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  #421  
Old Jan 23rd, 2023, 08:19 AM
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I'll do the same then.
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  #422  
Old Jan 23rd, 2023, 11:32 PM
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Does Daniel have a character sheet? Just guess-timating survival chances in the woods at night and if the proximity of a burnt undead beastie is an extra risk... Also beer, food and a bed are hard to pass up
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  #423  
Old Jan 23rd, 2023, 11:51 PM
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Daneil's sheet is slowly being revealed as the group learns more about him :-)

As for beer and bed, that's up to you XD. It seems more logical to learn the way now, and then do the whole trip in the morning... but I didn't want to deny you lovely folks the possibility of a random encounter during the night quarter hehe.
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  #424  
Old Jan 24th, 2023, 12:45 AM
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Quote:
Originally Posted by psuedenim View Post
... Also beer, food and a bed are hard to pass up
Hmmm... Oniver does have some burning questions he'd like answered, but he also wouldn't fancy another night in a tent if he could have a couple drinks and a warm bed. My vote is to leave in the morning. Does Bethe absolutely need to show us the way, or would verbal directions suffice?

Besides... I don't like how 97mg is laughing. Gives me the willies.
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  #425  
Old Jan 24th, 2023, 12:50 AM
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Herb Collecting is open! Just a few edits to the intro. I've taken liberties and just zipped us to the little gardens.

Now that you know the way this far, you are welcome to bed down for the night back at the Inn, and leave in the Morning Quarter if you like.

I can fast-forward us any time, just let me know when you want the switch flicked to the morning, and enjoy some RP until then :-)
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Last edited by 97mg; Jan 24th, 2023 at 12:51 AM.
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  #426  
Old Jan 24th, 2023, 04:40 AM
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The decision would belong to the rest of the group I think. I can see myself working with an intermediary, pre-morning scene - either at the garden, or before going to sleep at the inn (or both). But I could also have Dan mix some retrospective thinking with journeying the next morning. The context would only change the way I relate thoughts to actions and perceptions of his surroundings. However... if we jump forward all the way to the actual meeting with the druid, or some kind of trying circumstance like fighting, the opportunity to bring forth Dan's inner experiences would be lost (or deferred - though in the future his thoughts and feelings would organize in a different way).

P.S. Anyway, we would continue in Chapter 3, Part 2, right? (Thinking now I could write a short reactions post in Part 1, regardless of everyone else's choice...)

Last edited by writelite; Jan 24th, 2023 at 07:48 AM. Reason: P.S.S.T. No, not Psst! It's "P.S. Second Thoughts"
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  #427  
Old Jan 24th, 2023, 09:54 AM
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Those dice rolls seem about right for my luck.

So if I understand the Push system right, I take 1 Empathy damage and I gain one WP?

Last edited by smeowlin; Jan 24th, 2023 at 09:56 AM.
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  #428  
Old Jan 24th, 2023, 11:15 AM
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Quote:
Originally Posted by smeowlin View Post
Those dice rolls seem about right for my luck.

So if I understand the Push system right, I take 1 Empathy damage and I gain one WP?
Yup!

Important to note: 1s from Skill Dice don't cause damage, nor generate WP. To make this easier to parse, I usually separate them in the dice-roller. So if I had 5 Empathy and 3 Manipulation, I'd write the dice-tag as "5d6 3d6" and the results break down into two lines. Any bonuses from gear can be added in the same way (i.e. 5d6 3d6 1d6).
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  #429  
Old Jan 24th, 2023, 02:18 PM
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Quote:
Originally Posted by Effete View Post
Yup!

Important to note: 1s from Skill Dice don't cause damage, nor generate WP. To make this easier to parse, I usually separate them in the dice-roller. So if I had 5 Empathy and 3 Manipulation, I'd write the dice-tag as "5d6 3d6" and the results break down into two lines. Any bonuses from gear can be added in the same way (i.e. 5d6 3d6 1d6).
Ooh okay, I'll do that from now on.
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  #430  
Old Jan 24th, 2023, 04:02 PM
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also 1's on Gear dice can degrade the gear too (using and repairing!)

I would like to stay another night in the Inn and use the day for exploring/finding a druid
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  #431  
Old Jan 24th, 2023, 07:34 PM
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Quote:
Originally Posted by psuedenim View Post
I would like to stay another night in the Inn and use the day for exploring/finding a druid
Ok great, sounds like a wise plan :-) I'll let you all react in the Herb Collecting thread, maybe have a poke around, and then we'll go back to the Inn. You can RP some nighty night stuff there for as long as you need, and then we'll get journeying again in the morning.
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  #432  
Old Jan 24th, 2023, 07:37 PM
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Quote:
Originally Posted by Aegis View Post
Can we roll for a couple of things or just one thing at a time?
Hi Aegis! I generally prefer one roll per post, just so the characters can explain and justify what they want to do IC. This system is also easy to "milk" for Willpower Points if making lots of rolls.

I'll pop some Path of Bone info into my next post for you! Let's just ignore the Insight into Porus for now, if you're happy with that :-)
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  #433  
Old Jan 26th, 2023, 09:29 PM
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Quote:
Originally Posted by Palliven View Post
1. He wants to try Crafting to make a Hand Axe. Assuming he can access a forge in town somewhere. Takes a quarter day. What would the cost to craft be? Would be willing to craft weapons for others (if they pay the cost) but not sure we have the extra time.
2. Would like to carve a rune for his Horrify spell. Takes a quarter day. Assuming I can do this on a stone or piece of bark and for no cost.
3. Shop for a few basics he needs. Field Rations and a Flute.

Also, would love to get some WP before we head out so if there's a way to tie in some push opportunities that would be cool
Hi Palliven!

1. With your SMITH ability you could totally try making a Hand Axe during any of the remaining quarters of the day! The iron will cost you 5 coppers. To borrow a forge, give me an Empathy / Manipulation roll and I'll let you know XD.

2. No worries at all. I'm sure you can find something to rune-up.

3. Shopping sounds fun!

So, if the group decides to spend the whole day getting ready, it might look something like:

Day Quarter = Smithing
Evening Quarter = Rune making
Night Quarter = Shopping
Morning Quarter = Sleeping
Day Quarter = Start Journey
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Last edited by 97mg; Jan 26th, 2023 at 09:29 PM.
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  #434  
Old Jan 26th, 2023, 11:34 PM
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Hi Palliven!

With that success on the Empathy roll, you can consider the forge available to use for your hand axe
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  #435  
Old Jan 27th, 2023, 03:24 AM
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Last edited by writelite; Jan 27th, 2023 at 10:42 AM. Reason: P.S.
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