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  #541  
Old Apr 3rd, 2014, 10:24 PM
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Mina can just fly out of the pit next turn. No biggie.

Still, I think we're in need of a map update since Mina's large size (and always has been, as far as this floor is concerned). It'd be nice to know what spaces she actually fills so that I can take my actions. I feel rather silly for not picking it up earlier.
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Last edited by Muggins; Apr 3rd, 2014 at 10:26 PM.
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  #542  
Old Apr 4th, 2014, 03:49 AM
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Quote:
Originally Posted by Muggins View Post
Mina can just fly out of the pit next turn. No biggie.

Still, I think we're in need of a map update since Mina's large size (and always has been, as far as this floor is concerned). It'd be nice to know what spaces she actually fills so that I can take my actions. I feel rather silly for not picking it up earlier.
Yes. You must always point out such things, or else they will become canon in the hearts and minds of the players.
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The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #543  
Old Apr 4th, 2014, 04:57 AM
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Tell me when you fix the map so that Mina's large size.
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  #544  
Old Apr 6th, 2014, 03:04 AM
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I am going to need to be ghosted by someone, and I will be back after BCT in nine weeks, probably a lot more frequently than this last week. I might even be Cooler, but probably not.

Edit: Also, I replaced Improved Critical with Dimensional Agility, so everything should be A-OK. Thanks again guys, sorry about the long absence.

Last edited by CorpZeWolVe; Apr 6th, 2014 at 04:01 AM.
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  #545  
Old Apr 6th, 2014, 06:09 AM
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: O

Best of luck, ye boot camp corpze. We shall put your ninja in the box for future use, when you return.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #546  
Old Apr 6th, 2014, 06:23 AM
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Thankee frag. I hope the box isn't too cramped, and even then I hope the Box Ghost is too busy trying to maintain all the Nazi zombie fetuses from South Park's local abortion clinic.

I look forward to gaming in le future.
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  #547  
Old Apr 6th, 2014, 09:54 AM
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Frag, I actually do need you to update the map for Mina's new 10x10 position. If she shifts her Metamorphosis to gain wings, she can escape the hole in Major Metamorphosis can grant 40ft fly speed. Haste increases that by +30ft, to a total of 70ft/round. The pit is the same depth.one move action; however, she'd have to fly straight upwards and would still be in her original position. Since I don't want to go around squishing any of my still-allied comrades, a map is required!

Of course, I could move twice. If I did, though, I wouldn't be able to manifest any powers that round.
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  #548  
Old Apr 6th, 2014, 10:55 PM
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You have a 60ft climb speed but you are at the bottom of a 70ft pit, meaning at present you end your turn still 10ft down. Also a Climb speed doesn't grant you an automatic success, simply granting a +8 bonus to your check and allowing you to take 10. If you can scrape together the other +17 from strength and skill you are good, but you will still need to make a DC 35 climb check to scale the side of the pit.

As to Flying out, Metamorph doesn't grant anything better than a Good flight speed and flying steeper than a 45ft slope requires a DC 20 fly check, and even if you manage to succeed you can only go upward at 1/2 speed. This means you will need to be able to fly a minimum of 140ft in a single move action to escape the pit with flight, even after succeeding on your check.

... Sorry. There was a reason I chose to hit you with this spell.

EDIT: HA! I just remembered I hasted us all, granting you a bonus of +30ft on your 'ground speed' which includes climb. So if you buy 60ft you have 90ft and can get out. Still need that check though

/crosses fingers/
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Last edited by Moridain; Apr 6th, 2014 at 11:06 PM.
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  #549  
Old Apr 6th, 2014, 11:10 PM
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Negatory.
  • Haste increases all modes of movement by 30ft, granting her a 90ft climb speed.
    Quote:
    All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.
  • A climb speed doesn't grant her an automatic success, but it allows her to take 10. Mina has taken 10, using her total bonus of +16 for a result of 26. The DC is 25 due to the following -10 modifier.
    Quote:
    Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls.
    It's a 10x10 pit, and Mina is currently a 10x10 creature.
  • The reason I changed from a fly speed to the climb speed is because of the aforementioned movement speed penalties.

Last edited by Muggins; Apr 6th, 2014 at 11:24 PM.
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  #550  
Old Apr 6th, 2014, 11:28 PM
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Nice.

I am conflicted. I a bit annoyed about the fact that my action was negated so easily, while also being glad I didn't have the opportunity to trap you inside it by dropping that wall of stone as I planned. ^_^"

Can someone end this Domination please? Please..?
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Last edited by Moridain; Apr 6th, 2014 at 11:28 PM.
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  #551  
Old Apr 8th, 2014, 10:17 AM
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Hmm I'm I'm trying to figure out what to have Varash do. Normally hexes don't generate OOAs on you, mind don't think it normally would for something that can be done by looking at people. But then there's the question if hexes can penertrate the force walls. Questions questions, they bounce in the head.
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  #552  
Old Apr 8th, 2014, 10:46 AM
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Originally Posted by Konton View Post
Hmm I'm I'm trying to figure out what to have Varash do. Normally hexes don't generate OOAs on you, mind don't think it normally would for something that can be done by looking at people. But then there's the question if hexes can penertrate the force walls. Questions questions, they bounce in the head.
It didn't generate an AoO. He saved, then it was his turn and he hit you.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #553  
Old Apr 8th, 2014, 11:38 AM
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Quote:
Originally Posted by Fragmaster01 View Post
It didn't generate an AoO. He saved, then it was his turn and he hit you.
Oh no no, I meant now. When using a hex that's not a physical one like the hair, scar, or nails one. When the target, or one of depending on split or such, is standing within AoO threat range.
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  #554  
Old Apr 8th, 2014, 11:41 AM
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There's this gem from the d20pfsrd's page on Witches.
Quote:
Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier.
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  #555  
Old Apr 8th, 2014, 12:41 PM
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That's what I normally go with, but since this gremlin was so spry it dodged something so completely that the hex apprently froze air as a target I had to be sure.
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