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  #16  
Old Oct 18th, 2024, 07:01 AM
Ermine Ermine is offline
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Okay, done, pending notes.

ApplicationName: Sylphie

Party Role: Melee and Magic DPS, Utility Caster

Alignment: True Neutral

Class: Wizard (Bladesinging)

Race: Human, Variant (Tough feat)

Appearance:


Personality: Sylphie was born serious and straightforward, never crying once as a baby. The first full sentence she ever spoke was "It is overcooked" when she was but a toddler in response to a meal that was, well, overcooked. Before that, she had no reason to complain, so rarely spoke. Her mental illness results in her being bored a lot, among other things (like stress hallucinations, which usually take the form of voices telling her to do bad things, some of which are very convincing). She also sounds like she's lying, even when she isn't, because she rarely speaks in absolutes. She can be mildly condescending to others, or gruff, but usually doesn't mean it. She wants to one day have a friend with whom she is close enough to share her goal. She has the bearing of nobility, something she cannot hide.

History: Born in the Shadowfell along with her "younger" twin sister, Sylphie was subjected to all sorts of dark things before she left at the ripe old age of 2 to live in the ruins of an ancient capital city of a lost empire. As time in the Shadowfell flows asynchronously to thr material plane, her family, which had only been in the Shadowfell for a hundred or so years, found their homeland destroyed, after thousands of years had passed.

In order for them to survive, her father would go out for weeks at a time, trading furs, herbs, and created dyes with distant settlements, and returning with clothing and other necessities they couldn't get otherwise.

When she was little, Sylphie was indoctrinated into the cult of a dragon queen by her parents, a longstanding family faith. She didn't really follow it much, however, and since she was no longer in the old imperial capital, she no longer had a temple to go to. To the best of her knowledge, the benevolent dragon queen, Hraeva, is still alive. Another dragon laid claim to the ruins, however, allying itself with her father for the time being. This deal may be off now.

In her early teens, her father began bringing her with him on his excursions, where she got an education while he traded. Sylphie learned quickly about the world, and soon remained in one of the cities her father traveled to. She found a girlfriend, with whom she remained until their friendly parting just before she joined the Caravan.

Her faith in the dragon queen strengthened, as it often does, when she got word her parents died shortly before she decided to fulfill her family's dream. She felt lost until the Caravan arrived in the town she was staying.

Unique Goal:

Playerbrew Aspect #1 - Veriland: A thalassocracy made of many disparate ships from all coasts lashed together. They survive mostly by trade, but also piracy. Many people here worship gods of the sea, for obvious reasons, but less obvious are the ones who worship gods of commerce and crafts.

Playerbrew Aspect #2 - Günter Freyling: A half-orc with a mean disposition and a taste for sweets that makes his disposition almost jolly. This short jeweler has a family back home that he's raising money to save from "unpaid internship." He is bald with dark eyes, and has muscles for days, looking more like a warrior than a crafter and merchant.

Last edited by Ermine; Oct 22nd, 2024 at 09:46 AM.
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  #17  
Old Oct 18th, 2024, 07:18 AM
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Quote:
Originally Posted by Kshnik View Post
Strange - given item by strange woman - dont let them have it. Weapon - tent maker?
Congratulations! You've found the first big whoopsie of the generator! I've adjusted it, but with the result you had gotten, your character would have been given a bow.

Quote:
Originally Posted by Ermine
Rolled for location of birth, got a 17, so another plane of existence. I'll work on determining that later.
To note, and this goes with everyone, that you can ignore or reroll results that you aren't particularly fond of.

Last edited by Lentil Sponge; Oct 18th, 2024 at 07:21 AM.
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  #18  
Old Oct 18th, 2024, 10:24 AM
Dylan Scott Dylan Scott is online now
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Character done and update, ready for review whenever your ready LS
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  #19  
Old Oct 18th, 2024, 11:16 AM
YodaGandalf YodaGandalf is offline
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Akhim the Chameleon-Folk Monk

Name: Akhim Akherremshi

Party Role: Scout

Alignment: Lawful Good

Class: Monk, Way of Shadow

Race: Chameleon Folk

https://drive.google.com/file/d/0Bzj...J3qgobG5taJkYA

Appearance:
 


Personality: Akhim comes across at first as very stoic and peaceful. However, he is a real prankster and uses his stealth to play tricks on his friends. If you ever felt something was moved slightly from where it was, that was probably Akhim who's now hiding on the ceiling. On the flip side, Akhim has no filter. None whatsoever. He says literally whatever he thinks at any point, and it often causes problems with people he is supposed to be diplomatic with. Diplomacy is not his middle name. But in his eyes, it doesn't need to be. What he sees as important is to be be honest and true, to fight for the greater good, and to do no harm to innocents. He has no qualms with killing the enemy, because he serves the greater good. And he has no qualms with breaking the law, as long as it does not negatively impact an innocent. Therefore, theft from anybody but someone that is corrupt or evil is strictly against his code of ethics. Non-forced entry to look at documents and then put them back, however, is not. Last, Akhim gets flustered around beautiful women and his skin turns bright red. And again, his lack of filter causes him problems. He doesn't objectify women, but has a hard time not blurting out how radiant and powerful a woman is, and can never make eye contact afterward.

History: Akhim's clan of Chameleon-Folk is located in a section of forest with five distinct Chameleon territories, ruled over by five different clans. They are allies with one, tentatively peaceful with one, and vacillate between times of tense peace and times of all-out war with the other two. Each clan has their own warrior tradition that breeds generation after generation of elite warrior, masters of stealth and close-quarters combat. Akhim was raised in his clan's warrior monastery and quickly became a master of stealth. The combat took a bit more time, but he caught on and became adept in use of his hands, feet, tongue, elbows, knees, head, quarterstaff, and darts to kill his enemies. He was raised during an extended period of tense peace, but then a fearsome war broke out, the consequences of which left him needing to get away. He travelled to the nearest city, and as he was entering he encountered the caravan- and saw an opportunity to travel far distances while putting his skills to the test and hopefully honing his craft against greater foes and obstacles ahead.



Playerbrew Aspect #1 - A Country: Mirabel- This nation is an island in a sea of ice, a frozen wonderland filled with beautiful architecture and ruled by a Winter Queen. Like an iceberg, this nation would seem to be a paradise on the surface except for the class divides, the ritual sacrifices, and the slave labor that keeps the nation running. Also, beneath the city there is an intricate network of mines and shafts and tunnels built to search for the Hidden Treasure- the rumor in the ice for which the nation was planted in the location it was.

Playerbrew Aspect #2 - A Trader: Fafelunfer is a naked mole rat man, wrinkly and pink, that trades in exotic furs. He values modesty and grit, and has a lot of it- working hard 24/7 for his craft but never flaunting the work or his resulting wealth. He is decidedly callous, and doesn't hold life to any sort of inherent value, although he really really likes flowers and especially brightly-colored wildflowers.

Last edited by YodaGandalf; Nov 16th, 2024 at 11:22 PM.
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  #20  
Old Oct 19th, 2024, 04:04 AM
Ermine Ermine is offline
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Sylphie is done, pending any notes you may have~
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  #21  
Old Oct 19th, 2024, 08:09 AM
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I would start giving out some feedback for people, but errrrr, my internet is bad so, ummm, good luck without my guiding hand!
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  #22  
Old Oct 19th, 2024, 01:27 PM
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Application
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Name: Lillian Godfrey

Party Role: Entertainer/Support

Alignment: Neutral Good

Class: Bard - College of Lore

Race: Human

Personality:
Lillian was always a cheerful and bright child, which was why her guardian, Edar Godfrey, would have her sing at his inn. Despite being bright and known for her singing, Lillian could be a little scatterbrained and would always take jokes literally.

History:
When she was a baby, Lillian's parents were traveling on a ship that crashed in a storm, not far from shore. The military was sent to try to find any survivors, but they only found Lillian floating in a basket crying. They tried to take her to the orphanage, but they did not have the room to house an infant. Instead, the government assigned Edar Godfrey to be Lillian's guardian. Edar owned a very simple inn, The Three Lanterns, in the city of Merrowcrest.

As she grew up Lillian would try to help Edar around The Three Lanterns, but would constantly drop the customer's food and dishes while serving them. She would also forget to clean the rooms after guests left.

One day, a half-elf bard, Daric, from far away visited their simple inn and played fantastical songs and music that Lillian had never heard of before. The bard stayed for several months, during that time Lillian began to sing with the bard and he taught her to play the lute. Watching her, Edar realized that Lillian had a lot of talent and bought Lillian her own lute and asked her to play for the patrons. Lillian happily obliged, she enjoyed seeing the guests happy faces as she performed and sang. Patrons started to come from all over to hear her, even after the bard had left.

Daric would visit throughout the years to see Lillian and share new songs and tales of the places he visited. Hearing his stories, Lillian began to long for adventure of her own. When Lillian became an adult, she pleaded with Edar to let her travel as well, so that she can see the world and create her own tales and songs. Edar agreed that she should see the world, and shed a tear as he watched Lillian leave with Daric.

Lillian grew fond of Daric as they traveled from town to town singing new songs together. One day while they were traveling to another town, bandits came and robbed them. They killed Daric, as he attempted to fight them off so that Lililan could run. She watched him die, when she quickly turned around before continuing to run to the next town.

When she makes it to the next town, Lillian enters the local inn and rents a room. As she is changing, she finds a small locked box in her cloak that she has never seen before.

Unique Goal:

Playerbrew Aspect #1 - A Country: Sitheny is a country that lies on the southeast coast of the Aetherium Sea. The capital city of Merrowcrest is known for their navy and most of their income comes from fishing and sea trade.

Playerbrew Aspect #2 - A Trader:Garag Gissulir
  • Appearance: Dwarf - bright hazel eyes and messy dark brown hair with a long beard
  • Profession: Horse Trainer/Stablehand
  • Value: Keeping the horses well kept and strong to continue the caravan's never ending journey
  • Positive Trait: Loyal
  • Negative Trait: Cold towards others, except for animals
  • Quirk: Has a limp from an old injury

APPLICATION DEADLINE: TO BE CONFIRMED
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  #23  
Old Oct 19th, 2024, 05:56 PM
Kshnik Kshnik is online now
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Bow works. Plan on sticking with the rolls outside of the class. I will reroll the class since two folks have already applied as a ranger.

Edit: Barbarian it is. Going to work.. Just need to find a photo.
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Last edited by Kshnik; Oct 19th, 2024 at 06:14 PM.
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  #24  
Old Oct 20th, 2024, 01:27 AM
Ermine Ermine is offline
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Bowbarian?! Woo~
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  #25  
Old Oct 21st, 2024, 07:27 PM
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A Little Mischief
Name: Key

Party Role: Support/Healing(a tiny bit)/Off-Tank

Alignment: Chaotic Good

Class: Artificer (Battle Smith)

Race: Inchling

Appearance:
right-aligned image

Key is a handsome young man who is roughly 20 years old. His build is slim and athletic, though he doesn't seem to have put much focus into physical strength, more so trained for agile dexterity. Key's skin is a lightly tanned color from spending so much time in the sun, though these days he seems to have sunburn his nose and ears. The young man's hair is dark and cropped at the sides, leaving the middle and back shaggy and mostly unkempt. He adorns his shaggy hair with feathers or reeds that seemed interesting to him at the time, these decorations changing on his whim near daily. Key's eyes are a pale blue and seem to pierce through you as he looks at you, constantly appraising. The young man also sports some creative use of makeup, marking his eyes, cheeks, and lips with a myriad of different styles, though mostly bearing a 'wild' theme. Key's right ear is pierced with several simple iron ring-type earrings through the tops of the ear, while through the lobe he wears a dangling wind-chime for an earring. This wind-chime constantly tinkles a quiet song.

Key's attire is a hodgepodge of dangling 'junk', or as he likes to put it, shiny treasures. His base layer is a green jumpsuit of sorts, over which he wears a harness of leather strapping and hempen rope cording, off which a whole mess of things hang. The most prominent, and his namesake, are a series of small keys that seem to be from a wide array of locked things which are sadly missing their means of opening them now that he's nicked them. On his belt is a collection of specialty tools for very niche tasks, and if you ask him what they're for he'll give you a different answer each time.

Also... Key is SIX inches tall, common for an Inchling, but that's hardly important.
---
left-aligned image

When Key summons his helping hand( a so called "Steel Defender"), by chanting magical words while extending his crafting implements a collection of random bits and bobs he has collected from his journey tumble along until they coalesce into a rough form. From cutlery and plates and cups, to belt buckles, thimbles, and more random odds and ends, they take the shape of a nearly five-and-a-half foot tall approximation of a man. Teacups making the eyes, forks and knives the teeth, frying pans the body, and spatulas the arms and legs. Key's strange magic keeps it all cohesive, and surprisingly, rather sturdy. The young man often instructs it to go stand in the front of the battle-line to get beat up instead of him, to great effect. He dubs this junk golem "Tumble" when he refers to it.

Personality: Key is a sassy young man, saying exactly what he means when he means it. This might make one seem abrasive, but Key isn't of that same opinion. Friends are meant to be honest with one another, right? So why not tell them exactly what you think, for better or worse. This point of view makes interactions with Key go from touching earnest moments of respite, to him telling you that you ought to bathe, and soon. When it comes to dangerous conflict though, the veneer drops and he's all business when it comes to protecting his friends. Though, given his stature, Key seems to have a grander view of his prowess than he ought to. He fights to the last, even when he's losing.

Key has a habit of walking off with small trinkets that seem to have been left behind by their owners. If caught in the act, Key plays it off and puts it back. Though, if it's particularly shiny he'll double back some time later to try to take it regardless.

History: Inchling society believes that resourcefulness is the most valuable trait one can have, lest they live a destitute life. Their resourcefulness was expressed in the learning of as many trades as they could, so that whatever their lot in life, they could shape the world to their benefit. Key of course was no exception. Key's aptitude was amplified by learning to weave magic into his crafts, enhancing their quality immensely.

For most of his early childhood, Key's family was itinerant, spending no more than a few months at a time in a particular place. Some time was spent in a cupboard in the back of a restaurant, under the front step of a tavern, and even the most bougie, in the rafters of a nobleman's home. During these stays it exposed Key to different kinds of people, different environments, and most importantly different shiny stuff to nick.

When Key turned 18 he was prepared to step out of the proverbial nest, voyaging out into the world to strike it rich on his own. The young Inchling took far too many risks, always taking perhaps more than he ought to in order to keep out of sight. Due to his young bravado and chevalier attitude, Key found himself getting chased out of spot after spot. Especially down on his luck, Key nearly considered moving back home with his parents... That was until he heard the Caravan at the End of the World was passing soon.

For a year now, Key has been traveling with the Caravan, offering his crafting skill and magical aptitude. Though of course, Key's real goal while traveling is to find the ultimate shiny thing to nick.

Unique Goal: Eat a really, REALLY, big turkey sandwich.


Playerbrew Aspect #1 - A Country: The Verdancy is a vast forest realm that is home to a species of hivemind-like plant creatures known as the Verdant. The Verdancy is chock full of incredibly rare resources, where many neighboring nations vie for control of it. However the Verdancy keeps it's borders safe with Druid magic, but that can only hold so long.

Playerbrew Aspect #2 - A Trader:
right-aligned image
Canopus is a strange character, claiming to have fallen with the meteorite thousands of years ago. While this is an absurd claim, his race is unlike any seen anywhere else, so maybe he's telling the truth. In any case, they seem to sell potions and lotions of crazy origin. Most of these potions are your usual fare, but some are bottles of what he calls "bottled dreams". Canopus seems to only appear in the caravan during night time. The star man is very shy around pretty girls.
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  #26  
Old Oct 21st, 2024, 08:32 PM
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Posting interest! I'll use the random character generator and see how I fare!
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  #27  
Old Oct 21st, 2024, 09:05 PM
Kshnik Kshnik is online now
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App
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Name: Pol Farepipe
Race: Stout halfling
Class: Barbarian
Alignment: Lawful Neutral
Party Role: Tank, Damage

Appearance: At a quick glance the hooded individual resembled a very short dwarf. His movements were strong and simple, yet he has almost a dancer’s touch to his gait; which comes in the form of a slight hop. He has a large jawline, solid forehead and strong cheekbones that rest within a square shaped face. He ritualistically paints his face, with his family colors and markings, over the scars received earlier in life. He has blueish white hair that falls just below his shoulders.

Personality: He is cautious in thought and deed, impatient with his life, and extremely politically opinionated. The anger he has at the world, due to previous events, fuels his rage. He reveres his ancestors, dwarven blood in his past, and frequently calls upon them for advice.

History
He was born within a metropolis within the empire as his family stopped to deliver goods. Like others his family clan was nomadic and traveled constantly. Both of his parents raised him, an only child, though poor he lived a rich childhood. A few months after reaching adult age he was in the wrong place at the wrong time and imprison for a crime he didn't commit. He was tortured a few times and during the last time part of his tongue was clipped. He is still able to talk but it comes across as growl-ish. A few days later he was in the right place and the right time and he was able to escape. On the run, he went in search of his clan.

In a week, no money, he joined with a group of folks who had been hurt by the government. They convinced him to participate in some protests which turned out to be a rebellion. He was captured and shockingly, a few days later, he was being led out to be executed. Luck came back into his favor again as a riot had began and it surged through his path. As the throng of folks crashed and bumped into them he was forced away from his guards and got away. As he was running down an alleyway he crashed into an older woman. Bloodied the woman shoved a bow into his hands pleaded with him to not let them have it. One final gasp and the woman passed away.

He kept hold of the bow, eventually made his way to his clan only to find that both his parents had died leaving him, the sole heir, to their wagon and mules.



Unique Goal:
Playerbrew Aspect 1Chaywood Province started as a small fishing community on the coastal edge surrounded by Islands in the sea and by a huge forest by land with pockets of farmland. The islands provide a defense during the hurricane season and against any large coordinate ship or pirate attacks. Ships can only maneuver one at a time through the islands. Once through the islands ships have to enter through the narrow strip into the bay; hence ‘The Maw”. The bay is huge and provides the perfect safe location for ship building. The forest provides the material for the ship building as it contains many types of trees; hard and soft. The port, now a city of 14,000, is called Blackrock due to the rise and fall of black colored cliffs that run around the Maw providing its toothy appearance.

The city of Blackrock is run by two councils and three elected individuals. The two councils bring forth laws to the three electors who then vote on whether to pass. One council contains a member from the various guilds (Farmers, Shoemakers, Bakers, Coopers, Textiles etc). The second contains a member from the various Noble families. Three notable members of the Noble Council are Onin Osmaplite, Mauris KovSmyth, and Jaunus Hummingbird. The Hummingbirds, an elven clan, owns a majority of the forest, further inland. They determine what trees are to be cut to be used for ship building and are responsible for replanting. A family and a guild can have a member on only one of the councils.

The islands can be a few hundred yards in length and width up to a few miles. There are over several hundred of them. They can be elevated to thousands of feet or be flat. They can be full of trees or barren. There are many dangers, beasts and humanoids alike, along with a hint of a few other things, around the islands. The fishing boats, not allowed to fish in the bay, steer clear of getting too close to the islands preferring to stay in the water lanes. Yet a few of the islands are being settled due the finding of some interesting ore and metals.

Chaywood has four seasons but summer and winter are very short. A majority of the time the weather runs between 40 to 70 degrees. Starts off cold in the morning and warms up during the day.

The councils at times will hire a group of adventurers to clear an island or chase down a pirate if too many fishing boats are harassed or damaged.


Playerbrew Aspect 2A few human generations ago, two unlikely friends, a dwarf and a gnome, came together with an idea to start a small ship building and fishing company; ‘Time N Tide Fish N Ships.’ Within a few months of starting they added a third member to the group. A member of the Hummingbird clan. Onin, Mauris and Jaunus are still alive and helped set up Blackrock and Chaywood to what it is today. A thriving growing community. ‘Time N Tide Fish N Ships’ not only build ships, they have a fleet of fishing boats, a fleet of merchant ships and recently, the past few decades, have a caravan of wagons. Theirs is the largest company but not the only company. Competition is good for business. The three clans could have taken full control of the province but felt that would lead to chaos. So they decided to guide instead.



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Last edited by Kshnik; Oct 22nd, 2024 at 05:16 PM.
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  #28  
Old Oct 22nd, 2024, 08:13 AM
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Lentil Sponge Lentil Sponge is offline
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Well, my game hasn't even been approved yet, and already I'm looking at ten REALLY good applications. And I can only pick five of you, assuming that no one else jumps in before whenever my deadline comes up. Ooops.

I know some of you have little bits in your application asking about notes, so I might as well give what thoughts I can contribute. Note that if you agree with my notes, and then implement them, that doesn't necessarily guarantee a spot in the game. Just that the notes I have are what I think would give you the best chance. Honestly, though, it is looking like it will be an incredibly difficult decision to make already, and I'm sure there's more great applications coming.

Not looking forward to narrowing you guys down to five at all.

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  #29  
Old Oct 22nd, 2024, 09:44 AM
Ermine Ermine is offline
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Fixed some stuff, notably making the goal less evil.

Last edited by Ermine; Oct 22nd, 2024 at 11:34 AM.
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  #30  
Old Oct 22nd, 2024, 11:30 AM
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