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  #16  
Old Nov 15th, 2022, 08:51 AM
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You don't need to have anything to do with the snow elves. you were chosen because you are a capable individual with a desire that would motivate you to cooperate. the snow elves have little interaction with the outside world so the odds of you all being wronged by them are actually pretty small
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Old Nov 16th, 2022, 08:36 AM
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Name: Xandrey Tanor'Thal

Race: Custom lineage

Class: Warlock Hexblade 1 / Bard 4 (College of Swords)

Background: Swordsman Performer

Backstory: Xandrey had a happy childhood living with his parents and older sister. The small family was part of a traveling troupe of performers who traveled across the realm, never staying in one place for too long. It was an exciting life and one that he greatly enjoyed getting to see new places and different sorts of people along the way. His father performed as a swordsman, putting on fantastic displays of swordplay for the gathered crowds. Xandrey from an early age knew he wished to follow in his father's footsteps. As soon as he was old enough picking up a blade and working with his father to learn all he could. During his training with his father he learned a secret from him.

During his teen years Xandrey actually began to perform alongside his father putting on sword choreographed sword fights. These always drew great praise and it gave him great pride in the accomplishment being able to help provide for his family and troupe as a whole. Still the life they lived was not a glamorous one, often times the places they visited not being welcoming of the travelers, who they called charlatans and gypsies. These insults did not bother Xandrey in fact they added to the excitement. Unfortunately all too often these same people would cause trouble for the troupe accusing them of theft and deception, forcing them to move on before they were ready. Xandrey's father had in fact been from a long line of swordsman, who had handed down a special pact from generation to generation. A pact they passed along when their sons came of age, that gave them special power when it came to wielding a blade. It was his sixteenth birthday when his father passed on the pact to Xandrey a special bond passed down from father to so for generations.

Xandrey's father passed away when he was only nineteen of illness, leaving himself to provide for his mother and sister. He had continued to hone his skills and had become somewhat renowned for his skill with the blade. They continued there travels and over the next several years were doing quite well as a troupe. Even receiving invitations to festivals and celebrations to perform. It was during one such festival, that things went terribly wrong. Performing outside a Lord's estate everything was going along splendidly, after the show as Xandrey had retired but was woken to the sound of fighting.

Dressing quickly he grabbed his blade and exited the families small wagon telling his mother and sister to stay inside. Upon exiting the wagon, he saw a large group of locals attacking the troupe site. Screaming and calling them murderer's and thieves. Xandrey rushed to aid his friends and a battle ensued. By the time the Lord's men arrived he had killed 4 local men with only minor injury to himself. Unfortunately many of the other men of the troupe were killed. The Lord's men overwhelmed the scene and captured Xandrey and the other performers. Xandrey was thrown into a cell beaten and bloody for the remainder of the night.

When morning came he woke to the guards dragging him from the cell and out into the streets to a gallows. Chained he was forced to his knees and forced to watch as one by one the remainder of the troupe were hanged including his sister and mother all to the cheers of the locals. Xandrey managed to break free rushing towards his family. He never reached them though as he felt a sharp pain in his back and chest and fell forward to the ground striking the ground hard. Looking down he could see the point of the spear protruding from his chest. It was the last thing he saw as darkness consumed him.

Goal: To avenge his loved ones. To be expanded upon.

 

 



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Last edited by JaredSyn; Nov 22nd, 2022 at 08:52 PM.
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  #18  
Old Nov 16th, 2022, 10:03 AM
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Old Nov 16th, 2022, 11:20 AM
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In regards to gear are we able to purchase any magical gear with the 1500 or will we have any to start with?

Also how will healing work will we be able to purchase things like Healing potions being undead, or use spells like Healing word in reverse?
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Old Nov 16th, 2022, 11:40 AM
LastBardStanding LastBardStanding is offline
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Cervantes Diable
Cervantes Diable


Race: In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
  • Age Humans reach adulthood in their late teens and live less than a century.
  • Size Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
  • Speed Your base walking speed is 30 feet.
  • Languages You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Human [
  • Ability Score Increase Two different ability scores of your choice increase by 1.
  • Skills You gain proficiency in one skill of your choice.
  • Feat You gain one Feat of your choice.
Variant]

Class: Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Hit Points

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
  • Rapier or Shortsword
  • Shortbow and quiver of 20 arrows or Shortsword
  • Burglar's pack or Dungeoneer's pack or Explorer's pack
  • Leather armor, two daggers, and thieves' tools
Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.


Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.


Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.


Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Steady Aim
At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Rogue: You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.


Fancy Footwork
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Rakish Audacity
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Swashbuckler [3]
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

Hit Points

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Otherworldly Patron
At 1st level, you have struck a bargain with an otherworldly being of your choice. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

Pact Magic
Your arcane research and the magic bestowed on you by your patron have given you facility with spells.
Cantrips
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.


Spell Slots
The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.


Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.


Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier


Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocations
In your study of occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
  • Burning Hex
    Prerequisite: The Hexblade patron
    As a bonus action, you cause a target cursed by your Hexblade's Curse to take fire damage equal to your Charisma modifier (minimum of 1).
  • Devil's Sight
    You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Warlock: You have made your pact with a mysterious entity from the Shadowfell Ė a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.


Expanded Spell List
The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.:
  • 1st: Shield, Wrathful Smite

Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You canít use this feature again until you finish a short or long rest.


Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

Hexblade [2]
Background: You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.

Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator's tools, vehicles (water)
Languages: None
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10gp

Ship's Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Pirate

Backstory: Cervantes had a simple life working on the docks in a decently sized mercantile town on the coast, his life was a happy and simple one. Married nearly five years to a loving wife, their son had just turned 2 when the town was attacked by pirates for the valuable loot. Though the town had a decent force of guards, the sudden eruption of violence in the dead of the night took everyone off guard. The pirates had snuck into the town in the dead of the night, posing themselves to strike as their cannons lit up the night sky like lighting. Cervantes had gathered his family together in their house and was preparing them to leave when a cannonball destroyed the wall of his house, tearing through the foundations and bringing the whole building down around them. He was cursed enough to be left behind in the mortal plane without his wife but his son had survived, a crying bundle held in his arms. Vision blurred and the heart broken, he pulled himself from the wreckage of his once beloved home and found his weapon. He killed countless men that night, his son in one hand and his rapier in another. By dawn, his son had succumbed to his wounds, and Cervantes had two choice. Kill himself and join his wife, or hunt down the monster responsible and get revenge or die trying.

Four years he had sailed these seas with men who held the same hatred in their hearts as he. Brotherhood forged in hatred and death. There had been nothing left of their home, to rebuild and move on would have been unacceptable for Cervantes and his crew, there was a debt to be paid. Days after the attack, most of the survivors left the town. Loved ones had been buried, and any remaining valuables had been gathered and taken with them in hopes of finding a new, safer life. Ten men had remained behind, unable to move forward, unwilling to accept what had happened. They had gathered the pieces of their home town, building into their ship all of the emotions they and many others had shared within the walls that now comprised the hull of their galley. It was patchwork, but under the solid and reliable workmanship of the craftsmen who had built ships their entire lives, a fine craft had been raised. Within weeks of the attack, they had set sail, the flag with the rams Skull with scimitars for horns burned into their memories, ready for vengeance.

Goal: Cervantes became a pirate to chase down the peg legged bastard responsible for the death of his wife and son

RP Sample:

The cool spray of salt water tickled his face, as it had every day for the last four years. The familiar, comforting smell of the ocean had been a constant companion since they had set sail, a final companion of the small crew of ten that stood aboard the deck of the ship facing the horizon. The sky burned orange, flickering memories of his burning home crossed his mind as he gazed outward, the small black spot they had been chasing was growing every day. All of their hard work and investigation had paid off, and they had come upon a trail, and now, they were tirelessly hunting. Maybe it was because he could finally see that the last few pages of his story were being written, but he began to feel tired. Being so full of hatred for so long, really weighed upon a man. This final chapter only had two endings. He would wring the life from the body of the selfish ******* who had ruined his life, or he would be defeated, and his pain would finally end. Either way, he and his crew were slowly catching up on their peace. He really wished he had a cigarette.

"Cervantes... If the wind holds, we should be on them before dawn, are you ready?"

The pirate had been ready since the day his family had died. He had been fully prepared to die to achieve his goal, and now it was right in front of him and he felt no hesitation.

"Aye, I'll be glad to finish this once and for all..."

The leather of his rapiers hilt creaked as his hand tightened around it in anticipation.

"If we don't survive this, I want to make sure we put the fear of the gods into these monsters, may they never rest again for fear of our return"

Joshua nodded with satisfaction, his own face a grim mask of determination. The two gazed longingly towards the horizon as the shouts of the rest of the crew were lost to the wind in the background.
"It's been an honour standing by your side, it'll be an honour to die by it"

Cervantes did not answer, the sentiment was held between all the men on the ship. He supposed it must have been the nervous tension in the air. He did not say another word until the the flag on the mast of the ship was in view, the rams head with scimitars for horns whipping violently in the winds that had gained in fury as the night had grown. His body no longer felt his own, he could feel each individual nerve ending in his body searing with electricity as he steeled himself for the long dawn ahead. His knuckles were white around the hilts of his two swords. The sword in his left hand dripped with dark energy, a negative fire that seemed to grow and blaze with greater intensity with each passing second as his fought to keep his emotions in check, the blade itself was pristine, as though it had never once seen blood. The blade in his right showed its years of service in war, the blade was nicked and blunted in places, the uneven surface of the metal proof of its constant maintenance and sharpening. This blade needed to be retired, and Cervantes had thoughts to do just that after it took one more life. The life of the bastard he could see staring right back at him from the ship just ahead. He could hear the shouts from his own crew, and that of the crew aboard the enemy ship, but the pirate simply stood, unwavering, body like a coiled spring.

When his ship crashed into theirs, it was as though his body was overcome by the spirit of righteous vengeance and he was simply an observer, watching from outside of himself as he and his crewmates abandoned the ship in favour of fighting aboard their enemies. These cowards knew they were being chased, they must have known for the past three years about Cervantes and his companions manhunt, their fear of 10 dead men felt like vindication. His weapons whirled with artistry and viciousness, and though the murderers attempted to put up a fight, they were fighting from a position of fear, with everything to lose fighting against men who were living on borrowed time. They were outnumbered ten to one, odds they knew were short well before they had ever even laid eyes on the ship, but they had been unwilling to accept help, even from those who believed their mission of vengeance was a worthy cause. This was their oath, they had lost too many already. Each dead man fought with the ferocity of ten, but even with such fury, men still fail. One by one his brothers fell silent and the odds grew longer.

Cervantes wrath grew greater as the deaths of his companions empowered him, their names adding to the anger which strengthened his powers. An arrow caught him in the left arm, staggering him, forcing him to lose his grip on his weapon, which clattered harmlessly to the wooden deck, the twisted energies that surrounded it dispersing like smoke as his connection to the magic was broken. As he stumbled, a heavy boot caught him in the stomach and he doubled over. Hands grasped at him and held him tight, forcing him to his knees and removed his other sword as the few remaining pirates parted before him. The tall pirate was before him, sneering, his missing right eye covered with a patch, and his severe black hair fell in spikes around his long face. The captured pirate roared and screamed and pulled with all his strength to free himself from his captors to attack, he had no weapons left, but he would bite the *******s throat out if that was the only weapon he had left. More hands grabbed him and a rope was thrown over his head and tightened around his throat, choking him instantly, but he still fought. There was nothing left to preserve. Even with him bound and moments away from death, The last ten or so pirates on the ship looked nervous, there were countless wounds among them, and each of them were sweating and clearly worn, even the captain.

"Not so tough now are you? Lets give him a discount for the ferryman boys"

The man reached for a dagger at his side and Cervantes struggled even harder against the rope around his neck, but the more he pulled, the darker his vision got as the tighter the rope got, he was gagging, sweating, struggling for any single moment of freedom so he could achieve his goal before death. The blade glinted momentarily in the dawn light, time slowed down, and the dead man stared his most hated enemy in the eye. Even when he was about to win, he looked angry and unsure of victory, and if Cervantes could figure out a way to come back from the dead to murder this man, he would do it a million times over. He would refuse his family and drag this man to hell himself to make him suffer even an iota of the pain that haunted the dockworker daily since that moment his life was ruined. The blade inched achingly closer to his face, even in the dimming view of his oxygen starved mind he could see the last few grains of sand slipping through the hourglass of his life. He did not want this. He had thought death would have been welcome, it was freedom from the pain, but he understood now that dying without killing this man would have meant she had died for nothing, and that he had not been strong enough.

The tip of the blade split his cornea, and even though he was near death simply from asphyxiation, the pain of the dagger entering his eye was unbearable, growing in magnitudes as it was pushed further. The closer to death he neared, the slower time moved, enduring the misery for what felt like eternity. Memories of his wife and son flashed through his mind, his heart swelled with emotion at the thoughts of them, but the sadness of his failure for retribution nearly overwhelmed any joy he could have ever felt from their images. His brothers came to mind. Joshua and the rest, they had suffered greatly so too, but in the years of travelling together, they suffered in silence. Another regret. They could have eased one another burdens, but he had known that if they had shared the weight, the strength of their anger would have dissipated. Would they have had the strength to have made it this far? To throw away their lives for nothing? The pain of the knife pushing slowly into his brain turned the world white around him and an all-encompassing ringing consumed him. The white blinded him and then...

Nothing.

There was no more pain, no more breathlessness, no more of anything. He tried to move one of his arms that had been, until moments ago, bound, but found there was nothing there. He tried to look around, but instead it felt as though the blackness itself moved, not that he could tell, but it was just a feeling. Was this the last iota of his consciousness before he passed on to be with his family? Sadness. He would not be going to same place as her. She was pure. He had become a vessel for vengeance. Whatever his crimes, he had sold his soul for revenge, and that price was soon to be paid. In the vast nothingness around him, he focused on the sound of a drip of water. A second soon followed, then a third, dripping at a constant pace, a rhythm, something to hold onto. Maybe death had not come for him after all. If there was a chance to wake up on the deck of that ship and take his revenge, he would do anything for it. He was about to sell his soul one more time to whatever deity was out there that would listen when...

"Welcome back...."

The Elf spoke for a while, Cervantes listened, but could feel his tenuous grip on reality slipping as the speech continued. Even after he finished speaking, the pirate did not answer, still coming to terms with the last few minutes of his life, and now, undeath? It was a chilling thought, that some cruel God heard his plea and granted his selfish desire. His soul would surely be lost to some dark hell, but this was his chance to pay back that one eyed bastard for his crimes. He brought a hand to his face to assess his own injuries, he was a mirror of his mortal enemy now, his right eye missing. Slowly his anger was resurfacing, a genocide would be the price to pay for his revenge? Was that too much? Would he become an even greater monster in the search for his own? An image of his wife flashed in his mind, her lifeless body, arms wrapped around their dying son. His raspy voice choked out of his throat, his thirst for vengeance overwhelming any remnants of his conscience.

I'll do it. As long as you swear to me i can have another chance at that monster, I'll kill whatever is in my way"
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Last edited by LastBardStanding; Nov 23rd, 2022 at 11:14 AM.
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  #21  
Old Nov 16th, 2022, 01:32 PM
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Kainin
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Name: Kainin

Race: Human

Class: Druid (Moon)

Background: Hermit

Backstory:
 


Goal: Kainin has two goals:

His first and primary objective in (after)life is to find a way to bring Celeste back... She had so much life ahead of her and didn't deserve to die like that. He will do literally anything if he can find a way to bring her back.

His secondary goal is to punish the Skaven who put her to death so cruelly. The hard part is, since they were a mindless mob, finding who exactly did it would be mostly impossible. If there was a way he could find out, he would go after retribution, but not at the expense of returning Celeste to life.

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Last edited by Knightfall; Nov 16th, 2022 at 09:08 PM.
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  #22  
Old Nov 16th, 2022, 01:42 PM
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Quote:
Originally Posted by JaredSyn View Post
In regards to gear are we able to purchase any magical gear with the 1500 or will we have any to start with?

Also how will healing work will we be able to purchase things like Healing potions being undead, or use spells like Healing word in reverse?
anything you can afford, you can buy.

healing works like normal. as he said you are as close to alive as you can be with his ritual.
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  #23  
Old Nov 16th, 2022, 01:52 PM
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OK as close to alive as can be with ritual does that mean we still need to eat and such?
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Old Nov 16th, 2022, 02:00 PM
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yes you still eat and drink and breath, but thee are a few affects of being undead. one, the negative energy that infests vampire lands that normally harm living things have no affect on you. if your benefactor dies, so do you, and he can kill you at any time.
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Last edited by Togot; Nov 16th, 2022 at 02:02 PM.
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Old Nov 16th, 2022, 02:11 PM
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Thanks
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  #26  
Old Nov 16th, 2022, 05:08 PM
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Psuds Application
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Name: Wana Danz-Pnk
Race: Lizardfolk
Class: Monk 1, Spore Druid 4

Background: Uthgardt Agacephs Tribe Member (adapted a little for lizards)
 



Backstory:
Wana had spent many seasons in the marshy coastal lands of his tribe the Agacephs, learning the ways of the tribes Land whisperer's. There were other tribes and their interactions were mostly peaceful, a necessity forced upon them for at least two cycles of nurturing eggs. The old stories talked of many tribal clashes, victories and defeats but the oaths uttered over that old spilt blood had been allowed to fade as a new division had arisen within their lands. In the beginning it was just rumour and a few deviant members of a tribe but their numbers grew along with the atrocities. Atrocities - an odd word given the bloody feuds the tribes could indulge in but these deviants took it to new levels, the Xuat-Matun, old friends of the Agacephs were no more due to these atrocities, well apart from one old lizard missing an eye and a limb and covered in scars. Peesha had been just a young lizard when the last village of his tribe was overrun and thought to be dead from the torture but the mud he was left in prevented a full bleed and in time he was found. Its from him that we know what we are facing and that the end of the tribe might be coming.

The deviants were all too willing to share their reasoning with Peesha, it was not torture but a test, part of his conversion, it seems the deviants had found a new god or an old god and we were now the deviants. This god gave power freely which the deviants were keen to wield against us, our gods were as distant as ever and this would lead to some of our kind choosing existence over death. Wana saw little difference between those two options and his people, originally from the rich forests inland had been forced back to the sea. His training with the whisperers had been accelerated and everyone else not involved with hatching was in some kind of battle training. The hatchers would take what they could of the tribes history and swim out into the sea, a desparate effort to find a new home and keep the Agacephs alive. So bad had things been getting that a few other tribes had sent a few of their own small clutches to join this exodus.

The inevitable came eventually and so confident in their numbers and powers were the deviants that they just openly walked into the tribes lands. Wana wasn't afraid, these aren't sensations that bother his kind, but the sight before him had only one outcome possible and he gave his thanks to the land for his time here and recited the words of greetings for the meeting with his ancestors. The hatchers had left for the sea as soon as word reached them and Wana and the rest would buy them time to be lost to the deviants but they just waited out of range. The Agacephs were not foolish enough to take the obvious bait with the insult and carried holding their position - there would much honour to come to wash away any slight incurred now. Unfortunately this was not the reasoning and sensing a darkening in the sky behind them Wana turned unsure of what was happening. The sky had opened like a giant dark cloud and out of it came pouring pieces of what must surely be mountains given the size. They crashed into the sea with a furious energy and it was then that they knew all was lost as the sea was turned to sea and mighty tidal wave - if any hatcher survived that it would be the mightiest of miracles.

Wana turned back to the deviant horde, drew his bone dagger across his hand and pushed it bleeding into the earth making his vow to anything that would hear him, even their gods that had deserted them. No words just the vision in Wana's mind as the last of his people were crushed between the thunderous waves behind and the murderous waves in front. A simple vision but vast in implication, Wana stood atop a mountain of his enemies broken bodies, waterfalls of their blood gushing down the sides drowning any deviants left in his lands. The Agacephs had no word for genocide but they had lived it and this is what Wana vowed to return, a word he would come to learn and live for.

Goal:
Expressed in the background I hope - a mighty vengeance on those corrupted, deviant lizardfolk that wiped out his tribe.

RP Sample:
<Ttthhlluummp> <Ttthhlluummp> The beat of his heart feels different, slow, sluggish, as does the feel of his blood. Odd that his first thought takes him back to the old tales of his kind when they worshipped the sun but the chill in this place is hard to ignore. He open his outer eyelids and takes in the place, the stone old and cold, the chill in the air and the smell of the torches mixed in with the scent of a fragrant edible "Welcome back" a voice says.

Wana sits up, not out of curiosity or discomfort but habit, but this time there is no corresponding hunger that such smells would elicit and as the creature talks Wana pays equal attention to the rest of his inner self. The words jog memories, the realisation he was dead and now is not. His connection with the Land is 'different' too, no longer the strong sense of growth and creation - this is in fact the opposite the return to the Land. Wana accepts this change, it fits with his knowledge of the world and what he has now become.

"...my goal including helping you achieve yours. As for my goal, its very simple. I want to commit a genocide." finishes the creature and by this time Wana is fully aware of his death and his vow. He stands up and looks directly at what he presumes is very powerful necromancer "Genocide?" Wana scratches his throat as he considers this word "Kill All. Wana approves. I also wish to kill All. I start with Black-Tongues" He holds out his arm, tilts his head slightly (still not understanding the lack of desire to taste this creature) and adds "Kill All. Genocide. I wish, you wish we are agreed" and he nods at his arm expecting the necromancer to confirm this 'Oath' with his tribes gesture of forming a bond.


OOCNot sure how warhammer you plan to get as the Lizardfolk there are more like frogs in their breeding than reptiles. I can update the backstory to match your preference but I'm not sure how they would move a spawning pool?
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Last edited by psuedenim; Nov 18th, 2022 at 12:47 AM.
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  #27  
Old Nov 16th, 2022, 10:18 PM
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Man a Saurian (lizardfolk) Artificer fits SO damn well in warhammer. Consider this my interest post.
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Old Nov 16th, 2022, 11:21 PM
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Sylas Errant
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Name: Sylas Errant

Race: High Elf

Class: Wizard (War Magic)

Background: Faction Agent (The Black Network)

Backstory: From a young age, Sylas felt like he didn't belong. Hailing from the elven city of Atlantea, he always held the opinion of being smarter than most people in the room. His people prided themselves in their magical aptitude, so he dove in head first, planning to prove that he was the better. He certainly proved something to someone.

A group known by many names, colloquially known as the Black Network, sought him out for his strong opinions of himself and his abilities. He proved his willingness and ambition, but so to was he humbled by the leadership, who proved smarter and much, much more powerful. His bragging soon died away to holding himself with a regality and nobility. He even enjoyed the company of his peers in the end. Namely Jana and Riala. Sisters with unique skills all their own. Jana was unmatched in her skills of stealth and subterfuge, where Riala was a terror on the field with her blade in hand.

Likewise, Sylas made a name for himself as well, protecting the people in his unit, as well as punishing their opponents from afar. It would seem the three of them were unstoppable. Unfortunately, his loyalty was no match for their greed. They had been tasked with assassinating a young man, a noble, who had been causing them problems. Instead, they encountered the young man's father, who offered them more money as well as a place among his men. Sylas balked at the idea. Betray the Black Network? Forget it. What he wasn't expecting was Jana's blade in his liver. The dagger's poison burning away at his insides.

The betrayal burnt worse. The sting far greater than Riala's sword pushing through his chest. What was worse, the Black Network didn't even know about this betrayal! He needed to warn them... they'd surely try to dismantle the ancient organization where so many others had failed, the sisters were positioned to succeed... but death chased his thoughts away...

Goal: Sylas wants revenge on the sisters that betrayed him, while protecting the secret organization he was a part of. He cared for the two women, and their betrayal haunts him... he feels he'll only achieve peace by bringing their transgressions to light, and killing them in return...

RP Sample:

He wasn't sure how long he had been falling, but it felt like an eternity. Anger and pain became his entire being as he tumbled through the black void. Floating, distant from all else... yet his rage remained. At some point he ceased remembering why he was angry.

He felt a sudden impact, as if the memories found their way back to the surface. Cold stone pressed against his cheek, his long hair matted to the side of his head from moisture. Golden eyes opened to look at the glistening surface before him, slowly sitting up. Pain pulsing along his muscles, like a phantom, reminding him of how he died. He pinched the bridge of his nose, trying to figure out what was going on, when he heard a voice welcoming him back.

His reaction was abrupt, leaping to his feet and calling forth his magical power, he didn't finish the spell, but it crackled across his finger tips. A single word would now send it flashing across the gap between him and the man telling him he was safe. He highly doubted that. Though the spell fizzled immediately upon his proclaimation that he was undead now. His eyes moving over his body as if to ascertain the nature of his newfound existance.

The man continued on, speaking of his supposedly pristine condition, unsure how others would notice under scrutiny then. He took the man's name and committed it to memory... there was a lot of power to a name.

Sylas's confused expression suddenly faded as he spoke of achieving his goal. Not just this man going by Cairn... but Sylas's new goals. All he had to do was commit a little genocide...

"What's the target?" he asked.
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Last edited by Dyerdon; Nov 16th, 2022 at 11:22 PM.
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  #29  
Old Nov 17th, 2022, 06:46 AM
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name durudak
race wood elf
class ranger3 rogue 2














goal in my study I have found a secret to the upcoming fall of man. I must douse this spark before it ignites.
background hermit
backstory
rp sample

Last edited by delpinator; Nov 17th, 2022 at 10:25 PM.
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  #30  
Old Nov 18th, 2022, 12:47 AM
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App updated. Thx
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