#16
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I'm currently running a Hafling Paladin. Partially for comic relief.
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Last edited by TADHG; Sep 6th, 2020 at 06:03 AM. |
#17
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I do joke a lot. This char was more "normal" humor wise. She was based some some Conan characters in tone from the old TSR Conan RPG
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#18
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The rarest combination has to be the Gnome... with any class that the Gnome is most ill-suited for. So, that has to be classes that need strength, wisdom, and charisma. So... Gnome Paladin.
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#19
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picking a race with +2 to a key stat IS a no brainer, but picking an "off race" isn't a massive drawback, it's just a difference of +1 to, well, yeah, to a handful of things, not likely to be the difference between life and death
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#20
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It doesn't even matter.
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#21
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WoTC is making a change that will open up a lot of character options, even for those min/maxers. Check out Appendix I in Adventure League season 10 Rules. It is making available to all characters, in official play an option that will be included in Tasha’s Cauldron of Everything for how Ability Scores are increased by race. Basically, WoTC is trying to switch to the model that your bonus to stats for any race are floating, rather than assigned to a specific stat (e.g. strength). So, you could play a Dwarf, and put your 2+2s into Int, and Con, then make a wizard to rival any other. Personally, I like these rules a lot.
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#22
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Yes! I'm very excited for Tasha's Cauldron of Everything - particularly the option to modify races.
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I have taken the Oath of Sangus. Last edited by Spoonybard; Sep 17th, 2020 at 12:22 AM. |
#23
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Yeah I think it's a great change to the rules. Instead of limiting an entire race of beings to - you are dumb but strong. Even if that is a generalization of most half-orcs, for example, it allows us to create characters that are exceptional. D&D has always said that adventurers are exceptional when compared to the average members of society. Now we can finally create those characters. Half-orc wizard for the win.
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#24
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It seems to be a popular change even outside of D&D.
One of the biggest shakeups for Shadowrun 6e was the way they completely re did meta type selection. In ever previous eddition, trolls and orcs had body and strength for days, but those stats had an oportunity cost. This caused most people to make them bruisers if you even saw them at all. Normalazing the stat points while still maintating metatype identity now lets anyone make a talky troll, a beefy elf, an orc technomancer, etc. Not that those were impossible before, but now they're a much a easier thing to make happen and, in my opinion, one of the few things 6e did right.
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#25
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It seems to me that 5e is set up so that the advantages and disadvantages you get from any race are not so overwhelming that you couldn't play any race/class combo, and play it seriously. But I imagine Gnome Barbarians, Goliath Rogues, Warforged Druids and Goblin Monks are still pretty rare.
The one non-standard combo I'd be keen to play myself would probably be the Wood Elf Barbarian, where the Wood Elves in question were wild and unwashed forest guardians. Wild hair, wild stares, and dirt under their nails. Really in touch with nature. So, more like Green Man stereotypes than Tolkien elves. ![]() Last edited by Menzo; Sep 27th, 2020 at 04:00 AM. |
#26
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#27
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I look forward to being able to pick whatever species I want without worrying about how that'll look on the sheet when I'm 27-point-buying. |
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