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Old 02-07-2006, 10:07 PM
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Human Soul, Animal Flesh

I think I could be doing a better job of gathering and presenting the information needed to create your characters. The purpose of this thread is to bring together as much information as possible on the character requirements and limitations of this game.

If this is not helpful, please let me know.
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Old 02-07-2006, 10:22 PM
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Base character information (pre-template)

Starting level:

"Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice."--SRD

We need 8th level characters, so you have to consider (class level) + (animal hit dice) and (LA) of your chosen type. Put another way:

(class level) + (animal type HD) + 2 = 8.

The first two are variable depending on how you want to customize your character. For example, a fighter might want to go with a were-lion, a very powerful shape, at the expense of class levels. A spellcaster would maybe want to choose a less powerful were-form to gain better access to spells. A rogue might want something nimble, but with low HD, like a cheetah, to take advantage of as many skill points as possible.

Since most of your life you haven't been a lycanthrope, for purposes of skill points, assume you got bit at (class level) -2.

Equipment:

Be careful here! The SRD excerpt, which is re-quoted below, states that when you Change, you'll break armor and shred clothing. This is because your animal forms are larger and much differently shaped than a person is. Even your hybrid will likely be larger than your human form--again, restricting your shopping choices. Your hybrid will however possess prehensile hands.

There are druidic armors and whatnot which are made to be wearable when they assume wildform. These would work fine for you too.

Skills and feats:

Start out with whatever's normal for your class and level. For skills, remember that as an animal you get (2+ INT) skill points/level; so the more animal levels you "multiclass" into, the less skilled you may be compared to your companions; and you'll also have less available for Control Shape.

Last edited by ridin gaijin; 02-26-2006 at 03:00 PM.
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Old 02-07-2006, 10:30 PM
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SRD info on Lycanthropes

Quote:
Originally Posted by d20SRD.org

Lycanthropy As An Affliction
When a character contracts lycanthropy through a lycanthrope's bite (see above), no symptoms appear until the first night of the next full moon. On that night, the afflicted character involuntarily assumes animal form and forgets his or her own identity, temporarily becoming an NPC. The character remains in animal form, assuming the appropriate alignment, until the next dawn.

The character's actions during this first episode are dictated by the alignment of its animal form. The character remembers nothing about the entire episode (or subsequent episodes) unless he succeeds on a DC 15 Wisdom check, in which case he becomes aware of his lycanthropic condition. [This has already happened to you.]

Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed on a Control Shape check (see below) to resist changing into animal form. Any player character not yet aware of his or her lycanthropic condition temporarily becomes an NPC during an involuntary change, and acts according to the alignment of his or her animal form. [The Control Shape check applies to you. However, if you fail, keep playing (I don't want to NPC you)--just according to your most bestial urges...]

A character with awareness of his condition retains his identity and does not lose control of his actions if he changes. However, each time he changes to his animal form, he must make a Will save (DC 15 + number of times he has been in animal form) or permanently assume the alignment of his animal form in all shapes. [Does not apply to you.]

Once a character becomes aware of his affliction, he can now voluntarily attempt to change to animal or hybrid form, using the appropriate Control Shape check DC. An attempt is a standard action and can be made each round. Any voluntary change to animal or hybrid form immediately and permanently changes the character's alignment to that of the appropriate lycanthrope. [The last sentence does not apply to you.]

Changing Form
Changing form is a standard action. If the change is involuntary, the character performs the change on his next turn following the triggering event. Changing to animal or hybrid form ruins the character's armor and clothing (including any items worn) if the new form is larger than the character's natural form; carried items are simply dropped. Characters can hastily doff clothing while changing, but not armor. Magic armor survives the change if it succeeds on a DC 15 Fortitude save. An afflicted character who is not aware of his condition remains in animal form until the next dawn. An afflicted character who is aware of his or her condition (see above) can try to resume humanoid form following a change (voluntary or involuntary) with a Control Shape check, but if he fails his check, he remains in animal (or hybrid) form until the following dawn.
Quote:
Originally Posted by d20SRD.org

Becoming a lycanthrope does not change a character's favored class but usually changes alignment (see above). This alignment change may cause characters of certain classes to lose some of their class features.

Lycanthrope characters possess the following racial traits.
  • +2 Wisdom. Physical abilities are increased by the animal form's ability modifiers when a lycanthrope changes to its hybrid or animal forms.
  • Size same as the base creature or the base animal form.
  • Low-light vision in any form.
  • Scent in any form.
  • Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope's base attack bonus and base saving throw bonuses accordingly.
  • Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal's description are treated as class skills for the lycanthrope's animal levels. The lycanthrope's maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope's base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.
  • Racial Feats: Add the animal's Hit Dice to the base character's own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.
  • +2 natural armor bonus in any form.
  • Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).
  • Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).
  • Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only). [Does not apply to you.]
  • Automatic Languages: As base creature.
  • Favored Class: Same as the base creature.
  • Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).
Control Shape (Wis)
Any character who has contracted lycanthropy and is aware of his condition can learn Control Shape as a class skill. (An afflicted lycanthrope not yet aware of his condition can attempt Control Shape checks untrained.) This skill determines whether an afflicted lycanthrope can control his shape. A natural lycanthrope does not need this skill, since it has full control over its shape.

Check (Involuntary Change)
An afflicted character must make a check at moonrise each night of the full moon to resist involuntarily assuming animal form. An injured character must also check for an involuntary change after accumulating enough damage to reduce his hit points by one-quarter and again after each additional one-quarter lost.

Involuntary Change Control Shape DC
Resist involuntary change 25
On a failed check, the character must remain in animal form until the next dawn, when he automatically returns to his base form. A character aware of his condition may make one attempt to return to humanoid form (see below), but if he fails, he remains in animal form until the next dawn.

Retry (Involuntary Change)
Check to resist an involuntary change once each time a triggering event occurs.

Check (Voluntary Change)
In addition, an afflicted lycanthrope aware of his condition may attempt to use this skill voluntarily in order to change to animal form, assume hybrid form, or return to humanoid form, regardless of the state of the moon or whether he has been injured.
Voluntary Change Control Shape DC
For game purposes, the full moon lasts three days every month.

Return to humanoid form (full moon1).....................25
Return to humanoid form (not full moon).................20
Assume hybrid form.............................................1 5
Voluntary change to animal form (full moon)...........15
Voluntary change to animal form (not full moon)......20
Retry (Voluntary Change)
A character can retry voluntary changes to animal form or hybrid form as often as he likes. Each attempt is a standard action. However, on a failed check to return to humanoid form, the character must remain in animal or hybrid form until the next dawn, when he automatically returns to humanoid form.

Special
An afflicted lycanthrope cannot attempt a voluntary change until it becomes aware of its condition (see Lycanthropy as an Affliction).

Last edited by ridin gaijin; 02-24-2006 at 03:16 PM.
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Old 02-07-2006, 10:54 PM
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The Change

This post deals with your Change--what brings it on, what happens.

I would like to highlight the following points from the rules about Changing:
  1. When each 1/4 of your (original) hp is lost, involuntary Change is triggered. You may attempt to resist this as covered above.
  2. Changing is a standard action, and you can worm out of clothes but not armor while it's happening.
  3. Your alignment is your choice. As a label, it won't play an important role in the game. No one can be Lawful, though...
  4. You are all aware of your affliction, though it didn't start out that way.
  5. The full moon is three days away from the game's start, which is 12:00 pm on Day 1.
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Old 03-04-2006, 11:23 AM
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Affects Effects

Here's what happens to the items a lycanthrope wears when it Changes. Unless I have written something in the OOC thread that specifically contradicts any of this, this is final.
Attached Files
File Type: doc Lycan items.doc (70.0 KB, 42 views)

Last edited by ridin gaijin; 03-06-2006 at 11:51 PM.
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Old 08-08-2008, 10:18 AM
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Equipment and Changing

*With a tip o' the pointy DM wizard hat to Embrodak for the conversion from MSWord.


[TABLE 3 2 1]
3^Armor Type|Hybrid form, same size as base|Animal form, same size as base|Hybrid form is smaller than base|Animal form is smaller than base|Hybrid form is larger than base|Animal form is larger than base
Normal armor|Stays on|Falls off, ruined|Falls off|Falls off|Ruined|Ruined
Normal clothes|Stays on|Falls off, ruined|Falls off|Falls off|Ruined|Ruined
Magic armor|Stays on|Falls off, save vs. being ruined (3)|Falls off (5)|Falls off|Falls off, save vs. being ruined (3)|Falls off, save vs. being ruined (3)
Magic clothes (1)|Stays on|Falls off|Falls off, can be put on again (6)|Falls off, can be put on again (6)|Falls off, save vs. being ruined (3)|Falls off, save vs. being ruined (3)
Magic accessories (2)|Stays on|Falls off|Falls off, can be put on again (6)|Falls off|Stays on, inflicts constriction damage (4)|Stays on, inflicts constriction damage (4)
Rings|Stays on|Falls off|Falls off, can be put on again (6)|Falls off|Stays on, inflicts constriction damage (7)|Falls off
[/table]
Known exceptions to these rules: Ioun Stones, Necklaces, Amulets, Periapts, Wild Shape equipment


1. Cloaks, belts, and things that would be worn on the body.
2. Gloves, bracers and boots: things worn on the limbs.
3. DC 15.
4. Ongoing damage which provokes Concentration checks for spellcasters etc.
5. Unlike wondrous items, magic armor doesn’t resize itself.
6. Magic clothing and accessories need more than 6 seconds to resize themselves. If the Change is controlled, these items can be put on again in 3 rounds.
7. Rings need 3 rounds to resize themselves. During that time they’ll inflict constriction damage.
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Old 08-08-2008, 01:49 PM
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Further character information

Making your sheets will be complicated because you'll need three sets of stats: Human, Hybrid, and Beast. Please use the following information from the SRD in working on some of the details, such as Grapple and whatnot.

One route is to have a main character sheet with the alternate forms and stats noted in the Notes section. That might be best.


Creating A Lycanthrope

"Lycanthrope" is a template that can be added to any humanoid or giant (referred to hereafter as the base creature). The lycanthrope template can be inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes). Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice.

Size and Type

The base creature’s type does not change, but the creature gains the shapechanger subtype. The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal).

This animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature's size (Small, Medium, or Large for a Medium base creature). [Note, not so for this game, see Playable Animals in the Character thread.] Lycanthropes can also adopt a hybrid shape that combines features of the base creature and the base animal. A lycanthrope's hybrid form is the same size as the base animal or the base creature, whichever is larger.

A lycanthrope uses either the base creature's or the base animal's statistics and special abilities in addition to those described here.

Hit Dice and Hit Points

Same as the base creature plus those of the base animal. To calculate total hit points, apply Constitution modifiers according to the score the lycanthrope has in each form.

Speed

Same as the base creature or base animal, depending on which form the lycanthrope is using. Hybrids use the base creature’s speed.

Armor Class

The base creature's natural armor bonus increases by +2 in all forms. In hybrid form, the lycanthrope's natural armor bonus is equal to the natural armor bonus of the base animal or the base creature, whichever is better.

Base Attack/Grapple

Add the base attack bonus for the base animal to the base attack bonus for the base creature. The lycanthrope's grapple bonus uses its attack bonus and modifiers for Strength and size depending on the lycanthrope's form.

Attacks

Same as the base creature or base animal, depending on which form the lycanthrope is using. A lycanthrope in hybrid form gains two claw attacks and a bite attack as natural weapons.

These weapons deal damage based on the hybrid form's size. A hybrid may attack with a weapon and a bite, or may attack with its natural weapons. The bite attack of a hybrid is a secondary attack.

Hybrid Size.....Claw....Bite

Small..............1d3.....1d4
Medium...........1d4.....1d6
Large..............1d6......1d8
Huge...............2d4.....2d6

Damage

Same as the base creature or base animal, depending on which form the lycanthrope is in.

Special Attacks

A lycanthrope retains the special attacks of the base creature or base animal, depending on which form it is using, and also gains the special attacks described below.

A lycanthrope's hybrid form does not gain any special attacks of the base animal. A lycanthrope spellcaster cannot cast spells with verbal, somatic, or material components while in animal form, or spells with verbal components while in hybrid form. [Note: based on this, we shall assume that only very rudimentary speech is available to you when in hybrid form.]

Curse of Lycanthropy (Su)

Any humanoid or giant hit by a natural lycanthrope's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. If the victim’s size is not within one size category of the lycanthrope the victim cannot contract lycanthropy from that lycanthrope. Afflicted lycanthropes cannot pass on the curse of lycanthropy.

Special Qualities

A lycanthrope retains all the special qualities of the base creature and the base animal, and also gains those described below.

Alternate Form (Su)

A lycanthrope can assume the form of a specific animal (as indicated in its entry).

Changing to or from animal or hybrid form is a standard action.

A slain lycanthrope reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.

Afflicted lycanthropes find this ability difficult to control (see Lycanthropy as an Affliction, below), but natural lycanthropes have full control over this power.

Damage Reduction (Ex)

An afflicted lycanthrope in animal or hybrid form has damage reduction 5/silver. A natural lycanthrope in animal or hybrid form has damage reduction 10/silver.

Lycanthropic Empathy (Ex)

In any form, lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as "friend," "foe," "flee," and "attack."

Low-Light Vision (Ex)

A lycanthrope has low-light vision in any form.

Scent (Ex)

A lycanthrope has the Scent ability in any form.

Base Save Bonuses

Add the base save bonuses of the base animal to the base save bonuses of the base creature.

Abilities

All lycanthropes gain +2 to Wisdom. In addition, when in animal form, a lycanthrope’s physical ability scores improve according to its kind, as set out in the table below. These adjustments are equal to the animal’s normal ability scores -10 or -11. [This is a useful guideline for STR, DEX and CON for those animals (like Cheetah) not shown in the SRD's table.] A lycanthrope in hybrid form modifies its physical ability scores by the same amount. [So, please calculate this for the stat block of your hybrid form.]

In addition, a lycanthrope may also gain an additional ability score increase by virtue of its extra Hit Dice.

Skills

A lycanthrope gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of its animal form, as if it had multiclassed into the animal type. (Animal is never its first Hit Die, though, and it does not gain quadruple skill points for any animal Hit Die.) Any skill given in the animal's description is a class skill for the lycanthrope's animal levels. In any form, a lycanthrope also has any racial skill bonuses of the base creature and of the base animal, although conditional skill bonuses only apply in the associated form.

Feats

Add the base animal’s feats to the base creature's. If this results in a lycanthrope having the same feat twice, the lycanthrope gains no additional benefit unless the feat normally can be taken more once, in which case the duplicated feat works as noted in the feat description. This process may give the lycanthrope more feats than a character of its total Hit Dice would normally be entitled to; if this occurs, any "extra" feats are denoted as bonus feats.

It’s possible that a lycanthrope cannot meet the prerequisites for all its feats when in humanoid form. If this occurs, the lycanthrope still has the feats, but cannot use them when in humanoid form. A lycanthrope receives Iron Will as a bonus feat.
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Old 08-09-2008, 05:01 PM
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When the Change is Upon You...


In animal form, you fight as an animal. You retain your INT, WIS and CHA scores, so you can make decisions, but I hope you'll get into the spirit of the thing and be appropriately swept up in the tide of your animal natures. Furthermore, you're only able to vocalize as the beast you are.

In animal form, you resemble a somewhat more powerful member of your species. You don't have prehensile hands or any human features. Maybe a skilled observer could tell the difference between a werewolf in wolf form and an ordinary wolf, but most people can't. Only at very close range might your eyes give you away, showing a glimmer of unnatural intelligence...but then, people don't usually survive such a close encounter with you, do they!

In hybrid form, you also retain your INT, WIS and CHA scores. Your physical attributes change as detailed elsewhere in this thread. You can vocalize human speech in single-syllable, barely comprehensible grunts, growls and so on. You have prehensile hands and can use objects that a human would.

For further information (or maybe more clarity), check out the Lycanthrope entry in the SRD and compare the differences between the various forms of each example given.
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Old 08-09-2008, 08:36 PM
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I need some help. I'm sure I'm misreading this...

From the SRDAbilities

All lycanthropes gain +2 to Wisdom. In addition, when in animal form, a lycanthrope’s physical ability scores improve according to its kind, as set out in the table below. These adjustments are equal to the animal’s normal ability scores -10 or -11. A lycanthrope in hybrid form modifies its physical ability scores by the same amount.

In addition, a lycanthrope may also gain an additional ability score increase by virtue of its extra Hit Dice.


So if I were a weretiger, and the table on that page states:
[Table 1 1 1] Name | Animal form | Animal or Hybrid Form Ability Modifiers
Weretiger | Tiger | Str +12, Dex +4, Con +6
[/table]

Would this mean that my Str would be 34... since the Str modifier in the table is +12? Seems high.

Also, I'm assuming the last line in the quoted text means that if I placed my 4th Lev bonus ability point on Dex, for example, all Dex scores would improve by one across all three sheets, not just in human form.
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Old 08-09-2008, 09:44 PM
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Feel free to delete this post Ridin, but i'll try and field this. I think that that means you take the modifier, not the total. So you'd add 1 to your ability if your ability was 12-13, 2 if it's 14-15, 3 if it's 16-17, et cetera.
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Old 08-09-2008, 11:34 PM
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If I may, I'll have a go at this.


Quote:
Originally Posted by mountainblood
Would this mean that my Str would be 34... since the Str modifier in the table is +12? Seems high.
Negative, it means that you add 12 to your strength score while in hybrid or animal form.

Quote:
Originally Posted by Kainti
I think that that means you take the modifier, not the total. So you'd add 1 to your ability if your ability was 12-13, 2 if it's 14-15, 3 if it's 16-17, et cetera.
Also not quite correct.

Let's look at the stats for the leopard, since that's the creature that I'm going to be a lycanthrope of.

The leopards physical stats are: Str 16, Dex 19, Con 15

So, when I am in hybrid or animal form I will add 6 to my strength score(not modifier), 8 to my dex score, and 4 to my constitution score. Those numbers come from the subtraction of 10 or 11 from the animals score. 10 if the score is an even number, 11 if the score is an odd number. Also, all lycanthropes add 2 to their wisdom score in all forms, human included.
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Old 08-09-2008, 11:59 PM
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Quote:
Originally Posted by TheChuck

So, when I am in hybrid or animal form I will add 6 to my strength score(not modifier), 8 to my dex score, and 4 to my constitution score. Those numbers come from the subtraction of 10 or 11 from the animals score. 10 if the score is an even number, 11 if the score is an odd number. Also, all lycanthropes add 2 to their wisdom score in all forms, human included.

Yes: the most sensible interpretation of this pretty confusing rule is that the difference between the two scores is what's added. Let's take the were-cheetah as the example.

Cheetah physical stats: STR 16, DEX 19, CON 15. These are from the animal's SRD entry.

Calvin the cleric's physical stats: STR 12, DEX 10, CON 14. His player rolled these.

Cal gets bit by a natural were-cheetah and wakes up in a pile of dead nuns three days after the next full moon. Now a lycanthrope, in human form his physical stats remain the same, and when he's in animal form, his physical stats rise to those in the SRD. But when he's lurching through the darkened city streets as a hybrid, he gets the following stats modifiers:

STR: +4. This is the cheetah's STR (16) -12. Cal's hybrid STR is his base (human) STR +4, which is to say 16.

DEX +8. This is the cheetah's DEX (19) -11. His hybrid DEX is 18.

CON +4. The cheetah's CON is 15, an odd number, so we subtract 11 to get an adjustment of 4. Cal's human CON score is 14, so his hybrid CON is 18.

This is a tricky one and there's a new House Rule because of it. The cheetah's CON (15) -11 is 4. Cal's human CON score is already 14. Adding 4 gives a total greater than either human or animal form. I'm ruling this isn't acceptable. In hybrid form, any stat can be no greater than the larger of either the human or animal form. In the case of Cal's CON, the larger is the cheetah's, so Cal's hybrid CON will be 15.

Is good?

Last edited by Admin ridin; 08-11-2008 at 11:16 AM. Reason: clarifies (hopefully...)
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Old 08-11-2008, 09:57 AM
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In hybrid form no physical stat can be higher than either the animal's score or our human score whichever's higher. This does not stand when in animal form correct? And if this house rule is used, it negates most of the "benefit" of going into hybrid form. That benefit being that you can use weapons and talk, sort of, while having the strength and such of the animal involved.

It is possible then that when one of the party goes into hybrid form, that they could gain little to no benefit to one of more of their physical stats. For example, Preston(my character) will gain 1 point of Con when in hybrid form, and only 3 points of Dex, as opposed to the 4 points of Con and 8 points of Dex that he would following the rules as written in the SRD. This takes away a great portion of the Lycanthropes strengths, and might be worth dropping the LA by a point.
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Old 08-11-2008, 10:05 AM
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All it means is that in hybrid form you can't be stronger, for example, than in animal form. In animal form the stats raise to the animal's, just like in SRD.

But we might have different interpretations of the hybrid form, so let's discuss. My conception of the hybrid is that it's a blend of human and animal, retaining humanity's tool-using capabilities while adding animal speed, toughness and strength.

You seem to be arguing for a more powerful hybrid, one that can become stronger than either the human or the animal--is that accurate?
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Old 08-11-2008, 10:37 AM
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Quote:
Originally Posted by Admin Ridin
But we might have different interpretations of the hybrid form, so let's discuss. My conception of the hybrid is that it's a blend of human and animal, retaining humanity's tool-using capabilities while adding animal speed, toughness and strength.
Yeah, that's pretty much my interpretation of the hybrid form as well.

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Originally Posted by Admin Ridin
All it means is that in hybrid form you can't be stronger, for example, than in animal form. In animal form the stats raise to the animal's, just like in SRD.
Umm, I think you're misinterpreting the SRD rules for lycanthropy Ridin.

Quote:
Originally Posted by Admin Ridin
You seem to be arguing for a more powerful hybrid, one that can become stronger than either the human or the animal--is that accurate?
That's how the rules work in the SRD mate. Both the hybrid and animal form stats are higher than the base animals stats when the appropriate bonuses result in a higher stat. Let me give an example. Let's take the wereboar from the SRD.

Human stats look like this: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8

Hybrid stats: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8

Animal form stats: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8

Now the animal Boar stat block: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4

Both the hybrid stats and the animal form stats are higher than the actual animals stats. The Boar has a str of 15, leaving a +4 bonus to str, which the lycanthrope gets when in hybrid or animal form, no bonus for dex, and a con of 17, giving a +6 bonus to con, also in both forms.

You seem to be saying that when in animal form the physical stats only go as high as the animal's base stats, and that is not how it's written in the SRD, at least to my understanding.
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Last edited by Admin Chuck; 08-11-2008 at 10:39 AM.
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