#31
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Agenda in a time of fear: Be not afraid.
When things go wrong, do right. |
#32
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I feel like I need to defend myself a bit here, and I worry that it might come off as me lashing out at you, Atalla. It is not, I am simply trying to explain my thoughts on the matter:
I think that my -1 reduction is a result of one fault based on a common misconception (and I agree with the judge's verdict after googling and reading up on the rule again. I was not aware that it worked like that, because its always been used against me by various DM's as I used it against Kaelis) in what was a rather rules intensive round for me. Each post included a string of contingency actions that had to be written out very precisely, or result in something going awry, and apparently my understanding was off for one bit of one of those posts (and then the whole Quick Runner's Shirt thing, which Squeak was kind enough to point out). I agree that based on the wording of your feedback, you got hit a bit hard in the rules department of the round. But at least some of your scoring probably comes from your continued attempt to use social skills that specifically state they cannot be used against creatures that cannot understand you - even after being explicitly told that (note that the diplomacy skill doesn't say "it does not work against creatures that can't understand you" but rather "you cannot use it against creatures that can't understand you" - you do not even get the opportunity to try). Stating that you went for soothing words rather than content is what got you the high success score, I think - but you are still doing something that go against the rules and hoping that the dm's won't mind bending the written word a bit. Speaking as a former judge of this competition, I can say that its something I would have deducted points for. That said, I liked the description and action. It was very Mizu. Dharn would likely just have whacked Pwr over the head and slung him over his shoulder, had he been in the same situation
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Father of proud children. Expect the next 18+ years to be erratic and/or chaotic.
Last edited by Thorsten; Aug 19th, 2014 at 08:30 AM. |
#33
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“Squeak is right" - Dirkoth |
#34
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Thinking about it, a as is being done in the semi-finalsvote along with a bunch of comments, might be a better way to move forward rather than the detailed number criteria. It would allow the judges to give feedback, but won't make them provide a number grade for everything. If nothing else, it would help avoid complaints about scores that come from players that don't advance.
Judges could continue to use their scoring system if they want, but wouldn't share. As a player, all I want to know is what I did right and what I did wrong, so I can fix things as I move forward. I don't really need a scale... Last edited by Squeak; Aug 25th, 2014 at 10:28 AM. |
#35
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Co-DM of Bleach d20: Trouble in Paradise! |
#36
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+1
Judging all of the players each round on a standardized, quantified rubric seems like an decent idea that's been taken too far --- Also, I don't think that everyone making their feedback for each round public is a good thing, particularly when it's all a bunch of qualitative judgements tied down to a numeric scale that's. The whole number grade or no number grade thing aside, though, I'd feel a lot more comfortable were I a judge if I could offer feedback to players knowing that it would always be received privately.
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Every planet we reach is dead Last edited by DukeofTuring; Aug 25th, 2014 at 02:12 PM. |
#37
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I'd disagree about the public feedback. I'd say it's a fairly valuable resource to be able to read the feedback provided to others (Should they wish to share) in that you can see where they went wrong/right with their round. If only to provide the player with an idea how to better improve their own writing through other's "errors"
In that vein, I'd like to see all feedback be withheld until the end of the competition for the very reason I stated above. It's not really fair if I'm able to read other people's feedback and alter my tactics slightly to better appease what the judges are looking for. Additionally if not for the round by round feedback I doubt Ragnar would have made it as far as he did. While none of my feedback stated anything that I didn't already suspect about my rounds, it certainly altered how I approached each round. I believe round two I even strayed away from the character I'd created, and started leaning towards the character the judges wanted to see. It's hard not to try and apply the feedback as it comes, and that could skew results.
__________________
“Squeak is right" - Dirkoth |
#38
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#39
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Here's a novel idea - permanently retire all Outplay winners.
Right now I see Thorsten - whom I've played with outside of Outplay, and love playing with, and value as a friend - and I have no hope of winning. Except I do get my hopes up, so it just ends up in a lot of pain. Sorry for getting my hopes up - I'll try to be more realistic next time. There's no room for new blood if the same people keep winning. If the winner from each year would be retired to a hall of fame - something they've earned - then the whole tournament would be a lot more appealing.
__________________
Agenda in a time of fear: Be not afraid.
When things go wrong, do right. |
#40
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I had a thought the other day that there should exist a phase where the judges can ask rules questions of the round 0 participants. Every year I've seen at least a couple peopje lose point when a judge didn't understand something. No one here is a complete expert at every single mechanic in every single game system - or at the least, the odds are low. So players with particularly complicated builds should have at least a small window to explain why they made the choices they did.
Complicared or simple, good or evil - none of that should have an impact of how you are seen as a player.
__________________
Agenda in a time of fear: Be not afraid.
When things go wrong, do right. |
#41
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Perhaps give them judging positions? Last edited by Yuul; Apr 25th, 2015 at 09:13 AM. |
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