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  #61  
Old Yesterday, 12:48 PM
Optional Reality Optional Reality is offline
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Quote:
Originally Posted by Lentil Sponge View Post
Ooooh, I wasn't going to just because Profession and Appraise are pretty important in this game, but I am willing to change my mind based on player consensus.
I will always vote for options that put more skill points on characters, because in general I feel like PF characters never have enough. Even if we can only buy thematic things with them. Maybe especially then.
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  #62  
Old Yesterday, 01:15 PM
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Sleight of Hand, to entertain. And Profession to entertain. That's all Liana Xirkul wants from Background skills - so she votes yes. It will not break the game, and she will squeal with gratitude.
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  #63  
Old Yesterday, 01:52 PM
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Of course.
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  #64  
Old Yesterday, 03:11 PM
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Dougal would have Linguistics and Craft (Alchemy) as his Background Skills, they are fairly integral to his Character.

Also, did anyone else have the Cantina Theme from Star Wars running through their head when you imagine walking into the Dead Mermaid?
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  #65  
Old Yesterday, 04:05 PM
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If we're discussing where we'd like background points to go, in an effort to convince Lentil this is a good idea (and I think it is!)...

I obviously wouldn't take Perform as a "background" skill for Signe, because it's mechanically relevant to a Skald. On the other hand, she's intended to be a storyteller who has been slowly accumulating the tales of oppressed people from all over the region. So, clearly: Knowledge (history) and the Linguistics to tell those stories in their own tongues.
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  #66  
Old Yesterday, 07:37 PM
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Very much a work in progress

Application
right-aligned image
Name: Tarbin Haldar

Stats: Please roll in the BiNG Stat Thread, which can be found here

-Attributes
Strength4+12+2=18
Dexterity3+12=15
Constitution6+7=13
Intelligence5+2=7
Wisdom8+7=15
Charisma6+2=8

Alignment: Neutral Good

Class: Cleric of Otoma (Plant and Strength domains)

Race: Human

Traits: Surprise Weapon Self Sacrifice Overprotective


Gladiator: You were an enslaved gladiator, travelling all over the world with your trainers fighting many opponents. This has given you both a wealth of experience and a flair for the dramatic. It was only in Julianople when you had enough earnings to buy your freedom. But now you need more money, and the Dead Mermaid's Casino is the perfect place to make it.
Benefit: +2 to Perform (Oratory), which is always a class skill. +2 to Combat Maneuver Bonus
***(Was more tempted by the local background as it suited my original concept but the benefit from gladiator is too hard to pass up)


Description: Despite his height and respectable build (standing at a decent six foot and two inches tall) Tarbin is easily overlooked in a crowd, perhaps the fact that the tall young man most often walks with a slight stoop that hides his full height or the loose brown farmers garb that conceals his muscular form are partially responsible for this fact. While certainly not ugly Tarbin's features are rather common and unrefined, while the young man's face is still rather youthful he often has a light covering of stubble and a few small scars mar his face though none of them are large enough to be overly obvious. Both Tarbin's eyes and hair are a unremarkable brown colour. His hair is kept short and is constantly fluffy enhancing the youthful look and certainly making him look like just another commoner.

Tarbin still tends to dress as he has always done since he was a child, growing up as a farm hand on the outskirts of the city Tarbin favours plain clothes that are sturdy and hard wearing. The one piece of clothing that Tarbin some times wears that stands out (in certain crowds atleast) is a simple straw hat that protects him from the sun. While the straw hat is common amongst farmers working the fields it is less so in the city.

Personality: Tarbin is a very humble and down to earth individual, he does not think too highly of himself though he sets himself very high standards. He struggles somewhat to look others directly in the eye and instead has a tendency to stare directly at the floor though he treats everyone he meets with the upmost politeness even if he cannot stand them.

Tarbin can come across as rather meek at first and while it is easy to presume that the young man is soft or cowardly this is actually far from the truth. Tarbin has a strong belief in what is right and wrong and he will firmly stand up for what he believes in particular if anyone that he cares about is in danger. Once he has committed himself to something Tarbin can be rather stubborn and bullheaded until he is able to achieve the target that he has set himself. Tarbin can be rather brave in the face of danger rarely blinking at threats to his own personal well being and in fact can be rather reckless with his own health however where others are concerned he is far more cautious.

Tarbin had a rather simplistic upbringing as a farmer, he often sees things as black and white and prefers a simple straight forwards solutions. Though polite Tarbin speaks his mind and rarely tells a lie and he expects others to do the same. While patient Tarbin does not like to overthink things and instead prefers to through himself in to a problem and dig himself through sheer hard work and determination.

History: Tarbin was born to the north of Julianople in a tiny little farmstead. His family had farmed the lands for generations providing much needed food to the city. The life of a farmer outside the city limits was a hard one, much of the food produced by the farmers was claimed by the city for the smallest of profits and in return the city provided only the bare minimum of protection. There were no walls to protect the farms and any patrol by the city guard were both seldom and disorganised. The Haldars however were a hardy folk like most of Julianople’s farmers were. Well you had to be when you were left to your own devices to fend off wild animals and bandits on almost a daily basis while still finding enough time to work the fields. Fortunately Otama was most often kind to the Haldar family at harvest time and through hard work they were able to pull in large harvests.

Tarbin came from a large family being one of six children (having three younger brothers and two younger sisters). As soon as the children were old enough to help they were put to work on the farm. Tarbin’s younger life was therefore filled with hard physical labour not that he was ever one to complain. As the oldest child Tarbin had to help his father the most and he was the first child that his father taught to use a spear in order to protect the farm. The spear was mostly employed to fend off animals from the nearby jungle though on occasion it had to be used to warn off bandits and petty criminals that would prey upon the outlying farms.

When Tarbin was in his late teens a group of bandits moved in to the area. They began to extort some of the local farmsteads for food and coin in exchange for protection. This in itself was not too much of an unusual arrangement and as long as the bandits did not demand to much the farmers would often put up with the arrangement. This group of bandits however seemed to have a chip on their shoulder and seemed to take great pleasure in throwing their weight around and making the farmers life a misery. One fateful day Tarbin and one of his brothers came across two of the bandits accosting one of their sisters and trying to force themselves on her. Seeing red the two brothers gave the bandits a serious beating with nothing but their fists and left them unconscious in the mud while they brought their sister home. Over the next few weeks the memory of this event slowly began to slip from the boys mind that was until they were ambushed while working the fields. Taking the pair by surprise the bandits fired crossbows towards the pairs backs. Tarbin was hit in the shoulder and fell to the ground while his brother was hit in the chest. The bandits then fled after that but they had got their revenge. While Tarbin was able to struggle to his feet to check on his brother the younger boy was not so fortunate and he gasped his last breath in the muddy field.

Tarbin took some time to recover from the crossbow bolt to the shoulder but as soon as he was well enough to do so he grabbed his spear and went looking for his brother’s killers. He was eventually able to find the pair responsible and threw himself at the pair like a wild beast, in the ensuing struggle Tarbin was able to able to kill one of the two with a thrust of the spear while the second though badly wounded was able to flee.

For the next few days Tarbin had no luck tracking the second bandit down. Late one evening when Tarbin had no choice but to rest due to exhaustion the young man was rudely awakened by half a dozen guards. In his weary state Tarbin was quickly subdued and dragged away. As it turned out the bandits had contacts among Julianople’s city guards and Tarbin was arrested for murder. While Tarbin was thrown in to a cell his gate was not to rot in one for the rest of his life. Ritual combat was a popular form of entertainment in Julianople and as punishment Tarbin found himself thrown into the colosseum where he would have to fight (sometimes to the death) for the entertainment of others. At first Tarbin though naturally strong was no great warrior, he had only ever been trained how to fight by a farmer. Tarbin’s fights were often crude and brutal and more times than not the young man found himself resorting to the use of his bare hands or his fists. The more Tarbin fought however the better he got and while his fights were bloody the boy turned young man often left his opponents battered and bruised but very much still alive.

During his time in captivity Tarbin met an elderly priest of Otoma who would often tend his wounds after battle and give him advice on how to fight. Tarbin had always been a follower of the three sisters but the more time he spent with the priest the stronger his faith became. Tarbin often found himself calling out to Otoma for aid in his fights and eventually it seemed that she began to respond.

After a year of fighting Tarbin had served his time and somehow he had managed to survive the colosseum. Returning to his family Tarbin found that times were tough and that they were struggling to get by. While Tarbin knew that he could muck in and help to work the field both the farmhouse and the fields had been damaged in a fire and money was needed quickly in order to make repairs.




Three Trivia Tidbits (optional):
  • Tarbin struggles both with reading and with pronouncing long complicated words a fact he is highly embarrassed about.
  • While Tarbin has a few light scars on his face concealed beneath his clothing the young man’s body is littered with much larger scars from the injuries he took during his time fighting in the colosseum. Tarbin’s most prominent scar is the one to his shoulder that he received from a crossbow bolt the day his brother was killed. From time to time the wound gives Tarbin phantom pain and the young man often clutches at it during times of stress.




Last edited by Alatere; Today at 08:09 PM.
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