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  #31  
Old Oct 25th, 2022, 10:27 AM
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Name: Beldwin (Bel) Balfadeer
Race: Human
Alignment: Chaotic Neutral
Class: Rogue (intending Swashbuckler)

Appearance: Beldwin (Bel to friends, or those who think they are) is a swashbuckling fellow of medium build with black hair and a sweet goatee. He dresses in blues, browns and grays, wears a fop hat and a cape, and carries a rapier along his belt. His skin is slightly tan. His hands are calloused, but you’d never know since he wears silken gloves. He’s suave, debonaire, and with occasional flirtatious exception, he rarely smiles.

Personality Traits: “I stretch the truth for the sake of a good story. And I never pass up a friendly wager!”
Ideal: “Aspiration. Someday I’ll own my own ship and chart my own destiny!”
Bond: “I’ll always remember my first ship…”
Flaw: “My pride will probably lead to my destruction.”

Background: Born and raised in and around Breland, Bel became the source of ridicule. “Bel Bal from Bre,” and such related nonsense was met with disdain, and it didn’t take long for our swashbuckling fellow to want a name for himself. That eventually found Bel sailing under Breland’s flag with naval forces during the Last War. He always fancied himself smart enough to make First Mate, but wise-cracking and fist-fighting attitude kept him settling for no better than Boatswain’s Second Mate.

“Ah well. Gotta let others get a chance every once in a while!” True that, swashbuckling fellow!

After the War, Bel stayed on with his ship until it was decommissioned. But to this day, his maiden ship, Crowne Jewel, holds a special place in his swashbuckling heart. He even carries a trinket, a gold coin he found on-deck. Minted in an unknown land, at least unknown to him. And ol’ Bel dreams of one day owning his own ship, and sailing to find that very land!

But, first thing’s first. After his ship was decommissioned, our swashbuckling fellow found himself out of work. Now, to kind of reinvent himself, Bel takes up with even more ilk – the Deathsgate Guild. Looking to save up coin, or perhaps one day to stow away on just the right ship, at just the right moment. For our swashbuckling fellow, who knows what the future holds?!

Am I right, or am I right?

The Player: Love the premise of Eberron, never played-in though. I go in for swashbuckler types of stories. My favorite DnD monster’s probably the beholder, and yes punk was definitely a scam for peddling the threads – but I sure looked great at the time!

Love the pic of the Choose Your Own Adventure book. Cave of Time was ok. I started those with Who Killed Harlow Thrumby…#9 in the series? Am I telling my age too much? Anyone have a cloud I can yell at? lol
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Last edited by Geldar; Oct 25th, 2022 at 08:35 PM.
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  #32  
Old Oct 25th, 2022, 06:59 PM
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Aw, no pictures?

Still even without *art* this does sound pretty cool. I've never played Eberron but I did get the 5e book and thought it sounded very cool. I'll see what I can cook up.
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  #33  
Old Oct 25th, 2022, 11:12 PM
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Character ApplicationName: MacKinleigh Ennarak

Race: Dwarf (Custom Lineage with Aberrant Dragonmark feat)

Alignment: Neutral Good - she was probably closer to Chaotic Good or Chaotic Neutral during the Last War

Class: Artificer - (would go Artillerist if the adventure continues)

Appearance: MacKinleigh is of typical stature for a dwarf. Her most noticeable feature is her mane of curly red hair, which she goes through great pains to slick back into a massive bun on top of her head, although little coils do pop out here and there. She has pale skin covered with a thick spray of freckles to match her hair. Though she usually keeps it hidden, you might catch a glimpse of her aberrant mark. Located on her right shoulder blade, the skin around her mark appears like a burn scar. The mark itself manifests as blackened scorch marks emanating out from an impact zone. She isn’t too particular about how she dresses. While working, she wears heavy duty protective gear. When not, all that matters is keeping her mark covered.

Background: Sage (Researcher)

MacKinleigh grew up in the Holdfast neighborhood in Sharn, alongside other dwarven families who had been living there since King Galifar employed them to rebuild the city. Like many young children, she had an early interest in explosions, but unlike most children, she had the magical and scientific aptitude to back that interest up. There was certainly a demand for minds like hers, and when she reached an appropriate age, she was recruited as a weapons developer for the Brelish military in the Last War.

It was all just a puzzle at first, but by the time she realized the real impact of her research, it was too late to back out. There were rumors of Cyre developing a weapon that could destroy them all. Breland had to end the war before they could deploy it.

MacKinleigh sometimes looks back on those days and blames herself for questioning only if something could be done, not whether it should be done. But the truth is, she did ask herself if it should be done, and while a small, gnawing part of her answered no, a louder, fearful part of her answered yes. It would all be justified if they could end the war before Cyre deployed their weapon. She saw where that line of thinking ended when the Day of Mourning came. It ended the war, all right, in a much more spectacular fashion than she could have ever engineered. And she’s still not entirely sure if that was Cyre’s weapon, Breland’s weapon, or another faction’s entirely. That wasn’t when Breland planned to deploy the weapon she worked on, nor what it was designed to do, but there are enough small coincidences, she can’t shake the feeling she had a part in the Mourning.

Apart from ending the war, the Mourning changed MacKinleigh’s life in another way; she manifested an aberrant dragonmark. Appearing very much like one of the many explosions she’d caused, it mocked and terrified her, reminding her of the horrible things she’d done. With how the mark manifested so soon after the Mourning, she can’t help but draw a connection. One theory is that the Mourning was caused by the overuse of war magic, which could certainly also be to blame for her dragonmark. Maybe there was a single line she crossed, or maybe it was an accumulation of things, but she didn’t notice the mark until long after it had developed, so she can’t say for sure.

After the Mourning, MacKinleigh vowed to stop practicing destructive magic and to instead focus on positive magic, like healing and abjuration. But the manifestation of an aberrant mark threw a wrench in those plans. She had some insight on how to protect against the very weapons she helped create, but healing magic was a bit more difficult for her. She could only heal by destroying—destroying unhealthy tissue and disease—but destruction nonetheless. Between that and her aberrant mark begging to release a blast of powerful energy whenever she was angry or afraid, MacKinleigh found she couldn’t swear off destructive magic entirely. But she’d be darned if she didn’t set some rules for herself.

Feeling weighed down by her guilt and her mark, she couldn’t bring herself return to her previous life. Instead, she fell in with the Deathsgate Guild of Adventurers. Although she wasn’t exactly a soldier, she felt most at home in the company of the many soldiers who also joined the guild after the war changed their lives. Plus, the power of her aberrant mark was aching to be released, and from what she knew of the Deathgaters, small magical mishap on her part wasn’t near as likely to attract attention there as it was in some of the more prestigious guilds. She’d be safe until she’d fully mastered it.

The Player: One of my favorite parts about dnd is the lore, and this is what I like so much about Eberron. As a player, I like my characters to feel like a part of a larger, living, breathing world. As a DM, I like answering the little mysteries of a world. Eberron has more than enough interesting lore to satisfy both of these desires.

I’m DMing a (real life) Strixhaven campaign now, and two of the characters are from Eberron. I’ve had a blast learning about their homes of Aerenal and the Lhazaar Principalities and tying their characters together with a rival student member of the Bloodsails. They will also shortly discover a portion of the Draconic Prophecy, which I had a lot of fun writing.

I also love the idea of “in your Eberron” because this is how I prefer to run or play in games. The official lore is great for inspiration and a starting point, but you shouldn’t be limited by what’s there. It should inspire you, not limit you.

As a player, I’m very interested in planes, and Eberron’s planar system is very unique and interesting. I like the idea of Manifest Zones and how the planes are connected to moons. I read an article by Keith Baker where he suggested that in a space race, one might try flinging a teleportation circle at a moon to try to reach it through teleportation. This might be the funniest thing ever. Because of my interest in planes, I did consider submitting a character with a connection to Syrania, since we are in Sharn, but the idea never felt complete enough.

I’ll also mention that I have a real penchant for creating dwarf artificers. There’s a big enough design space that they can all be very different from each other. I like to draw on real world engineering disciplines for the different subclasses. My inspiration here was nuclear engineering.
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  #34  
Old Oct 25th, 2022, 11:52 PM
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Application:
Name: Marius KovSmyth
Class: Cleric (Death) 1, Sorcerer (Draconic - Blue) 1
Race: Halfling (Mark of Healing)
Alignment: Chaotic Neutral
Background: Pirate
Skills: Insight, Medicine, Athletics, Perception

 

 

 


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Last edited by Kshnik; Oct 31st, 2022 at 12:52 PM.
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  #35  
Old Oct 26th, 2022, 01:02 AM
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Reyez Anandez, half-elf fighter

ApplicationName: Reyez Anandez

Race: Half-elf

Alignment: True Neutral, with chaotic leanings

Class: Fighter (or Wizard if we have an excess of martial characters - the core elements of this character are not very class-specific)

Appearance: Reyez dresses in "Mourning wear" - clothing cut in the Cyran style, but entirely in black, including a pair of black gloves. The exception to this is a scarlet red shirt peeking out from under his jacket, representative of the blood that pumps through his heart. His skin is brown and his hair is black, but scars mark the right side of his face where he was wounded by radiant damage during the War.

If we want to play up the battle damage, he could even have a prosthetic arm, as described on page 278 of Eberron: Rising from the Last War. I don't expect this to be significant, but it might be neat depending on how over-the-top we want his scars to be.

Background: Reyez was born in Whitewood, a small Cyran town too insignificant to appear on most maps. Like most half-elves in Khorvaire, Reyez's family was deeply involved in its community, including not only other half-elves but Whitewood as a whole. Reyez, in particular, felt the presence of the Sovereign Host everywhere in Whitewood - Arawai in its harvests, Balinor in the bordering forest, Boldrei in the bonds within families and between neighbours, and so on - and was in training to become a priest when he was called away to War.

The Last War's horrors tested his faith, but he found solace in the comraderies of his fellow soldiers and the courage of his nation. Even when things were darkest, he saw the glimmering light of hope. He knew that Cyre had legitimate right to the throne, and had faith that this truth and justice would prevail. No matter how bad things got or how many sacrifices it would require, he knew a better tomorrow would come.

Then the Mourning happened. It was nothing other than sheer stupid luck that saw Reyez on the front lines, outside of Cyre's borders, when his country died. His family, his town, his comrades, and everyone he had ever known died with no apparent reason or cause. The War ended then and there, and every struggle and sacrifice - not just of his nation, but of every nation - turned out to be completely pointless. And the grand divine that he had put so much faith in suddenly seemed so hollow.

Reyez cannot stomach the thought of becoming a priest now, so the only skill he has left to sell is fighting. Plying that trade led him to Sharn and the Deathsgate Guild. While he pays some tithes to New Cyre, his primary focus now is the Blood of Vol, for which he is a supporter, adherent, and occasional recruiter. There is no grand plan and the gods are not coming to save them; if Reyez is to find purpose in this life, it will come from within, not without.

The Player: I started playing D&D at version 3.5, in high school in the early 2000s, and I've been playing play-by-post off and on since the late 2000s. Eberron has always been a fascinating world for its twists on the usual fantasy formula and the increased integration of magic in society - the lack of which in traditional fantasy had always frustrated me. My favourite D&D monster, strange as it sounds, is probably the rust monster. It's such a fun little creature that only exists in fantasy, but has been given a believable biological role by various writers over the years.

Last edited by Snicker; Oct 28th, 2022 at 01:07 PM.
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  #36  
Old Oct 26th, 2022, 04:00 AM
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Character Concept
Name: Lanniston Mauchamp
Race: Variant Human
Alignment: Neutral
Class: Warlock 2 (Archfey)
Background: Charlatan

Appearance:
Lanniston is a slender, handsome man of average height with perfectly coifed brown hair and a thin well groomed mustache. He has friendly brown eyes, strong cheekbones, and a regal looking nose giving him a statuesque appearance. He favors dressing in the latest fashions among courtiers, and holds himself as if he is of royal birth. His voice is warm and eloquent, and he speaks as one who has been well educated.

Background:
You would never know it from his appearance, but Lanniston was born into a destitute family living in a small shanty in the Mud Caves. His father was a raging alcoholic who sold his mother on the side to support them, and she was too busy drinking and enjoying herself to care much for her son either. When he was only five years old, she caught a disease from her activities and died, and his father threw him out to the streets, wanting nothing more to do with him. Lanniston was taken in by his strict grandparents in Lower Dura, both scholars of some small renown. They educated Lanniston the best they could but life was tough with their expectations. When he was of age, Lanniston received his draft notice to fight in the war. Rather than be hauled off to die in another man's war, Lanniston decided to sneak out of Sharn that very night to strike it on his own.

As luck would have it, he fell in with a group of traveling con artists. With a natural gift for gab and his good looks, Lanniston quickly found his calling. He proved to be quite a talented natural, and grew reckless. He and his good friend Alain had swindled what they thought was a mere traveling noble, but the man was actually a member of some renown in the Clifftop Guild. He and his armed guards gave chase, and the two men were desperate to hide. Alain climbed a tree, and Lanniston managed to squeeze himself into a small hole in a nearby hill. Unfortunately the man and his guards found Alain and lynched the thief, with Lanniston able to watch from his hiding place. When he saw his friend die, his audible gasp drew attention towards him, and as the guards approached he tried to squeeze himself even further into the hole. That was, until, the hole suddenly gave away and Lanniston was now falling.

He fell for what seemed like forever until he finally landed in a massive cavern deep underground. As he stood and got his bearings, Lanniston quickly realized the cavern wasn't massive - somehow he had shrunk! Just as suddenly, an enormous figure loomed in front of him. As it stepped into the dim light, Lanniston saw what he had heard about only in legends - a leprechaun! This was no ordinary leprechaun but it was in fact Sqeulaiche, the Court Jester of the Seelie Court. Sqeulaiche told Lanniston that he admired his wit and spirit, and in exchange for his service to him Sqeulaiche could offer Lanniston power he could only dream of. The long time loser immediately jumped at the chance, and he was granted great magical power. Taking on the name and identity of Lanniston Mauchamp, he is now a new man. Deciding to return to Sharn (he was never much of an outdoorsman anyways), Lanniston began looking for work. He instantly shunned the Clifftop Guild due to his previous encounter with them, and on the rare instance someone there may recognize him. Instead Lanniston has joined the Deathsgate Adventurer's Guild and is looking to earn some coin to supplement his lavish lifestyle.

The Player:
I first learned about RPGs through my older brother who taught me AD&D back in the 1990s. I played RPGs a lot in high school, then when I went to the military I stopped. I got out and took up play by post, originally posting somewhere else for a while before RPGX became my home. Eberron is always such an interesting and exciting place to explore, I will take any chance I can get to get in an Eberron game. I'm still into punk and metal - neither can die. As for favorite monster, aboleths. I feel they are underutilized for how freaking scary they can be.
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Last edited by Grouchy; Oct 26th, 2022 at 04:36 AM.
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  #37  
Old Oct 26th, 2022, 04:38 AM
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@mad_gondsman, am I cool to call Irma complete?
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  #38  
Old Oct 26th, 2022, 12:51 PM
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Quote:
Originally Posted by Ericg1s View Post
The Player (Optional): I honestly don't know what to say here, except please warn me if I start panicking or complaining.

Other notes: I don't know much about Eberon, except that it has slightly 'grey' morality and a higher technology level than other D&D official settings.
Hehe, will do! Yes, alignment in Eberron is nine different shades of grey/gray. And if technology is the practical application of science, think of "artifice" as the practical application of magic.

Quote:
Originally Posted by Embrodak View Post
The Player (Optional): I've been a fan of Eberron since it was first introduced. I love the shades of gray of the world, and the semi-steam punk aspects with out the steam-punk ascetics.
I still have fond memories of shenanigans in Xen'drik where a certain warforged insisted on crawling into the gullet of a dead purple worm.

Right! I always chuffed at steam-punk comparisons because similarities are pretty limited beyond airships and hulking constructs, but - in fairness - those are pretty significant. I'm not as keen on the balloons and frilly shirts, but... it's hard to beat a good pair of goggles.

Ta muut, Ghaal'dar.

Quote:
Originally Posted by Solitaire64 View Post
I relied on an Eberron wiki for a lot of this so if the world info is in error I apologize.
Someone else makes a point here about making Eberron their own, and that's the case with a lot of those wikis. BUT if that's your first Eberron app, you did a great job!
Quote:
Originally Posted by Geldar View Post
The Player: Love the premise of Eberron, never played-in though. I go in for swashbuckler types of stories. My favorite DnD monster’s probably the beholder, and yes punk was definitely a scam for peddling the threads – but I sure looked great at the time!

Love the pic of the Choose Your Own Adventure book. Cave of Time was ok. I started those with Who Killed Harlow Thrumby…#9 in the series? Am I telling my age too much? Anyone have a cloud I can yell at? lol
Kidding, of course! I said no frilly shirts!!!

Beholders are so iconic! They're probably my favorite, as well. My biggest gripe with Golarion is its absence of Beholders. Aboleth are cool, too, but it just isn't the same.

I just picked Cave of Time for its imagery, haha. Dinosaurs, stylized samurai, goofy monsters, wondrous horses... it fit the bill. I know I read several of them when I was a kid, but I only remember Cave of Time and Space Patrol. I was far more into the Lone Wolf series when it came to choosy adventures. Matter of fact, I was reading one of those during lunch when one of my classmates struck up a conversation and asked if I played Dungeons and Dragons! The rest is history.

Quote:
Originally Posted by RossN View Post
Aw, no pictures?

Still even without *art* this does sound pretty cool. I've never played Eberron but I did get the 5e book and thought it sounded very cool. I'll see what I can cook up.
Hey, it's a personal preference and I thank everyone for playing along. I appreciate a good jpeg as much as anyone, but I find that they can get in the way of a story. It makes what's written more important, IMO.

Quote:
Originally Posted by Snicker View Post
The Player: I started playing D&D at version 3.5, in high school in the early 2000s, and I've been playing play-by-post off and on since the late 2000s. Eberron has always been a fascinating world for its twists on the usual fantasy formula and the increased integration of magic in society - the lack of which in traditional fantasy had always frustrated me. My favourite D&D monster, strange as it sounds, is probably the rust monster. It's such a fun little creature that only exists in fantasy, but has been given a believable biological role by various writers over the years.
Weep, oh nations of Khorvaire, for the Jewel of Galifar is no more...

Right! I enjoyed the Forgotten Realms as much as anyone, but it always seemed silly to me that every hamlet had it's own Rog1/Clr3/Wiz20/Acm5/Epic4: CR 45; Medium-size humanoid (human); HD 1d10 plus 2d6 plus 3d8 plus 14d4 plus 140; hp 219; Init +10; Spd 30 ft.; AC 29...Level 20+ Wizard, yet everyone still lived in modest cottages, trembling in fear of goblins. All those immortal pipe-smoking fartknockers did nothing to improve their communities aside from handing out quests. Even if they did answer every single question that the risk-averse PCs asked about the adventure at hand, how much time could that possibly take in a day?

I don't think I've ever seen a stronger reaction to anything I've thrown at a group of players than a Rust Monster. Not even that time I threw a dragon into an encounter with a group of They were working with a net. It was fun.Level 2 characters! Seems PCs mourn the loss of their favorite sword more than the lives of their characters.

Quote:
Originally Posted by Grouchy View Post
The Player:
I first learned about RPGs through my older brother who taught me AD&D back in the 1990s. I played RPGs a lot in high school, then when I went to the military I stopped. I got out and took up play by post, originally posting somewhere else for a while before RPGX became my home. Eberron is always such an interesting and exciting place to explore, I will take any chance I can get to get in an Eberron game. I'm still into punk and metal - neither can die. As for favorite monster, aboleths. I feel they are underutilized for how freaking scary they can be.
I actually started PbP right here as a way to get back into DnD after I joined the military. I was stationed abroad, stuck in the barracks with little else to occupy my time. At least I wasn't stuck in the field with little else to occupy my time. I count my blessings.

I know I besmirched aboleths in comparison to the iconic beholder, but they really are terrifying. They're a great example of how one creature can infiltrate a society and absolutely corrupt it, turning the entire region on its head... yet 9 times out of 10 it's reduced in play to a chance encounter/bag of xp and a loot table. But hey! Sometimes a table wants less chat and more splat. You gotta give the players what they want.

Quote:
Originally Posted by FatherDondo View Post
@mad_gondsman, am I cool to call Irma complete?
I kid, it looks good! YOU TELL ME.

Quote:
Originally Posted by FatherDondo View Post
The Player (Optional): I'm an aspiring writer with a touch of writers' block for my main story, and mildly saddened that I don't have the time for video games like I used to (shrug). I am by trade a social worker, though I'm trying to get off my butt and get a teaching certification (as much as people complain about teachers' pay, social workers' are much worse and the job is more stressful). I've been doing DnD for a few years (my first game was here on rpgx, actually), though this would be my first Eberron game. Picking a favorite monster is pretty hard; you're certainly spoiled for choice. Hags are fun, and I came across the maedar a little while ago, which I thought was interesting (from previous editions, a rare male medusa that returns beings to flesh from stone so that what the medusa catches can be eaten). Idk about punk rock, but I'm pretty certain glam rock was a marketing scheme (I mean, c'mon). That and to a lesser extent the goths. I think they started their thing and it was glommed onto later.

If there's something here that doesn't fit, please feel free to tell me and I'll fiddle with it
Welcome! I'm glad you stopped by and took time to write up an app!

Three of the most interesting "foils" of Eberron are hags: the Daughters of Sora Kell. Also, if you've ever dug into the Sandman comics, you can see how mystifying and terrible a trio of witches can be. It's fun stuff.

Some of the punk scene came from early glam, at least in the US. Just look at the New York Dolls. They were kinda like the Stooges but with shiny pants, feathered up hair, and scarves. If it's not apparent, I love the punk rock aesthetic, attitude, and not letting some corporate/major label doofus influence the music and art. But the spikey hair and battle vests are a punchline, for me. Friggen scene kids...




@ALL: I'm enjoying reading through all of these applications! Thanks to everyone for taking the time to apply.

Last edited by mad_gondsman; Oct 26th, 2022 at 01:04 PM.
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  #39  
Old Oct 26th, 2022, 02:27 PM
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ApplicationName: Vanda Maluro (Mal or Maluro, never Vanda)
Background: Noble
Alignment: LN
Class: Cleric (War Domain)
Deity: Dol Arrah
Race: Human

Appearance: Maluro is a shorter than normal man with short cropped dirty blonde hair and a face full of scruff that never seems to be shorter or longer than about a weeks worth of growth. His lips hide their true intent, is that a true jovial smile? A sly smirk? Or even in the most neutral expression do the edges just curl up that little bit to seem a smile.

Backstory:
The two ends of the collar closed with a metallic snick and the line delineating the two ends became lost in the intricate swirls and whorls that ran the entire surface of the metal. The man on the bed twitched. Then moaned low. He turned on his side and ran a hand over his face and eyes. Slowly pulling himself from sleep. He sat up and the weight of the collar came to his attention. Mal held his silence and watched. The sleeper brought his hand up to the collar.

“What’s this?” He wrapped a hand around it and gave a slight pull, simultaneously looking for a clasp. “Take this off.”

Maluro spoke calmly. “I am going to give you an order. I want you to disobey.”

The sleeper looked up at Maluro now. The two men held their gazes steady.

“Stand up.”

The sleeper started to shake his head, not in dismissal but rather confusion. “What is thi…” The end of the question is cut off as he grunts like he’s been punched in the gut.

“Stand up.”

The sleeper’s eyes are wide with fear but he does not seem to know what to do. Another moment passes without him moving to stand and then he throws his head back and screams.

“Stand up.”

Though it seemed the sleeper could not hear through his own shouting, nevertheless, he stood. The pain flooding him seemed to have subsided. He stood, wide eyed and panting heavily.

“You are mine now. My thrall. You will do as I say, if you disobey, you will feel that until you do. Once I feel your punishment for rising up against your betters has been served, I will set you free. You are forbidden from carrying or using any weapon of war. You will not cause me or those I deem as friends any harm and I give you my word, that I will do what I can to protect you from harm. I will not use you as cattle or waste your life for nothing. But you will serve me until your punishment has been paid in full.”


The Player: I've played DnD since 3.0 but oddly enough I've never played in Eberron before. Therefore I will have to do a bit of research before I'm able to answer some of the questions posed in the background. As far as personal interests, I spend most of my free time playing Mount & Blade: Bannerlord right now, and a few others to break that up. I fish, I read, I fowl (if you don't know what this is, imagine smashing together cornhole, football, and bowling, or google fowling).

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  #40  
Old Oct 26th, 2022, 05:51 PM
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Alemar Alemar is online now
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Not sure if this is acceptable, as I'm not familiar with the setting, but here it goes?
ApplicationName: Sebastian Pryce
Race: Stout Halfling
Alignment: Chaotic Good
Class: Fighter+Barbarian multiclass

Appearance: Sebastian takes great pains to maintain an immaculate handlebar moustache that extends several inches past both sides of his mouth. He has emerald eyes that sparkle with mischief commonly associated with his breed, and a pocked complexion that hints at a not so nice adolescence. Despite these idiosyncrasies, Sebastian tends to wear muted colors, preferring dull blues and greys to more gaudy fare.

Background: Entertainer

Where is your character from? Sharn, Sebastian doesn't know why his parents, or was it his grandparents? Whoever it was... left the plains. In fact he knows very little of what it actually means to be Talenta

What were they doing during the Last War? Sebastian stayed out of the War for the most part, trying to deal with his own problems first. If he starved on the streets, or fought in the war, the world didn't seem to care either way. If the criers were right, and it was all about to end then he was dead anyways... So, he figured he may as well make sure he was as comfortable as possible while he still had the time to enjoy it! Luckily, his suspicions were right, and the world didn't end after all...

How did they come to join the Deathsgate Guild of Adventurers? When you don't have a family, you go in search of a place to belong. Deathsgate didn't mind his habit for mischief, or the fact that things rarely (if ever) seemed to go perfectly to plan when he was involved. They have accepted him for his faults so he is steadfastly loyal to the guild.

The Player: OK, first and foremost I have a dice curse... yes really... I tend to like character creation the most, spending literal hours trying to tinker out specific builds to things that I think would be fun (even if they aren't always optimal)

What do you like most about Eberron? I've never played it before, I am sure it will be a great learning experience if I get the chance to though

What's your favorite DnD monster? Naga

Was punk rock really just a scam to sell hair products and leather jackets? Probably no more than Hair Metal in the 80's was. The real question is "Was Grunge just a scam to sell plaid jackets and pre-ripped jeans"...
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  #41  
Old Oct 26th, 2022, 06:04 PM
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Sluggren Sluggren is offline
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OOCOK, so I think the below application should do. I am new to Eberron, but have been trying to read up on how this would work. I fully understand that a nomadic barbarian would be odd for a urban adventure, but I do hope that it can be an interesting flavor to the adventure. Please let me know should you have any ideas how to adjust his story, and I will be happy to see how we can work it out!

The application
Gozcodh "Goz" the Unwanted

Race: Half-Orc
Alignment: Chaotic Neutral
Class: Barbarian
Age: 34

Appearance: Being the offspring of a slender human mother and an sturdy orc hunter, Goz stands taller than most men he have met. Long threads of dark hair covers his head, ungroomed but with a deep black color, falling down over his shoulders. The scars of his face, none deep but many, tells the story of someone having lived a life not devoid of violence. The half-orc usually is seen dressed in dark grey or brown clothing, always keeping his trusted spear close at hand. The quiet barbarian surely could give off a menacing impression at first glance, had it not been for Goz' blue eyes, a gift from his mother, that implies curiousity mixed with a deeply buried rage under the black mane.

Background: Outlander
 


Personality: Gozcodh can appear to be a quiet fellow, but his upbringing in a hunting group has made him fond of comraderie. He is deeply hurt by being cast out from his tribe, and has found some kind of substitute for a family in the Guild. Those who have shared a pint with him have realised that he has a dark sense of humor, and can be friendly if you treat him with respect. The half-orc does however not back down from getting treated unfairly. His rightful place has been taken from him once, and he will not let it happen again.

The Player (Optional): I'm a Swedish lawyer (i.e. i write a lot of boring stuff at work), who is completely new to Eberron. Has dabbled in DnD in various forms for a long time (albeit, mostly via PC games), and only recently ended up on RPGX. I enjoy roleplaying and character growth the most, and will choose the action that I think plays with my character's persona and which will make for an intresting RP-situation. Originally punk rock was real, but I think it became more commercialised by time which is the fate of all sub-genres. It's cyclical, like most things in life. I've always been drawn more to combat with humanoid monsters, I much more prefer fighting a sinister bandit lord with plans to overthrow society than battling a dragon or the like
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  #42  
Old Oct 26th, 2022, 09:40 PM
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App finished.
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  #43  
Old Oct 26th, 2022, 10:46 PM
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Quote:
Originally Posted by mad_gondsman View Post
Kidding, of course! I said no frilly shirts!!!

Beholders are so iconic! They're probably my favorite, as well. My biggest gripe with Golarion is its absence of Beholders. Aboleth are cool, too, but it just isn't the same.

I kid, it looks good! YOU TELL ME.
You shouldn't have said that; if I'm sufficiently not-impoverished, I will buy so many frills.

I actually made a beholderkin in another game (flavored feral tiefling). I used the portrait of the human/dalek from Dr Who.

Well then, yes.
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  #44  
Old Oct 27th, 2022, 12:28 AM
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Quote:
Originally Posted by mad_gondsman View Post
I still have fond memories of shenanigans in Xen'drik where a certain warforged insisted on crawling into the gullet of a dead purple worm.

Right! I always chuffed at steam-punk comparisons because similarities are pretty limited beyond airships and hulking constructs, but - in fairness - those are pretty significant. I'm not as keen on the balloons and frilly shirts, but... it's hard to beat a good pair of goggles.

Ta muut, Ghaal'dar.
Ah Yes.. I believe he was a cleric of the Becoming God. I've played a couple Warforged clerics.. Loved exploring them.

My Character is done in concept. I changed a couple things. The traits were generic traits for soldiers. I ghaal'dared it up a bit.

I was inspired to write a bit more background, so I made a quick short story to add.
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  #45  
Old Oct 28th, 2022, 12:40 PM
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am a HUGE Eberron fan, and LOVE the nation of Darguun. The Don Bassingthwaite novels are amazing, and it took SO MUCH willpower not to make a goblin application for this game as I have so MANY character ideas for Eberron it being my favorite setting,
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