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  #16  
Old Feb 13th, 2010, 06:34 PM
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what do i do to use darkvision? like what dice do i roll and how many and what bonuses do i get for it? this is my characters stats.
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  #17  
Old Feb 13th, 2010, 07:40 PM
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Darkvision is automatic, but you can only see 30' in black and white. If there is enough light to see more than 30' then you see normally.

There are no rolls and no bonuses.

-me
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  #18  
Old Feb 14th, 2010, 02:36 AM
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Quote:
Originally Posted by jj_wolven View Post
Darkvision is automatic, but you can only see 30' in black and white. If there is enough light to see more than 30' then you see normally.

There are no rolls and no bonuses.

-me
Darkvision is automatic but I'm not sure where it says it applies for a specific distance or even that you see in black and white? AFAIK those with darkvision can see normally, without any limit to the distance. (p262PHB)

Edit Having now looked at the CS I see you have completed a 3.5e char sheet for an elf evoker? It appears that you asked this in the wrong thread (this is 4e ).
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Last edited by Arcanus; Feb 14th, 2010 at 02:48 AM.
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  #19  
Old Mar 5th, 2010, 08:10 AM
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Is low-light vision that dwarves have essentially the same as darkvision?

Dwarves have encumbered speed. Does this affect the -1 I take to STR DEX and CON rolls from my chainmail armor?
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  #20  
Old Mar 5th, 2010, 12:04 PM
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Nope, low-light vision lets you see normally in dim light, which gives a -2 penalty to attack rolls to those who don't have enhanced sight. Darkvision lets you see in pitch black darkness, but I don't think any of the player races has it.

It does not affect the armor check penalty, so your dwarf will take that -1 to the relevant skills.

Last edited by Teemu; Mar 5th, 2010 at 12:05 PM.
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  #21  
Old Mar 6th, 2010, 12:28 AM
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My dwarven weapon training feat gives me +2 damage with axes and hammers.
When I use an ability that's damage is 2[W] I roll 2d12 for my Greataxe right? Do I then add +2 to damage or +4, +2 for each roll?
Would this scenario work the same as when I would roll a natural 20 and invoke my weapon's high crit special?
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  #22  
Old Mar 6th, 2010, 03:08 AM
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The feat is a simple +2 to the damage, not per roll so if your bonuses to a damage roll work out at say +6 then they become +8 no matter how many dice you roll or whether it's a crit. It's a bonus to any damage done with axes and hammers. The multiplier is always against the number of dice, not the bonuses. Using maths it's: (2*W) + mods not 2*(W+mods)

Pages 276 and 278 PHB deal with critical hits. For your greataxe, a high crit weapon, you will deal an extra 1[W] damage. Now with high crit weapons this extra damage isn't automatically maximum you have to roll it. How will this work for you with your feat bonus? Like this:

The greataxe crits and does an extra 1[W] damage (in the heroic tier). It automatically does at least 12 (first 1[W], maxed) +2 (feat bonus) + any other mods you would usually apply, damage. Now you need to add the extra damage for the crit so you will need to roll another d12 and add that result.
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Last edited by Arcanus; Mar 6th, 2010 at 03:10 AM.
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  #23  
Old Mar 17th, 2010, 04:19 PM
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To what degree on this site am I responsible for knowing all of the rules of DnD for myself? I am basically familiar with them but do I have to know the ins and outs? Also, who do die rolls and character sheets work when playing by post?
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  #24  
Old Mar 17th, 2010, 06:53 PM
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Character sheets are under the Tool menu --> Character databases.
It is your responsibility to keep these up to date.

The rolling policies are based on the DM preference, you can read how to roll dice on the board in the FAQ.

-me
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  #25  
Old Mar 18th, 2010, 11:21 PM
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Thanks for the help JJ!
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  #26  
Old Mar 19th, 2010, 08:34 AM
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As for knowing the rules - it always helps to know the rules, but many people will help you out if you don't understand something. Please do make an effort to at least know the basics, though! As for knowing all of the rules of D&D... not even I can claim that.
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  #27  
Old Mar 19th, 2010, 09:38 PM
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Quote:
Originally Posted by Admin Sedracus View Post
As for knowing the rules - it always helps to know the rules, but many people will help you out if you don't understand something. Please do make an effort to at least know the basics, though! As for knowing all of the rules of D&D... not even I can claim that.
Good, that helps alot. I do know the basics but of course I know them from doing just a little DnD. I haven't done too much of the actual pen and paper. But I'm a fast learner and I have a pretty good ability to grasp rules.
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  #28  
Old Mar 20th, 2010, 05:00 AM
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The beauty of pbp is that the pace is generally slow enough for you to research stuff you aren't too clear on. It's amazing how quick you pick things up as you go along anyway. It's just knowing where to look as chances are, that question has already been asked somewhere. I use the official WoTC forums as a good reference when I come across something I am not sure about. If I don't find the answer there, I use my own judgement
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Last edited by Arcanus; Mar 20th, 2010 at 05:01 AM.
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  #29  
Old Mar 20th, 2010, 10:57 AM
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Of course, you can always ask your questions right here!

Who's next?
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  #30  
Old Mar 20th, 2010, 12:06 PM
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LOL true
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