooth carapace is a marbled black and orange with a series of white spots down his back. His obsidian-black, orb-like eyes are the size of oranges. He has learned to keep his fangs tucked out of sight when in polite company.

His human form is quite tall and rail thin. He has dark copper skin and long black hair that could be stylish if he knew what to do with it. Sadly, he does not. His handsome features are somewhat offset by the awkwardness he clearly feels when adopting that shape. He wears an intricately patterned robe of black, blue, and green silk; a parting gift from his parents.
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Last edited by Phasmus; Feb 2nd, 2023 at 01:48 AM.
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  #41  
Old Jan 31st, 2023, 11:34 PM
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@Ysolde Both half-elf and skilled are heritages, and you can only have one.

Last edited by Ermine; Jan 31st, 2023 at 11:35 PM.
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  #42  
Old Feb 1st, 2023, 10:14 AM
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I think I mainly described what Landorlas is. If a misspelled something or improve my English. I would feel grateful to any advice you have to express better. I hope you like the PC, Ermine Even if he end not being chose! :P

I will think about the Personality but I can resume you can expect a cheerful, innocent, curious gnome there!
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  #43  
Old Feb 1st, 2023, 10:30 AM
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Quote:
Originally Posted by Ermine View Post
@Ysolde Both half-elf and skilled are heritages, and you can only have one.
Whoops. Fixed it.

Last edited by Ysolde; Feb 1st, 2023 at 10:31 AM.
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  #44  
Old Feb 1st, 2023, 02:35 PM
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I think I finished, I hope the game begins soon. I am waiting the feedback! HOHOHOHO!!!

By the way, I was reading about summoner and they are pretty complex... I was sad by the fact that the spell repertoire of them is pretty short... just 5 Spells, are you kidding me?XDDD

But I understand why they did that, the eidolon is pretty strong and the fact the shock me more is that now the share the HP pool? In PF 1e both wasa different entity... but in exchange now the can banish the eidolon so is not that bad either and I also can cure him if I cure myself, right? I am confused, is a Eidolon a different being? It reminds me to persona games!

also,they share the actions too... Anyway, I would need a lot of support and mainly suggestion how to improve my class mechanics and the options I have.

Last edited by jr1v3; Feb 1st, 2023 at 02:54 PM.
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  #45  
Old Feb 2nd, 2023, 03:49 AM
Ermine Ermine is offline
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I don't understand the summoner very well yet. ^//^ if you get in, I'll try to learn it better.
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