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  #121  
Old 04-22-2012, 08:00 AM
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"You're going to regret not getting rid of them in the future, you know. But I suppose there's no point arguing when we could be physically moving ourselves away from them. Let's just hope that whatever is in this room is worthy of our time."

Dyran follows the cleric into the room she is aiming for, scoping it out should the door open without trouble. If it doesn't, then he shall first deliver an almighty boot to the door first before scoping the room in order to teach the door a lesson, the lesson being NEVER BE LOCKED WHEN DYRAN'S AROUND.

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Dice Perception:
d20+2 (12)+2 Total = 14

Dice Strength (If door is locked):
d20+4 (13)+4 Total = 17
  #122  
Old 04-22-2012, 12:44 PM
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Abi follows next. He seems to have forgotten that he's still airborne and continues to fly, absentmindedly picking at his pink spot. I should have gotten a blood sample of one of those creatures...
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  #123  
Old 04-22-2012, 02:29 PM
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Betty casts detect magic again and searched along the way for any magical auras other than any on her friends. She admonished the little furball again about chewing on her friends. "We are not food! If you chew on my friends again they might kill you."
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  #124  
Old 04-23-2012, 11:15 AM
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All: Lab 2 looks rather bare. 20x10 room, with lab tables running the length of it, but no odd critters roaming about. There's a couple of cabinets on the far side, some drawers in the lab tables, as well as a nice set of alchemical glassware, but nothing too valuable out in the opening. Ah well.

Betty: "That doesn't sound very nice. Om nom nom." He gets the idea of the statement, but doesn't seem to heed it.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; 04-23-2012 at 11:16 AM.
  #125  
Old 04-23-2012, 12:27 PM
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Abi, who can't resist snooping when a lab is involved, peeks in the drawers and cabinets to see if there's anything else he might find useful.
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  #126  
Old 04-23-2012, 12:31 PM
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Dryan is quick to rummage through the drawers and cabinets before anyone else, in the hope that any cool stuff he finds can be kept by him under the argument "I FOUND IT FIRST SO NER".
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Dice Perception:
d20+2 (11)+2 Total = 13
  #127  
Old 04-23-2012, 05:15 PM
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The cleric heads in with the rest, but doesn't seem to interested. The chemicals are more alchemist work than cleric.
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  #128  
Old 04-23-2012, 06:51 PM
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Ka'Rim scans the room again with Detect Magic, looking for anything valuable.
  #129  
Old 04-25-2012, 09:23 PM
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Betty

She simply scooped the little creature up into her gloved hands and deposited it gently outside the room they were all in and quickly shut the door. "Leave us in peace for a minute." She said just before the door closed. Returning her attention to her companions she decided that there wasn't much here that she would be interested in 'salvaging'.
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Last edited by ricktur63; 04-26-2012 at 06:29 AM.
  #130  
Old 04-26-2012, 02:21 AM
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Dice Ono:
1d20 10

You pilfer through the lab!
Lute1 Alchemist Lab(Non-portable)
12 empty Potion Vials
2 ditties of Moderate Acid(1d6 ACD splash)
5 feet of rubber hosing
1 plastic... bird? Labeled 02:34 for some reason.
1 Leatherbound Journal
1 Estranged Spider

There's running water in here, with little spigots and sinks and everything. Yay!
BettyDid you just chuck the warble outside? Set it down gently? Slam the door in its face rudely? Inquiring minds want to know.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; 04-26-2012 at 02:26 AM.
  #131  
Old 04-26-2012, 02:38 AM
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"Hey!" says Noridai as you scoop it out of her hands. It was her armor it was chewing on...
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  #132  
Old 04-26-2012, 08:37 AM
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Abi flips through the journal. The last one was weird; maybe this one will explain something. Or maybe it has new formulae to learn!
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  #133  
Old 04-26-2012, 09:28 AM
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Ka'Rim takes the 2 flasks of acid for later use. The other things can wait, as she glances around the room, looking for additional exits.
  #134  
Old 04-26-2012, 09:54 AM
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Noridai considers opening the door to go get the creature back, but at the end of the day he was right. It was a distraction, one they didn't really need.

It was cute though...

Sighing she heads in to check out what was found, her eyes going to the bird thing. Speaking a few words, she looks at it curiously, trying to discern if it was some kind of statue of power...
oocDetect Magic.
Dice Roll:
1d20+6 (15)+6 Total = 21
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Last edited by Moridain; 04-26-2012 at 09:55 AM.
  #135  
Old 04-26-2012, 10:11 AM
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Nor: Hmm... seems to be some sort of minor Abjuration... also, the label seems to have changed. It's now 02:28. Odd, that.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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