#61
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~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games |
#62
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And thanks, Evil.
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I have taken the Oath of Sangus. Last edited by Battlechaser; Nov 6th, 2024 at 01:28 PM. |
#63
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Gotcha, that makes sense. So 10 Blended Talents, +2 from each tradition, and then either 7 Might or 7 Magic Talents to play around with. |
#65
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__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games |
#66
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__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games |
#67
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Last edited by Arudin; Nov 17th, 2024 at 08:33 PM. |
#68
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Martial tradition proposal: Whip Boxer (equipment: whip fiend, bounty hunter tools, open hand sphere, ace kick)
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#69
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__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games |
#70
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Minor Update I just realized something I should add to the main post. Racial abilities can be re-flavored to fit whatever cosmetic or thematic element you want them to be as long as their mechanical functions remain the same. This technically can apply to other abilities as well be they class abilities, feats, spells, ect.... If it is a cosmetic change that has no impact on the mechanical aspect of an effect I am open to players re-flavoring it to their liking.
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~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games Last edited by Eviltedzies; Nov 6th, 2024 at 10:27 PM. |
#71
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Martial Tradition: Xadun Warrior
-Equipment sphere: Unarmored Training -Gladiator sphere -Guardian sphere [Challenge] package: Defiant Boar (stance) Last edited by Ermine; Nov 7th, 2024 at 12:52 AM. |
#72
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__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games Last edited by Eviltedzies; Nov 7th, 2024 at 01:12 AM. |
#73
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Can we have custom casting traditions, too? I already designed one, but I'll keep the name private until the reveal of the full character. It's specific to a small group of people (4 total).
-CAM: Intelligence -Type: Divine -Drawbacks: Anemic, Center Of Power (scales over her heart glow when she casts or concentrates), Emotional Casting, Somatic Casting (2, must be able to freely dance), Substantial Magic -Boons: Sanguine Empowerment, Deathful Magic, Empowered Abilities Last edited by Ermine; Nov 7th, 2024 at 05:06 AM. |
#74
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Oh, I am aware. It's simply that traditionally, 2 of those talents are for armour training or gaining proficiencies, maybe Finesse Fighting if the Elephant Taxes weren't given. So only two of them really count imo. Last edited by Tempestfury; Nov 7th, 2024 at 08:14 AM. |
#75
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Oh perfect! I was gonna ask and clarify to see if those changes were fine/approved
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