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  #286  
Old Feb 21st, 2012, 01:20 PM
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I'm assuming Vark made a 5' Step up to me on the last round?

Also, on my last post I accidentally added +5 to my attack when it should've been +4. It's a complete miss though, so I won't bother changing it.
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  #287  
Old Feb 21st, 2012, 02:31 PM
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Yes, he did, Ollie. I'll usually point out if you get an AoO (sometimes I might take it for you if it'll save time or is otherwise important - i.e. one hit might finish the critter off).
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
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  #288  
Old Feb 21st, 2012, 08:00 PM
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Guess I never noticed but darn, Ollie, you hit pretty hard.
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  #289  
Old Feb 21st, 2012, 09:18 PM
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Yeah, polearms can be devastating. The reach aspect and lack of shield weighs it down a bit.
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  #290  
Old Feb 21st, 2012, 11:23 PM
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1.5 str damage plus 3:1 power attack should make up for it though
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  #291  
Old Feb 23rd, 2012, 02:47 AM
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Something I just now noticed: The crossbowman provokes an AoO from Sticks when he makes a ranged attack! I'm not going to take my move back, but that's lucky for you. Definitely shows the power of reach weapons!
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
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  #292  
Old Feb 23rd, 2012, 11:45 AM
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Go Go sticks!!!
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  #293  
Old Feb 23rd, 2012, 01:49 PM
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By the way, how much does bonus does Guidance give to attack rolls?
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  #294  
Old Feb 23rd, 2012, 01:53 PM
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+1 on your next attack roll, skill check, or saving throw
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
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  #295  
Old Feb 23rd, 2012, 01:56 PM
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*offers cookies*

Ignore me, my brain is full of whirling notes from a Constitutionalism class.
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  #296  
Old Feb 23rd, 2012, 04:44 PM
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*nom nom nom*

Thanks for the cookies ^.^!
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  #297  
Old Feb 24th, 2012, 02:27 AM
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@Ange- If our characters have been worn down, losing HP, how should they gain their health back IC-wise?
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  #298  
Old Feb 24th, 2012, 02:30 AM
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Resting and healing magic! Obviously if you've only lost 1 or 2 hp you'll probably just feel a bit tender in one spot, but if you've lost a lot of hit points you'll probably feel totally tired out, fatigued, maybe you've got bruises and superficial wounds and your armor is all beaten up and in good need of a refitting. A good night's sleep will make you feel better, and magic basically speeds up the natural healing process.

It's the same as usual, really, except you don't need to handwave away why you're not dead despite being stabbed in the chest three times in the last combat.
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
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  #299  
Old Feb 24th, 2012, 02:36 AM
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Thank you Ange! That was useful to know. I think I'll have a handle how to rp Mirasan injury wise and otherwise.

Last edited by LaydeeD; Feb 24th, 2012 at 02:36 AM.
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  #300  
Old Feb 24th, 2012, 07:45 AM
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I do have a CLW sitting in my pocket if anyone needs it.
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