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Old Oct 11th, 2024, 03:16 AM
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Fallout 4 For the Brotherhood

Game NameFallout 4 For the Brotherhood
Game SystemOther Roleplaying Games
Themepost apocalyptic survival
Flavourserious with hard moral choices

Plot SummaryWar...War never changes.

The Romans waged war to gather slaves and wealth.
Spain built an empire from its lust for gold and territory.
Hitler shaped a battered Germany into an economic superpower.
But war never changes.

In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.

In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.

Over 200 years have passed, but America is still rebuilding, still struggling to survive. Super mutants, mutated animals, malfunctioning robots, feral ghouls, and vicious raiders make life a daily challenge, but now in the commonwealth of Boston, a new threat emerges. An elusive collection of scientists calling themselves the institute have created a machine that is indistinguishable from a human. These machines infiltrate settlements, replace people, and sabotage any effort to rebuild civilization. They are called synths. It is for this reason that the Brotherhood of Steel has set out from DC.

Born from the terrible revelations of the Mariposa Rebellion, Roger Maxson formed the Brotherhood of Steel so that his people—and eventually the rest of the survivors in this new world—would have something to believe in. With its own mythology, creed, and hierarchy, the Brotherhood of Steel’s primary goal is the recovery and preservation of the technology of the pre-war world. With the Great War disrupting humanity’s access to technology, the Brotherhood’s knights and scribes do all they can to secure the technology of the past, for the needs of future generations. You may be a descendant of a knight or paladin, born into the Brotherhood and a firm believer of their doctrine, or you may be a new recruit, pledging yourself to their cause and looking to rise through their ranks.

Welcome to fallout 4 For the Brotherhood. I am looking for 6 to 8 players to brave the nuclear wasteland of Boston to purge the mutants and destroy the institute. If you have never played fallout 4, or the fallout rpg before or don’t have a copy of the core rules, don’t worry, I am more than happy to explain them as we progress. The game allows for a staggering amount of customization of character, weapons, and armor, but we’ll take it one step at a time. You will be starting at level one. I intend for this to be a long game that will primarily consist of you being sent on a mission and then being paid and having a chance to recover and resupply afterward. You’ll climb through the ranks as you prove yourselves and gain access to better gear as you do.


Feel free to ask any questions


Character creation

You have seven attributes which all start at 5. You have 5 points to spend to raise any that you like. You can lower any attributes to 4 to raise another attribute by one, but attributes can’t go below 4 or higher than 10.

Strength
Perception
Endurance
Charisma
Intelligence
Agility
luck

You also have 17 skills which each start at ranks 0. You can tag 3 of them, increasing them by 2. You also get 9 points plus your intelligence score to spend on increasing any skills you want. Each skill is associated with an attribute. When you make a skill check, you add your rank in the skill with the attribute to determine what you have to roll under in order to succeed. They can be raised to a maximum of 3 at level one. Each time you level up you get one skill point to increase a skill to a max of 6.

Athletics STR Lifting, pushing, pulling, jumping, running, and swimming
Barter CHA Buying and selling
Big Guns END Using heavy weapons such as miniguns, Fat Mans, and gatling lasers
Energy Weapons PER Using energy weapons such as laser guns, and plasma guns
Explosives PER Blowing things up, or stopping them from doing that
Lockpick PER Opening locks without the key
Medicine INT Healing people and stabilizing the dying
Melee Weapons STR Fighting people with bats, clubs, knives, boards, wrenches, and sledges
Pilot PER Flying and driving
Repair INT Fixing stuff, crafting things, and building machines
Science INT Hacking, programming, and brewing chems
Small Guns AGI Shooting people with pistols, rifles, and shotguns
Sneak AGI Moving quietly and staying hidden
Speech CHA Making friends, influencing people, and lying to them if you have to
Survival END Foraging, hunting, cooking, and enduring the wastes
Throwing AGI Launching weapons from your hands, like spears or knives
Unarmed STR Fighting without a weapon by making unarmed attacks

As well as your S.P.E.C.I.A.L. attributes and skills, you also have a number of derived statistics. These derived statistics are passive elements of your character.

Carry weight measures how much gear you can carry. You can carry a base of 150 pounds of equipment, plus your Strength attribute multiplied by 10. You can carry more by using perks, increasing your Strength attribute, and using equipment with extra carrying space.

Initiative determines how quickly you act in combat. It is equal to your PER + AGI (minus any penalties for being over-encumbered). This is a static number which determines your place in the turn order during a combat encounter—it isn’t a target number for a skill test. It can be modified by perks and the effects of encumbrance.

Defense statistic is the basic difficulty of any attacks made against you. It is based on your Agility attribute: AGI 1-8: your Defense is 1. AGI 9+: your Defense is 2.

Damage resistance to different types of damage is determined by your equipment and your perks. Damage Resistance (DR) is subtracted from damage inflicted of the same type before it reduces your health—physical Damage Resistance reduces physical damage, radiation Damage Resistance reduces radiation damage, etc.

Physical Damage Resistance is how much physical damage you can shrug off from an attack. Clothing and armor are the main sources of physical DR, depending on how they’re made, but mutations can also provide some natural resistance to incoming attacks. Physical DR normally varies by hit location, depending on clothing or armor.

Energy Damage Resistance is how resistant you are to energy damage, and it normally comes from clothing or armor that has been made in a particular way. Energy Damage Resistance normally varies by hit location, depending on the clothing or armor worn

Poison Damage Resistance is how much poison damage you ignore from toxins. perks and mutations provide poison DR, as can certain chems and consumables. You have a single poison DR value for your entire body—it doesn’t vary by location

Radiation Damage Resistance is rare but often vital, as it reduces how much radiation damage you receive from attacks and hazards, and it normally comes from protective clothing or armor, from chems like Rad-X, or from other consumables. Some creatures, like super mutants and ghouls, are entirely immune to radiation damage, as are machines such as robots. Radiation DR normally varies by hit location, depending on the clothing or armor you wear.

health points (HP) are determined by adding together your Endurance and your Luck scores. Your health points deplete as you suffer damage, and generally show how far you are from death.

Your melee damage statistic lists any bonus damage you do with melee weapons or unarmed attacks, due to having a high Strength attribute. You add the number of bonus Combat Dice listed to your melee damage rolls.
STRENGTH ATTRIBUTE ADDITIONAL COMBAT DICE
7–8 +1CD
9–10 +2CD
11+ +3CD

equipment. You get starting equipment based on your origin. you also get additional equipment from your tagged skills. You can sell any of your starting equipment for full price to purchase anything else you want. You can also purchase mods and start with them installed.

Tagged Skill Bonus Equipment

Athletics Casual clothing x1 Buffout

Barter 2d20 additional caps

Big Guns x4 +2CD shots of flamer fuel

Energy Weapons Fusion cell containing x6 +3CD shots

Explosives x2 Molotov cocktails or x2 baseball grenades

Lockpick x4 +2CD bobby pins

Medicine x1 first aid kit x1 stimpak

Melee Weapons Machete or baseball bat

Pilot Broken car parts*

Repair Multi-tool

Science Labcoat x1 Mentats

Small Guns x6 +3CD additional shots of ammunition of a type already possessed

Sneak x1 Calmex

Speech Formal hat Formal clothing

Survival x2 purified water x1 iguana on a stick

Throwing x4 +2CD throwing knives or x2 +1CD tomahawks

Unarmed Brass knuckles

Perks are special bonuses that you can obtain to boost your character’s S.P.E.C.I.A.L. attributes, skills, give them a unique edge, or even a brand new ability. Perks are often tied to S.P.E.C.I.A.L. attributes or skills, enhancing them, or providing you with a totally new ability in a specific circumstance. Some perks can be chosen more than once—the number of ranks each perk has determines how many times you can take it. Each rank increases the effect of the perk, whether that’s providing the same bonus again, or increasing the effect of the ability the perk gives you. You start with 1 perk and can pick a new perk for your character whenever you gain a new level.


Each time you level up, your maximum health points increase by +1. You choose one skill to increase by 1 rank, up to a maximum of 6. You gain a single perk.

you can sell any of your starting gear for full price to purchase anything you can afford. if you buy a mod you can attach it for free.





Application
application
Name
origin
Gender
Age
Personality
Physical description
Backstory

s
p
e
c
i
a
l
skills
perk

Origins
BROTHERHOOD
 



MISTER HANDY
 


ASSAULTRON
 

Perks

 


recruitment is currently open and will remain so until i have a full roster. the game is in progress but it is designed to allow new players to jump on in as reinforcements.
current players 4/8
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Last edited by Togot; Nov 28th, 2024 at 11:52 PM.
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  #2  
Old Oct 13th, 2024, 12:20 AM
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We're doomed to dance this dance for eternity togot. I'm in!

Brotherhood Initiate
right-aligned image
Name
Daisy Morgan
Origin
Brother of Steel: Initiate
Gender
Female
Age
18
Personality
  • Zealous -
  • Pragmatic -
  • Proud -
  • Stubborn -
  • Hot-Headed -
Appearance
  • Athletic -
  • Animated -
  • Confident -
  • Gothic -
  • Machinist -
History
  • The Secession -
  • Birth -
  • Squirehood -
  • Initiation -
  • -
STRENGTH 7 PERCEPTION 9 ENDURANCE 8 CHARISMA 4 INTELLIGENCE 4 AGILITY 4 LUCK 4
Athletics 3 Energy Weapons 3 Big Guns 3 Barter 0 Medicine 0 Small Guns 0 Luck Points
Melee 3 Explosives 3 Survival 3 Speech 0 Repair 0 Sneak 0 4
Throwing 0 Lockpick 0 - - Science 3 - -
Unarmed 3 Pilot 0 - - - - -

Traits & Perks
  • You gain one additional Tag skill, which must be one of: Energy Weapons, Science, or Repair. As a member of the Brotherhood of Steel, you are bound by the chain of command: The Chain that Binds. You must carry out the orders of your immediate superiors, and you are responsible for your subordinate siblings. If you do not carry out your duty, you are expelled from the Brotherhood and your technology will be reclaimed—by any means necessaryThe Chain That Binds [Trait]
  • Ranks: 1
    Requirements: STR 7
    When your health is below its maximum value, you count your STR score as 10 for all purposes when attempting a STR-based skill test or melee attack.
    Adrenaline Rush [Perk]
Equipment
Origin
  • Brotherhood Fatigues
  • Brotherhood Hood [Sold 12 caps]
  • Combat Knife [Sold 25 caps]
  • Laster Gun with 10+4 Fusion cells
  • Brotherhood Holotag
Tagged Skills
  • 5 Flamer fuel [Sold 5 caps]
  • Fusion Cell with 4+3 Fusion cells
  • 2 Baseball Grenades [Sold 80 caps]
  • 2 Purified Water [Sold 40 caps]
  • 1 Iguana on a stick [Sold 33 caps]
  • 211 caps
Starting
  • Brotherhood Fatigues
  • Sledgehammer [Heavy] [70 caps]
  • Energy Weapons
    Damage: 5
    Damage Effects: Piercing 2, Vicious
    Damage Type: Energy
    Fire Rate: 3
    Range: Close
    Qualities: Two-Handed
    Weight: 5Lbs
    Cost: 114 Caps
    Rarity: 2
    Sharpshooter's Recoil Compensated Agitated Laster Gun
  • Brotherhood Holotag
  • Combat Chest Piece
  • Combat Helmet
  • 23 x Fusion Cells
  • 8 caps


RollsFusion Cells [Origin]
Dice Roll:
5d6 1, 5, 5, 5, 4 Total = 20

Fusion Cells [Tagged]
Dice Roll:
3d6 6, 5, 1 Total = 12

Flamer Fuel[Tagged]
Dice Roll:
2d6 6, 4 Total = 10
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Last edited by Drinkslotsa; Oct 14th, 2024 at 11:26 PM.
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  #3  
Old Oct 13th, 2024, 11:31 AM
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A Brotherhood focused game is an interesting idea. Posting interest
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  #4  
Old Nov 13th, 2024, 07:38 PM
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Not sure if you had enough interested parties or not, checking to see if you extended the deadline.
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Last edited by davkerrith; Nov 13th, 2024 at 07:39 PM.
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  #5  
Old Nov 13th, 2024, 11:56 PM
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I will admit to interest myself
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  #6  
Old Nov 14th, 2024, 12:58 AM
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Technically I already started the game with a solo player but it's still early enough to bring in other players if your interested
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Last edited by Togot; Nov 14th, 2024 at 12:58 AM.
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Old Nov 14th, 2024, 07:20 PM
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Brotherhood Scribe
Name: Ronin Robbinson
Origin: Brother of Steel: Scribe
Gender: Male
Age: 19
Personality
  • Proud
  • Confident
  • Curious
  • Calm
  • Playful

Appearance
  • Solid
  • Tall
  • Studious
  • Cleancut
  • Quick hands -


STRENGTH 5 PERCEPTION 5 ENDURANCE 5 CHARISMA 6 INTELLIGENCE 8 AGILITY 7 LUCK 4
Athletics 0 Energy Weapons 0 Big Guns 0 Barter 0 Medicine 2 Small Guns 5 Luck Points
Melee 0 Explosives 0 Survival 0 Speech 0 Repair 7 Sneak 3 4
Throwing 0 Lockpick 0 - - Science 8 - -
Unarmed 0 Pilot 0 - - - - -

Traits & Perks
  • You gain one additional Tag skill, which must be one of: Energy Weapons, Science, or Repair. As a member of the Brotherhood of Steel, you are bound by the chain of command: The Chain that Binds. You must carry out the orders of your immediate superiors, and you are responsible for your subordinate siblings. If you do not carry out your duty, you are expelled from the Brotherhood and your technology will be reclaimed—by any means necessaryThe Chain That Binds [Trait]
  • Ranks: 1
    Requirements: STR 5 INT 6
    Can modify armor with additional mods.
    Armorer [Perk]
Equipment
Origin
  • Brotherhood Field Scribe’s Armor
  • Brotherhood Scribe’s hat
  • Combat Knife [Sold 25 caps]
  • 10mm pistol [Sold 50 caps]
  • 21 rounds of 10mm pistol ammunition [Sold for 42 caps]
  • Brotherhood Holotag
Tagged Skills
  • Labcoat
  • Multi-tool
  • 1 Mentats [Sold for 50 caps]
  • 1 Calmex [Sold for 100 0caps]
  • 17 ammo
Starting
  • Brotherhood Scribe Armor
  • Advanced Bull Barrel Combat Rife with Bayonet [Bought 172]
  • 17 .45 ammor + 14 .45 ammo [ Bought 14 .45 ammo]
  • Brotherhood Holotag
  • Labcoat + Ballistic Weave MKII [Bought upgrade 30 caps]
  • Brotherhood Scribe Hat
  • 18 caps


Dice Ammo from Origin:
3d6 5, 2, 4 Total = 11


Dice Ammo from Tagged Skills:
3d6 4, 4, 3 Total = 11

Last edited by Revlar; Nov 16th, 2024 at 11:16 PM.
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  #8  
Old Nov 21st, 2024, 11:10 PM
LittyCritty LittyCritty is offline
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Hi! I'm brand new to RPG crossing, though I am familiar with Play by Post gaming and RPGs in general. The fact is, your game advertisement is what got me to join the website. If you're still accepting applications, I'd like the opportunity to put together a character. Is that still possible?
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Old Nov 22nd, 2024, 05:02 AM
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yes it is. the game is designed to allow the easy introduction of new players
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Old Nov 23rd, 2024, 08:58 PM
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just post a complete character application and i will message you with a link to the game
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  #11  
Old Nov 23rd, 2024, 09:48 PM
LittyCritty LittyCritty is offline
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Ok, so I hope I got this right. If anything is wrong or should be changed please let me know. I hope to play with you soon!

Application
Name: Marcus Holiday

Origin: BoS Scribe

Gender: Male

Age: 18

Personality:
  • Cocky
  • Brave
  • Arrogant
  • Avaricious
  • Know-it-all
Physical description:
  • Dark Hair, close cropped
  • Tall and lanky
  • Dark circles under the eyes
  • Always smiling, but seems disingenuous
  • Eyes seem haunted or lonely if you care to look
Backstory:
Marcus came to the BoS as a child of raiders. Knights were given the task of routing a particular group of raiders from an encampment that just happened to be in an abandoned vertibird factory. Many were killed and the remaining raiders fled, leaving behind a 8 year old Marcus who was well on his way to being like the other raiders. He was already arrogant, short-tempered, violent and addicted to gambling and jet. One of the Paladin's decided that a child shouldn't be a victim to this particular purge and sent him back to the Brotherhood to become an aspirant.

During his education, Marcus showed a surprising amount of intellect and aptitude for mathematics, science and medicine. He was also good with his hands and seemed to grasp the concepts of mechanics quite readily. As such, he was to become a scribe, specifically in the Medical Corps.

STRENGTH 4 PERCEPTION 5 ENDURANCE 6 CHARISMA 7 INTELLIGENCE 8 AGILITY 5 LUCK 5
Athletics 0 Energy Weapons 0 Big Guns 0 Barter 2 Medicine 3 Small Guns 3 Luck Points
Melee 0 Explosives 0 Survival 3 Speech 3 Repair 3 Sneak 0 5
Throwing 0 Lockpick 2 - - Science 3 - -
Unarmed 0 Pilot 3 - - - - -

Traits & Perks:
  • You gain one additional Tag skill, which must be one of: Energy Weapons, Science, or Repair. As a member of the Brotherhood of Steel, you are bound by the chain of command: The Chain that Binds. You must carry out the orders of your immediate superiors, and you are responsible for your subordinate siblings. If you do not carry out your duty, you are expelled from the Brotherhood and your technology will be reclaimed—by any means necessaryThe Chain That Binds [Trait]
  • Ranks: 3
    Requirements: INT 7, Level 1+
    When you heal a patient’s HP using the First Aid action, increase the amount of HP healed by +1 per rank in this perk. Each time you take this perk, the level requirement increases by 5.
    Healer [Perk]
Starting Equipment:
1x Brotherhood Field Scribe's armour and hat
1x BoS
  • Scribe Marcus "Doc" Holiday
  • ID 67R510BB301MC
  • Blood Type: AB-
  • 301st Medical Corps
Holotags
1x Combat Knife
1x 10mm Pistol
12x +3CD 10mm ammo (6x origin, 6x tagged skill)
1x Stimpak
1x First Aid Kit
2x Purified Water
1x Iguana on a Stick
1x Multi-Tool
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Old Nov 23rd, 2024, 10:34 PM
LittyCritty LittyCritty is offline
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I tried to post an application but apparently it had to be 'apprived by an admin' or something.
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  #13  
Old Nov 23rd, 2024, 11:16 PM
LittyCritty LittyCritty is offline
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I'll try again with posting my application,

Application
Name: Marcus Holiday

Origin: BoS Scribe

Gender: Male

Age: 18

Personality:
  • Cocky
  • Brave
  • Arrogant
  • Avaricious
  • Know-it-all
Physical description:
  • Dark Hair, close cropped
  • Tall and lanky
  • Dark circles under the eyes
  • Always smiling, but seems disingenuous
  • Eyes seem haunted or lonely if you care to look
Backstory:
Marcus came to the BoS as a child of raiders. Knights were given the task of routing a particular group of raiders from an encampment that just happened to be in an abandoned vertibird factory. Many were killed and the remaining raiders fled, leaving behind a 8 year old Marcus who was well on his way to being like the other raiders. He was already arrogant, short-tempered, violent and addicted to gambling and jet. One of the Paladin's decided that a child shouldn't be a victim to this particular purge and sent him back to the Brotherhood to become an aspirant.

During his education, Marcus showed a surprising amount of intellect and aptitude for mathematics, science and medicine. He was also good with his hands and seemed to grasp the concepts of mechanics quite readily. As such, he was to become a scribe, specifically in the Medical Corps.

STRENGTH 4 PERCEPTION 5 ENDURANCE 6 CHARISMA 7 INTELLIGENCE 8 AGILITY 5 LUCK 5
Athletics 0 Energy Weapons 0 Big Guns 0 Barter 2 Medicine 3 Small Guns 3 Luck Points
Melee 0 Explosives 0 Survival 3 Speech 3 Repair 3 Sneak 0 5
Throwing 0 Lockpick 2 - - Science 3 - -
Unarmed 0 Pilot 3 - - - - -

Traits & Perks:
  • You gain one additional Tag skill, which must be one of: Energy Weapons, Science, or Repair. As a member of the Brotherhood of Steel, you are bound by the chain of command: The Chain that Binds. You must carry out the orders of your immediate superiors, and you are responsible for your subordinate siblings. If you do not carry out your duty, you are expelled from the Brotherhood and your technology will be reclaimed—by any means necessaryThe Chain That Binds [Trait]
  • Ranks: 3
    Requirements: INT 7, Level 1+
    When you heal a patient’s HP using the First Aid action, increase the amount of HP healed by +1 per rank in this perk. Each time you take this perk, the level requirement increases by 5.
    Healer [Perk]
Starting Equipment:
1x Brotherhood Field Scribe's armour and hat
1x BoS
  • Scribe Marcus "Doc" Holiday
  • ID 67R510BB301MC
  • Blood Type - AB-
  • 301st Medical Corps
Holotags
1x Combat Knife
1x 10mm Pistol
12x +3CD 10mm ammo (6x origin, 6x tagged skill)
1x Stimpak
1x First Aid Kit
2x Purified Water
1x Iguana on a Stick
1x Multi-Tool
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Old Nov 27th, 2024, 04:45 PM
Hotshot lasgun Hotshot lasgun is online now
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lemme know if I did this right. its my first fallout 2d20 character

reaper assaultron



Trait: Designed for the Frontline You are a robot, immune to disease, Radiation damage and Poison damage, but are unable to use chems or benefit from food, drink, or rest. You cannot recover from your injuries or regain health points without receiving repairs. Your carry weight is 150 lbs., and cannot be increased by your Strength or perks, but it can be increased by modified armor. You move by bipedal motion and can manipulate your environment using your actuated three-fingered claw-like hands. You have chain-powered limbs, built for speed and deadly efficiency in close-quarters fighting, giving you +1CD to unarmed attacks in addition to any bonus CD on melee attacks you receive from your Strength attribute. A powerful laser is integrated into your armored head, allowing you to target foes at range with a powerful energy weapon and you have the ability to critically overload your fusion core, initiating a devasting self-destructive explosion .

Assaultron Weapons
Claws You make unarmed attacks with a pair of opposable chain-powered claws. The claws inflict 4CD Physical damage and can benefit from your melee damage-derived statistic and perks for unarmed attacks (the damage bonus from your trait has already been calculated).

Assaultron Head Laser You charge up the high-yield laser emitter in your head, dealing 5CD Piercing 1 Energy damage, consuming 2 shots of fusion cell ammunition. You may reduce the number of shots consumed, reducing the damage by -1CD for each shot consumed fewer than normal (for a minimum of 4CD and 1 shot consumed). Capacitor mods can increase the damage and shots consumed.
Self Destruct You explode and are destroyed in the process. You cannot be repaired. When you make this attack, you make a ranged attack using END + Explosives, dealing 6CD Energy damage, with the Blast effect, at Close range

U.S. MILITARY MODEL Once equipped for the front lines, you were built for nothing less than rapid close-range engagement. While time has degraded your gear somewhat, your military-grade outfitting has pulled you out of more than one bad fight. You receive the following equipment: ƒ One Laser Gun attachment integrated into one of your claws ƒ An Actuated Frame Body, or an Actuated Frame Arm and an Actuated Frame Leg (your choice as to which arm and leg) ƒ Standard Plating in all hit locations not equipped with an Actuated Frame ƒ 8 + 7 CD Fusion Cells ƒ Recon Sensors ƒ 15 Caps

STRENGTH 8 PERCEPTION 8 ENDURANCE 5 CHARISMA 4 INTELLIGENCE 5 AGILITY 5 LUCK 5
Athletics 3 Energy Weapons 3 Big Guns 0 Barter 0 Medicine 0 Small Guns 0 Luck Points 5
Melee 3 Explosives 3 Survival 0 Speech 0 Repair 2 Sneak 1  
Throwing 2 Lockpick - - Science - -
Unarmed 3 Pilot - - - - -

kit
Energy Weapons Fusion cell containing x6 +3CD shots
Athletics Casual clothing x1 Buffout

8+7 CD fusion cells
laser gun attachment (right claw)
actuated body frame
standard plating arms and legs
recon sensors
15 caps

SLAYER
Ranks: 1
Requirements: STR 8
When you inflict any damage with an unarmed attack or melee weapon, you may spend 1 Luck point to immediately
inflict a critical hit—and therefore an injury—on the location hit


reaper is an assaultron with a twisted sense of humor, and a tendency to ruffle peoples hair. shell crack jokes like "no barbecue?" after flamebroiling some poor sap with her laser head attachment. she really doesn't have a moral code per say, but defend her travelling companions is pretty much her ethos, and raining death and hellfire upon her enemies cuts it as well. she'll take prisoners, but only if given an order by someone she respects or has proved themselves in her eyes
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im offering solo fate, world of darkness, warhammer fantasy and 40k, along with twilight 2000 v4 games. if you're interested hit me up.

Last edited by Hotshot lasgun; Nov 28th, 2024 at 03:12 PM.
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