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  #31  
Old 08-27-2010, 03:01 PM
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The base seems fairly secure. It sits atop a small plateau. The road up the plateau is flanked by defensive bunkers and missile turrets.
  #32  
Old 08-28-2010, 08:10 PM
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Zev takes stock of how many buildings there are and what they are.
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  #33  
Old 08-31-2010, 03:47 PM
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Two bunkers defend the road to the east, at the edge of the base. A third bunker outside of the base defends from the south. The base itself is surrounded by electric fence. Two barracks' sit deployed near a command center. On the western side is a military academy. Several other small buildings are located around the base. On the eastern horizon you can make out the Confederate command center sitting on the adjacent plateau.
  #34  
Old 08-31-2010, 09:14 PM
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Does the command post look abandoned?
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  #35  
Old 09-01-2010, 03:57 PM
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The Confederate command center has lights on and such, as does the local one.

Perhaps also of mention are various doodads around the base such as a flag pole, speakers, sandbags, barbed wire, hedgehogs (the obstacle, not the animal), and several supply depots.
  #36  
Old 09-01-2010, 04:47 PM
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Zev heads to the Confederate command post, keeping an eye out for any danger.
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Last edited by Renrik; 09-01-2010 at 04:47 PM.
  #37  
Old 09-01-2010, 04:57 PM
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As you leave the base, a man suited up in power armor approaches you from one of the bunkers. A tag on his armor labels this man "Sergeant Alexander Shaw". What's your destination, trooper? He addresses you firmly and shines his shoulder mounted lights on you.

Last edited by Ulfgar Bloodcrier; 09-01-2010 at 04:58 PM.
  #38  
Old 09-02-2010, 06:08 PM
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The outpost o'er there a ways, sir. Zev stops for the man
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  #39  
Old 09-04-2010, 11:18 AM
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The sergeant squints as he scans your documentation tag. Ah, I see. Go ahead Private Cross. Though...you may do well waiting until morning. There have been unusually reports on the... Alexander is interrupted by communication through his armor. Targets in the open! Fire! Fire! The bunker suddenly erupts with gunfire. A heavy mounted machine gun pumps round after round into the darkness as other marines fire their gauss rifles.

The sergeant readies his own Impaler. Now the other bunker opens up. The flash of the gunfire reveals terrifying beasts running and slithering towards the base. A hail of spikes is flung into the bunker. Corrosive green acid damages the external while an unfortunate marine inside screams. Sergeant Shaw chambers a round and takes a step back. Jesus Christ... Activate the distress beacon! You feel that the order was directed towards you.
  #40  
Old 09-06-2010, 01:44 AM
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Marine hurt, probably down, needs medic, priorities, Standard procedure, distress beacon, central, communications, Run. Zev takes off sprinting towards where-ever he thinks (or knows) the distress beacon is most likely to be.
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  #41  
Old 09-11-2010, 11:38 AM
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You charge into the base, searching for the distress beacon. Marines and civilians scramble to fire at the beasts or perform some task. You make it into the command center right as an explosion rocks the structure, nearly knocking you off your feet.
  #42  
Old 09-11-2010, 08:12 PM
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I do my best to regain my footing and reach the beacon.
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Last edited by Renrik; 10-10-2010 at 10:55 PM.
  #43  
Old 10-10-2010, 10:56 PM
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Then ready the command center for liftoff.
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Last edited by Renrik; 10-10-2010 at 10:56 PM.
  #44  
Old 10-11-2010, 12:42 PM
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Scrambling through the command center you reach a central terminal and order the adjutant to activate the distress beacon. It is 2 minutes before 7 am when the call for help is sent. Hopefully someone will receive it...

Men and women still scramble about. Some flee and some prepare for the defense.
  #45  
Old 10-12-2010, 08:58 PM
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Once the command center is prepped for takeoff David rushes to find any marines who need his assistance.
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Thoughts are pure entities chained down, limited, and sullied by our harsh and inflexible language. Either you chain down your thoughts with words and limit their splendor, or you watch them drift away in awe.
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