The first challenge was, certainly, a challenge. Avophior was able to watch other contestants try, and succeed and fail, but this time everything is hidden behind the curtain. He contemplates various ways in which to penetrate the obstruction, but assumes the attempts would be thwarted in some way and is less curious than he is leery of being disqualified. More is riding on this competition than he would ever have voluntarily put on the line. This is life or death now, all his life's work, building his community, magical research, adventuring... it would all be over if he was relegated to yet another nameless and faceless cheering spectator. Even if this particular plane appeared to be an easy and blissful place, he has too much left to do in the world to be relegated to the obscurity of some sports-heaven. He is doubly grateful for the boons his companions provide, and pours himself into creating as many of his own as he can manage. Being an air elemental is particularly interesting, the semi-corporeal nature a unique experience.
As he takes his turn he speeds through the temple as fast as his wispy form will allow him to propel through the air. Much of this contest is a blur to him. Moving as fast as he is the rocks barely start to fall before he's blasted past the spot they would have hit him, likewise the creature snaps on empty air. The pendulum isn't as much dodged, he simply eddies around the blade like so much air. The sigil in the air is a surprise even more than the invisible blade, and he reels and spins like a little dust devil to avoid and slip through the cracks in the rippling energies. In a last and final push he blows through and around all the figures like so much smoke, zipping out the other end of the gauntlet. Returning to the sidelines he billows and swirls in delight. "I enjoyed that one much more." His air elemental voice sounding like so much breeze whistling through the trees.
Dice Reflex Checks:
d20+49
(8)+49
Total = 57
d20+49
(17)+49
Total = 66
d20+49
(12)+49
Total = 61
d20+49
(9)+49
Total = 58
d20+
error: mismatched braces or error in mathematical operation on roll (please see the FAQ for help)
DEFENSES AC 84, touch 71, flat-footed 72, (+8 armor, +12 Dex, +11 Wis, +11 Int, +19 Cha, +1 dodge, +5 natural, +5 deflection, +2 divine) hp 486 (26 HD; 20d6+12 + 3d10+12 + 2d8+12 + 1d12+12); regeneration 2 (divine) Fort +34, Ref +29, Will +46 Defensive AbilitiesThe deity is surrounded by a divine shield that has 10 hp per divine rank (minimum 10). The shield regenerates 1 hp per divine rank each round (minimum 1). As long as a shield has hit points remaining, any and all damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of any kind. The divine shield, regardless of the number of hit points it still has, grants immunity to critical hits.divine shield 10 hp; 20% miss chance; ranged weapons & breath weapons automatically miss; deflect any ranged attack (including ranged touch attack spells) 1/round; unaffected by gasses; DR 5/-; SR 25; resist cold 10, acid 5, electricity 5, sonic 5; immune ability damage, ability drain, altering form (polymorphing, petrification, etc), bull rush, critical hits, death effects, disease, disintegration, energy drain, fire, mind-affecting effects, paralysis, poison, reposition maneuvers, sleep, stunning, tripping maneuvers, grappled condition
STATISTICS Str 31, Dex 34, Con 32, Int 32, Wis 32, Cha 49 Base Atk: +14; CMB: +27; CMD: 67 Salient Divine Abilities:The deity is surrounded by a divine shield that has 10 hp per divine rank (minimum 10). The shield regenerates 1 hp per divine rank each round (minimum 1). As long as a shield has hit points remaining, any and all damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of any kind. The divine shield, regardless of the number of hit points it still has, grants immunity to critical hits.Divine Shield, The deity cannot be moved where they do not want to go and are immune to reposition and bull rush attempts. They cannot be tripped and are immune to the grappled condition. Immovable Force Feats: Advance Class Feature: Augment Invocation, Use character level for caster level with arcane warlock abilities.Arcane Savant, Combat Casting, Combat Expertise, Make additional AoO per round equal to intelligence bonus.Combat Reflexes, Deflect Arrows, You can deflect any ranged attacks directed at you as if they were arrows. This includes bullets from firearms, projectiles from siege equipment, and even spells that require a ranged touch attack.Exceptional Deflection, Extra Invocation x9, There is no limit to the number of attacks of opportunity you can make in one round, though you can still only take one attack per target per round.Improved Combat Reflexes, Improved Unarmed Strike, Leadership, Point Blank Shot, Precise Shot, Steadfast Personality, Stunning Fist, Toughness, Add charisma mod to augmentation pool.Widen Pool Skills: acrobatics +29, appraise +12, autohypnosis +41, bluff +20, climb +17, craft +12, diplomacy +49, disable device +14, disguise +20, escape artist +13, fly +42, heal +12, intimidate +20, knowledge (arcana, dungeoneering, engineering, local, nature, religion, the planes) +41, knowledge (geography) +25, knowledge (history) +26, knowledge (nobility) +20, linguistics +36 perform +20, ride +13, sense motive +41, sleight of hand +14, spellcraft +41, survival +20, swim +11, use magic device +49 Languages: Common, Aboleth, Abyssal, Aklo, Aquan, Auran, Boggard, Celestial, Cyclops, Dark Folk, Draconic, Dwarven, D’ziriak, Elven, Giant, Gnoll, Gnome, Goblin, Grippli, Halfling, Ignan, Infernal, Necril, Orc, Protean, Sign Language, Sphinx, Sylvan, Tengu, Terran,Treant, Undercommon, Vegepygmy SQaegis (+1, 10 ft.), aura, immortal, maneuver mastery, scholastic Combat Gearamulet of natural armor +5, armory glove (4/10 slots: pearl of power 9th level [1/1 uses]; pearl of power (2 spells) 6th level [2/2 uses]; greater rod, quicken; wand of prestidigitation (48 / 50 charges)), bracers of armor +8, ring of protection +5; Other Gearbelt of physical perfection +6, cloak of resistance +5, diamond (material component), eyes of the dragon, headband of mental superiority +6, robe of stars, ring of freedom of movement