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Old 08-02-2013, 09:16 AM
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Standard Weapons

Below are the stats for the standard weapons being taken on the expedition. Any personal weapons (not listed here) being carried by the characters should have those stats listed on their character sheets.

Webley Mk VI RevolversDamage: 2d6
Critical: 20
Range Increment: 30ft.
RoF: Single
Magazine: 6 cyl.


Lee-Enfield SMLE Mk III RiflesDamage: 2d10
Critical: 20
Range Increment: 90ft.
RoF: Single
Magazine: 10 box

*Normally a bolt action rifle with an internal magazine would take a full round action to reload, however for this particular weapon a player can opt to use a standard action and load 5 rounds using the charger clips that these weapons used. They would only be able to load 5 rounds in a round this way or they can take the full round action and load all ten rounds.


Vickers Machine GunDamage: 2d8
Critical: 20
Range Increment: 100ft.
RoF: Auto
Magazine: 250 Belt


10 Gauge Double Barreled ShotgunDamage: 2d10
Critical: 20
Range Increment: 30ft.
RoF: Single
Magazine: 2 cyl.

*I was one who never liked the rules for the double barreled shotguns. They always treated firing both barrels as making an additional attack with the penalties. However, firing both barrels is IMHO a single attack action since both triggers can be pulled at the same time. Therefore I am allowing the firing of both barrels as a single attack action. The damage for both barrels will be %150 the damage rolled for a single barrel.

Caveat: Because of the force of firing both barrels. Anyone with a strength score of less than 14, must make a strength check of DC15 in order to maintain hold of the weapon. Failure to make the DC means you have dropped the weapon which takes a full round action to retrieve.

Last edited by MonkeyPunk; 08-02-2013 at 12:21 PM.
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