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  #16  
Old 01-12-2016, 11:43 AM
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Jeyne's Initative
Dice Alertness + Agility:
d6 1
d6 5

Jeyne's Grapple Attack
Dice Agility + Unarmed Combat/Brawling:
d6 2
d8 8

Last edited by Hack; 01-12-2016 at 11:44 AM.
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  #17  
Old 01-16-2016, 08:49 AM
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Mason basically attempting to convince the male officers to chill.

Dice Willpower + Influence (Sweet and Cheerful included):
d10 7
d10 7
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  #18  
Old 01-16-2016, 05:16 PM
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Dice Initiative:
d12 4
d8 4
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  #19  
Old 01-16-2016, 05:29 PM
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Dice Dodge Agility + Jeet Kune Do:
d12 4
d2 1
d10 4


Dice Kick Agility + Jeet Kune Do:
d12 3
d2 1
d10 7
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  #20  
Old 01-17-2016, 05:46 AM
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Jeyne's All Out Attack 1
Dice Agility + Unarmed Combat/Brawling:
d6 6
d6 3

Jeyne's All Out Attack 2
Dice Agility + Unarmed Combat/Brawling:
d6 2
d6 6

Jeyne's All Out Attack 3
Dice Agility + Unarmed Combat/Brawling:
d6 1
d6 3

- 2 Steps for 3 Actions

Jeyne Holding Grapple (Free Action)
Dice Agility + Strength:
d6 2
d6 1

Last edited by Hack; 01-17-2016 at 05:46 AM.
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  #21  
Old 01-17-2016, 05:20 PM
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Dice Fade away (Agility+Infiltration+In Plain Sight):
1d10 3
1d12 4
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  #22  
Old 01-18-2016, 01:37 AM
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Dice Agility + Strength:
d12 3
d2 1
d6 2


Dice Covert + Agility:
d12 2
d2 1
d6 3
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  #23  
Old 01-19-2016, 08:29 PM
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Gail trying her charms to convince Officer Andy not to arrest Marilou

Dice Willpower + Influence (with Allure trait):
d8 8
d10 9
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Originally Posted by orcbane

You got me once! But you won't get me twice, Finrod the sneaky!
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  #24  
Old 01-20-2016, 02:23 PM
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Trying to look over the mob of sick people
alertness
Dice Roll:
1d12 12

general practice
Dice Roll:
1d12 9
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  #25  
Old 01-23-2016, 03:01 PM
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Patient 1
Dice Roll:
2d12 3, 12 Total = 15
+
Dice Roll:
1d2 2

Patient 2
Dice Roll:
2d12 11, 5 Total = 16
+
Dice Roll:
1d2 1

Patient 3
Dice Roll:
2d12 7, 2 Total = 9
+
Dice Roll:
1d2 2

Patient 4
Dice Roll:
2d12 4, 10 Total = 14
+
Dice Roll:
1d2 1

Last edited by Zazaq; 01-23-2016 at 03:02 PM.
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  #26  
Old 01-30-2016, 02:50 AM
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Andy's Search
Dice Alertness + Perception:
d6 1
d6 1
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  #27  
Old 01-30-2016, 02:50 AM
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Andy's Search
Dice Alertness + Perception:
d6 2
d6 5
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  #28  
Old 02-13-2016, 12:45 AM
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Dice Intellergance+Hacking+Comptech:
d12 1
d10 1
d4 4


You've got to be kidding me.
__________________
I have time...
Nothing survives contact with the players... Nothing.
Sir Elmendarr Kitsumari, Ebony
My timezone is AEDT (GMT +10/+11)

Last edited by Ghost6442; 02-13-2016 at 12:45 AM.
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  #29  
Old 03-06-2016, 06:59 PM
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Dice Initiative:
d12 12
d8 6


Dice Dodge Agility + Dodge:
d12 1
d2 1
d10 5


Dice Called Shot Head Agility + Jeet Kune Do (1 plot point):
d12 8
d2 1
d6 3
d2 2
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  #30  
Old 03-11-2016, 01:35 PM
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Dice The Gun Agility + Agility:
2d12 1, 9 Total = 10
2d2 1, 2 Total = 3
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