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  #271  
Old Feb 17th, 2012, 08:06 PM
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Oh shoot, I forgot to roll the touch attack, didn't I?
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  #272  
Old Feb 17th, 2012, 08:17 PM
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No worries! I was just concerned you rolled it somewhere and I was being utterly daft and blind.
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
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  #273  
Old Feb 17th, 2012, 11:15 PM
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So...we are rather screwed if we don't get some pretty good rolls.
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  #274  
Old Feb 17th, 2012, 11:22 PM
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Not gonna lie. This first combat is tough! The XP should take you almost halfway up to 2nd level I believe. You've been doing really well so far!

EDIT: Oh, and since I'm balancing a 4 person path for 6 people... this is also a trial run to see what you can and can't handle. I'm thinking the best way to counter your party size is numbers (i.e. more minions) rather than more powerful enemies.
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...

Last edited by Ange; Feb 17th, 2012 at 11:24 PM.
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  #275  
Old Feb 17th, 2012, 11:32 PM
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hmm I am not sure but just to be safe! Will moving away from S7 provoke attack of opportunity?
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  #276  
Old Feb 17th, 2012, 11:36 PM
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... No, because I am stupid and forgot to move her token. She should be in front of Mirasan. herp derp I fail at this token business. Updating the map now.
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  #277  
Old Feb 17th, 2012, 11:38 PM
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o lol ok!^_^ haha
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  #278  
Old Feb 18th, 2012, 09:45 AM
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Hey aivanther you should be at full health not 3/9 :P
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  #279  
Old Feb 18th, 2012, 10:17 AM
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I will be after you turn in the round, but at this point i'm at 3/9.

I have to say, I've changed targets like 3 times, but at this point self-preservation may be the best option.
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  #280  
Old Feb 18th, 2012, 10:23 AM
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ooo thats right I keep forgetting the initiative order xD!
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  #281  
Old Feb 18th, 2012, 05:47 PM
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Quote:
Originally Posted by Ange View Post
Not gonna lie. This first combat is tough! The XP should take you almost halfway up to 2nd level I believe. You've been doing really well so far!

EDIT: Oh, and since I'm balancing a 4 person path for 6 people... this is also a trial run to see what you can and can't handle. I'm thinking the best way to counter your party size is numbers (i.e. more minions) rather than more powerful enemies.
I think I took care of my fair share of the sailors!
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  #282  
Old Feb 18th, 2012, 06:15 PM
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Only because color spray is a ridiculously good spell at 1st level ...

I personally loathe sleep and color spray. They get put on every. single. wizard/sorc. I make it my mission to not use those spells on my own characters.

Also: I don't think I rolled above 10 on any of those saves. >_>
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  #283  
Old Feb 18th, 2012, 06:22 PM
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Quote:
Originally Posted by Ange View Post
Also: I don't think I rolled above 10 on any of those saves. >_>
There's your problem. If you made even one save, he's screwed with his no armor and d4 hp. Sleep is killer at level 1 and 2, but color spray is a risky move with the proximity.

Now a Duskblade in 3.5 with color spray was just cruel. Cast, Coup de Grace, repeat.
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  #284  
Old Feb 18th, 2012, 06:54 PM
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In Pathfinder, he has d6... and he took Toughness, so he's actually got a whole lot of hp for a Sorcerer (more than the Ranger does currently!)

But the thing is, with a DC of 15 (and you could easily get it to ~DC 17 with the right kind of build), that's a very low chance for the average CR 1/2 mook to save against. This table will show you that on average, that's a ~30% chance to save for a bad save, and a ~60% chance for a good save. And you can bet that most low level mooks will have bad will saves. Those are some good odds.

Basically: I hate sleep and color spray because they are poorly designed - amazing for when you first get them but terribad later in your career. I like spells that can be useful all the way through (at least to a degree), not too strong at any point.
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  #285  
Old Feb 20th, 2012, 02:54 AM
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Oh my goodness..... On 2d8 I rolled a 1 and a 2!!!!!!!! T_T!!
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