#91
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Maybe something with saving throws or giving enemies advantage on attacks first round. |
#92
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How would you feel about having to actually succeed in persuasion to convince undead that I summon to do anything really dangerous? I'm thinking I have the equivalent of a permanent suggestion/charm for undead I summon so they will help and protect me but with the same types of limits that an actual suggestion/charm might have for a human. I'm a necromancer and that seems fairly limiting though not yet as I don't have the spells yet.
Trying to make it part of the character concept rather than just an unconnected disability.
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Never quit on an active game yet. Last edited by penbeast0; Nov 25th, 2024 at 09:27 AM. |
#93
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Hmm... what if using the necromancy type of magic is her favourite... but at the same time she is scared of it and has to make some sort of wisdom save to avoid a short Frightened condition on each casting? |
#94
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Sure, will change her personality a little bit but I will work that out. And that's all Necromantic spells; that will hurt since her survivability depends on False Life as her prime defensive spell. Does she cast then get frightened or does she lose a round each time she tries to cast?
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Never quit on an active game yet. Last edited by penbeast0; Nov 25th, 2024 at 10:05 AM. |
#95
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Wouldn't also make it 100% but something like DC13 Wisdom save before casting and still having spell effect but also the Frightened condition for 2? rounds. False Life for example is something you cast probably way before any combat, so it should not affect her much. |
#96
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Added to character sheet.
When we say spells, does that apply to cantrips or only leveled spells? Would you have a problem with her having an undead familiar? Creeping Claw was what she had as a familiar in the Carnival (GM there gave is a +4 bonus to its stealth to make it roughly a power equivalent to a normal familiar) but can always just use a bat if you prefer.
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Never quit on an active game yet. Last edited by penbeast0; Nov 25th, 2024 at 12:08 PM. |
#97
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Which version of PC goblin should I use? Mordenkainen, Volo's, DMG, or something else? MPMM seems to fit thematically, since those goblins have fey ancestry.
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Oh, after all the folderol and hauling over coals stops, what did I learn?
Last edited by The Rat Queen; Nov 25th, 2024 at 01:31 PM. |
#98
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My choice of available races was mostly for the sake of fitting more easily in mostly human society of the other world. Some DnD races would be instantly hunted down. |
#99
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We will optimise it a bit if it turns out more difficult than what others have to deal with. You can take a normal familiar and flavour them as undead. Unless she asked the gods for some upgraded version of a familiar as the "magic item". After all, corpses are treated as objects in DnD |
#100
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Oooh, I'd do that but she got a Bag of Holding in her last adventure so reflavoring it as a Portable Hole (uncommon to rare) to maintain continuity . . . plus an extradimensional space to store bodies in is great for a Necromancer.
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Never quit on an active game yet. |
#101
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That gets me to thinking. I chose a Bard Appropriate weapon for my Tiefling, but should I chose a non-appropriate one? I don't mean inappropriate, but maybe something like a flaming sword when he's pretty much scared of melee.
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Posting Status: Average | If a response is needed from me either as a DM/GM or a player, please send me a PM. |
#102
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I have tried to add the image link, it didn't work. I know there is some trick involved but I can't find it or figure it out...
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#103
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Woah, it's good to see you again Barrowb! Ah, would it be okay if I played Ravioli again or should I make a brand new character
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#104
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As I mentioned, it is a repeat of the same game, so the first chapter or two will be almost the same as last time. I would suggest going for something different. |
#105
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Understood. I'll make an app soon
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