Replaces class skills. Trade traditions don't interfere with how many skill points you have. The opposite, actually: skill points determine whether you're competent or adroit trade rank. If you take a trade tradition later than 1st, you just get a talent from vocation sphere (and if it's a trade talent, it adds to your class skills).
Edit: If you take the trade tradition and talents as the pseudogestalt thing, I would assume it would add? That I'm not sure on. Typically in gestalt it would give you additional class skills, but I would assume it's just a Vocation sphere talent with this option.
Last edited by Ermine; Nov 14th, 2024 at 10:44 AM.
Name: San-Gi Cova Race: Shingami (Exile) Class: Armorist Archetype: Martial Armorist, Bloodbinder Alignment: Neutral Good Primary Party Role: Ranged Damage, Buffer Secondary Party Role: Slow Heal
Home Kingdom: San-Gi incorporated her body in Jukai but was forced to leave. Campaign Trait: Glutton for War - Many claim that they are forced to kill in order to live. For San-Gi, this is a literal fact of her existence. Physical Description: San-Gi looks mostly human, her pallid tone generally attributed to a lack of sunlight and her more exotic features assumed to be the norm in Jukai. She does resemble a woman from Western Jukai but minor features stand out to natives of that nation. Her face is a bit too sharp, she stands just a little too tall, and her eyes are an unnatural metalic gold with subtly diamond shaped pupils. Not enough that the average citizen would immediately call her out but enough to look...off.
From her frequent travelling San-Gi maintains a healthy physique, tall and lithe but with well defined arms, and she moves and dresses in short cuts and sleeveless outfits to accentuates what she considers her best features. While working or on the road she favors well-fitted but simple leathers cut for maximum comfort and mobility, but she owns several stunning silk Jukai dresses for nights out. A nigh-everpresent soft smile makes what otherwise could be a cold and cruel visage warm and inviting, and absolutely terrifying when it turns malevolent.
When moved to violence San-Gi manifests a blackened gauntlet that extends up and over her shoulder before flaring outwards and a bone-white hunting bow with traces of blood in the 'grain' of it's material. The whites of her eyes flood with vivid red blood, overflowing into tear tracks flowing down her cheeks when manifesting the fullness of her power. A subtle mist surrounds her as all warmth is pulled from the air into her skin until it is consumed by the endless void of her blood.
Personality: Casual interaction with San-Gi would lead one to assume the woman to be carefree and perhaps a bit irreverent. This is not entirely untrue, as it is what she strives for in life. To live, let live, and for everyone's day to be just a bit better than it could have been. She loves to travel and meet new people, and is always on board for new experiences. A frequent saying of her's is "I'll try anything twice". She often ends up ingratiating herself into local taverns as a novelty, both in her personage and her magic-infused brews, as a way of earning her keep and putting herself in a prime position to join or enable anything fun that might crop up. In the absence of anything interesting going on she will begin to draw people into her orbit for something as simple as sharing a few drinks and talking about absolute nonsense hypotheticals, or to begin an impromptu pseudo-festival of semi-organized competitions and singing. To her, life isn't wasted if it was enjoyed or at least improved the lives of those around her.
Part of the reason for her drive to live is the everpresent knowledge of her impending demise. While most people are consciously aware of the fact that they will die, shinigami are literally aware of this fact in the same way that humans are aware of where their feet are without having to look down. The nature of a shinigami's need to reap has given her a simultaneously rosey and pragmatic outlook on the idea of life, death, and killing. Those that lead a peaceful life deserve to have that life protected. Those that threaten that peace are fair game for slaughter. San-Gi has managed to maintain some distance from her eventual end through the unwise decision of bandits and other roadside monsters to prey on a seemingly unarmed woman travelling alone, even going so far as to take a proactive stance and hunt down threats in an area she'll be staying in for some time, but without making the ending of life her day-to-day occupation she knows that the looming non-existence she feels growing closer every day will eventually catch up to her.
Backstory:
San-Gi spent the first ten years of her existence as a Reaper, nearly from the moment of inception handed a weapon and expected to process the endless ranks of souls passing through purgatory and occasionally sent out into other planes to hunt and kill those that tried to evade the End that all mortal beings must face. And for ten years she did so, not happily or unhappily, but thoughtlessly and without passion. Her mission and purpose was all she knew and she excelled at it. She had hunted and reaped dozens, perhaps hundreds, in that time. Most raged and screamed, some wept and pleaded, and they all blend together in the monotony her early memory. But there was one...just the one...that she recalls vividly.
She found the escaped spirit possessing the body of a young man sitting alone in a tavern after closing. She expected the usual response and prepared to defend herself, already writing off the life of the possessed human as a necessary cost. Instead the borrowed face merely looked up at her with a wry smile, raised the drink in it's hand in a cheers, and after draining it in one pull left the body to fall asleep at the table. The confusion on her face must have been evident for without prompting the spirit explained itself. The youth had been a willing and gracious host for one last hurrah, and letting him get killed fighting the inevitable would have been a poor way to repay such kindness.
"I have lived a full and fair life, Reaper, and a few good nights on top of it. Should you ever stare down your end I hope only that you can say the same."
Unresisting the spirit was laid to rest, leaving only a sleeping human, one empty drink, and one seemingly placed across from him in front of her. A spark of curiosity lit up inside of her for the first time and, without really knowing why, she lifted the drink up and returned the spirit's earlier motion before downing it. If asked today what the experience of her first drink was she would truthfully and gleefully tell you it was the worst drink she'd had before or since, an afront to alcohol in all it's forms, and she'd never regret it.
It wasn't long before those few overseers among them noticed San-Gi taking on more excursions into the living realms and those trips taking longer and longer to complete. The idea of living life was practically heresy for a proper shinigami and they saw only abberation, quickly sentencing her to exile and mortality. While no one called upon her for any final words she delivered them nonetheless as the ritual of banishment neared completion.
"I have lived a few good nights, so I suppose it's time I got working on the rest."
Following her banishment from purgatory San-Gi awoke in the mortal realm in a forest. While Exiles were uncommon the broad concepts were known to shinigami, shared more as warning and example than with any expectation of the knowledge being useful down the line. And so San-Gi opted for skipping past the nearest settlement to avoid the chance of her new body having too much resemblence to the deceased mortal from which she'd built it and being noticed or questioned. She'd inherited the language and snippets of the culture were still settling into her memory but there was no way she would be able to pass herself off as whoever the girl had been, nor did she want to.
As it turned out what she knew about the culture would prove insufficient to the task of remaining unnoticed in this new land, Jukai. Her lack of specific knowledge, unusual features, and seeming lack of origin drew people to suspect her of being the thing she'd once tracked down, a malevolent spirit possessing another's body. Unknown to her nearly every place she left immediately sent word to the Onmyoji, the priests and warriors tasked with protecting the nation from roving spirits and malevolent monsters. The band dispatched to hunt her grew closer with every village she passed through and six months after being reborn she was finally surrounded and captured, the lack of deaths surrounding her movements convincing the band that she was potentially the type of spirit one could enlist the services of.
As luck would have it the priest in charge of the region she was in was familiar with her kind, and able to confirm that she'd neither killed the woman whose body had made her own nor anyone else since her arrival. However, the laws of the land being what they were, she was still considered an outsider. Fresh off of being exiled from her home plane she now faced exile from her new land of origin...unless. Unless she were willing to join his organization. To dedicate her life to protecting the people from roving spirits, to serving the Golden Emperor, and safeguard his nation. She would be idealy suited to the task, able to sustain her life through the spirits banished, and be given a position of honor in her new home. With such an offer San-Gi could only smile and respond, 'So does this exile come with a ritual, too? Or should I borrow a horse?'
She was in no hurry to pledge herself to a never-ending war against the displaced dead so soon after escaping the first one, even if the benefits were notably better. And so, blind-folded and handed off to an outgoing merchant for transport, she found herself in yet another unfamiliar land before her seventh month. Although at least this time the separation was more amiable, with the priest implying that the offer would stay on the table 'for quite some time'.
Since leaving Jukai San-Gi has traveled quite extensively, predominantly across Lukae and Baalreisan, and while a short stint in Arrhakor was certainly an experience (and a boon to her lifespan) it isn't a place she would choose to settle down. While mostly a wanderer she occasionally stays in a promising area for a few months, usually to learn a bit of a new trade (her infused drinks, often sold as 'mana bombs', are always a hit in a new tavern) or explore interesting new experiences (and people). Inevitably, though, that sense of dwindling time pushes her onward.
She's maintained travel funds and lifeforce fending off attackers on the road, rediscovering and refining the skills from her previous existence. And more and more she'd become convinced off an oddity to shinigami reaping. While conventional doctrine always told that the amount of lifespan regained was directly, and only, related to the amount of 'natural time' the reaped soul had remaining...she could swear that the few times when a particularly vicious monster had attacked her had set back that sense of inevitability far more than weaker, presumably more long lived beings like the occasional elf that took up with brigands. She began to suspect that every act of killing left traces of mortal energy in the killer, not just shinigami. And if so then strong monsters, with larger kill counts, could present a much more efficient means of sustaining herself long term.
But it's not like anyone was just gathering up maneating monsters and inviting complete strangers to enter into a life-or-death battle with them, right?
RP Scenario:
Last edited by AximusLokar; Nov 17th, 2024 at 09:11 AM.
If we take a Trade Tradition, does that replace or add to your class skills?
What about existing skill points?
I had not considered how Trade Traditions would interact with our non-gestalt setup.
If you gain a Trade Tradition by choosing the free Journeyman progression you do not replace your existing class skills. You may instead add any new class skills gained from the tradition to your normal class skills. Your skill points per level will remain the same as your base class.
If you gain a Trade tradition through another method such as choosing a Spheres of Guile class or trading away some class features/feats to gain a Trade tradition you must follow the normal rules on Trade Traditions including them replacing existing class skills.
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~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games
Oh man, I had not even looked at Trade Traditions. I'm glad I did, because despite the arena setting I'm building my character as though it were for a normal campaign (including side-skills for fleshing out downtime activities like splashing ranks in civilian-level-skills like enjoying dancing, and absolutely taking a few ranks of Style!) and the armorist's skill list is definitely meant more for a warrior than a scout.
Requesting the following Trade Tradition
Wandering Exile
Base [Craft, Perception, Perform, Profession]
Undead Slayer (trade) [Intimidate, KnRelig, KnPlane, Survival; Intimidate undead]
Dilettante (trade) [Acrobatics, Sense Motive, Stealth, Composure]
Body Control sphere (Incredible Stamina drawback) [Escape Artist]
Side note, intent to replace: [Planes/Survival -> Style]
I considered trading mine for a trade tradition, then realized Prodigy loses a TON of class skills doing that. That's why I only took Body Control with a feat. (Endurance Training is going to be useless in this one except maybe RP purposes between matches, to sleep less and RP more, maybe, but I mean...I LIKE Body Control sphere)
Last edited by Ermine; Nov 15th, 2024 at 10:07 AM.
A minor reminder for those dabbling in Trade Traditions, but also to those curious about my Homebrew skill rules. Do not forget that I am allowing anyone to exchange two of their classes existing class skills for any two of my Homebrew skills. If you possessed a skill that was rolled into one of my new skills you automatically gain the new skill as a class skill without needing to exchange for it.
If you gain a Trade Tradition by taking the free Journeymen talent progression your Trade Rank is considered Competent for calculating the Trade Tradition benefits you gain. [See the Trade Rank section of the Trade Traditions page]
Quote:
Originally Posted by AximusLokar
Trade Tradition
Wandering Exile
Base [Craft, Perception, Perform, Profession]
Undead Slayer (trade) [Intimidate, KnRelig, KnPlane, Survival; Intimidate undead]
Dilettante (trade) [Acrobatics, Sense Motive, Stealth, Composure]
Body Control sphere (Incredible Stamina drawback) [Escape Artist]
Side note, intent to replace: [Planes/Survival -> Style]
Approved
Quote:
Originally Posted by triedtherest
What Languages exist in this setting?
You just had to make me stop and think about how I wanted to do languages didn't you Tried? *furiously starts typing up some hombrew language stuff because he is too OCD to use the bare bones Pathfinder languages as they are*
Added a new section under the Homebrew Mechanics section called Homebrew Languages. I've also updated the "Kingdoms of Kairinina" section to include the national languages of each major kingdom.
Have fun!
__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games
Update: 12 days left until application closing folks!
I see a lot of folks who have posted interest have put a placeholder app with some details but only a few people have gone back to edit said details. Remember, I don't need a full character sheet for your app to be considered completed. I just want the fluff plus your monster encounter.
That said, I am liking what I am seeing so far. Almost everyone has gone out of their way to include some of my homebrew lore into your characters as well as making use of my campaign traits for your backstories. Some folks are even going above and beyond when it comes to creating new lore for their character which I love.
If you feel your application is complete please say so here in the thread and I will mark it as pending review. I will look over the app to confirm it has the basics of what I asked for and then mark it as complete. I will not give detailed reviews per application because I feel that can create a sense of false hope. The only exceptions are if I notice a mechanical detail or glaringly obvious fluff hole in your app that contradicts your mechanics.
__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games
I mean, I already said mine is done (except the sheet)...
My apologies. I missed you line about being done. I will update your app as Review in Progress and change it to Completed once I get time to look it over.
__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games