Isn't it though?
Lyranoth L'ssalis of the Deepscale Clan Name : Lyranoth
Race : Lizardfolk
Class : Barbarian/Fighter
Role: Tank
Background : Outlander
Trait : Nature teaches better than men, but most people do not know how to listen.
Trait : I have no time for subtlety, deception, or convoluted plans. Direct and decisive action brings the best results.
Ideal : Teach the foolish, protect the weak, and harden the soft. This way they can protect themselves.
Bond : My clan holds long and proud traditions and codes. Because I am their champion, I must uphold them.
Flaw : I quickly dismiss those deemed foolish or useless. Much time and effort is needed to change my mind.
Lyranoth is tall even by lizardfolk standards, coming it at just under seven feet in height. Strong and muscular to match his height, he cuts an imposing figure to say the least. A long tail trails behind him with dark green ridges running from the top of his head, down his back, and over the length of the tail. Most of his scales are a deep, forest green in color with a paler shade on his chest and stomach, though all things considered to an outside observer he doesn't look overly noteworthy compared to the "typical" lizardfolk. He dresses simply in a wide leather breechcloth with wraps around his ankles, shins, and forearms, having neither need nor use for much else. Sharp green eyes keep a careful watch on things around him, and a careful observer would notice an uncharacteristic intelligence behind them. While it would be easy to dismiss Lyranoth as a savage brute given his appearance, such an assumption would be woefully inaccurate. He's far more intelligent than most would suspect, and those who expect growls, snarls, and hissing would be surprised to find he's perfectly capable of speaking in an intelligent manner. Typically though he doesn't say much, preferring not to waste words. While his command over the common tongue is not great, it's not because he's unintelligent, but because it's his third language. Those who speak to him in draconic or elvish would find him surprisingly eloquent.
Lyranoth originally hails from a fair-sized settlement of lizardfolk located in the Reaching Woods, not far from an elven settlement. While ordinarily this would be a source of great contention and conflict, the two have lived in peace for generations. Largely this has been due to the Deepscale clan's reverence for their shaman, considered spiritual leader of the tribe and whose voice carries the greatest weight. For as long as the tribe's history dates the tribe's shaman has revered Mielikki, Lady of the Forests, though their own interpretation of her was a bit different than that of man and elf. According to tales passed down through generations, the tribe once venerated Semuanya as do most other lizardfolk, but when the tribe was threatened with extinction they were saved by a druid of Mielikki. Seeing the worship of a goddess who actually helped them as superior to following one who did not, the tribe abandoned Semuanya and turned to the Lady of the Forests. Since that time they have had little concern for survival, the driving force behind most lizardfolk, and have been able to develop differently than their fellows. The Deepscale clan has a less alien mindset than other lizardfolk and are more advanced than others as well. This change in temperament also allowed the lizardfolk to live in harmony with nature and form an at times uneasy coexistence with the elven folk. Unfortunately the greed of men would disturb this peace several years ago.
The Deepscale Shaman, Ss'ratha, had in her possession a stone scrying pool and idol with great diviniation powers. She would use the pool to commune with Mielikki and gain insight and guidance for her tribe. The pool was considered sacred and the tribe's greatest possession, the source of their spiritual focus. The pool, however, became known to a power-hungry wizard named Malethis, based in the city of Scornubel. Though he possessed the power to take it by force, he was aware of the tribe's alliance with the elven folk and did not want to risk angering them. Fortunately for him, there will never be a shortage of naive dupes that will do most anything for you if you ask in the right way and provide sufficient reward.
Malethis put out word through some of his contacts that he was looking for a group of adventurers to undertake a task of dire need. Not surprisingly, such a group was quick to investigate. He spun a tale of a dark idol that had fallen into the possession of a vicious and bloodthirsty tribe of lizardfolk who had been corrupted by its foul power. He possessed the means to cleanse the idol, but the tribe's shaman had prepared wards against his magic and he could not retrieve it himself. Were they to do so, however, not only would they stop a corrupting evil that had turned the tribe into aggressive man-eaters, but he would reward them for bringing back the idol intact so that he could cleanse the evil from it and use his magic to see where it had come from and who was behind such a diabolical plot. The brave, yet foolhardy, adventurers ate it up, and bound by a sense of duty, and a bit of greed, set out for the Deepscale settlement.
Finding it wasn't difficult, as the tribe made no real effort to conceal their location. The adventurers ambushed a patrol, made their way to the settlement, and battle was joined. Many of the tribe were killed, the group facing stiffer resistance as they made they way towards the center of the settlement. But through luck, divine providence, or simple instincts, a cleric of Tyr with the party gave pause. The lizardfolk they had been battling hadn't been savage or mad, the descriptions of human remains and bloody sacrifice given by the wizard were entirely wrong. As the group engaged in battle with the shaman and her guardian, the cleric used his magic to survey not only the battle but the stone idol and pool. He found there was no evil, neither in the idol nor the lizardfolk defending it. He felt a stirring, perhaps a message from Tyr, that this was not just. Realization on his face, the cleric dropped his weapon, fell to his knees, and surrendered, ordering his fellows to stop.
It took some effort for both sides to stop fighting, but with the aid of magic on both sides the two sides were separated and calmed. In the discussion that followed the truth became clear - the wizard Malethis was known to the shaman, for she had sensed him scrying on the village before and knew of his craving for their sacred pool. His deception was easily unraveled, and the cleric vowed that they would make things right. The shaman understood that the adventurers had merely been pawns, and though foolish, were likewise not the evil ones. The wounded were healed and a mutual agreement was struck - Malethis must pay for his treachery. In order to see justice done, the shaman would send her champion, Lyranoth, with them.
Lyranoth was one of many warriors in the tribe, a hunter and guardian trained for the role since hatching. Gifted with size and strength he excelled in both pursuits, earning great respect within the tribe. When the elder guardian decided it was time to choose a successor, Lyranoth decided to offer himself up for trial, seeing it as an opportunity to serve his people in an even greater capacity. Through strength, skill, and tenacity he emerged victorious in a tournament of the tribe's warriors. He was tested by both the champion and the shaman, and passed the trials given. When the champion handed the mantle to him, he was infused with the strength of the champions before him, granted the power to call upon them for aid and in the defense of others. When he was ordered to accompany the invaders he balked at the prospect of abandoning his duty, but she insisted that this was his path. Unable to decline an order from the tribe's spiritual leader, he complied and accompanied the adventurers who had attacked his village on their quest to seek justice for it. Things were tense at first, but he proved himself quite capable in seeing Malethis slain for his evil. Though he intended to return home after the deed was done, a message sent by the shaman into his dreams told him such was not his path. He was to stay with them, and guard more than just a simple village. They were capable of taking care of themselves, he had a greater destiny.
Lyranoth and the others set out from Scornubel to Baldur's Gate, finding themselves wrapped up in all manner of trials and adventures over the years. But in time two of the group had fallen in love and wished to retire from such a dangerous life to start a family. One decided to devote himself to greater magical studies, and the cleric of Tyr wanted to start a church. One by one they all went their separate ways, at which point Lyranoth felt it was finally time to return home. Upon doing so however Ss'ratha told him that his destiny was still not complete, and that he should be expecting a call to even greater things soon. It was the following night when he received the vision from the dragon, the shaman proving correct once again. There was no hesitation in accepting, he felt this was his duty. He doesn't know if this is his "greater destiny" or merely another step along that path, but isn't concerned with such philosophical matters. He has a duty to uphold the will of his tribe's spiritual leader, and she has directed him to heed the call of his dreams.
Lyranoth had led the others through the subterranean caverns deep outside of Scornubel looking for the wizard who had deceived those with him in an attempt to kill off his tribe and steal their most sacred relic. For such intense stakes he was surprisingly calm about it. The others had been seething and promising retribution for the wizard's actions, but the lizardfolk, who had every reason to be the angriest, remained stoic and aloof. He held a hand out as he entered a small cavern, the entire length of which was bisected by a chasm. "He went this way, I can smell the sulfur on his robes," he reported as he approached the chasm.
"So how d'we get across?" asked the dwarven warrior beside him as the bearded one shuffled up ahead to get a look at the chasm. It was deep, deep enough that when he kicked a rock into it he couldn't hear it strike the bottom.
"I can throw the small one across and she can tie a rope off," Lyranoth answered, looking down to the nimble halfling coming up behind them, an irritated expression falling over her features.
"We're na throwin' the halfling across," the dwarf groaned, rolling his eyes skyward.
"I have a name! It's Kira!" she objected, moving closer to get a look at the chasm herself. "And no, we're not throwing me across! Hey Basil, can't you fly? I've seen you fly!" she asked of the scholarly-looking man in a robe bringing up the rear.
"I didn't prepare that spell. We were going underground, I didn't think it would be useful!" Basil replied. Prepare some anti-wizard spells the others had told him, nothing about Fly.
"Friggin' wizards," muttered the dwarf, not shy about showing his disdain for magic. Lyranoth meanwhile was just staring at the lot of them, thinking to himself that this entire group was full of morons. "I got it! You know those big-assed mushrooms we passed back there? I got an axe! He got an axe! We can chop some down, drag 'em here, and build a bridge!" the dwarf exclaimed, looking to the others. There was a general, though silent consensus that this was probably a good idea, if only because nobody else seemed to be thinking of one. The dwarf started to turn back, as did the wizard, but their retreat was cut off by a sudden high pitched scream as Kira found herself flying through the air over the chasm, trailing one end of a rope behind her.
She landed with a graceful roll on the other side, letting out a loud oof as she collided with a stalagmite. Lyranoth was already picking up the end of the rope and wrapping it around his forearm, bracing his weight against a stalagmite on their side. "Your plan was stupid. I threw the halfling across. Tie the rope off over there, I will tie it here, and we get across," he called out to her, barely audible over the string of swearing she was sending back. There was a round of arguing and complaints from his side, but, problem solved. And that was all he was concerned about. Why these people needed to overcomplicate everything he had no idea.
"Would you cease your yowling! I told you, stay behind me , but no, you see something shiny and magic, and just go run ahead!" the lizardfolk scolded the wounded human wizard, having yanked him back behind cover moments before. But not before several arrows launched from magical statues at the end of the hallway pierced his flesh, causing the wizard to cry out in pain and start flailing his arms.
Basil had little to offer as a retort, other than whimpering and pleading with Joseph the cleric of Tyr to get the arrows out in case they were poisoned and to heal him quickly before someone sprung an ambush on them. Kira and Turrigan simply rolled their eyes in agreement at Lyranoth's assessment. Though they had plenty of disagreements so far, especially after he grabbed the halfling by the back of her jacket and hurled her across a bottomless chasm, they couldn't disagree with his dressing-down of the impetuous mage. This wasn't the first time he had led with his face and caused problems, probably wouldn't be the last either. "How was I supposed to know it was trapped!" the wizard finally managed to blurt out as the cleric's healing magic washed over him.
"You could've waited for me to check! You have to be the stupidest smart guy I've ever-" Kira spat, no less fond of his constant devaluing of her own abilities in favor of his "mighty" magic.
"Enough!" shouted the lizardfolk, causing his new, short companion to balk. "All you do is argue, I cannot understand how you could fight through our guards to begin with! I swear by the elders, I have a duty to see this done but you all have done nothing but bicker like hatchlings!" he growled at the group behind him. Turrigan hefted his axe, taking great offense at the words of the scaly warrior sent along with them, but the others lowered their eyes in shameful admission that he was right. It was odd hearing Lyranoth chastise them like this, he had said very little so far that wasn't spoken with his own axe, but it seemed he had reached something of a breaking point.
"I am going to raise my shield and charge to end of hallway. Maybe they are out of arrows, maybe not, but I am tired of listening to you fight! We have one enemy here, the spell user who sent you on fool's errand and is now hiding down here! I should not be the one trying to get you to not be stupid! Something is wrong when rak'ta barbarian is only one who is making sense," he grumbled as he did as he promised, holding his shield up and charging around the corner at the stone statues spitting arrows at the end of the hall. Hopefully the others would take advantage of the cover he was providing to charge up and destroy the arrow-launching statues, but at this point he didn't much care.
Last edited by PalladiaMors; Jun 25th, 2020 at 05:11 AM .