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  #1  
Old 06-02-2010, 04:25 PM
Ulfgar Bloodcrier's Avatar
Ulfgar Bloodcrier Ulfgar Bloodcrier is offline
Crier of Blood
 
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Last Visit: 05-09-2017
RPXP: 650
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Rules

Bold is speaking
Italics is thoughts
Everything else is actions

Gear is restricted, see Equipment.

Ability Scores: Using 32 point buy

Level: Players will start at level 1.

HP: Max at every level.


Unannounced Absenses: If you do not post within one day of my post, you will stand slently and follow the rest of the players. In combat I will control you or you will go last in initiative. If you do not post for 1 week, you will be replaced.

Rolling: Most rolls should be in this format {TT="LinkingWord"}{DICE}d#+#{/DICE}{/TT}. That way, rolls can easily be checked with little clicking and linking. For example: Ulfgar
Dice Attack:
d20+8 (11)+8 Total = 19
Dice Damage:
d8+4 (7)+4 Total = 11
attacks the goblin. Miscellaneous rolls that cannot be linked to a word in the game thread will be rolled in the Dice thread, such as ability scores, random rolls, and saves.


When posting during combat, your title should state your Def. and HP. I will keep track of initiative.

I reserve the right to edit anything from the Starcraft universe in order to make it more compatible with D20 Modern, or just because I said so.

Enjoy!

Last edited by Ulfgar Bloodcrier; 07-16-2010 at 12:59 PM.
  #2  
Old 07-12-2010, 03:52 PM
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Ulfgar Bloodcrier Ulfgar Bloodcrier is offline
Crier of Blood
 
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Last Visit: 05-09-2017
RPXP: 650
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Posts: 2,256
Maps

Tokens will represent the players, enemies, and NPCs. The glowing rings around the tokens show allegiance, green being the players, yellow being NPCs, and red being enemies. The player tokens will have a specific pattern that will never change, as well as the first letter of their name. Enemies will be marked with a pattern related to the creature and a number (simply to differentiate between enemies of the same type). NPCs may be numbers or letters.

 


The Fog of War will cover the area you cannot see. As you explore, the map will be updated with the Fog removed by line of sight.

Last edited by Ulfgar Bloodcrier; 07-12-2010 at 03:53 PM.
  #3  
Old 07-16-2010, 12:56 PM
Ulfgar Bloodcrier's Avatar
Ulfgar Bloodcrier Ulfgar Bloodcrier is offline
Crier of Blood
 
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Last Visit: 05-09-2017
RPXP: 650
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Critical Hit Table
% Roll Result Slashing Blunt Piercing/Ballistic
1-30 Hard hit Standard Critical Damage Standard Critical Damage Standard Critical Damage
31-40 Powerful hit Chance shield/armor breaks Chance shield/armor breaks DEX (DC 10) or fall
41-65 Massive hit +1 multiple on the critical +1 multiple on the critical +1 multiple on the critical
66-69 Eviscerating hit +1 multiple on the critical, chance shield breaks +1 multiple on the critical, chance shield breaks +1 multiple on the critical, DEX (DC 10) or fall
70 Hand Slashed open, -1 to attack roll Smashed, -1 to attack roll Punctured muscle, -1 to attack roll
71 Hand Lose 1 finger 1d4 fingers broken, hand incapacitated Punctured muscle, -1 to attack roll
72 Hand Lose 1d4 fingers, hand incapacitated (shield) Broken, hand incapacitated (shield) Muscle pierced, hand incapacitated
73 Foot Slashed open, 1/2 move Toe crushed, 1/2 move Punctured muscle, 1/2 move
74 Foot Lose 1d2 toes, 1/2 move Foot smashed, 1/4 move Punctured muscle, 1/2 move
75 Leg Slashed open, 1/2 move Crushed thigh, 1/2 move, DEX (DC 10) or fall Punctured thigh, 1/2 move, DEX (DC 10) or fall (shield)
76 Leg Removes at ankle, opponent falls Broken knee, 1/4 move Punctured thigh, DEX (DC 10) or fall, 1/4 move
77 Leg Removed at knee, opponent falls Broken hip bone, opponent falls, 1/4 move (shield) Split knee, fall, 1/2 move
78 Leg Removed just below hip, opponent falls (shield) Broken shin, opponent falls, 1/4 move Split knee, fall, 1/4 move
79 Arm Wrist removed Broken wrist, drop item Pierced wrist, -1 to attack roll
80 Arm Elbow removed Broken elbow, drop item (shield) Torn shoulder, -1 to attack roll
81 Arm Arm removed just below shoulder (shield) Broken, shoulder incapacitated, drop item Torn, Shoulder incapacitated (shield)
82 Abdominal Ripped open, guts hanging out, STR (DC 12) or fall Smashed guts, STR (DC 12) or fall Punctured guts, STR (DC 10) or fall
83 Abdominal Ripped open, guts hanging out, stunned 1 round Crushed guts, stunned 1 round (shield) Pierced, death (shield)
84 Abdominal Ripped open, death Pulped guts, death Pierced, death
85 Chest & Neck Lung slashed, -1 to attack roll Shoulder smashed, -1 to attack roll (shield) Lung pierced, -1 to attack roll (shield)
86 Chest & Neck Rib broken stunned 1 round Shoulder crushed, -1 to attack roll Lung pierced, stunned 1 round (shield)
87 Chest & Neck Chest slashed open, death (shield) Rib broken, stunned 1 round (shield) Lung pierced, stunned 1 round
88 Chest & Neck Throat cut, no speech (helm) Rib broken, stunned 1 round Chest pierced, defender incapacitated (shield)
89 Chest & Neck Throat cut, no speech Rib cage broken, defender incapacitated (shield) Heart pierced, death (shield)
90 Chest & Neck Chest slashed, -2 to attack roll Chest crushed, -2 to attack roll Heart pierced, death
91 Chest & Neck Throat cut, death (helm) Chest crushed, death (shield) Throat pierced, no speech (helm)
92 Chest & Neck Throat cut, death Chest crushed, death Throat pierced, no speech
93 Head Eye removed, stunned 1 round (helm) Skull hit, stunned 1 round, lose 1d4 INT (Helm) Throat pierced, death (helm)
94 Head Eye removed, stunned 1 round, helm removed Skull hit, stunned 1 round, lose 1d4 INT Throat pierced (death)
95 Head Ear removed (helm) Skull hit, stunned 1 round, lose 2d4 INT (helm) Eye removed (helm)
96 Head Ear removed, helm removed Skull hit, stunned 1 round, lose 2d4 INT Eye removed, helm removed
97 Head Nose removed, teeth shattered (helm) Nose crushed, teeth crushed (helm) Skull hit, stunned 1 round, lose 1d4 INT (helm)
98 Head Nose removed, teeth shattered Nose crushed, teeth crushed Skull hit, stunned 1 round, lose 1d4 INT
99 Head Decapitated, death (helm) Skull crushed, death (helm) Skull pierced, death (helm)
00 Head Decapitated, death Skull crushed, death Skull pierced, death

*All attacks deal standard critical hit damage in addition to the rolled affect
**Where (shield/helm) noted, attack must sunder piece of armor to take in secondary affect. Attack has automatic chance to sunder.
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