#136
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#137
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As I said rumours, but some people on Paizo have said it like the full truth, I'll admit, it didn't sound Pathfindery either
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The Phoenix also rises
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#138
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This sounds like confusion over what a Rank is. At level up you get Skill Points which you can use to buy Ranks in skills. A class skill costs 1 point per rank, a cross class skill costs 2. So if you don't have acrobatics as a class skill, it costs 10 skill points to qualify for a class that requires 5 ranks in acrobatics.
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"Y'all gimmie no choice... time to bring in the big guns!" -Grit |
#139
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Have you got a quote for that then, I can only find this
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#140
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Wow, I didn't know Paizo messed up the skill system that badly. My argument assumed you were talking about 3.5e, and maybe the source of your rumor came from the same confusion. As it is, however, that'd be my best guess as to where it's coming from. It doesn't seem to have any basis in rules whatsoever.
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"Y'all gimmie no choice... time to bring in the big guns!" -Grit |
#141
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Naresh, in case you are still confused:
The 'rule' you are talking about sounds like a rule of thumb for converting PrCs from 3.5 to Pathfinder format. |
#142
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Messed up the skill system? I think they improved it no end
![]() ![]() I find Pathfinder to be a much slicker, more enjoyable (from a mechanics point of view) 3.5e alternative, plus the pictures are cuter, look at that cheeky Bard! You forget he could probably knife you to death ![]() EDIT: Thanks Birched, but I think I have it now: Anyone can put ranks into any skill, they only get the bonus if they have it as a class skill Meaning anyone can qualify for any prestige class skill wise, meaning less multiclassing is potentially needed.
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Last edited by Naresh; Apr 10th, 2010 at 08:55 AM. |
#143
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Birched is right, that is one of the suggestions given for updating the requirements in PrCs from 3.5 to PF. Another is to take the 'class skill' assumed prereqs and reduce them by 3.
-me
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#144
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If i have an effect that impacts all my iterative attacks in a round, does it also impact on my Attacks of Opportunity?
Say, a duskblade channeling a spell through their full attack.. does that spell also go on any AoO?
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Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#145
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Hmm...
My first instinct is to say no - if it says 'all your iterative attacks' or 'a full attack' as opposed to 'all your attacks' the way flurry of blows or power attack work. On reading the ability description, it does say 'every attack in the round' but it also says 'the spell discharges at the end of your round (even if it normally wouldn't).' So if the AoO was caused by an enemy doing something on their turn, the point is moot because the spell has ended. However, it is possible to end up making an AoO during your own turn (though it takes some slightly convoluted working out). If you make a disarm attempt (without Imp. Disarm) and as their AoO they make a trip attempt (without Imp. Trip), then you would get the AoO on your turn, and I guess you'd get your shocking grasp damage (or whatever). But I don't imagine it would happen very often.
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For the Night is Dark and full of Terrors
Last edited by chaosaccountant; Apr 14th, 2010 at 04:39 AM. |
#146
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I don't think you can get an attack of opportunity from the oponent's attack of oportunity, though.
If the trip attempt was fast enough to get in the way of your disarming, you do not get the chance to do another action, since you are occupied trying to disarm. If it was not fast enough, then the enemy does not get to do it, since your disarming interrupted. By your interpretation, it could be applied to regular attacks of opportunity, which would turn each in an unlimited series of them (or until somebody dies).
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Hello peoples. Sorry I've been away, and sorry I'll stay away. One of my grades was lost on a bureoucratic mishap, and I've been trying to fix it, to no avail. I'll try to catch up when that is fixed, assuming my characters still live by then. Sorry again. |
#147
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For 3.5, is there a list of the available crafts? I can't seem to find one.
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#148
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I don't think there is one. At least not an exhaustive one.
The skill marks weaponsmithing, armormsmithing, trapmaking, bowmaking and alchemy. Those also seem to be the only ones needed to cover all item creation feats. But it is understood that you can just invent more if you want your character proficient in making, say, shoes. Just make sure your craftures do not overlap, or you are effectively wasting skill points.
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Hello peoples. Sorry I've been away, and sorry I'll stay away. One of my grades was lost on a bureoucratic mishap, and I've been trying to fix it, to no avail. I'll try to catch up when that is fixed, assuming my characters still live by then. Sorry again. |
#149
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The one other place that craft skills get mentioned much is the making a golem rules. You get all sorts of odd specialisms there (basketweaving does genuinly come up). I think there's a feat that requires Craft:Taxidermy, as well.
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For the Night is Dark and full of Terrors
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#150
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Quote:
EDIT: Forgot the last (and arguably most important) feat: Robilar's Gambit from PHB II. This whole mockup was part of a build I posted on WotC's old CharOp forums called Whiplash.
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"Y'all gimmie no choice... time to bring in the big guns!" -Grit Last edited by X-Codes; Apr 14th, 2010 at 08:39 PM. |
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