Mechanics Rules for Competitive Teams - RPG Crossing
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Old Mar 29th, 2024, 10:57 PM
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Rules for Competitive Teams

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Hey there Quest Gobs!

We're trying to keep this rules lite, but do want to have a few in place in order to keep the playing field even for each team.

1) Rules of the Roll -- For the competitive play, any necessary rolls will most always be called for by the GM. If there is an exception, the GM will still prompt you with wording similar to: "You may choose your skill and your goblin, and make the corresponding roll."

2) Rules of the Post -- We are aiming for a game cycle that will require 10 game posts from your team. Once the game begins (so not counting the intro post(s) when you first post your goblin stats) your team will have 24 hours for your next post from the moment the GM makes a post. If you post late, you can still go ahead and post, but you will forfeit your daily "Prompto Gobbo Point."

3) Rules of the Points -- We hope this is a fun game regardless of the score, but we are keeping score in the competitive play. There are a few hidden points to discover in the game, but in general points will be awarded for: 1) posting in time limit 2) correctly answering the trivia questions within the time limits 3) obtaining the golden egg and 4) getting the baby T-Rex to hatch and imprint on Prince Pimplepop.

Good luck!
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