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  #16  
Old Jun 29th, 2009, 06:00 PM
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For the record -- and I'll provide proof as soon as the evidence is incontrovertible -- but I so called this.
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  #17  
Old Jun 30th, 2009, 01:52 AM
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There's at least one unexpected twist. Still, I do wonder at the color of Mr. Limo Driver's under-shirt.

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  #18  
Old Jul 1st, 2009, 02:23 PM
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Quote:
Alright: everyone is going to go in turns here on out. You don't post for a day (a day = 24 hours from the last time someone else posted), you miss your turn. If you don't post for 5 turns straight, you get 'retired'.
Is this going to apply over weekends too. It should not be a problem for me, but it maybe on occasion. Is it possible to raise this to say 36 hours over weekends.Though I can pretty much guarantee posting within 24 hours, I obviously do not wish to lose turns.

With regards to Fayon, and Rwarrawr, who have not posted now for 1 week (and not been online for that period either) and over 2 weeks respectively, rather than wait in turn for them (thus potentially wasting 48 hours 5 times until they are "retired") it may well be worth you (Krautz of course) messaging them for a "Roll call".

Last edited by Neanderthal; Jul 1st, 2009 at 02:24 PM.
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  #19  
Old Jul 1st, 2009, 03:01 PM
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  #20  
Old Jul 1st, 2009, 03:27 PM
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It's definitely possible to extend it to 36 hours on the weekends, although I don't know if everyone else wants that. Would the rest of you guys be okay with that?

Lastly, as far as Fayon and Rawrrawr go, we'll have to see - I plan on messaging them soon. I hope that they are still able to participate in the game. Obviously, things started out a bit slow, so I can understand if they lost interest.


Last edited by Krautz; Jul 1st, 2009 at 03:30 PM.
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  #21  
Old Jul 1st, 2009, 05:10 PM
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You shouldn't take their lack of interest personally. They're both new to the site (same as I!), and when you sign up someone new, there's always the chance that they have internet-ADD. Can't stay in the same place too long. It's a risk.

For the 36-hour clock... I'd be perfectly fine with that. Considering that most of the time we're going to try and not let the clock run all the way down before replying, I doubt that we'll really need the 36-period all the time, but on weekends especially it could come in handy.
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  #22  
Old Jul 1st, 2009, 06:07 PM
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  #23  
Old Jul 3rd, 2009, 11:03 AM
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Go ahead and skip Fayon and RawrRawr. Neanderthal, you're up.
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  #24  
Old Jul 21st, 2009, 01:08 AM
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What's up with the game? Are we still playing?
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  #25  
Old Jul 26th, 2009, 04:35 PM
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I'm still here.
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=11/19 -> Actually managed to catch up a couple days ago and keep that. Nice!
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