@MundayKnight - Re: "Barroom Talespinner" - there are taverns in the largest cities of interest in the campaign. You can relocate to work in one of them as the crusade advances to a given phase. To make the fluff match the game, substitute "crusade" for "ship", and "crusaders" for "pirates".
I don't know if my PC "fits" into the world idea here, or that it would be a great contributor to a group... and I certainly know, it's not going to blow the top off the power structure here...
but it's becoming kind of fun for me to see him take shape, and get a feel for him. Maybe the team just needs a mascot. He could do that role.
__________________
"Go Chiefs." --- Raylorne
Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk!
I finished the mechanics of my character, including level progression all the way to level 20. I worked on Google Sheets to create her here.
Do you mind if I use my custom Character sheet rather than the RPGX one?
I need to flesh out the background so the app is not complete yet. Note that I changed one of the starting classes.
__________________
Status: I find myself with little time or motivation to continue my games. I yearn to find reserves of both to continue but alas I cannot continue. Hopefully I return some day. I wish everyone the best.
@MundayKnight - well, you chose a mechanically weak but flavorful trait -- so I thought it was worth tying in for more benefit in the Storytelling phases of the adventure.
@AdminDirk -- Characters that "blow the top off the power structure" aren't what I'm goaling on as an acceptance criteria. :-)
@LeoByron -- the character sheet as a format is OK, the default for RPGCrossing is certainly cramped for a gestalt / mythic build.
I'm a bit puzzled though as the new sheet appears to show 3 classes (which she wouldn't have at level 2).
On the leveling progression you have her apparently gestalt at levels 3-4 -- but no gestalt class is choses at level 3.
Likewise, at 7-8 you don't have a gestalt class for level 7.
Same at level 11, 15, 19.
The point you missed is that the gestalt advancement has both levels (odd and even) gestalt, not just the even level.
It is very difficult to get past any description of this man without first noticing the large, dangerously pointed horns curling out from his forehead. The color of faded ivory, they appear to have little wear to them, as if under a perpetual state of high quality polish polish, not a chip or crack to be found even as the head which carries them moves as if the horns so firmly attached to the skull are unwanted guests. Once one has moved on from that major detail, they could notice the young man's height, fairly tall at six feet and five inches, which in itself would not register as too unusual were it not for the disproportionate bulk of his limbs, tree-trunk thick arms and legs along with broad shoulders which would be slightly more at home on a body less predisposed to human proportions. Regardless of the unbalanced nature of his form, his body exudes a strength which could only come from years of hard conditioning, though the matter of the horns and oversized limbs could bring to mind questions regarding the nature from which this strength flows, or what cause it serves. Outside of his armor, brightly colored, unencumbering Mwangi garb marks him as being from one of the Expanse's many tribes, loose pantaloons and open vests the norm on his figure, but a most notable feature of the area's native peoples, that being their skin color, is slightly tinged with a considerable ashen shade which from any observation would seem odd even given the wide range of human skin tones. The clan paintings adorning his face, lines of gold highlighting his features in a clockwise pattern, can momentarily distract from other features which mar what would otherwise be a rather handsome visage, chiseling jaw and high cheekbones and all, but the numerous cuts and scars adorning his face, from his split lip to his pockmarked cheeks to the scabbed bridge of his slightly off-center nose to the cauliflower nature of his elongated ears, make it clear that a life of battle has taken a toll on his being, and that his body is a testament to the trials he has both suffered and survived. There is no solace to be found even in his tension filled eyes, two coiled serpents ready to pounce, an inhuman solid amber where one would expect pupils to break the color. This tightness matches with his body's movement, a controlled, disciplined gait constantly held back until the opportune moment comes to strike out at anything and everything, a physical anticipation which never seems to dissipate no matter the situation. Black hair spooling over his horns in a series of thick dreadlocks point to some care being given to at least one aspect of his appearance, but the horns sticking out from the tightly curled locks end up having the effect of more prominently highlighting the pointed growths, leading to a strange juxtaposition between the man's human-adjacent heritage and the infernal nature which has very clearly been made manifest in his body. Even as he tries to put on a friendly appearance, wide smiles only serving to highlight the tight scar tissue on his face, his fanged teeth only only succeed in giving the impression of a vicious predator ready to devour their prey rather than an individual attempting to express a positive emotion.
Background:
Mitawo had been born a child of the Ibala tribe, known for their nomadic traversal of Garund and their dedication to personal excellence. Furthermore, he had been born giant-touched, that not so uncommon feature of the tribe which acted as an enduring sign of their covenant with the jungle giants who safeguarded the wilds of the expanse. From an early age, his path had been made clear for him. Be strong. Be brave. Grow to be a warrior and defend the Ibala and their way of life. Nothing less than a perfect sentinel would suffice. Little wonder it was that the young boy, groomed to be a champion of his people, would choose to jump to the defense of the captured giantess in the heart of the Mwangi jungle, bleeding and bound by the magics of robed intruders in her domain. Only a coward would run from an ally in need. But a coward would have also been able to warn their people, and by so doing render better aid to the jungle warden. The fight was short, and everything went dark for the Ibala child.
The next feeling Mitawo endured was the sensation of an absolute vile liquid being forced down his throat, and then there was pain. Excruciating, all encompassing pain. He yelled into the night sky as he tried to comprehend what had happened, looking around him for anything or anyone to end his suffering. Besides the vine strewn ruins of a long lost civilization, the would-be warrior saw other forms in the torchlit dark, mysterious robed figures chanting from all directions, and others who's screams readily joined his own in an unnerving chorus which cried out for mercy. The loudest among them was the giantess, bolted to the ground with heavy chains as she thrashed against her bindings, an ornately dressed dwarf with jewelry sown into his beard, the diminutive form of a woodlike spriggan, its haunting cries adding another layer of misery to the torturous event, and and elven woman with one of her ears sliced clean off, one of the Ekujae no doubt, the wild elves of the Expanse. Looking at each tortured victim in turn, Mitawo realized that there would be no rescue, and as the chanting then reached a fever pitch, he could feel an ethereal pull tugging at something deep within him, and through that tether he was able to feel the suffering of the others around him, adding it to his own and breaking him all the more. But even through the pain, Mitawo was able to follow the thread of that feeling to the stars above, further horror seeping into him as he saw the night sky get swallowed whole by a wave of darkness, followed shortly by a violent, jagged split in reality which grew wider and wider still, until its growth had halted, having formed into a chaotic window leading to some blasted, ruinous land of cragged rocks and desolation. But within the desolation there was something much worse... a horde of indescribable terrors the likes of which Mitawo had never seen, ravenous beasts and monstrous warriors from beyond any mortal nightmare. And as impossible as it was, Mitawo swore that one of the winged infernal beings, even through the distance of the portal, had locked eyes with him in particular, raising up its wicked blade and pointing it straight at the child, marking him as a victim in the making. A fresh wave of panic hit Mitawo, and his need to escape reasserted itself above the pain of the ritual. He prayed to the spirits of the wild, to his ancestors, to anybody who would listen, wanting nothing more than to be gone from this place.
That was when he felt the others die. All at once, the connection tethering the ritual subjects together violently ruptured, and Mitawo swore that he could feel their very souls snap like twigs and disperse. The boy was only able to comprehend a moment of panic from the ritual casters before the hole in the sky lost its form, the rend not so much mending as being pushed back violently by the laws of reality, and from that violent push a wave of force was produced, enough to flatten the ancient ruin and send the cultists flying every which way. Unfortunately, Mitawo had not been exempted from the wave, so though he had found himself free of his bonds, he emerged from the rubble battered and bruised, a pain he would accept a thousand times over before he ever allowed himself to be subjected to such infernal spellcraft again. He wasted no time in fleeing from the ruin and into the dark jungle, ignoring the accusatory stares of the corpses left behind. He was found two days later by the giantess Ruuto, another warden of the jungle clans, and he was a shivering, malnourished, near-catatonic mess, and he remained that way long after he had been returned to his people and the tribe continued on its migratory route, now with the addition of Ruuto who would follow the humans until she was able to fully put together what had happened that night, and finally find out what had happened to her sister. But as the recovering Mitawo recounted the scenario in broken pieces, starting and stopping in small sections as only his frayed nerves would allow, it started to dawn on him that he should have been dead. By all rights, if any one being should have survived that damnable ritual, it should not have been him. That feeling came into stark focus in his mind as he described the desolate hellscape he had seen through the portal, and that was the first time he had heard that single, accursed word:
"Demons." An elder spat with disgust. For the tribes of the Expanse, talk of demons and their worshippers naturally led to Usaro, it's fearsome Gorilla King, and the demon lord Angazhan which he served. But as the tribe reached the borders of the jungle and prepared to continue their journey to godless Rahadoum in the north, Mitawo came to realize that the leaders of the tribe would be content to simply forget the incident, and to leave any talk of demons dead and buried. But he could never forget, not the pain, nor the blade, nor the lifeless eyes which had followed him as he fled into the night, an eternal reminder of his failure as a protector. In this, he found common cause with Ruuto, whose heart desired vengeance for the loss of her sister, and so it was that when the Ibala finally left the jungle, Mitawo secreted himself away, staying behind with the giantess, eager to join her on her quest for revenge, though the giant had many misgivings about being accompanied by an unskilled, puny human child who would be of no use to her in battle, but at the same time she could not deny him his own closure. She left him in the mining town of Kibwe, where he could stay with family rather than fend for himself in the jungle, but made sure to leave him with a promise to head off any protest:
"Become strong, little Ibala, and we will slay the demon's flock together. Come when you are ready." The parting words of the jungle giant stayed with Mitawo, just as the Ibala tenants of pursuing excellence and the nightmares of the ritual had. But he had not abandoned his people just so he could sit on the sidelines and wait till he was grown enough to fight, so Mitawo thought of how he could still make himself of use. It was the vision of the demon's blade which gave him inspiration, a weapon forged for no other purpose than to inflict suffering. If the boy could not yet be the instrument of the demon's destruction, then he would learn to bring such a tool into the world. It was the dwarven smith Igdol Rockhammer who finally relented in apprenticing the boy, the annoyance of having another pair of hands near his tools balanced by the glee he felt at the opportunity of having some cheap labor at his disposal, the idea being to wring the human for everything he was worth before he was ground down by the veteran smith's extremely high demands. As the years wore on however, the old dwarf realized came to see just how much he had underestimated the young human, who rather than break under the pressures of the exploitative nature of the apprenticeship, had instead been tempered in mind and body by the rigors of the profession. Mitawo's hatred for demon kind had fueled his culturally ingrained need for personal growth, and the more stories he heard from the survivors of Usaro's cruelty, the greater that hatred became, shielding him from any thoughts of comfort and respite from his uncaring master's demands. As far as he was concerned, it was a fair exchange for the ability to make war as he saw fit. Soon enough Mitawo found himself joining Kibwe's militia so he would better be able to test his creations against the enemy, especially relishing any time he could face down one of the demon worshipping Bekyar and ape-men of the Expanse. The years of preparation also gave him time to immerse himself in demon lore, and in one of the books he so feverishly devoured, he came across an eerily familiar description, of a blasted land twisted by the Abyss, host to a horde of invading demons, a threat to Golarian at large held at bay by the efforts of courageous souls willing to lay down their lives to defend all that they hold dear. The young boy was now a man, and with the recent death of the Gorilla King, his forces scattered and the balance of power in the jungle once more shifting, everything had been made clear. He sought out Ruuto just as she had known he would, but his message was one she could never have anticipated.
"If you want your revenge, Warden, you'll not find it here! The real battle's being fought on the other side of the Inner sea, and I think it's about time we joined that Crusade!"
Personality:
Passion is Mitawo's creed. From the most inconsequential task to the most monumental trial, the giant-touched son of the Ibala tribe believes that a person should put their all into anything and everything they wish to accomplish, no matter the cost. Every day brings with it a new challenge, a chance to improve one's craft through concerted effort, and every day is a gift, to be enjoyed to the fullest and never taken for granted. He has an inquisitive mind and a genuine love for the craft of smithing, able to appreciate the effort put into beautifully crafted armor and masterfully forged weaponry, his imagination pulsing with the possibilities of both creation and destruction with each new tool brought into the world, his thoughts running wild with an excited energy eternally tied to the ever-present desire to bring all these possibilities to bear against the demon threat wherever it would rear its ugly head. His propensity to take on any challenge and dive head first into situations without regard for the far reaching consequences makes him come off as brash and impatient, and his cocksure belief in his skills indeed border into arrogance, but his desire to take action wherever and whenever he can comes from a deep seated need to prove that he is worthy of the life which was returned to him when so many others had died on the night of the ritual, a way to keep the nightmares at bay and focus on what lay before him as he prepared for his one true mission. It is then clearly understandable why he holds the utmost contempt for any individual who would encroach upon that very precious gift and rob others of their freedoms, their dignity, and their future, and the Bonuwat man will never tolerate the activities of those who profit from such misery.
But that hatred is but a candle to the blazing inferno of enmity he feels towards demon kind and those who would ally themselves with the forces of the Abyss. Any reminder of that terrifying night is enough to make him lose all reason, to the point where he will stop at nothing to see the object of his ire destroyed if he were ever to come across the practitioners of the demonic arts or their fiendish masters, his desire for vengeance driving his fist ever-forward into battle against the extra-planar threat. More frustratingly however, Mitawo has struggled with an aversion to potions of any kind since the night of the ritual, as the concoctions always bring to mind the foul-tasting glowing mixtures he had been forced to swallow by the cultists. But rather than try and address the matter, he is more comfortable burying that fear and deflecting away from the topic with a thick layer of overconfidence. He is loathe to show any weakness, seeing it as an impurity which must be expunged, just as one would burn away the rock from valuable ore to better forge into a proper weapon. The matter of his new horns has unfortunately given him a newfound source of consternation as he does not enjoy seeing the face of the enemy peering back at him through the looking glass, but the extra growth helps him reaffirm his hatred for demon kind, and aids him in focusing on both creating and becoming the perfect weapon against their ilk.
Not a day goes by where Mitawo does not think about the night of the ritual, but he would never take it back even if given the option. Because if not him, it would have been somebody else made to suffer, and he would have gone the remainder of his life ignorant of the true war which needed to be fought. All that remains is to ensure no other innocent need suffer as he did, and if it means harnessing the curse foisted upon him all those years ago, then so be it.
Sample Scene:
Last edited by Crocodile; May 13th, 2022 at 06:41 AM.
Welcome, Crocodile. I added Mitawo Kenfe to the table of contenders.
Hey, triedtherest -- your application has "Inquisitor" listed as a feat. Can you point to the text of that? I don't see it in a list of feats and a search turns up the Inquisitor class not a feat of that name.
@LeoByron -- the character sheet as a format is OK, the default for RPGCrossing is certainly cramped for a gestalt / mythic build.
Perfect, thanks.
Quote:
Originally Posted by CatCanCook
I'm a bit puzzled though as the new sheet appears to show 3 classes (which she wouldn't have at level 2).
At level 2, she multiclassed so has 2 classes. The 3rd listed class is a single class ability obtained via Expertise Mythic Boon. She chose the Kinetic Overload class ability of the Vector so I listed it there as a class ability.
Quote:
Originally Posted by CatCanCook
On the leveling progression you have her apparently gestalt at levels 3-4 -- but no gestalt class is choses at level 3.
Likewise, at 7-8 you don't have a gestalt class for level 7.
Same at level 11, 15, 19.
The point you missed is that the gestalt advancement has both levels (odd and even) gestalt, not just the even level.
Oh. My. Gawd.
When I read "Every 2 levels", I derped and thought that every other level you either gained a Mythic Rank OR a single level of Gestalt. I interpreted it in such a way that the final, level 20 build, would have 5 ranks of Mythic, 5 levels of Gestalt, or any combination which added to 10.
It looks like you end up with 10 ranks of Mythic and 10 levels of Gestalt with only the first 2 levels offering up the hard choice. (If you want all 10 ranks of Mythic)
Quote:
Originally Posted by CatCanCook
Every two levels of a character will be Mythic or Gestalt."
I understood that as: "At level 2, 4, 6, 8, 10, 12, 14, 16, 18, & 20 you pick one, or the other, ending with either 10 ranks of Mythic or 10 levels of Gestalt alongside your normal 20 levels of progression. But it's only a choice at level 2, isn't it?
How could someone end up not picking Gestalt? You could be Gestalt for all 20 levels? Ah man, I derped pretty hard. Am I the only one who interpreted this like that?
The clue should have been this line:
Quote:
Originally Posted by CatCanCook
For instance a 4th level character could be Gestalt 2 and Mythic 2.
What I missed was the inferred: "A 4th level character might also be Gestalt 4..."
Well that changes everything, doesn't it? Back to the drawing board heh.
Thanks for clearing that up for me.
EDIT: I know what threw me off:
Quote:
Originally Posted by Mythic Advancement
When characters advance 2 mythic character levels, they gain (beyond their normal class levels) the following:
+1 mythic rank, with associated path abilities
150% of the HD for each character level. This replaces the bonus hit points listed in a mythic path's description. Example: a Conscript’s d10 HD grants 15 hp.
+1 mythic bonus to an ability score (but the same ability score cannot be chosen in consecutive mythic ranks, so this gets split between two ability scores.)
+1 mythic feat slot. (This replaces the +1 feat per 2 mythic ranks progression.)
Mythic Bond. Choose one of the following: Companion or Object Bond.
You must advance 2 character levels to gain 1 rank of Mythic tier. I assumed you needed to advance 2 character levels to gain 1 Gestalt level.
I think the wording was fine, just a bit complex and I derped just enough to mess up. "Mythic character levels" is not really a thing. It can be made to mean: "2 character levels which you opted to select the Mythic option" but my erroneous initial assumption did not make that logical leap.
__________________
Status: I find myself with little time or motivation to continue my games. I yearn to find reserves of both to continue but alas I cannot continue. Hopefully I return some day. I wish everyone the best.
Last edited by LeoByron; Apr 29th, 2022 at 01:28 PM.
Every two levels of a character will be Mythic or Gestalt. A character of higher level can mix and match. For instance a 4th level character could be Gestalt 2 and Mythic 2.
This is not possible, if Mythic 2 means Mythic RANKS (or Tiers, they are interchangeable which compounds the confusion heh).
A 4th level character could be ONE of these 3 options:
A) 4 levels of Gestalt, no Mythic ranks (Tiers).
B) 2 levels of Gestalt, 1 Mythic Rank (Tier).
C) 2 Mythic Rank (Tier).
There is no scenario where he can have 2 Gestalt AND 2 Mythic Ranks, right?
I think I understand, now.
__________________
Status: I find myself with little time or motivation to continue my games. I yearn to find reserves of both to continue but alas I cannot continue. Hopefully I return some day. I wish everyone the best.
Hey, triedtherest -- your application has "Inquisitor" listed as a feat. Can you point to the text of that? I don't see it in a list of feats and a search turns up the Inquisitor class not a feat of that name.
Ah, sorry about that, it's a Psionic Feat and one of the prerequisites for the Thrallherd Prestige Class. I have linked it now.
Let me know if I need to link anything else.
Last edited by triedtherest; Apr 29th, 2022 at 03:25 PM.
If it helps, Leo, I am totally confused as well on the levels/ranks/mythic/gestalt thing.
So, I just stuck with Oracle//Witch, level 2.
If I get chosen, I figure I can figure out what happens at the next level up (which would be level 4, I think... but I'll be darned if I know how to tack the Mythic onto anything yet here).
__________________
"Go Chiefs." --- Raylorne
Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk!
I added 5 levels of Incanter on the levels I had neglected to choose a Gestalt Class. Mythic remains unchanged.
I have a few more important questions.
Can I retrain the Casting Tradition at level 7 to swap Bound Creature and Focus Casting for Extra Spell points and Somatic Casting, respectively? Casting Tradition should technically be a Class Feature so I think it should be possible. I'd be swapping / Retraining Extra Companion as well so I would henceforth have only 1 Conjuration Sphere Companion (plus the new Cohort from Leadership Feat)
The idea behind this is that Vivian, Veronica's deceased daughter, initially manifested as a Summon, called to her mother's side partially. At level 7, her power grew and she was able to return her to quasi-life as an UnbodiedWraith.
All Conjuration Sphere Form talents will be transferred to the remaining Companion, who will not be present for more than 10 minutes per CL when she summons him.
My other major question is in regards to the Expertise Mythic Boon.
Quote:
Originally Posted by Expertise Mythic Boon
Expertise
You gain access to a single class feature from a class or prestige class you do not have, treating your total character level as your class level for determining its effects. Archetypes of that class are valid sources. Features from prestige classes subtract the minimum number of levels required to enter the prestige class (usually 5) from your total character level before determining the feature's effects. You must meet any other prerequisites the feature has. If it is affected by an ability modifier (such as by getting additional uses for having a high Wisdom score), you may use your highest mental ability modifier instead if that would be better. You may not gain any form of casting or talent progression through this power (such as incanter magic talents, wizard spellcasting, or spell slots/spell points), though you may gain features that modify casting (such as an incanter sphere specialization) or abilities that grant specific spell-like abilities. If the ability allows you to select from a list of options or grants more options over time, such as mageknight mystic combats or incanter bonus feats, you only gain one of those choices even if you would normally get more at higher levels. For example, you would only get one bonus feat from the incanter. Your character level must be equal to or greater than the level requirement of the feature you acquire with this boon, though it is possible to select this boon early and not get that feature until you reach the appropriate level.
Each time you gain a tier, you may choose to lose the feature you currently know and replace it with another feature, as if you had retrained this boon. You may also retrain this boon if you would ever gain that feature normally, such as by taking levels in the class that gives it. The GM must approve your choice, and at their discretion, they may choose it for you instead.
Author's Note: This does not work with options that, for example, say they grant you all of the class features for a prestige class (such as Aligned Class from the Evangelist prestige class). To put it another way, you can't wish for more wishes, and GM's should discourage wording abuses that attempt to get more power from this already-powerful option.
I've underlined the first part to highlight that an Archetype class ability is an acceptable option, which is the case for Vector's Kinetic Overload.
I highlighted the 2nd part to showcase that only when there are multiple options should only one aspect of the class ability be in play, such as the Incanter's Bonus Feats, etc...
However, Kinetic Overload presents incremental additional effects which apply to Kinetic Overload itself as the Vector gains levels and are, in fact, part of the class ability. It is akin, in my opinion, to the Incanter Sphere Specialization which grants additional effects at levels 3, 8, and 20. Expertise would grant all those effects, explicitly.
I hope you agree that the Kinetic Overload would include Focused Push, Unconscious Deflection, Force Trample, Overpowering Force, Focusing Overload, and Kinetic Burst.
These additional effects serve to make Kinetic Overload viable against increasingly resistant foes as the character advances so hopefully it will be ok.
Finally, a question regarding Object of Desire alternate racial ability of the Changeling.
It states:
Quote:
Originally Posted by Object of Desire
Object of Desire The changeling adds +1 to her caster level when casting charm person and charm monster. This replaces green widow.
Could I substitute Charm Person / Charm Monster for the Enthrall Charm Talent of the Mind Sphere? Expanded Charm would make it work on some monsters too so it would be a 2 for 2 trade.
__________________
Status: I find myself with little time or motivation to continue my games. I yearn to find reserves of both to continue but alas I cannot continue. Hopefully I return some day. I wish everyone the best.
Last edited by LeoByron; Apr 29th, 2022 at 07:07 PM.
If it helps, Leo, I am totally confused as well on the levels/ranks/mythic/gestalt thing.
So, I just stuck with Oracle//Witch, level 2.
If I get chosen, I figure I can figure out what happens at the next level up (which would be level 4, I think... but I'll be darned if I know how to tack the Mythic onto anything yet here).
I got it down, now. Let me know if you need help figuring things out.
__________________
Status: I find myself with little time or motivation to continue my games. I yearn to find reserves of both to continue but alas I cannot continue. Hopefully I return some day. I wish everyone the best.
I got it down, now. Let me know if you need help figuring things out.
yeah, you can help me.
Let's say we survive and advance to the next "levels".
my 2nd level Gestalt Oracle//Witch would be what then?
4th level Gestalt//Witch? What if I wanted to go Mythic?
2 Oracle//Witch, 2 Mythic?
and as a 2nd tier Mythic, I gain this?
Mythic Tier Ability Score Mythic Feat Base Mythic Abilities
1st — 1st Hard to kill, mythic power, surge +1d6
2nd 1st — Amazing initiative
Do I get my normal ability score increase as a 4th level PC? And the mythic one? Or just one or the other? And my 3rd level feat as a normal PC, then a 1st Mythic?
Hitpoints... if I choose Mythic (archmage, for example), how does that work?
Also, if I go Mythic.. I get no skill points, or BAB advancement, or save advancements?
So, I get some hitpoints, some ability score boosts, and some nice powerful feats, but... my Hitpoints are going to fall way behind, as are skills and BAB.
__________________
"Go Chiefs." --- Raylorne
Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk!