#1
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It's madness, I tell you!
Guidance, not "You screwed it up, it's too late now." Or "Just leave it out."
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It doesn't even matter.
Last edited by TADHG; Nov 7th, 2020 at 05:28 PM. |
#2
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The save DC will vary. I don't want to give spoilers, so I'll just say that there's a big event at the end of chapter 3. On the last page of the chapter it says that if characters witness the event, they must make a DC 13 WIS save v madness. Later on, some bonkers stuff happens on page 92, and it calls for a DC 10 WIS save v madness. The save depends on what's going on, and they tell you the DC.
I thought OotA was fun to run, but (regarding your other thread about railroading), I found it took some strong GM guidance. The end of Ch 1 throws everything up in the air, but via the NPCs, I basically told the PCs "this is the best path to where we want to go". It's so open ended at the end of Ch 1 that the players can easily take some odd paths if you don't just show them the maps and travel time grid on pages 18 and 19 (which you probably shouldn't since it's full of spoilers!). If your players skipped Ch 3 and went straight to Gracklestugh (Ch 4), they missed out on some important stuff. The the adventure makes it really easy to miss it.
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Check out Astral Agents in Boats, a 5e Spelljamer adventure, run by jbear. Play sessions are live streamed biweekly, with edited versions provided weekly. I am a player, as are a few other RPGX stalwarts If you're thinking of starting up a PbtA game, hit me up; I'm on the market. Last edited by Wynamoinen; Nov 8th, 2020 at 01:31 PM. |
#3
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It didn't post. Once we got into chapter 5, it told me when to roll, and what the DC was. I found oddly specific forms of madness for my players.
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It doesn't even matter.
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#4
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The characters all suffered, at minimum, short term madness. The cleric spent 10 minutes praying. Which isn't too bad, but he was struck with the need to pray at an inopportune time. The fighter felt the need to polish his weapon. The myconid was struck with the need to attack one of the party members, and was killed. The barbarian found himself with a phobia regarding cave bears, ironic, since his totem animal is a bear. And he progressed through the entire gamut of madness, gaining a new flaw. "I don't like how other people judge me all the time."
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It doesn't even matter.
Last edited by TADHG; Nov 10th, 2020 at 01:18 AM. |
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