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  #31  
Old 12-04-2015, 07:47 PM
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And if you don't have the book, we can supplement what you might want vs what's actually in the book as Ghost did above.
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  #32  
Old 12-04-2015, 10:17 PM
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I added some more gear and got a newtech babbler (with GM approval) that will be on the ship to aide in Becca's Countermeasures tech rolls. Also got 5 crybabies, but not sure the cost. GM ruling please?

That leaves Becca with about 100 plat on hand, and 500 Credits to spend that can go towards ship outfit/purchase as the game starts.
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  #33  
Old 12-05-2015, 01:58 PM
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I am on my lunch break at work and could post in the game thread, but I feel like I am hogging the posting and getting ahead of everyone so I'll wait for Gail"s comments at least before putting in another one.
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  #34  
Old 12-05-2015, 02:18 PM
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Screw on suppressors! It's like Christmas

I wanted to get a new tech sniper rifle as well but those are out of my price range for now. Do they have an expanded list of rifles in the supplement?
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  #35  
Old 12-05-2015, 03:07 PM
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Not really, they did add the Gauss Rifle, d10W damage, 600 range, 1 per 2 turns rof, 12 mag for ₡400 it's basically a rail gun that's remarkably silent, has no muzzle flash and ignores 4 points of armour. it's only drawback is it can only be fired once every 2 turns.

Or if you look at the very start of the core book it tells you the IRL price'earth that was' price to credits conversation. So you can get on the web and find the price of a rifle you like times it by 0.4 and that's how much is will cost in the verse.

Add modifications like:
Bipod ₡ 4.4
Flash Suppressor ₡ 1.6
Scope
MagnificationRange IncreaseCost
2x2x₡ 3
6x3x₡ 4
12x4x₡ 8
24x5x₡ 16
32x6x₡ 40
In a range of styles:
Scope, Night-Vision ₡ 32
Scope, digital ₡ 13.6 {64x magnification (7x range increment increase) or 128x magnification (8x range increase)}
Scope, Thermal ₡ 52
You could add:
Sight, Laser ₡ 3.6
Silencer ₡ 5.2
Stock, Folding/Telescopic ₡ 5
Trigger Lock ₡ 10.4 Prevents firearm from being used by unauthorised folk.
And some different ammo types:
Armor Piercing –1 step; ignores 3 W of armor ₡ 0.4 per round
Depleted Uranium +1 damage; ignores 1 W of armor ₡ 2 per round
Explosive +2d6 W ₡ 11.2
Nonlethal d4 S ₡ 2 per 20
Tracer ₡ 2 per 12
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  #36  
Old 12-06-2015, 08:21 AM
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Work's kept me busy, but I should get another "Game Thread" post up and answer all your OOC tomorrow. Jagerblonde, don't worry to much about a tit for tat posting order. If you can post as much you like.
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  #37  
Old 12-07-2015, 12:08 AM
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Hey Hack! Would you be ok if Gail gave Marilou the ok to follow Charlie or are you against it for some GM reason?
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You got me once! But you won't get me twice, Finrod the sneaky!
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  #38  
Old 12-07-2015, 01:43 AM
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I'm okay with Marilou following Charlie, don't be afraid to not do something for "GM reasons". The plot is reactive and I don't want players to tip toe around what they think would be in character for one of their characters to do.

I will give you the heads up that following Charlie, while possible may prove difficult. If you follow him straight away in the spare shuttle, then he's probably going to notice you rather easily out in the black. You could wait a while then follow him in the spare shuttle, but the area around Gracetown isn't exactly big and the short range shuttles aren't exactly stealthy. The other option is to drive to Gracetown in either the mule or "Springbok", however you'd have to land first at the delivery site and that's about hour away from where Charlie is. That probably the stealthiest and safest route, but it's giving Charlie a bit of head start making his exact location rather vague.

Last edited by Hack; 12-07-2015 at 01:45 AM.
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  #39  
Old 12-07-2015, 06:43 PM
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Should we make our posts as if the ship has landed?
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  #40  
Old 12-07-2015, 11:43 PM
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Quote:
Should we make our posts as if the ship has landed?
Not yet, next GM's post.
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  #41  
Old 12-08-2015, 01:49 PM
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There's an update to the "Character Dossiers" thread as well.

Last edited by Hack; 12-08-2015 at 01:50 PM.
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  #42  
Old 12-11-2015, 02:13 AM
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(I'm hoping for Wren to post before I post again, since he's ostensibly in the cargo bay with us. Failing that, though, I'm probably going to engage the old woman sometime tomorrow.)
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  #43  
Old 12-11-2015, 03:49 AM
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Quote:
(I'm hoping for Wren to post before I post again, since he's ostensibly in the cargo bay with us. Failing that, though, I'm probably going to engage the old woman sometime tomorrow.)
No worries, hopefully you guys haven't lost your mechanic this early in the game. I won't move the game along until someone speaks with either the old lady or the girl. Other than that I hope you all are enjoy my first shot of GMing.

Last edited by Hack; 12-11-2015 at 03:50 AM.
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  #44  
Old 12-11-2015, 09:18 AM
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Becca might have to start doing like 'Wash' over the intercom. Hello? Anybody?
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  #45  
Old 12-11-2015, 01:58 PM
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I wanted to give Wren a chance to post to before continuing, but if he hasn't done so before the end of the afternoon, I’ll make my next post.

Quote:
Originally Posted by Hack View Post
Other than that I hope you all are enjoy my first shot of GMing.
I know I do.
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Originally Posted by orcbane

You got me once! But you won't get me twice, Finrod the sneaky!

Last edited by Finrod Ancalímon; 12-11-2015 at 02:00 PM.
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