Ask the Sage: Quick Rules Questions volume 6 - DnD 3.5 and Pathfinder) - Page 10 - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Feedback & User Resources > Gaming Advice > Game Rules
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #136  
Old Apr 9th, 2010, 02:54 PM
Birched's Avatar
Birched Birched is offline
hold onto that spark
 
Tools
User Statistics
Last Visit: Mar 27th, 2023
RPXP: 33138
Birched Birched Birched Birched Birched Birched Birched Birched Birched Birched Birched
Posts: 15,756
Quote:
Originally Posted by Naresh View Post
I heard rumours that if a skill was not a class skill, you needed twice the number of ranks stated to enter the class (i.e: a class requires 5 ranks of Acrobatics, if you don't have Acrobatics, it needs 10)

I wondered if this was actually true
Not that I'm aware of, plus it sounds very non-Pathfinder, plus it sounds crazy.
Reply With Quote
  #137  
Old Apr 9th, 2010, 02:58 PM
Naresh's Avatar
Naresh Naresh is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 27th, 2016
RPXP: 6365
Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh
Posts: 18,545
As I said rumours, but some people on Paizo have said it like the full truth, I'll admit, it didn't sound Pathfindery either
__________________
The Phoenix also rises
Reply With Quote
  #138  
Old Apr 9th, 2010, 11:13 PM
X-Codes's Avatar
X-Codes X-Codes is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: Feb 26th, 2011
RPXP: 163
X-Codes X-Codes
Posts: 644
Quote:
Originally Posted by Naresh View Post
I heard rumours that if a skill was not a class skill, you needed twice the number of ranks stated to enter the class (i.e: a class requires 5 ranks of Acrobatics, if you don't have Acrobatics, it needs 10)

I wondered if this was actually true
This sounds like confusion over what a Rank is. At level up you get Skill Points which you can use to buy Ranks in skills. A class skill costs 1 point per rank, a cross class skill costs 2. So if you don't have acrobatics as a class skill, it costs 10 skill points to qualify for a class that requires 5 ranks in acrobatics.
__________________
"Y'all gimmie no choice... time to bring in the big guns!" -Grit
Reply With Quote
  #139  
Old Apr 10th, 2010, 05:48 AM
Naresh's Avatar
Naresh Naresh is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 27th, 2016
RPXP: 6365
Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh
Posts: 18,545
Have you got a quote for that then, I can only find this
Quote:
Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in a skill represents a measure of training in that skill. You can never have more ranks in a skill than your total number of Hit Dice. In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.
To me this means all ranks cost one skill point, but only those with them as class skills gain then +3 bonus
__________________
The Phoenix also rises
Reply With Quote
  #140  
Old Apr 10th, 2010, 08:06 AM
X-Codes's Avatar
X-Codes X-Codes is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: Feb 26th, 2011
RPXP: 163
X-Codes X-Codes
Posts: 644
Quote:
Originally Posted by Naresh View Post
Have you got a quote for that then, I can only find this

To me this means all ranks cost one skill point, but only those with them as class skills gain then +3 bonus
Oh. Right. Pathfinder.

Wow, I didn't know Paizo messed up the skill system that badly. My argument assumed you were talking about 3.5e, and maybe the source of your rumor came from the same confusion. As it is, however, that'd be my best guess as to where it's coming from. It doesn't seem to have any basis in rules whatsoever.
__________________
"Y'all gimmie no choice... time to bring in the big guns!" -Grit
Reply With Quote
  #141  
Old Apr 10th, 2010, 08:51 AM
Birched's Avatar
Birched Birched is offline
hold onto that spark
 
Tools
User Statistics
Last Visit: Mar 27th, 2023
RPXP: 33138
Birched Birched Birched Birched Birched Birched Birched Birched Birched Birched Birched
Posts: 15,756
Naresh, in case you are still confused:

The 'rule' you are talking about sounds like a rule of thumb for converting PrCs from 3.5 to Pathfinder format.
Reply With Quote
  #142  
Old Apr 10th, 2010, 08:53 AM
Naresh's Avatar
Naresh Naresh is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 27th, 2016
RPXP: 6365
Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh Naresh
Posts: 18,545
Messed up the skill system? I think they improved it no end it means a scout doesn't waste 5 ranks a level on hide, move silently, spot, search and listen... They spend 2 Stealth and perception. And it means anyone can easily pick up flavourful skills, you want a sorcerer who can dance? Or a druid that can speak several languages? No problem, whack a few ranks in perform (dance) and linguistics, sure you don't get the +3 class bonus, but you've got flavour

I find Pathfinder to be a much slicker, more enjoyable (from a mechanics point of view) 3.5e alternative, plus the pictures are cuter, look at that cheeky Bard! You forget he could probably knife you to death

EDIT: Thanks Birched, but I think I have it now:

Anyone can put ranks into any skill, they only get the bonus if they have it as a class skill
Meaning anyone can qualify for any prestige class skill wise, meaning less multiclassing is potentially needed.
__________________
The Phoenix also rises

Last edited by Naresh; Apr 10th, 2010 at 08:55 AM.
Reply With Quote
  #143  
Old Apr 12th, 2010, 01:47 PM
jj_wolven's Avatar
jj_wolven jj_wolven is offline
*woof*
 
Tools
User Statistics
Last Visit: Mar 22nd, 2023
RPXP: 7922
jj_wolven jj_wolven jj_wolven jj_wolven jj_wolven jj_wolven jj_wolven jj_wolven jj_wolven jj_wolven jj_wolven
Posts: 18,890
Birched is right, that is one of the suggestions given for updating the requirements in PrCs from 3.5 to PF. Another is to take the 'class skill' assumed prereqs and reduce them by 3.

-me
__________________
Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
Reply With Quote
  #144  
Old Apr 14th, 2010, 12:54 AM
Admin Dirk's Avatar
Admin Dirk Admin Dirk is offline
Methuselah of DnD
 
Tools
User Statistics
Last Visit: Mar 28th, 2023
RPXP: 84307
Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk
Posts: 59,725
If i have an effect that impacts all my iterative attacks in a round, does it also impact on my Attacks of Opportunity?

Say, a duskblade channeling a spell through their full attack.. does that spell also go on any AoO?
__________________
Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk!
Reply With Quote
  #145  
Old Apr 14th, 2010, 04:38 AM
chaosaccountant's Avatar
chaosaccountant chaosaccountant is offline
Anarchic Actuary
 
Tools
User Statistics
Last Visit: Jul 8th, 2013
RPXP: 2744
chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant
Posts: 3,650
Hmm...
My first instinct is to say no - if it says 'all your iterative attacks' or 'a full attack' as opposed to 'all your attacks' the way flurry of blows or power attack work.

On reading the ability description, it does say 'every attack in the round' but it also says 'the spell discharges at the end of your round (even if it normally wouldn't).' So if the AoO was caused by an enemy doing something on their turn, the point is moot because the spell has ended. However, it is possible to end up making an AoO during your own turn (though it takes some slightly convoluted working out). If you make a disarm attempt (without Imp. Disarm) and as their AoO they make a trip attempt (without Imp. Trip), then you would get the AoO on your turn, and I guess you'd get your shocking grasp damage (or whatever). But I don't imagine it would happen very often.
__________________
For the Night is Dark and full of Terrors

Last edited by chaosaccountant; Apr 14th, 2010 at 04:39 AM.
Reply With Quote
  #146  
Old Apr 14th, 2010, 10:22 AM
ArcaneLizard's Avatar
ArcaneLizard ArcaneLizard is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: Jun 20th, 2010
RPXP: 244
ArcaneLizard ArcaneLizard ArcaneLizard
Posts: 690
I don't think you can get an attack of opportunity from the oponent's attack of oportunity, though.
If the trip attempt was fast enough to get in the way of your disarming, you do not get the chance to do another action, since you are occupied trying to disarm. If it was not fast enough, then the enemy does not get to do it, since your disarming interrupted.

By your interpretation, it could be applied to regular attacks of opportunity, which would turn each in an unlimited series of them (or until somebody dies).
__________________
Hello peoples. Sorry I've been away, and sorry I'll stay away. One of my grades was lost on a bureoucratic mishap, and I've been trying to fix it, to no avail. I'll try to catch up when that is fixed, assuming my characters still live by then. Sorry again.
Reply With Quote
  #147  
Old Apr 14th, 2010, 11:04 AM
Nasrith's Avatar
Nasrith Nasrith is offline
Creature of the Deep
 
Tools
User Statistics
Last Visit: Mar 14th, 2023
RPXP: 12493
Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith
Posts: 6,688
For 3.5, is there a list of the available crafts? I can't seem to find one.
Reply With Quote
  #148  
Old Apr 14th, 2010, 11:52 AM
ArcaneLizard's Avatar
ArcaneLizard ArcaneLizard is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: Jun 20th, 2010
RPXP: 244
ArcaneLizard ArcaneLizard ArcaneLizard
Posts: 690
I don't think there is one. At least not an exhaustive one.
The skill marks weaponsmithing, armormsmithing, trapmaking, bowmaking and alchemy.
Those also seem to be the only ones needed to cover all item creation feats. But it is understood that you can just invent more if you want your character proficient in making, say, shoes. Just make sure your craftures do not overlap, or you are effectively wasting skill points.
__________________
Hello peoples. Sorry I've been away, and sorry I'll stay away. One of my grades was lost on a bureoucratic mishap, and I've been trying to fix it, to no avail. I'll try to catch up when that is fixed, assuming my characters still live by then. Sorry again.
Reply With Quote
  #149  
Old Apr 14th, 2010, 04:13 PM
chaosaccountant's Avatar
chaosaccountant chaosaccountant is offline
Anarchic Actuary
 
Tools
User Statistics
Last Visit: Jul 8th, 2013
RPXP: 2744
chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant chaosaccountant
Posts: 3,650
The one other place that craft skills get mentioned much is the making a golem rules. You get all sorts of odd specialisms there (basketweaving does genuinly come up). I think there's a feat that requires Craft:Taxidermy, as well.
__________________
For the Night is Dark and full of Terrors
Reply With Quote
  #150  
Old Apr 14th, 2010, 08:32 PM
X-Codes's Avatar
X-Codes X-Codes is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: Feb 26th, 2011
RPXP: 163
X-Codes X-Codes
Posts: 644
Quote:
Originally Posted by chaosaccountant View Post
On reading the ability description, it does say 'every attack in the round' but it also says 'the spell discharges at the end of your round (even if it normally wouldn't).' So if the AoO was caused by an enemy doing something on their turn, the point is moot because the spell has ended. However, it is possible to end up making an AoO during your own turn (though it takes some slightly convoluted working out). If you make a disarm attempt (without Imp. Disarm) and as their AoO they make a trip attempt (without Imp. Trip), then you would get the AoO on your turn, and I guess you'd get your shocking grasp damage (or whatever). But I don't imagine it would happen very often.
There's actually a convoluted way to set this up so that you can fire off all your AoOs on your own turn. You use the Double Hit feat (MiniHB) with a Whip in your off-hand (or some other weapon that provokes AoOs when used, I suppose a Hand Crossbow can work with certain DotU feats). If your DM starts having the enemy stop using their AoOs like that, then you can use Compulsion spells.

EDIT: Forgot the last (and arguably most important) feat: Robilar's Gambit from PHB II. This whole mockup was part of a build I posted on WotC's old CharOp forums called Whiplash.
__________________
"Y'all gimmie no choice... time to bring in the big guns!" -Grit

Last edited by X-Codes; Apr 14th, 2010 at 08:39 PM.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:10 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB