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  #76  
Old May 27th, 2014, 03:38 PM
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Small Tent x5 -- 20lbs ea. 100lb total
5 days rations x5 -- 5lb ea. 25lb total
Winter Blanket x5 -- 3lb ea. 15lb total
Waterskin x5 -- 4lb ea. 20lb total
Box of Tinder and Tindertwigs 1x -- 1lb
Potion of Cure Light Wounds 1x -- Negligible
Bottle of Brandy 1x -- Negligible

Total -- 161lbs

Unless my math is off somewhere which it might well be.
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  #77  
Old May 27th, 2014, 04:06 PM
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Quote:
Originally Posted by Fredrits View Post
Man... Deirdre is just standing on the edge of the crowd thinking shes really lucky she didn't get sent on what the mayor is calling a possible suicide mission...

Good Read so far.
I don't think she is. For the story to make sense, the children would never have wittnessed this festival. Though how that should work, I don't know.
Sorry to burst you're bubble. You've probably been sent of to a horrible aunt in a village nearby ;D
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  #78  
Old May 27th, 2014, 04:17 PM
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Deirdre is sneaky like that
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  #79  
Old May 27th, 2014, 04:33 PM
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cute smiley.
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  #80  
Old May 27th, 2014, 04:36 PM
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BTW - do we get the use of the pony and cart, or was that just to lug the stuff down that we would otherwise have to carry?
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  #81  
Old May 27th, 2014, 04:43 PM
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All the adults know better but it is a town tradition and all the real details aren't told to the children, just stories and exaggerations, and children are rather known for spreading rumors, half-truths and talking about how their uncle totally almost died on the trip and there was definitely that one year that no one came back with the lantern and it was an awful winter momma told me so ;D

And no, the pony and cart belong to the mayor and will not be going with you, it was just for the ceremony.
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  #82  
Old May 27th, 2014, 06:17 PM
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I'm afraid I won't have time to post until tonight. Probably pretty late tonight. I will try to get something up when I return home so you can all see how my piece of map fits with all the others.
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  #83  
Old May 27th, 2014, 06:22 PM
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Also, bits of the map can also be found here so you don't have to go back through looking for them later.

And for the more experienced players I do have a question, Initiative and Saving Throws. At a table obviously it's not a problem, but for play by post it can obviously slow things down needlessly. So here are my thoughts, I will row initiative and required saves, i.e. Crypt Orc 1 casts Daze on Rayne, obviously this is going to require a Will save, it would make sense for me to roll this save for Rayne, that way the rest of the group can react appropriately to the outcome without necessarily having to wait for Rayne's post. Similarly there might be the occasional event in game that would require a save, and it would be just as easy if I made it as it would be for you to make, and offer you more opportunity to act in your posts since you aren't waiting on results from me.

Thoughts? Protests? Advice from those more experienced at DMing?

No worries Fox, like I said I don't intend for this to be the fastest game on the site.
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Last edited by RainbowMagicPen; May 27th, 2014 at 06:24 PM.
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  #84  
Old May 27th, 2014, 06:38 PM
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Sometimes it depends on the situation.

If I am trying to "push" things, or doing a surprise, I'll roll the initiative - but otherwise I tend to let players do that.

Saves is an interesting one. Again, especially for important ones, I try to let players. However if it is something that will hold up the game quite a bit (result of hold person for example) I might just do it and let them know the results.

Similar attitute to perception and sense motive (although I take free hand in those more often. An easy way to do that is assume generally folk are taking ten on passive SM and Perception rolls).
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  #85  
Old May 27th, 2014, 07:12 PM
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That's what i was thinking, if it's absolutely required like "if you pass this square the player should roll a perception check" then it would be much smoother for me to roll it and finish out my post in a more narrative-ly sound way.

I've played(ing) games where the DM rolls initiative and games where the Player rolls and I've come to the conclusion that it's pretty subjective, so I wanted to ask the subjects.
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  #86  
Old May 27th, 2014, 08:18 PM
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One advantage to DMs doing stuff is that if the characers fail, it doesn't give it away to the players that something is happening.

Often in FtF I'll get players to roll half a dozen d20s for me at the start of a session, and then use them for 'secret' rolls. Higher is not always better!
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  #87  
Old May 27th, 2014, 09:00 PM
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That's actually how I was considering doing initiative XD That way there's a bit of wiggle room if I need it for starting fights and stuff.
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  #88  
Old May 28th, 2014, 01:06 AM
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I kind of like the idea of pre-rolling a bunch of dice and letting RMP use them. I think we could do that with both Initiative and Saves. I don't know why, but I feel like I have some bit of control, even if I don't in actuality, of what is rolled. Maybe it just means that if I roll poorly I have no one to blame but myself and I can own that failure. No matter what I am good with doing whatever the majority wants to do.

Last edited by Foxtrot; May 28th, 2014 at 01:52 AM.
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  #89  
Old May 28th, 2014, 01:36 AM
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Quote:
Originally Posted by Foxtrot View Post
I kind of like the idea of pre-rolling a bunch of dice and letting RMP use them.
Yeah and guess who will 'happen' to get all the ones ;]

I'll roll my own failures thank you very much, unless we end up in a situation where there is indeed important combat and everyone else is online except me, then by all means roll for me so that I don't hold up the game.

My character should be pretty straight forward to use in combat during my absence. Well..when I say 'forward'..
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  #90  
Old May 28th, 2014, 01:51 AM
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Let me clarify what I meant.

I meant to say that I think the players could pre-roll a bunch of initiative and save rolls that RMP can use. So say we each roll 10 Initiative rolls, and 5 of each Save roll so she can just go right down the line to use them when necessary. She can also call for rolls on any of these types if she feels like it.
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