#121
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"Y'all gimmie no choice... time to bring in the big guns!" -Grit |
#122
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Does a rapier count as a light weapon for Two-Weapon Fighting? And for that matter, does a whip (though that'd be weird)?
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Hello peoples. Sorry I've been away, and sorry I'll stay away. One of my grades was lost on a bureoucratic mishap, and I've been trying to fix it, to no avail. I'll try to catch up when that is fixed, assuming my characters still live by then. Sorry again. |
#123
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No on both counts. They are both one handed weapons, not light. They both have special rules regarding things like weapon finesse and tripping, but are not light weapons.
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#124
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I got a question, may be obvious but me and a friend of mine can't find it.
Is there a chance to hit either of the combatants in a grapple with a ranged weapon? Improved precise Shot lets you ignore this but as I said before I can't find it? A page number would be awesome ![]() |
#125
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A question about Two-weapon fighting. If you wield two weapons, do you get an attack off with your off-hand weapon when attacking as a standard action? I could have sworn you only got it when you full-attack, but now, rereading the SRD, it looks like you get it regardless if it's a normal or full attack.
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#126
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When you shot into two grappling oponents, there is a 50% chance of hitting each, as I recall. There may be some modifiers for size or whatever, but as it stands, just throw a coin, I guess.
As for two weaponing, yeah I think you get it even for a normal attack. It basically doubles your attacks, so on a full attack action, you would get twice the attacks granted by your high BAB, but all the penalizations to BAB would stack. I think it's like that. Now I have a question too. I read somewhere that can have languages equal to your Int bonus. Does that mean you cannot learn any more languages until you raise your intelligence? Or does that only apply to character generation?
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Hello peoples. Sorry I've been away, and sorry I'll stay away. One of my grades was lost on a bureoucratic mishap, and I've been trying to fix it, to no avail. I'll try to catch up when that is fixed, assuming my characters still live by then. Sorry again. |
#127
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Quote:
pathfinder: improved precise shot; in this case, the feat doesn't help with grappling, because there appears to be no extra grappling penalty at all apart from losing your dex bonus as defender Quote:
pathfinder: the same as 3.5 Quote:
pathfinder: the BASE int bonus gives you extra languages at creation; you can learn extra languages by putting a rank into linguistics, which costs 1 point no matter who you are; even though in pathfinder increasing your base int gives you more skill points retroactively, it does NOT give you more bonus languages (that's a one time thing) |
#128
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Have you got a quote for the retroactive skill ranks Birched? I can't find anything apart from the retroactive CON rule
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The Phoenix also rises
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#129
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Quote:
Quote:
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#130
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Thank you Birched, never touched the conversison guide, so that's why it never hit me
![]() On a side note, Fox's Cunning does not give skill ranks, but the Intelligence boosting headband does effectively give skill ranks (after 24 hours) If I hadn't played 3.5e, I don't know what I'd think
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The Phoenix also rises
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#131
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Reference for that?
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#132
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With pleasure:
Quote:
And Quote:
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The Phoenix also rises
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#133
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Can anyone quote me something about Pathfinder skill rank requirements for non-class skills and prestige classes? I cannot find it and the SRD does not mention them
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The Phoenix also rises
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#134
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Quote:
Some random related information, which might help:
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#135
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I heard rumours that if a skill was not a class skill, you needed twice the number of ranks stated to enter the class (i.e: a class requires 5 ranks of Acrobatics, if you don't have Acrobatics, it needs 10)
I wondered if this was actually true
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The Phoenix also rises
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