#16
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In this format Photo [Aligned Left] [IMGL] (I will be altering it's size to make it a smaller avatar picture) Name: (what you would like to be called) Role/Class: (tank/summoner, magic user/wizard, etc) Height: Weight: Skin: Hair: HP: xx/yy AC: xx Touch xx Flat footed xx (please do not including bonuses from spells unless they are long duration) Movement Land: xx ft Movement Air: xx ft (z maneuverability) (only include this is you have a flight speed before short duration spells) Fort: +x (+x vs. y) Ref: +x (+x vs. y) Will: +x (+x vs. y) CMB: +x; CMD: xx I will be taking all this information and creating a master card block for each of you to use and quick reference for all. Blocks will be posted at the beginning of each post during combats. The uniformity will greatly enhance your ability to role-play. I'll be working on them this weekend. Last edited by Kira Moonstar; Jul 14th, 2012 at 10:00 AM. |
#17
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Name: Victor Role/Class: tank/summoner Height: 5'11" Weight: 145 Skin: light tan Hair: blonde HP: 126(105)/126(105) AC: 29 Touch 15 Flat footed 24 Movement Land: 30 ft Movement Air: 30 ft (good maneuverability) Fort: +10 Ref: +10 Will: +10 CMB: +12; CMD: 26 Quick notes, the HP in parenthesis is my temporary HP granted by my eidolon. My AC is slightly different than it is on my sheet because there is no place to put my dodge feat, which adds to my base AC and touch, but not flat footed.
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Holidays and my new overnights schedule are still taking a toll on me and my post rate, and will probably continue to do so until some time after the new year. Please bear with me until then! Last edited by darthcharon; Jul 15th, 2012 at 10:50 AM. |
#18
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Name: Zeela Role/Class: Thief Height: 5"2' Weight: 115 lbs Skin: Grey Hair: Light Grey HP: 90/90 AC: 23 (28 vs enemy sneak-attacked for 1 round) (24 vs traps) Touch: 19 (20 vs traps) Flat footed: 16 Movement Land: 30 ft Movement Air: N/A Fort: +5 Ref: +13 (+16 vs traps) Will: +6 CMB: +6; CMD: 26 --------------------------------------------------- @Kira: As a quick question, since it may come up, how do you want to resolve any feint attempts my character might make in combat? Basically, should I be rolling everything for one post (feint, attack, potential damage)? Or am I jumping the gun here? @Everybody else: I was thinking about how our characters get on and work together. I figured that Zeela and Jaunus will probably pair up to scout ahead, since they both have stealth and trap skills and it's not smart to scout alone. (How the elven ranger gets on with the half-drow is another matter entirely ) How do you envisage the party working? Who walks at the back?
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#19
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Photo:
Name: Baracus (or Brother Baracus in more formal settings) Role/Class: Healer Height: 6’0” Weight: 180 lbs. Skin: Caucasian Hair: Dirty Blonde HP: 90 AC: 24 Touch 12 Flat footed 23 Movement Land: 20 ft Movement Air: 0 ft Fort: +8 ( +12 made to avoid nonlethal damage from hot or cold environments; saves made to resist damage from suffocation. Ref: +4 Will: + 11 CMB: ++8/+3; CMD: 19 ___________ @Kira - Thanks for the correction on the wand.. sorry, my mistake, I thought serious was next step up from light.. changed to Mod.. also on page 496 of the PHB the cose of a wand was 4500 gp for the Cleric wand of 2nd level.. if I can get if for the lower amount I would be grateful, but that was the reference i was using since I did not build the wand myself. Took the feat Diehard based on the clarification you gave me. Thanks again! Last edited by Banzai65; Jul 14th, 2012 at 12:57 PM. |
#21
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Quote:
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#23
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Name: Jaunus Role/Class: Scout(thief), 2nd Tank, 2nd Support Height: 5' 10" Weight: 175 Skin: tan Hair: Black HP: 109 AC: 24 Touch 13 Flat footed 21 Movement Land: 30 ft Movement Air: 0 ft Fort: +7 Ref: +9 Will: +5 CMB: +12/+7 CMD: +25 Last edited by Kshnik; Jul 15th, 2012 at 09:12 AM. |
#24
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Jaunus will have no issues with the half-drow any more than he will have with any type of elf or half-elf. He wont speak much but can work with her. However, Keela will have to lead since Jaunus does not have darkvision and will be using his ioun torches or everburning torch. Jaunus will be casting a light spell when needed for those following behind.
Improved Critical feat doubles threat range. So if my threat range is 18-20 and it is doubled is that 16-20 or 15-20? I am guessing 16-20. Last edited by Kshnik; Jul 14th, 2012 at 06:49 PM. |
#25
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Name: Cade Role/Class: Support/Magus Height: 5' 10" Weight: 146 lbs. Skin: Fair Hair: Black HP: 90/90 AC: 23 Touch 12 Flat footed 21 Movement Land: 30 ft Fort: +7 (+x vs. y) Ref: +5 (+x vs. y) Will: +7 (+9 vs. Enchantment spells and effects) CMB: +8/+3; CMD: 20 Last edited by Fenris; Jul 14th, 2012 at 09:13 PM. |
#26
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@Kira:
Craft skill is with woodcraft. He carves wooden holy symbols during his downtime that he distributes while spreading the word of Irori. While reviewing my stats, +2 for Human was added to Int and the 4th level and 8th level increase went to Wis. Just FYI.. |
#27
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Hey Kira, could you choose two languages that you want my black blade to know? Other than that I'm done with my sheet.
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#28
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@ Kira: My weight is off in the haversack.. will have to make adjustments.. Thanks.
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#29
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Name: Crevan (Revvy) Role/Class: Magic-User/Wizard Height: 6' Weight: 195 lbs Skin: White Hair: Brown HP: 90/90 AC: 20 | Touch: 13 | Flat footed: 18 Movement (Land): 30ft Fort: +8 Ref: +8 Will: +9 CMB +4 | CMD 21 Technically my AC with Mage Armor up ties for second, but concentration checks are more difficult in Pathfinder than in 3.5 so I think I'll keep that 'middle of the party' spot anyway. Last edited by DraconigenaArma; Jul 15th, 2012 at 12:28 AM. |
#30
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Good, lets make some final choices on our sheets. If you haven't got your card info up, do so. I'm working on them today and tomorrow morning. I should have your opening post up by tomorrow.
A few things, I'll be making maps for most areas that you'll be going into, but sometimes there won't be a map. On any multi option attacks, add all options first. Like feint: Roll for feint check Roll for attack Roll for damage Roll for extra damage added to the damage above I'll inform you of what happens if your feint succeeds or it fails along with the attack itself. If there is a possibly of attack of op, I will roll it for your character and add it in my text. Sometimes there will be opportunities to return to town, while in one of the dungeons. Sometimes there will not, and you will have to complete the path to the end before you can do so. Take that into mind. You maybe several days, weeks, or even a month out adventuring without contact with the town. Just letting everyone know. |
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