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  #136  
Old Apr 26th, 2021, 11:16 AM
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Arrrrgggghh. Put the Band-aid back on. Put the Band-aid back on.

All kidding aside. Have fun everyone. And great work Phettberg. The effort in discussing all the characters was far more than most any app I've seen.

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  #137  
Old Apr 26th, 2021, 12:30 PM
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Double-edged swords all around. Discussing characters a lot brings me that much closer to them, and then it's like slapping a good friend when I can't accept them all. I'm sure from the player side it's quite similar. That's one argument for not doing feedback at all - a bit of detachment - but it's never been my style really.

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  #138  
Old Apr 26th, 2021, 12:36 PM
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Best of luck to everyone!

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  #139  
Old Apr 26th, 2021, 02:33 PM
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  #140  
Old Nov 24th, 2022, 10:59 AM
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Bump for this, as we're tentatively open again to applications for non-jensaarai characters.

Specifically, we've had some player attrition and there are a few points in the story coming up where I could see a player joining up with the group in one way or another.

We have space for one to at the very most two players to join. The group is currently on Darkknell, a planet in the "southern" outer Rim. Your PC will have a reason to be there, or very near there.

In terms of type, we're looking for non-sensitive characters (or sensitive but doesn't know about it), but other than that we're quite open. I can't reveal too much about how to get you in the story publicly so as not to give anything away, but think staples of sea and spacefaring late-coming characters: Stowaways, rescued from imprisonment, imperial deserter etc.
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  #141  
Old Nov 24th, 2022, 02:30 PM
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Hi! Can I get an idea of current character roster please?

Name, species, gender, class, skills… that kind of thing.

Thank you.
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  #142  
Old Nov 25th, 2022, 06:31 AM
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Of course.

We have:
  • Triz Bat Sheva - female Zabrak played by The Rat Queen
  • Syrbo Rasa - male Cathar played by Begon Ugo
  • Rinas Varíadrid - female Balosar played by NightDreamer09
  • PK8-08 - PK-series droid played by Silent Rain

Without wanting to do an in depth strengths/weaknesses analysis I'll give some cliffnotes - Triz and Syrbo are both quite good at defending themselves physically, while Rinas is better at talk and deception. PK8 is good at technical and mechanical skills. That's not necessarily all that everybody can do well, but it should give you a bit more of an idea as to what's already there.

Of course, for the Jensaarai characters a lot of the fighting skills are focused on light-weapons, so there is less expertise around when it comes to conventional ranged or melee weapons.

Anyhow, doubling up on skills mechanically is not that much of a problem for me when a character stands out in terms of personality and background.

However, if one were to specifically look for clear skill gaps - we don't as such have any overtly scholarly characters, nor an ace pilot (PK8 is inherently good with vehicles, but he doesn't have specific skills). We don't have somebody very focused on blasters either, as I said before. We don't have anybody that's super familiar with the outdoors. There are other, less common skills that are absent or underdeveloped, which might include demolitions or more specialised weaponry (Grenades, Flamethrowers, Bows, Slugs or other unpowereds etc.). Technical skills are in and of themselves so diverse (each dealing with a different type of machine to work on), that it would be easy to just pick things that PK8 hasn't focused on so much.

These don't all make up an 'archetype' all by themselves, but I can see them be combined and shuffled in interesting ways. I.e. Alien from a low-tech society (no Ewoks), galactic archaeologist, disgraced clerk/accountant/diplomat, runaway noble (who could have any manner of skills), ex-republican (or separatist) military sniper/pioneer, xy mechanic and so on and so forth. The only limiter is being able to navigate your PC into the location, but I don't see that as much of a hindrance regardless of background.

I also invite everybody to the game folder to have a look themselves, actually. There is also info on the rules for those that are unfamiliar, but it didn't take the current group very long to get into it enough to play.
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  #143  
Old Nov 25th, 2022, 01:49 PM
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Thank you. That was more detail then I expected!

Let me see if inspiration comes…
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  #144  
Old Nov 25th, 2022, 01:57 PM
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any extra cp or skill dice or such?

im assuming this is revised and expanded

throwing my hat in as a heavy weapons merc
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  #145  
Old Nov 26th, 2022, 12:03 PM
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Yes, it's revised and expanded.

If you wanted to make a sheet already, do it to starting level specs. After acceptance, we'd bump PCs up a little with a few CP. I need to give out rewards soon anyway, which is when I'll tally up the total.

Thanks for your interest both.
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  #146  
Old Nov 26th, 2022, 02:07 PM
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zebulon cochrane: human male

dex 4d:
blaster 5d
blaster rifle 6d
dodge 5d
energy weapons 6d
grenade 5d

knowledge 2d

mechanical 2d+1
starship gunnery 3d+1
laser cannons 4d+1

perception: 3d+2
search 4d+2
sneak 4d+2

strength 4d
brawling 5d
stamina 5d

technical 2d

zeb is tall and broad-shouldered, with a buzz cut and a strapping physique. he's usually got no less than three blasters and other weapons on his person, and when he has anything less than that, feels "naked". he comes from a mercenary lifestyle, so guns, blood, death and explosions are mere highlights on the page of his life. he's seen men die gruesomely, and the dead grey eyes that scan the world constantly have all the expression of a shark.

zeb hails from corellia, and has the yellow piping of the corellian bloodstripe down his pantlegs. he answers questions succinctly, and is not one for conversation. he dislikes chatterboxes, and prefers to be alone unless in the glorious thrill of combat

zeb's childhood was in the streets of corellia's macragge district. his parents, both laborers, were gone much of the day, giving him plenty of opportunity to get into trouble. he got into a street gang, the wolves of drall, and got a blaster as a gift from them. after the wolves of drall were drafted, he fought in the mud wars of maggrathi, proving himself with distinction in the battle of butchers gully
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  #147  
Old Nov 29th, 2022, 12:05 PM
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Thanks HI, but you might want to have a look at the application requirements outlined in the first post (mindful that not everything applies, as it was originally written for Jensaarai).

The cliff notes are that while I appreciate a sheet, I don't require one for the app now. I do, however, need a description of personality, looks, etc. plus a background or mini bio of some sorts. That's what I base who gets into the game or not on.
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  #148  
Old Nov 29th, 2022, 02:01 PM
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Interested

Name: Navas Tírig
Species: Devaronian
Age: 28
Role: Pilot primarily but likes to see himself as a handy person to have around in a tight spot.

Appearance: Dark red skinned and a stocky build, standing at 5ft 1 in his heavily buckled leather boots which no-one can ever recall him not wearing. Dressed in black combat trousers, a leather waistcoat with an open-necked shirt underneath, and a heavy duster. Add a blaster and cutlass, and finally, a woollen cap fashioned around his short front horns. Navas generally has a half interested look on his face, which comes from a long history of casual mistrust. Initially from those he encounters making assumptions about his honesty and trustworthiness in business (which may or not have some basis in reality) and latterly because, in the current climate, often it pays not to seem too interested. Dark hair, yellow eyes and sharp teeth can also give him an intimidating look, especially to hose unfamiliar with Devaronians.

Personality: Despite his initial appearance, Navas T'rig is calm, add thoughtful, easy-going but with an underlying cynicism for anything which will interfere with his freedom. This he values overall, and it has guided his life. Morally he likes to give the impression he is open to anything but in truth, he has grown up with the matriarchal values of his society and appreciates the balance between personal freedoms and structure which needs to be in place to support these. Having said that, he is far more comfortable with a more 'outer rim' lifestyle, having grown up under a watchful Imperial eye in the colony planets

Background: The T'rig family (his mother's surname) grew up running a short haul shuttle transport business out of Montellian Serat. His mother ran the business, and his father was a pilot in their employ before they fell in love and married. By the time Navas was born, his father was much older than his mother and prone to long, quiet spells. He had travelled in his younger years but very rarely spoke about his experiences. This only fed Navas's imagination of what wonders lay further out in space, and he spent all of his spare time helping and loitering around their spaceport and the other pilots.

The first time he went missing, it took nearly a week and two planets to track him down. He was 12 and had stowed away on one of the company transports. He loved the new experiences, new people, and of course the ships. As he grew, this appetite for travelling only grew stronger, and while he gained much experience flying for his mother, he still felt curtailed. With a growing impact on personal freedoms, Navas began to sense his future lay outwith his current circumstances.

His parents were sad to see him go, but true to his nature, a Devaronian male is heavy prone to seeking adventure, and the outer rim was definitely where he saw his future. He has travelled now for a few years, pilot for hire mainly, but with a side trade in more shady operations. Navas likes to think of himself as honest and fair, but when so many of the people you encounter do not hold to this same position, well, you have to adapt.

I haven't put forward Navas as a force sensitive but could definitely see it in him with respect to piloting if it suited the narrative.

Last edited by Talissen70; Today at 01:14 PM.
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  #149  
Old Nov 29th, 2022, 08:16 PM
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zeb is tall and broad-shouldered, with a buzz cut and a strapping physique. he's usually got no less than three blasters and other weapons on his person, and when he has anything less than that, feels "naked". he comes from a mercenary lifestyle, so guns, blood, death and explosions are mere highlights on the page of his life. he's seen men die gruesomely, and the dead grey eyes that scan the world constantly have all the expression of a shark.

zeb hails from corellia, and has the yellow piping of the corellian bloodstripe down his pantlegs. he answers questions succinctly, and is not one for conversation. he dislikes chatterboxes, and prefers to be alone unless in the glorious thrill of combat
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  #150  
Old Nov 29th, 2022, 10:52 PM
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Always a sucker for Star Wars games. I've never played this version of Star Wars RPG, but I did play the d20 version and SAGA. Also, purveying the rules, the base d6 model and the attribute / skills mechanic seems pretty similar to Serenity & Battlestar RPG (and Cortex) so it shouldn't be terribly difficult to pick up.

Name: Gil Dangir
Species: Human
Gender: Male
Age: 35
Homeworld: Serenno

General Background:
Born of modest means on Serenno to a rural, backwoods working family his father worked as a mechanic at a logging camp and his mother worked part-time doing data entry and medical billing over the holonet so she could help raise the family. The eldest of four, Gil took the big brother role seriously, especially when times were lean and he had to help supplement with everything from hunting to running spice through the backcountry and forests, to learning to fly to help run people and things off world. He managed to eke out a full course of schooling, though he spent as much time working for his father and helping raise his siblings as he did on his education. A robust, adventurous young man Gil never considered the hectic and busy life a burden.

Tragedy befell Gil when an explosion killed most of his family. His father was tinkering on a personal project in the attached garage and a fuel containment failure caused the engine he was working on to explode, exacerbated by the volatile materials in a backyard machine shop which lacks all the controls and protocols of a professional shop. The ensuing blast and fire tore through the house, claiming not just his father but his mother and his second youngest brother. The heightened scrutiny of the disaster brought unwanted attention to their other forms of income. The somewhat corrupt local law enforcement could no longer turn a blind eye to the doings of the Dangir clan, and so Gil and his brother fled.

After a few years of journeying around the outer rim doing hired gun style work, Gil’s brother Tom found a girl and settled down on a backwater moon where no one would ever come looking for them. Gil, on the other hand, had developed a meager reputation as an honest crook, the kind of smuggler that holds an obnoxiously questions-asked kind of policy, but also one who can get in and out of sticky situations. He’s known for being a good teammate, and decent company during down time. As an old backwoods kid he has a rustic skillset many spacers lack. Most of all he has a tenacity to never give up and to never quit. He’s not above playing dirty to win, but avoids it when he can. He is loyal to his friends and companions and brave in the face of adversity.

Physical description and personality:
Gil Dangir is a tall man, 2 m even, with an athletic build and decent posture. His brown hair is kept short enough to stuff under a helmet without getting in his eyes, but is otherwise unkempt and a bit scruffy. He does keep his face clean shaven. His left cheek is pitted with some small stippling scars. When he can he tends towards dressing in civilian inspired attire. He has a tendency towards pants with scarlet and red piping and waist length jackets in double breasted style. His color pallet leans towards dark greens and browns. When he wears shoes they are usually hiking style shoes or military low boots with his pants bloused over them, or he wears knee high boots with the pants tucked in. He is the type of person to wear both a low slung blaster on one hip at the thigh, and a knife on the other side. Whenever he is planetside for something mission or expeditionary oriented, especially if it is anything involving nature, he dresses in a far more military fashion with appropriate camouflaged poncho or trench coat, combat boots, and other paramilitary paraphernalia.

Force and Order specific background:
Gil is not a jedi, or a member of any force sensitive order despite being an (unwitting) force sensitive himself. His ties to Jensaari would be fairly nonexistent, except they are the type of people he would naturally band together with when circumstances require it. As a man who’s mostly a good guy at heart, thrust into unfortunate situations where tough decisions need to be made and difficult actions undertaken to survive, his guiding philosophy in life is similar to the Jensaari – if not as well defined. Since he likes to think the ends can justify the means as long as the ends are just, he would find the corruption of the order’s founder as an unfortunate tragedy, as he’s seen time and time again when people who fly too close to the sun get burned. The goal of making a force sensitive character who doesn’t use the force yet is entirely an artifact of meshing with the particulars of this game. However, if he does begin to explore the use of the force due to his new friends, he would notice that what he previously described simply as an overdeveloped sense of inner discipline and resolve is, in fact, the force. Thus he would focus mostly on control force skills, continuing to develop his internal strengths as opposed to the flashier telekinetic or telepathic abilities.

Additional
Quote:
Originally Posted by Phettberg View Post
Our story takes place only six years or so after the Clone Wars, so I was wondering if your Character left Seranno before or after Seranno became a separatist hotbed. It sounds like he certainly did not end up fighting or anything like that, but it may inform his view on the empire as it is now.
Good question, he'd have left to go be an outer rim fringer long before Dooku turned his palace into a Separatist stronghold. Gil would be in his mid twenties by the time the Clone Wars officially started, and in my head I see him as a young adult when he flees the authorities, since the decade before the war is a more plausible time for the planet to care about local affairs of petty criminals vs. the outward focus of the politics of the war. It is my goal to avoid actual military or governmental influence in his character - he's a good shot with a rifle because he's a hunter not because he's an ex-republic sniper; he's a decent spacer because he's a blockade runner not because he's a former Imperial pilot, he's a capable operator not because he's a former special ops solider, but because he's a scrappy survivor in the lawless, dangerous outer rim. Etc. I think this creates a better Jayne Cobb / Malcom Reynolds style "let's be bad guys" good guy personality, which my gut says makes a good "muggle" fit for a group of Jensaarai defenders and knights. Similar to the borderline resigned "that's a shame" attitude he would have toward the corruption of the founder, he lives in a mindset where governments are more trouble than they're worth. The rise of the Empire, the cleansing of the great houses on Serenno, etc. are all just confirmations of his stance towards loyalty to his friends, his team, over organizations.

Of course this isn't the only thing that can fit, but it's what I am gravitating towards as a good way to play the martially oriented, rustic spacer type I would like to do, and in the context of the game.
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