#151
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Narratively you are imposing your will to eliminate which is not meant to die. So they are very much based on the zombie mechanic, just that in this case the success of eliminating them is based on how well the characters' force of will can defy the dream's memory. This can happen any number of times in your turns. @edit: So yes, characters with more chances to hit them also have more chances to disperse them. Aren't we now glad that I'm allowed to explain all of this before you had to find out during combat? Good job!
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Last edited by Mindsiege; Nov 29th, 2021 at 11:51 PM. |
#152
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MS, a few more mechanics questions, though I guess you may not want to give exact info on this:
1) STR check needed to force the shutters at U16 open? 2) AC and HP of the shutters? 3) How difficult would movement though a window like that be, once it's open? - nothing, difficult terrain, something else...? |
#153
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2) Wood is AC 15 and the HP of each of the shutter halves can be assumed to be 7 points or higher, based on the size. I will determine their resistances when we get there. 3) Either you move through it as difficult terrain or succeed at an Acrobatics check DC 10 to move through it using parkour. Failing the acrobatics DC would cost half of your turn's movement. If you only destroy one half of the shutter it will require a free item interaction to open the other half to pass through it without squeezing. Squeezing reduces your movement by half.
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Last edited by Mindsiege; Nov 30th, 2021 at 09:14 AM. |
#154
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Why do I have a feeling that Geghard is just going to jump into the void, because Almavalesh didn't know how the inside looks?
Last edited by BarrowB; Nov 30th, 2021 at 10:35 AM. |
#155
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But for now, we'll not find out how that works. I've rolled a strength check (12) for Geghard and although the shutters should have easily been ripped open, it feels like an unnatural force is holding them shut tight and Geghard realizes that it will take a few more seconds for him to pry them open as he is wrapped in the menacing crimson shine that covers the whole street.
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Last edited by Mindsiege; Nov 30th, 2021 at 01:30 PM. |
#156
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Er...I don't quite follow. The action failed, but he believes that he can succeed if he continues trying? And is that related to the shine, or was that just imagery? Sorry if I'm being dense.
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#157
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I assumed that attempting the climb and dashing, as an action, would be acceptable in a 6 seconds turn. Please correct me if I'm wrong.
Also, I know there have been a few suggestions about how to proceed during this combat. But with all due respect to the experienced here, I don't think that planning OOC would in any way make a difference IC. I mean to some extent it probably would but I kinda don't want it to, if that makes any sense. If we fail, I guess we fail but it should be a good, spontaneous story - which is why I chose to write as Earlamar would act in that situation. I hope that makes sense and isn't a turn-off for anyone.
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I've taken the oath of Sangus [PC]Blixif Briskfeat - An earnest rock gnome artificier in Reluctant Heroes [PC]Earlamar Xyr - A sly half-elf rogue with a taste for deception in West Marches Last edited by CoffeeRogue; Nov 30th, 2021 at 02:13 PM. |
#158
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To speak more clearly, Geghard is well aware that these shutters should by no means require a DC as high as it is and if there wasn't foul play he would have succeeded with his STR check (12). However, right now the DC is 20. So it's not impossible to pry the shutters open, but since it requires an action he would have to try again next turn or get someone to spend an action on their own strength check.
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Last edited by Mindsiege; Nov 30th, 2021 at 02:35 PM. |
#159
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@CoffeeRogue:
Bad news. While the failed attempt to scale the roof would have properly landed Earlamar prone on the floor, he never makes it that far. As soon as he moves away from the noble he is struck down by a successful attack of opportunity that deals 7 dmg, putting him to 0 HP. These were very unfortunate rolls! @edit: Just for reference, Almavalesh in form of Starlight is currently located somewhere around Q-16, hanging frozen still in mid-air.
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Last edited by Mindsiege; Nov 30th, 2021 at 02:34 PM. |
#160
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We don't want to cut out 'RP' from 'RPG'. We are playing deceptive thieves, messed up nobles and memory-blank turtles, not chess. However, I understand people, who would like to 'win'. I also don't want to risk my character dying. Like, it's hard to imagine this situation not giving our characters a complete confusion. Plus, they shouldn't really know more about each-other, than they were willing to share during the introduction. |
#161
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Last edited by BarrowB; Nov 30th, 2021 at 02:33 PM. |
#162
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My only complaint is someone deliberately acting against party interests, especially in a fight, b/c "it's what my character would do," but I've rarely encountered that. Quote:
MS, does the roof of the house provide cover against the crossbow adventurer while Geghard is standing in row U? He has a little movement left that I may use, since he couldn't go through the window. Last edited by secretID; Nov 30th, 2021 at 02:40 PM. |
#163
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Fortunately though, there are two more healers in the group and everybody has at least one goodberry, except for Naphala.
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#164
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Just a brief note, both Derek and Geghard are allowed to add one more post to spend the rest of their movement for this turn if they want to.
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#165
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@CoffeeRogue:
Where do you imagine Earlamar would have dropped? Q-9, R-9 or Q-13?
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