In the spoilerbutton is a stat block I have copied over from one of my characters in another game I play in.
I'd like for all of you to construct one similar to this and keep this in a spoiler button at the bottom of each of your IC posts. Easy access for almost everything your character would and could do.
I usually copy it and paste it into the private notes section of my character sheet just so its always accessible.
Of course, yours will vary but this makes it way easier for all of us to know what your character can do. You don't need it right now. It does take a little time to put together. You can even put it together bit by bit as you have time.
Spells:Cantrips Known: Sacred Flame, Spare the Dying, Thaumaturgy, Light First Level Spells Prayed For: Detect and Evil and Good, Burning Hands, Protection from Evil and Good, Cure Wounds
Features and Abilities:All armor and shieldsArmor Proficiency:, Simple and MartialWeapon Profiency:, You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.Haunted One Background, Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.Heart of Darkness, When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.Fighting Style: Dueling, You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or Long Rest before you can use it again.Second Wind, Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.Action Surge, BattleMasters excel at controlling the battlefield. They specialize in combat maneuvers that distract, goad, and manipulate their enemies with deadly precision. They are well rounded fighters who have a trick for nearly every situation. You learn combat maneuvers empowered by superiority dice.Martial Archetype: Battlemaster, When you move on your turn, you can expend a superior die, adding the total to your AC until you stop moving. Evasive Footwork, You can expend a superior die, adding the total to the damage, and force them to make a Wisdom save or be frightened until the end of your next turn. Menacing Attack, If you are hit by a melee attack, you can use your reaction and expending a superior die. You then reduce the damage by an amount equal to the die plus your Dexterity bonus. Parry, 4d8Superiority Dice, Your combat focus gives you proficiency in an artisan tool of your choice. (Carpenter’s Tools)Student of War, When you choose this domain at 1st level, you gain the light cantrip if you don't already know it. Otherwise choose another. Bonus Cantrip, Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.Warding Flare, Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes. As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.Channel Divinity: Radiance of the Dawn, As an action, you present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.Channel Divinity: Turn Undead
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I have taken the Oath.
Last edited by tomplum; Oct 30th, 2017 at 03:43 PM.
Been in court all day and then took a long nap...
If there is something more boring than civil litigation, I don't know what it is.
Flynn Ulfgangsson, Ranger 1 HP:12/12, AC:16, Initiative:+2, Passive Investigation:14, Passive Perception:19 Spells:N/A Weapon: to hit +5 1d8+3 (Versatile 1d10+3)Battleaxeto hit +5 1d4Dagger(off-hand) to hit +4 1d10+2 2-handed HeavyHeavy Crossbow Features and Abilities:Light/Medium/ShieldsArmor ProfAll Simple/MartialWeapon ProfDrumsTool Prof You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. in addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.WandererYou gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom(Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. Favored Enemy(Undead)You ignore difficult terrain. You have advantage on initiative rolls. On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted. In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more: Difficult terrain doesn't slow your group's travel. Your group cannot become lost except by magical means. Even when you are engaged in
an other activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.Natural ExplorerQuick to notice details of your environment, you gain the following benefits: Increase your Intelligence or Wisdom score by 1, to a maximum of 20. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (investigation) scores.Observant
I am not necessarily sure if this is worse or simply comparable, but there is a 10-hour movie which literally features nothing but paint drying on a brick wall.
There were several individuals who, because of their jobs as UK film censors, were forced to watch the movie in its entirety.
Last edited by TitchyGren; Oct 31st, 2017 at 08:10 AM.