#1
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The Mushroom Kingdom
Last edited by Purim; Nov 7th, 2022 at 07:17 PM. |
#2
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For Q&As and EDIT list...
11/7/22: Note: I like to keep dungeon crawling to 50% of the game. When we do get into a dungeon scenarios, I plan to have visual maps, but 13th age isn't super particular on grid movement, so I'll also include a summary of relative combatant locations so we can all be on the same page. 11/8/22: Added attachment, map example. You can see here what a quick approximation of a map would look like. Some loose coordinates so we can communicate easier about where you want to be, but plenty of wiggle room to rearrange characters around each other and enemies when it gets crowded. (Most movement in 13th is more relative than exact measurements) A rule clarification: We won't be using quirks in general for magic items. You can only equip magic items up to your level. (so for example at level 2, you can equip 2 magic items) If the team doesn't have a quote unquote necessary healing type, do not fret. I'd rather players play what's exciting to them. We'll remedy the situation with everyone receiving a wondrous item that would act like a healing potion that refill itself each combat. So you can't really stockpile them, but you JRPG item hoarders won't feel bad about using them, healing potions still matter, and everyone can take care of themselves a little better. (but if we do get a healer, they'll take that responsibility right?) Last edited by Purim; Nov 8th, 2022 at 02:56 PM. |
#3
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nameKang kong
class barbarian race beastborn theme similar to his cousin donkey Kong. Lots of smash and barrel throwing. Still trying to learn the system. Donkey Kong is one of my favorite characters and hoping it fits within the world. I'm also thinking of a Bowser clone. |
#4
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I have never played 13th age. Mainly a star wars and DnD 3e 3.5 and 5e, player. So if you don't mind having a noob to the brand I'd like to learn.
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Posting is Normal.! You can't kill what you can't see, But what you can't see can kill you! Quote from Nailo moonshade Phantom Rogue |
#5
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Interesting concept! I think there was a Mario RPG that used a dice pool system somewhere. I don't know much about 13th Age myself, but I like this campaign idea. May or may not throw an app in at some point.
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#6
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Quote:
Quote:
I think 13th age is pretty new player friendly, but I'm a little biased. The campaign will be a little more lighthearted than most, a lot of nods to the games and dungeons will be smaller and more to the point -especially with the pacing of online posting. |
#7
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Name - Diddley Race - Boo Reskinned from - Spiritborn Class - Bard Unique Thing - While the other heroes may be fighting to save some kingdom or another, Diddley is fighting for anarchy. The invading forces appear to pose the biggest threat thus far, so he'll join with anyone opposing them. Will he realize his dream or at least buy a plot of land to build a commune on? Or will he grow up and sell out? Only time will tell! Background Diddley grew up in a super lame Ghost House. All the other Boos were so fixated on listening to THE MAN and scaring whoever jumped through the house. Diddley just wanted to focus on his music and watch martial arts films. These days, Diddley isn't in that house of scares (more like squares) anymore. He's always on the haunt for a place to crash. He's also looking to get involved with anyone interested in taking down the system (so anarchy can reign). Last edited by Loun; Nov 9th, 2022 at 04:53 AM. |
#8
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I've never even considered this idea, but it's interesting! I will look into the 13th Age system and see if I can wrap my head around it.
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#9
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Hopefully it will be fun!
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#10
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Giving the races of 13th Age a skim, I have a few suggestions is anyone's confused about character races.
- I'm tempted to run a Yoshi as a Dragonspawn, especially given the fire breath if you spit out a red shell in Super Mario World. - A Twygzog is basically a fungus-person, perfect for a Toad or a Goomba. - If playing a Koopa, especially a "King Koopa" like Bowser, a Lizardman's aggressive abilities might fit well. - As shown off by Loun, Boos (a favorite of mine) work well as Spiritborn. - Of course, the rare human in the Mario universe is represented by the common Human in fantasy games like these! - If playing something human-like that's special like Rosalina (or even Peach, given her powers), maybe an of the Elves even an Aasimar could work? Unsure if they'd fit the campaign given the retro vibe, though. - Really unsure of whether or not they'd fit for this campaign or not buy given it's Mario-adjacent and crossed over, but the Beastblooded would be perfect for a Kong. - Weird choice time! Maybe a Halfing could fit a Shy Guy, or a Dwarf or Gnome for a Bob-Omb? So those are my 2¢ on Mario species. The game does appear to be d20-based, but does a unique stuff compared to D&D editions. If I give the SRD a proper look, I'll consider applying after. Just wanted to give my ideas for now. |
#11
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Yeah that's exactly the type of refluffing we are looking for. Just the ticket for lighthearted adventures.
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#12
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Thanks for the interest all, it looks like we didn't make quite clear the interest bar but I appreciate all the interest!
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#13
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I'm sorry, I completely forgot about this. Would it pass the bar if I whipped up a character in the next couple of days?
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#14
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Does anyone have trouble creating the character? I'm willing to help. Come on! Let's do this together! The deadline is close... and i'd really like to see this fun game starting. Wishing on Lumio below above!Offered to help with character creation. Also see my D&D 5e to 13th Age system transition notes. I grouped the 13th Age races and classes in order to facilitate character choices:
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