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  #301  
Old Feb 24th, 2012, 01:02 PM
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I must say ange I am really liking the way you are doing Heal skill in this ! Makes it a lot more useful!

Last edited by WolfsOcean; Feb 24th, 2012 at 01:03 PM.
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  #302  
Old Feb 24th, 2012, 02:06 PM
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I'm going to unfortunately have to make you take back the use of the Heal skill in this situation though. Treating deadly wounds takes 1 hour of work (see Heal skill description). My version doesn't change this, it just makes it something someone might actually consider doing, rather than pretty damned pointless. It also takes 2 uses of a healing kit for one treatment of deadly wounds.
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...

Last edited by Ange; Feb 24th, 2012 at 02:07 PM.
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  #303  
Old Feb 24th, 2012, 02:15 PM
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By the way, are we going to split up in this case? One to the cabin, and the other one to the hold.
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  #304  
Old Feb 24th, 2012, 02:20 PM
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That's what I'd like to know too, so I can get the scene moving!
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  #305  
Old Feb 24th, 2012, 02:22 PM
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Ah! Alright np! I didn't know that the person I wast treating some one with deadly wounds status o.O! hehe Kinda oblivious sometimes even in RL
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  #306  
Old Feb 24th, 2012, 02:24 PM
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Sticks (not the most perceptive of men >.<) is going into the hold. Shanna and Alair would be the best options to back him up, I think.
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  #307  
Old Feb 24th, 2012, 02:25 PM
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I'm not sure how much Mirasan would have healed up by now. Full health or up to 8/9 or so?

Okay, Mirasan will head to the captain's cabin.
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  #308  
Old Feb 24th, 2012, 02:27 PM
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laydeed have I hex healed you yet?
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  #309  
Old Feb 24th, 2012, 02:29 PM
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No. aivanther's character has healed Mirasan up.

By the way, where shall Luis go?
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  #310  
Old Feb 24th, 2012, 02:42 PM
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Quote:
Originally Posted by WolfsOcean View Post
Ah! Alright np! I didn't know that the person I wast treating some one with deadly wounds status o.O! hehe Kinda oblivious sometimes even in RL
It's just the name of that use of the skill. As opposed to "first aid" which stabilises someone when they're dying or "treat poison" which... well... does what it says.


If you're off by 1 or 2 hp in your scores don't worry about it too much for now.

Not sure where Avelestar is. If he doesn't respond soon Luis will be accompanying Mirasan into the captain's quarters.
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  #311  
Old Feb 24th, 2012, 02:56 PM
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I'm trying to figure out where Mirasan's condition lies in the heal skill. She's not dying (First Aid), doesn't need Long Term Care and isn't injured by a caltrop and spells. Nor is she diseased or poisoned. I'm happy to have her hp increase by 1 (6/9) then slowly increase (at least if she doesn't do anything to rip her bandages/ go into further combat.) Of course, she'll need bedrest when the mission is over.
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  #312  
Old Feb 24th, 2012, 03:19 PM
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Treat Deadly Wounds allows you to restore hit points, but it takes 1 hour to perform it. I guess you can imagine it as say Shanna sitting you down and disinfecting any cuts and bandaging them up and massaging out any tenderness and whatnot. But the point is, she can't do that now, unless you want to wait for an hour before making another move. Those Heal skill checks she made are void, currently, in other words.
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  #313  
Old Feb 24th, 2012, 03:27 PM
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Ah, okay. I think I got it now. Okay, afterwards, one-hour healing session and bed rest.
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  #314  
Old Feb 24th, 2012, 03:31 PM
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I can hex heal you then Laydeed if you really need some healing! I am going to try in the next fight to keep better track of yalls health! But that shot to me really hurt : /! Ange almost one shot me! If I hadn't used my favored class for HP I would have been one shotted lol!

Last edited by WolfsOcean; Feb 24th, 2012 at 03:31 PM.
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  #315  
Old Feb 24th, 2012, 03:33 PM
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Go ahead, then Wolfs! Oh yeah, that was a close one. If you need to hoard those hexes though, I don't mind going without.
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