#16
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Dice Initiative:
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#17
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Nolmendil - Initiative:
Dice Roll:
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#18
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Dice Initiative roll for Solveig:
Ahh, oops, forgot about the alternative Dex/Wis ruling for Initiative. So the result should actually be 18.
__________________
Currently on a leave of absence from RPGx.
Last edited by Telcontar; Apr 24th, 2020 at 05:46 PM. |
#19
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Vormund’s Initiative
Dice Roll:
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I have taken the Oath! |
#20
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Bandit Initiative:
Dice Roll:
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#21
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Charisma (Persuasion) check:
Dice Roll:
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I have taken the Oath of Sangus
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#22
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Dice Persuasion check:
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I have taken the Oath! |
#23
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Dice Vormund prepared attack:
Dice Crit Bonus Damage:
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I have taken the Oath! Last edited by Touketsu; Apr 25th, 2020 at 11:26 PM. |
#24
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Dice Medicine check on Finnar:
Not, I suspect, that there's a lot to be done for the poor fellow.
__________________
Currently on a leave of absence from RPGx.
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#25
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Dice Vormund Survival:
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I have taken the Oath! Last edited by Touketsu; Apr 26th, 2020 at 10:13 PM. |
#26
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Dice Embarkation roll:
I'm gathering that is not good.
__________________
Currently on a leave of absence from RPGx.
Last edited by Telcontar; Apr 27th, 2020 at 01:44 PM. |
#27
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Survival checks, as requested:
Dice Survival check 1, with 'expertise' due to Known Lands:
Dice Survival check 2, with 'expertise' due to Known Lands:
If the Known Lands ability doesn't apply, just subtract 2 from each roll. Also, as per the Known Lands ability, Solveig cannot become lost under normal circumstances whilst passing through her known lands.
__________________
Currently on a leave of absence from RPGx.
Last edited by Telcontar; May 4th, 2020 at 02:58 PM. |
#28
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Nolmendil looks for medicinal herbs:
Herbalism Kit check (with proficiency): Dice Roll:
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I have taken the Oath of Sangus
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#29
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Dice Arrival roll:
__________________
Currently on a leave of absence from RPGx.
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#30
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Charisma (Persuasion) check with advantage:
Dice Roll:
__________________
I have taken the Oath of Sangus
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