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  #121  
Old Feb 22nd, 2020, 05:19 PM
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Now a Wizard
 
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Meant more in regards to battlefield controller, buffer, debuffer, etc. Etc.
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  #122  
Old Feb 22nd, 2020, 07:41 PM
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Here are the characters. Since they are level 1, they aren't highly specialized yet.

Bellis - ranged dps
Fera - druid healer
Graham - eidolon buffer
Pieter - tank
QuincyQKettle - leaning toward save-or-suck
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  #123  
Old Feb 24th, 2020, 04:23 PM
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Placeholder, I have an Oracle in mind if that's a thing that can be.
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  #124  
Old Feb 24th, 2020, 07:41 PM
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@gravenimage, an oracle is allowed.

The divine is a bit different in this game world. One branch of religion is anti-magical and pro-technology, called the Consensus. The opposing branch of magic-based faiths belong to the Alternative. The gods mediate supernatural power which flows from specific places (pools of radiance), and outflows along ley lines. The gods themselves are long-lived mortals, and remain within the same potential power-range (max level 20) as mortals. "Planes" are not extra-planar, but far away physical locations in the Sphere. Read the materials in the original post + game folder for more details.
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  #125  
Old Feb 27th, 2020, 06:50 PM
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Looking to see if Mundayknight, gravenimages, or anyone else has a character draft?

LMK if there are any questions.
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  #126  
Old Feb 28th, 2020, 03:57 AM
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When do applications close? I am interested in submitting an application, but will probably only be able to get to it next week.
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  #127  
Old Feb 28th, 2020, 12:29 PM
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I don't have a date set.

My practice has been to allow players in first-come first-served, as long as the character fits and is "above the bar", without building up a large pool of people waiting.

If there are multiple characters pitched around the same time, I've had my players vote in the new player.
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  #128  
Old Mar 2nd, 2020, 05:27 AM
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Since Spheres of Might are allowed, are the associated classes as well?
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  #129  
Old Mar 2nd, 2020, 09:40 AM
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Ignore my previous post, I decided on something else:

Name: Draupin Kegbender

Race: Dwarf

Class: Gunslinger

Alignment: Lawful Good

Deity/Religion: The Consensus

Description: Draupin is a dwarf born and raised in Azerka. Though he isn’t as stocky as most dwarves, he still could not be mistaken for anything other than a dwarf. He has white hair as well as an intricately braided white beard, complete with various metallic artifacts braided into it. He was raised by conservative parents and has always had respect for the law as well as other people.

Draupin is usually quiet and reserved. Usually. Being a dwarf though Draupin has inevitably spent some time in taverns and been exposed to the joys (and sorrows) of beer. The problem is that it didn’t stop there. Beer just didn’t seem to satisfy him enough. Thus he soon turned to more potent stuff. Though he will never admit it, he eventually formed a dependency for the strong stuff, and will now quickly become cranky when he hasn’t had a nice stiff drink for an extended period of time. Also, though he considers himself a rather good example of what a law abiding citizen should look like, he has been thrown out of more than one tavern after being involved in a bar fight due to having one drink too many. Afterwards he will always claim that his “sparring partner” deserved it.

Draupin also recently developed a fascination with guns. His local chapter of the Church of Azerka has a limited collection of rare and exotic artifacts including a few guns, and this, compared with firearms being his weapon of choice inspired him to start his own collection of rare and exotic firearms. Magical guns especially fascinates him, and he can never help himself attempting to unlock the secrets of any new magical weapon he comes across in his adventures.

Background: From a young age Draupin has always been drawn to technology and enjoyed experimenting with it. He also always admired the Church of Azerka’s role in society. So when he was old enough he joined the Church with the purpose of becoming involved in their activities. His fighting proficiency was quickly noted by the Church and he soon got assigned to some of their more dangerous activities. The diverse nature of the jobs had him being equipped with a variety of weapons, and he eventually found himself being drawn to guns more than other weapons as his preferred weapon of choice in combat. His local chapter of the Church of Azerka also held a limited collection of exotic guns which inspired him to start a similar collection.

As a dwarf in a mostly human society he never felt truly accepted by his fellow Church members. This, combined with his desire to start his gun collection eventually caused him to leave the Church and his home town. He packed his stuff and left the city. His first few days was uneventful and he spent those nights sleeping in the wilderness. While he did pack some “refreshments” for himself, it ran out sooner than expected, and he quickly found himself high and dry, so to speak. Which is why he was more than a little relieved when he topped a hill to find a small town in his sights, just as the sun was reaching its peak. The pull of sleeping in a proper bed for the first time since starting his adventure was strong, but the desire to wet his lips was stronger. He could almost smell the tavern from a few miles away. Needless to say he quickened his pace.

Entering the town he found that it was called Sweetwater and that it was even smaller than it appeared at first glance. His first stop, even before finding a place to sleep, was the local tavern. Sitting down at a corner table he ordered two drinks of “the strongest you have”. When they arrived he downed the first before sitting back to relax and enjoy the second, musing on what his next plan of action would be.

Last edited by VaultDwe11er; Mar 5th, 2020 at 09:01 AM.
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  #130  
Old Mar 2nd, 2020, 11:03 AM
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Hi Vaultdwe11er --

Can you give some additional flavor on his personality and motives. What's his passion, what makes him tick? Does he have any flaws/drawbacks/quirks? At the moment, Draupin is a tad bland. "Quiet and reserved" -- while common enough in real life, does not necessarily make for engaging roleplaying.

For consensus characters, there are some additional options for progression here:
https://www.rpgcrossing.com/showthread.php?t=193960
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  #131  
Old Mar 2nd, 2020, 11:12 AM
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Hi, I am interested in working something up.
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  #132  
Old Mar 2nd, 2020, 03:27 PM
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Since I have several people potentially interested, I'll make March 7 as the target date for a complete submission, and Mar 9 as the target date to decide who to admit.

Admission will by vote of the people currently active in the game.
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  #133  
Old Mar 3rd, 2020, 02:41 AM
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You didn't really say how much detail you wanted, and I didn't have everything figured out yet, so I just drafted up a quick and dirty. Will flesh him out shortly.
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  #134  
Old Mar 3rd, 2020, 09:47 AM
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OK, carry on! :-)

Just for comparison, one example of an exemplary application is here: https://www.rpgcrossing.com/showthre...04#post8629404 . This is not atypical of application length and detail for many games on this site.
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  #135  
Old Mar 5th, 2020, 06:51 AM
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Application
right-aligned image
Name: Henry Douglas
Race: Human
Class: Shadowed Fist Striker
Role: Frontline DPS/Scout/Face
Alignment: Chaotic Good
Traits: You have a genial personality and make it a point to befriend and help people wherever you go. In your travels, you stop to aid others, tell interesting stories, and often buy rounds of drinks for patrons at the local taverns. You bring good cheer to those you encounter, and for this reason, you often find yourself attending important events or fruitful gatherings, and have even become an honorary member of many families. People find you trustworthy, and they are willing to share information with you. You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.Affable, You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is a class skill for you.Underlying Principles, You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes.Bullied, +2 bonus to Initiative and no race restriction.Reactionary
Drawbacks: You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.Scarred
Flavor: Shady Looking But Word Of Gold

"The Imperial shock-troops, it sounds so romantic but is just another word for those soldiers that are not important enough to waste the best equipment on. I learnt to make do with what I was born with, the pike and explosives I was meant to use proved less useful than a well placed fist."

Henry stands a slightly above average height though due to his habitual standing with shoulders curled in and head slightly bowed his height would come as a surprise to most casual observers. His preference to be overlooked can be seen in his mode of dress also which tends to be made up of various shades of dark grey and black clothing layered in such a way as to make him blend into any shadow he might choose to lurk in.

Though Henry is still a young man his face is marred by the scars of conflict and the biggest of these scars twists his mouth downwards at the corner as it twists it's way up his cheek. While he does not see himself as vain this scar remains a point both of embarrassment and obvious identification for Henry and he tends to cover the lower half of his face with a scarf of cloth to remove it.
PersonalityThe outward facing facet of Henry's personality is one molded by his time in the imperial shock troops with a reserved expression and a meticulous care for details. This incessant seeking to ensure that everything is done 'properly' as he sees it is almost a defence mechanism to allow Henry to control a world he is aware cannot be fully tamed. On the flipside to this is an immediate appreciation that for any endeavour to be successful there must be trust between those working together and this means that he is unwilling to leave others behind and shall do all he can to ensure that nobody brings harm to his friends and allies.

This facade of military stoicism covers a person who cares deeply for others and an inquisitive mind which focuses heavily on the particulars of human psyche. Knowing instinctively that the bond between others is required to make one a proper person and it is only in the reflection of oneself in the mirrors of others opinions that moulds a person. As such Henry shall always seek to preserve his bonds with others and is likely to act in a highly hostile manner towards any that would work to threaten those relationships.

10 Minute Background
5 Background and Concept Elements
  • Henry is a person who was ground down by the harsh training and lack of regard shown towards your average Imperial Storm-Trooper, he was eventually discharged dishonorably after having skirted around orders and prioritized the lives of his compatriots rather than the mission.
  • While Henry has the ability to stand on the frontline and go toe to toe with any threat he much prefers a situation where he might set up an advantage for himself and his allies, striking swiftly and decisively from a prepared position of surprise.
  • The priority for Henry in Sweetwater is to escape the looming shadow of his past within the Bright Empire and build a new life on a frontier which does not conform to the strict tenants of his home country.
  • Henry remains hesitant to share particulars of his past with others and shall obfuscate rather than share details until he fully trusts the others whom he is working with.
  • Having been brought up under a system of governance that relies upon essentially bullying on a grand scale has led to him balking at what he might consider to be bullying from others and be likely to react with violence against such a situation.

3 Goals for the Character.
  • To build a life away from the Empire where he is respected for his own actions and abilities rather than being forced to conform to others wishes.
  • Henry seeks to establish strong friendships with others to replace the family he felt forced to leave behind in the Empire.
  • [Player]I would like Henry to grow as a person wherein he becomes less reliant on the positive feedback from others to affirm his personal worth.

2 Secrets About Your Character.
  • [Known To Henry] Henry killed his direct superior in a border conflict to act to save his compatriots rather than follow the directive to charge a fortified enemy with firearms..
  • [Unknown To Henry] Henry has been court-martialed in absentium and sentenced to death should he step into the Empire or be captured by their soldiery.

3 People That Are Tied to the Character.
  • Jacob von Garstein - Hostile - The over-commander of the wider battalion of the Imperial forces that Henry had belonged to. He was the person who ruled over the trial of Henry in his absence and found him guilty of treason.
  • Giles Douglas - Friendly - Giles is the father of Henry and helped Henry in his flight from the Empire into Azerka.
  • Horace Juffinch - Friendly - Horace is a diplomat assigned from the Empire to Azerka and helped Henry gain legal right of residence in his new country despite the court-martial at home.

3 Memories, Mannerisms, or Quirks That Your Character Has.
  • [Memory] - The feeling as Henry drove his fist into bridge of his sergeant's nose driving shards of ligament into his brain cavity is one that he cannot shake. The initial resistance followed by the quick collapse as the force of Henry's punch overcame the tensile strength of the sergeant's nose is one that returns to him in his dreams regularly.
  • [Mannerism] - Henry has the unconscious habit to always position himself initially to be unnoticed and have a social advantage as he sees it.
  • [Quirk] - Henry usually covers the lower half of his face to conceal the winding scar inflicted on his face as a punishment for insubordination.


Last edited by Zealot; Mar 6th, 2020 at 09:34 AM.
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