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  #16  
Old Jun 8th, 2020, 01:57 PM
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Originally Posted by Drachenspirit View Post
@ Mythrandil - Probably. Have you RP'd an Artificier before? If so, are you comfortable enough with the subclass and it's "mechanics?"
No, this would be my first time. I've already become enamored of a lore bard, so I think I'll probably leave an artificer for a lower level campaign where I can get my feet wet. I'll make another post when my app is finalized, thanks!
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  #17  
Old Jun 8th, 2020, 02:01 PM
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I'm Super! thx for asking
 
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  #18  
Old Jun 8th, 2020, 02:03 PM
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  #19  
Old Jun 8th, 2020, 09:09 PM
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Nim
  • Name: Nimfoodle mom wanted a girl<sigh> to bad his sister wasn't born first!Lilli Zook Eldon Nackle; Nickname: Nim; character sheet
  • Class: Rogue(Arcane Trickster)
  • Race: Gnome(Male)
  • Background: Urban Bounty Hunter
    • Personality Traits(2):
      1) I always have a plan for what to do when things go wrong, especially if what goes wrong involves those who higher me.
      2) I would rather make a new friend than a new enemy.
    • Ideal: People: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
    • Bond: I will become the greatest Bounty Hunter that ever lived.
    • Flaw: I have a a curl of the lip“tell” that reveals when I'm lying.

  • Backstory:
    Nimfoodle Lilli Zook Eldon Nackle, aka Nimfoodle Zook Nackle, aka Nimfoodle Nackle, aka Nim Nackle, aka Nim the Bountyhunter, aka just Nim to his friends was born in Proskur, on the western edge of Cormyr. Nim always thought that while thieves were cunning and shrewd in general, they were rarely that creative and naming your town after a turnip prooves that point. Though how one could get Proskur out of a name for the local red turnip, roouddan, is anyone guesses, and even though Nim was as curious as the next Gnome, he wasn't "that" curious. The Proskur council, another uncreative name, was good at sniffing out crime in the city, but since they used to be thieves guild members, that didn't come as a surprise. Nim's parents were part of the thieves guild but also worked for the Proskur council as eyes and ears on the side. And they taught their son and daughter how to observe first before they taught them how to steal so as not to get caught by either the Thieves guild or the Proskur city watch. While Nim didn't have the patience at a young age for his parent's way of thieving, later in life, he came to respect them, for it led him down the path to becoming a respected bounty hunter. Nim didn't have the skills for tracking marks through the wilderness, but in any town where his quarry went to ground, his skullduggery and investigation skills saw him sniffing them out in no time.

    Nim's first bounty was more the chase of a passioned youth than any actual bounty. As the town of Proskur was full of thieves, it was no wonder that his sister's medallion was stolen one day. If it had been a simple trinket, nothing would have come of it. But their mother had entrusted her Great-great-great-grandmothers silver medallion to her daughter's care, and in the standard form of all older brothers the world over, Nim vowed to see the perpetrator of this heinous crime brought to justice. Within a week, Nim found the medallion for sale and repurchased it for five silver and one more silver piece for a description of the man who stole it. The culprit took longer to run to ground than it took to find the medallion but run him to ground he did, and right out of town. So Nim followed the braggart east where he found him in Suzail and ran him to ground again only for the culprit to escape justice once more. Through three more towns, Nim chaced the man. In Saerloon, the chase was ended, the culprit tired of running Nim caught up with the man when he sat down for dinner with a woman and a couple of children.

    What happened next is best glossed over, or Nimfoodle Lilli Zook Eldon Nackle would die of embarrassment. The culprit turned out to be a thief as Nim thought, but he was just passing through Proskur, on his way home. The woman and children were his family, and Nim didn't chase him, but merely followed him home. The entire family found it quite humorous, and after discussing it, the man agreed to write a letter of apology to Nim's sister. Nim accepted it and left as the family laughed about the Gnome that chased a thief to demand he apologize to his sister for the theft of a five silver piece medallion. The story traveled far and wide over the years, and Nim always cringed when he heard his tale repeated. Though Nim felt embarrassed at not 'hounding' his pray as he wanted he found that he liked traveling and after sending the apology letter home along with one of his own explaining where he was going, Nim continued to head east, making a life of hunting down people in cities along the way before moving on once again. Those early years of travel were a blur to Nim. His Gnomish curiosity plus his youthful exuberance had him going from one town to another, from one adventure to another, in an endless line of explorations. The first five years were a complete blur to Nim, and while he had decided to head towards the far east, he somehow ended up heading west. For several more years, Nim worked his way up the sword coast intent on heading back east once he reached Luskan. But once he reached the massive city of Waterdeep, Nim failed to move on. For a decade, Nim worked as a bounty hunter in Waterdeep intent on becoming the best bounty hunter of men or cats that ever walked Faerun.

    But for years, Nim has chased that goal with Gnomish enthusiasm and was starting to feel the strain. One noble's runaway daughter looked like the last, one thief looked like every other, one tavern blurred into the next. It seemed like the life had gone out of his work, and Nim found himself wondering what was the point? In short, Nim had become burned out and decided to take a vacation. Now you got to understand, to some traveling the world over and seeing the sights is their idea of a vacation. But Nim did that for the first decade of his life and didn't find the prospect that appealing. No, doing nothing and lazing about was Nim's idea of a vacation. The problem was, he found it hard to laze about when people kept hounding him about bounties, and adventures. The final straw was when he was dragged from his inn room by the city guard and shoved into a carriage that took him the castle ward district to be presented to one of the elite/rich Waterdhavians that thought herself important. She was a pretty thing dressed in finery and jewels, and when she got done with her speel about some job, Nim said "No." When she pressed, he explained that he was on vacation. When the woman said she could have him thrown into prison, Nim thought about it before grinning, "Okay! I could use the time to catch up on my sleep." To say the woman was furious was an understatement. Nim was disappointed when it became apparent that she was not going to throw him into prison, so after he was escorted back to the carriage, he presented all the rings, bracelets, and one anklet that he had stolen from the lady of the house to the city guard. That same day he was sharing a cell with an oldtimer that smelt of his own crap. It only took him a little bit of work to see the old man released, and after airing the cell out, Nim found the relaxing 'nothing' that he was looking for. It wasn't that simple, of course, but after the fifth prisoner was found outside a locked door cell, the prison guards got the idea and left Nim in the cell by himself instead of shoving another prisoner in with him. After six months of relative peace and quiet, Nim had a dream of an imprisoned dragon and decided his vacation was over. "Time for me to stretch my leg's again!" The next morning, the guards found the cell locked but empty with a note hanging from the bars. Thanks for the accommodations warden. I have enjoyed your hospitality and look forward to serving another six months of my prison sentence the next time I need a vacation. It was signed, Your ever obedient prisoner.

  • "How did I get myself into this" writing sample 1:
     


  • "How did I get myself into this" writing sample 2:
     



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"arE yoU ReAdy To PlaY a GaMe?"

Last edited by Silk; Jun 22nd, 2020 at 01:49 AM.
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  #20  
Old Jun 8th, 2020, 09:47 PM
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Free the dragon from the evil princess!
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  #21  
Old Jun 9th, 2020, 12:49 PM
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Quote:
Originally Posted by MoonZar View Post
Free the dragon from the evil princess!
You're not too far off actually.
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  #22  
Old Jun 9th, 2020, 02:47 PM
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The Malavian
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Name: The Malavian
Class: Wizard
Race: Chondathan Human
Appearance: Tall and slender frame disguised by voluminous robes and the accoutrements of his practise. The Malavian is middle-aged, bearing deep rings under his eyes from sleepless nights of study and deeper frown lines from the disturbing trials of his past. Dark hair with a pronounced widow's peak, clipped dark beard and medium brown eyes.

5e background: Faction Agent (SCAG) Thayan Resurrection
Two personality traits: Superior. I’ve been on missions alongside faction leaders. Being in the company of Initiates is exhausting.
Grateful. Being on the good side during the collapse of the Red Wizards gave the Malavian a new start, relaxing his stern tendencies.
Ideal: Disciplined. Study and the search for knowledge is the highest calling.
Bond: I owe my life to Syranna who saved my life during the collapse of the Red Wizards.
Flaw: I become obsessed with personal goals to the detriment of everything else in my life.

Their hometown/origin here in Faerun: Hlath on the southern coast of the Sea of Fallen Stars. Apprenticed to Syranna of the Red Wizards of Thay, he separated from his family and lost contact with them in his youth.

Why has your character decided to do this? Responding to the magical summons of Silver Dragon was not to be taken lightly. A goodly dragon might prove to be a better ally than those he hitherto selected.

What is their over-arching goal? Amassing knowledge through study and travel, and finding new purpose in his life.


 


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Last edited by Niyaga; Jun 17th, 2020 at 04:31 PM. Reason: Added a sheet link to name
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  #23  
Old Jun 9th, 2020, 09:31 PM
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Best of luck Drachenspirit.
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  #24  
Old Jun 10th, 2020, 09:56 AM
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Hey Drach I think the Malavian is complete but let me know if there's anything else.

Thanks for the opportunity to write in those styles I've really entertained myself! I hope others get a kick out of it too.
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  #25  
Old Jun 10th, 2020, 11:17 AM
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Application
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Name: Bizendur
Class: Fighter 2/Wizard 10 (War Magic)
Race: Warforged
Background: Sage
Personality trait(s): Odd speech patterns, practices social distancing despite being immune to disease (afraid of being deactivated).
Ideal: Emotions must not cloud our logical thinking.
Bond: I've been searching my whole life for the answer to a certain question.
Flaw: I am easily distracted by the promise of information.

Backstory: The great wizard Bizendur lived in the city of Arabel in Cormyr. He was a master of the arcane tradition of transmutation and was known in the arcane community for creating many spectacular works of magic. His experiments were tolerated by the Purple Dragon Knights and Lords of Arabel since Bizendur kept to himself in his tower, and for his pride Bizendur never let his magic get out of his own control.

Despite his best efforts, Bizendur was once tasked to join the War Wizards of Cormyr during a time of great unrest. The nobles had cornered him into reluctantly joining their cause. Not being much of a combatant, Bizendur created a specialized golem that would not only serve as his protector, but also be useful as a front-line combatant if the wizard should so choose to abandon it. The golem was designed to contain magic and function as a mobile spellbook for Bizendur as well. During his time of service, Bizendur encountered a wizard that specialized in the study of Necromancy. Intrigued by the idea of liches, Bizendur experimented with the golem in hopes of creating a phylactery. Unknown to Bizendur is that he had accidentally manipulated the weave into granting the golem sentience.

After his service in the War Wizards, Bizendur finally was able to return to his private studies in Arabel. He left his golem to the War Wizards for their use and became a recluse. After three years time, Bizendur's tower started to cause chaos in the city. Constructs ranging from flesh golems to homonculi rampaged across the city, causing local adventurers to enter the tower to end the threat. Sadly, it was discovered that Bizendur fell mad to his newfound lust for immortality. Not proficient in the field of Necromancy, the transmutist instead was using alchemy to try and extend his lifespan. The adventurers that slayed him said the wizard had turned himself into a horribly mutated creature with his experiments, and that is why he lost control of his creations. With the threat dispatched, Bizendur and his tower were no more.

The War Wizards caught wind of the fate of Bizendur and decided they would no longer use the construct that he had created, in case there were some kind of contingency cast on it to cause further havoc. Several wizards, however, petitioned the Lords of Arabel to not destroy the construct, as it could be used as a tool for learning by future wizards. The skill level of Transmutation and Necromancy used to create it were still unknown. Ordering the golem to disable itself and stand down, the wizards transported it back to Arabel and placed is in a warded facility until they would later come to study it.

Languishing in its warded cell for two decades, the construct had nothing but time to think about its own existence. Glad it wasn't deactivated, but also no lacking a purpose, it decided it would need to find its creator in order to find answers. It just had to wait for the opportunity. That opportunity came when a young wizard apprentice found the construct while cleaning. So much time had passed, that the story of Bizendur and its creation were no longer common knowledge. The apprentice was fascinated by the construct and decided to experiment with it. The construct played along and fooled the young wizard into thinking it was complying with his commands. Sharing its capabilities freely, the young wizard liked that he could use the construct as a spellbook and began to inscribe many spells into it. The construct would patiently observe and commit to memory the apprentice practicing his magic, and would practice on its own while the apprentice was away.

Finally, the construct felt prepared to make its move. When the apprentice came to activate "his" golem again, the construct had other ideas. Casting a simple sleep spell on the unwitting apprentice, the construct easily escaped. Leaving its prison, the construct wandered the city at night and used magic spells to evade the guards. The construct located the old tower that its creator owned and found that it was decrepit with neglect. It entered the tower anyways and studied the remains, trying to piece together what might have happened. Not satisfied with its search, the construct spent many days afterward, investigating in the city. It scanned the spellbook inside to locate appropriate methods to aid its search and found a spell that could disguise its appearance. Taking the form of a human male, the construct questioned the populace and only discovered what happened to its creator after asking some of the older citizens in town what had happened. It learned that it had been several decades since the wizard Bizendur had been slain, and why.

Without a master or purpose, the construct left Arabel to contemplate its future. In order to survive it used the only two things that were left to it; magic, and the name of its creator - Bizendur. Taking on its master's name, the construct joined adventuring groups in Cormyr and disguised itself as many different races in order to learn more about life and motivations.

Goal: One day, Bizendur hopes to find a purpose for its existence, or at least a cause.

Writing Sample #1
 

Writing Sample #2
 

Additional commentsI have attached the 250x250 picture to this post.

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Last edited by Superstrength79; Jun 14th, 2020 at 03:20 PM.
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  #26  
Old Jun 12th, 2020, 01:30 PM
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Feeding my addiction...
 
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Alrighty! Holding my spot for.... something....
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  #27  
Old Jun 12th, 2020, 03:48 PM
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UPDATE: Couple of things real quick. I will be offline sometime tonight until Monday for my roadtrip back home of over 1300 miles. Not a joy ride that I look forward to, but such is life.
As such, I haven't gotten to really diving into your apps yet. I will start that next week. I have glanced over a few and I'll throw out this disclaimer. First, let me preface it by saying that I am no English major, or writing ace, editor, or publisher by any stretch of the imagination. I tend to have the occasional long run on sentence. Still, if your application is hard to understand and punctuation and grammar are substandard at best, I won't be able to grasp what you are going for. I do know that there's quite a few of the members here who have english as their second language and even one I've spoken to is doing all this through a translator. All of those I am aware of have decent writing skills if not better than mine - probably all better actually. Anyway, read your apps back to yourself and you'll be able to tell if they're just hard to read.
Lastly, I will need a character sheet at some point, that's why I put those creation stat guidelines up there. I'm not looking for equipment or magic items, just the build that includes skills, feats, spells, and all that. Spells don't have to be exactly what you're starting with, but give me an idea of what your character's "go to's" are. For warrior types I'm looking for a sense of them, dual wielder, polearm, ranged fighter, Archetypes, etc, etc. I'm also a sucker for Rogues, so If you've got one, I'm more well versed with them than any other class - I don't care what you choose, just want to see that it all makes sense. If it does, I won't have to ask why you chose that at this level and this at another.
That's it for now.
Have a good weekend!
- D
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  #28  
Old Jun 12th, 2020, 03:57 PM
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Finished my writing samples, so my application should be ready!
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  #29  
Old Jun 12th, 2020, 05:25 PM
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Withdrawing application. Good luck and have fun.


Last edited by Kenjitsu; Jun 16th, 2020 at 03:29 PM.
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  #30  
Old Jun 12th, 2020, 05:31 PM
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Drachenspirit Drachenspirit is offline
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@Begon Ugo & Kenjitsu - You have plenty of time, over 2 weeks to get compete.

@The Rat Queen - updated the list of applicants table with your changes.
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