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  #1  
Old Feb 13th, 2018, 05:53 PM
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At the Edge of Chaos - Recruitment Reopened

It is a World of Wonders long past and all but forgotten. But the tides are changing rapidly. Marvels old and never seen before are stirring at the turning of the century. What follows will surely be an Age...




Applications open for 1-2 players (as of 14th of November 2022)

-System: GURPS 4th Edition (Knowledge not required, but if you are curious the free GURPS Lite would be enough to get a basic overview. Otherwise I will be your guide.)


-Flavour: Low(ish) Fantasy (Starting out at least), Gritty Combat, Sandbox, Collaborative Worldbuilding


-Themes: War, Combat, Intrigue, Diplomacy and Exploration (maybe even Trading/Economy?) in a ratio depending on Player Disposition. All of these things will be interconnected to some degree. Also, the Stakes will be raised gradually, with the potential of eventually shaping events on a world scale. It would not be a quick and easy road to get there though.

There is a summary of things that have happened in the game so far in this thread.


-Post Rate: Around 1-2 a week. More could happen occasionally. If after a GM post seven days have come and gone without a post from a player the game will advance without them. Two strikes and you are out of the current adventure. In general I believe that slow and steady wins the race, and that PbP is not a sprint, but a marathon. You get the idea.


-Setting & Meta Plot:
 



-The Broken Bridge (Vinione & the Kingdom of Taytomac):
 



-Application (updated November 2022):
 



Deadlines et ceteraAs far as I am concerned there is no deadline for applications. We will remain open for new players until there are up to two suitable applicants.

Also note: As with all of my projects I am looking for players who will stick around a while.

Last edited by Phettberg; Nov 14th, 2022 at 09:16 AM.
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Old Feb 13th, 2018, 06:11 PM
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Old Feb 13th, 2018, 08:41 PM
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Tag for interest.
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Old Feb 13th, 2018, 10:06 PM
Humble Athena Humble Athena is offline
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! Hello!

(And what did you use to make that beautiful map?)
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Last edited by Humble Athena; Feb 13th, 2018 at 10:07 PM.
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Old Feb 13th, 2018, 11:20 PM
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Might be interested. Give me time to think.
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Old Feb 14th, 2018, 12:10 PM
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Welcome everybody!

@Humble Athena I used the VP Planet Generator, a fractal map generator. It has the upside that you can zoom in pretty much indefinitely. You just hold on to the number of the random seed and can always come back to focus in on a different part of the map. For this I rendered the parts that i wanted in multiple colour profiles the generator offers and with different sized grids to combine them in Photoshop to get the look I want. Then I just painted on some things that the program is not able to do, like deserts and rivers, and slapped on the captions.

Last edited by Phettberg; Feb 14th, 2018 at 12:10 PM.
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Old Feb 14th, 2018, 12:54 PM
Humble Athena Humble Athena is offline
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Thanks! Looks quite useful.

I'm interested in this game, though I don't know how much world-building I can contribute since I've got several of my own worlds that need the same.
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Old Feb 14th, 2018, 12:58 PM
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Posting interest. This looks awesome.
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Old Feb 14th, 2018, 03:51 PM
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@Humble Athena As I wrote somewhere above, if you want you can outsource most of it to me. I'd be fine with a basic outline like the one in the example, and then I'll expand a little and bounce those ideas off of you. In any case the starting descriptions need not be extremely detailed or long anyway - as I am a believer in show, not tell. It's not as fun to read endless pages of descriptions as it would be exploring those places as your characters.

This goes for all potential players. While I will work out the race and culture with you as much as you want not everything will be immediately put on display as a giant wall of text. The player in question and I will know, with the group as a whole potentially finding out more in the course of the campaign. The level of starting detail is totally up to you. Maybe you'll want to work out most things during play, maybe you want more preplanning - I don't mind either way.
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Old Feb 14th, 2018, 10:08 PM
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I am interested as well, but I'll need to think a bit. The first thing that came to my mind was a Satyr, but I don't know if I want to try to play one. I like Magery as well, so I'll have some consideration to do. We'll see what gels.

Galen
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Old Feb 14th, 2018, 10:23 PM
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I would probably want to be a traveling swordsman from some sort of warrior race. Will not having magic powers leave me too weak, or is there plenty of room for swords as well as sorcery?
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Old Feb 15th, 2018, 04:38 AM
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Color me interested... will be back with something
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Old Feb 15th, 2018, 09:32 AM
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Welcome newcomers! A game thread has been created for me already, and I am preparing some informational material. Once I get some first draft Ideas I may get everybody over there to delve deeper into the designing process.

@Ericg1s There is no need for magical abilities, so only go for them If you actually want them. On the one hand I will fit the adventures to the group in such a way that everybody has a chance to shine, on the other hand I don't think there is usually a massive power gap between a wizard and a swordsman, especially starting out. That is, not if you are aware of your own capabilities and limitations as well as the magicians. Sure, there are some really nasty spells, but even at higher levels there are still ways to level the playing field. Number one being to club the mage before he can release them I guess. A character that only does melee combat extremely well always has their downsides, but so does any specialist. You could also always know how to use a bow or crossbow too if you do not want to be left completely vulnerable to ranged attacks. Or design the race in such a way that it alleviates some of the inherent weaknesses of a dedicated swordsman.

So it's a situational thing. If you are on a giant open field with only your sword in hand and a wizard or longbowman two hundred feet away from you is starting to send stuff flying your way, then that's a bit tough. If you do get to them though the tables would turn instantly and drastically. Close quarters are your game. Also a wizard can run out of magical energy and an archer out of arrows, while a sword usually lasts quite a while. And you can easily pack two without breaking the bank or your back...


@galen Nice to hear you are interested. While I enjoy Satyrs as well, I would not want you going in to try and replicate a preexisting race completely. Something inspired by Satyrs would be great though. Either the body or the mind should be changed enough to make it a variation on the theme - so maybe a severely serious and businesslike race of goatpeople could be alright, or a playful bibulous race of pig-people tricksters. But a race that looks like and acts like satyrs... gurps already has the rules for that, and i wanted to avoid just picking stuff out of the sourcebooks.
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Old Feb 15th, 2018, 09:40 AM
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One of the advantages of GURPS and the 'build things brand new each time' approach is that the power imbalances of the class system are a lot easier to tweak away. If the wizard consistently outshines the swordsman, then the next 5 CP earned can be used to design a super-awesome technique for the swordsman, for example, while cramming more spells into his brain might start costing the wizard more.
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Old Feb 15th, 2018, 02:37 PM
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Interested. The first thing that came to mind for myself is a shade. As far as classes, Idk. Feels malleable in execution. Probably easier to go for a fighter class.
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