#31
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Xildur would you be interested?
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GM of It's Good To Be A King
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#32
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2-3 posts a week
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Ever watchful till I learn how to create more time.
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#33
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Quality/Length on average? Just trying to get an idea here as I tend to gravitate toward certain post lengths myself when I have time.
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GM of It's Good To Be A King
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#34
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I tend to do longer quality posts. Can give you links once I'm by computer tomorrow. On kindle now.
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Ever watchful till I learn how to create more time.
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#35
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I can't wait to see it then!
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GM of It's Good To Be A King
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#36
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Quote:
Second, to emulate a political strife, one need to play it. So DM needs to come up with way on how people from different colony can send private message with each other, with DM knowledge, while take assumption that the message could be intercepted and may be altered or known to other party. This may or may not be interesting for player though. Third, while I can't suggest what position that PC should take (they are PC and should have free will to apply for the coveted position), I can give a suggestion on what class that should be fill those position. However, usually in the colony, there are only couple jobs, because they still on the stage of surviving, not administrative. Colony usually only needs: 1. A Leader (Charismatic one) 2. A Head of Militia / Guard Captain (Mostly Fighter type class) 3. Magical Adviser (Wizard, Cleric or Druid, depend upon the colony) 4. Priest (Cleric or Paladin) 5. Foreign Relationship (Usually Rogue or Bard) 6. Treasurer (if needed) (Usually Rogue)
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STATUS : Not so good... T.T |
#37
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Just to let you guys know, you should look over this.
WIP Benefit: The Bonus provided to the colony by the person in this position. Vacancy Penalty: The penalty to the colony if no one is filling the position. Roles
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GM of It's Good To Be A King
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#38
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Is this taken from Board Game?
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STATUS : Not so good... T.T |
#39
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First Link. Look under Leadership Roles
Things To Read:
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GM of It's Good To Be A King
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#40
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Oh, While I do agree this is what position need to be filled in the proper Kingdom, you want to play Colony or Kingdom?
Because there are big differences between Kingdom and Colony. Colony can be said just a faraway city that still has tie to original kingdom. But if you want to play Colony as miniature Kingdom, then the setting should be 100 years Colony at the least.
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STATUS : Not so good... T.T |
#41
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Well these are the best (/only) colony/kingdom/settlement building rules I have. But in this Era the colony is going to be run like a miniature kingdom.
Though I would like to point out that the leader is a "Ruler" not a "King" ![]() And can you explain the last statement? ![]()
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GM of It's Good To Be A King
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#42
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I'm interested in hearing more about this too. Oh, and hello everyone. Nice to meet you all.
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"If brute force hasn't solved your problems, it's because you have yet to apply enough."
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#43
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My meaning is like this:
In the fledgling colony, the first and utmost goal is survival. There are almost no place for political since the colonist and ruler's energy are spent to just survive another winter. The ruler will be person who always answer the call of other colonists, so there will be no strict hierarchy like in the Kingdom. This tend to happen in the first 10-20 years. Then the colony wants to explore the expansion possibility. The ruler can have the "Governor" title. The fledgling colony now has enough food to feed its population and still have proper reserve for immigrants. The colony may have establish outside post to mine or even search new settlements. The maturity is usually come at least 50 years after the colony's founding (if there is no fervent opponent for its expansion). The colony has become city and has several villages or hamlets outside the city. In this stage, the ruling body has been established and political infighting become common occurrence. We can read American Colony History to get better view upon the historical development of a colony. In the case of Plymouth Colony, it became established in 1692 from its founding at 1620, 72 years total.
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STATUS : Not so good... T.T Last edited by Xildur; Feb 16th, 2015 at 03:09 AM. |
#44
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It is going to occur like that Xildur, the titles are mostly mechanical things. Except for the Ruler (Governor/Mayor/etc..) but the General might just be the senior military commander, the Councilor a citizen chosen to deliver appeals from the people to the mayor. They won't be official jobs but more along the lines of what responsibilities are assigned to one person or another.
Also, if everyone has an idea of what they want to play can you post it in the thread linked below in secret tags to me and yourself? Just so I have an idea on what everyone wants to play and can design some NPC's to make interesting friends and enemies? https://www.rpgcrossing.com/showthre...94#post6512094
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GM of It's Good To Be A King
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#45
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Having unofficial title is one way to give the leeway upon character.
As long as there is no different person occupies the title. Just as Bard and Master of Laketown, both have the same function, but one is unofficially and the other is officially. Political infighting can come from that separation.
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STATUS : Not so good... T.T |
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