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  #1  
Old 12-27-2013, 06:31 AM
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Hanz Hanz is offline
⛧Thaumaturge ⛧
 
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In Darkest Days...

Your Sheets go here.

Also, some free bonuses for the present Jobs:

Engineer:

Device Combat Training (Ex)
An Engineer can deploy his improved knowledge of Devices to make a Knowledge: Engineer roll when fighting Constructs. If the Engineering roll passes a DC of 10+The Construct's Level, the Engineer recieves a +4 attack bonus against the Construct.


Archaeologist:

Negate Critical (Ex) Once per day, if an Archaeologist would receive a Critical attack, he can roll a Fortitude Save (DC 10+The Enemy's level) to Negate it.

Cosmologist

Pathfinder (Ex) Four time Per Day, A Cosmologist can look up to the Night Sky and tell exactly what Co-Ordinates they are on. They then Receive a +4 knowledge Geography and Knowledge Local in that Area.

Psychologist

Brain Manipulation (Ex) Once per Day, a Psychologist can roll an Intimidation check (DC 10+Enemy's CHA Modifier) to cause an Enemy to either:

Go Berserk: -4 AC for d4 rounds but +4 Damage for 1d2 rounds.
Become Disencouraged: -2 on all Saving Throws and -1 on all attack rolls for 1d4 rounds.
Become Shaken: The Target becomes Shaken for 1d4 rounds.

Linguist

Xenophelic (Ex) A Linguist has access to +4 more Languages, and can Mimic a language he doesn't know that he's heard for 1 hour for 1d8 hours.


Rolling Up:

Max HP
25 Point Buy
2,500 GP

Last edited by Hanz; 12-28-2013 at 05:11 AM.
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  #2  
Old 12-27-2013, 07:20 AM
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Cain Cain is offline
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Medea Lonshaw
Name: Medea Lonsha (Character Sheet)
Race: Human
Class: Wizard
Age: 76
Campaign Trait: Cosmologist

Background: Medea's long life has allowed her to see many things and experience many places the world has to offer. She started her life as the third child of the head of house Tabernail, the second daughter after her older sister Ardia and her older brother Vigo. As the third child and the second daughter of the house her place was not that of high esteem, destined to be married to a man of higher status to boost her own as was the custom of noble houses, creating a web of families that all vied for power and place in the royal courts. Although her position was one of fortune, as she was also not the youngest of the family, coming before her younger sisters Amelia and Ophelia and her younger brother Berit, that allowed her to easily persure her interests in the arcane the magical without much notice from her parents and the extended house families. She was the middle child and as such was often left her own devices while the older children were groomed for adulthood and the younger ones were cared for and tutored in the ways of courtship at an early age. Eventually her studies of the magical nature of the world led her to enroll in the College of Cosmology within Vigil city, enticed by the imaginings of worlds beyond hers, all connected by the weave of magic that permeated the world.

This was not taken well by her family, of course, and constantly tested their patience. They hoped that by letting her study at the college she would eventually grow up and realize her place in the family before returning to them. But as she advanced through the courses of study within the college and rose higher and higher they realized that her interests with the ridiculous theories of time and space would overpower her common sense and risk the family another potential marriage of status within the aristocracy. Her father and mother delivered her an ultanium during her final year; Come back to the family and retain her noble title, or commit herself fully to her studies and renounce her place within the noble family, turning her back on her mother, father, sisters and brothers all for the sake of her own life. Her reply was given to them in the form of a large decorative map, beautifully scribed and cartographicly accurate, of the planes and their spheres of influence in the material and astral worlds. Medea knew it would be a cutting blow to her family to deliver her reply in the form of a gift. She always did know how to passively annoy people when she wanted to.

After her graduation she began her lifelong studies of the planes and alternative realities and timelines, performing experiments with conjuration and alteration magic, reading through, and even translating, old and lost books by chronomagi of the past and pursuing her own career in publishing, churning out books on the theorems, equations and applications of magic within the cosmological field. She always signed her papers with the name "Medea Lonshaw", a name she had taken from one of the old tomes brought in by a group of young strapping adventurers claiming they had found it in a fort they had retaken from a dragon cult. She had translated it from it's original Draconic and taken the name of the author that had penned it.

When the opportunity came up, delivered to her by a younger initiate in the college, from the rather esteemed Dr. Hearth to join in an expedition through the streams of time itself she could not say no to the offer. Hurriedly packing her things, taking along all she needed to study the phenomena they would encounter, some of which she was certain had never been observed outside of theory before, she sent her reply post haste. Now the woman who has spent all her life studying exactly what was proven to be true, through all the naysayers and the high browed doctors that thought to ignore everything past their own noses, she finally has a chance to make a direct impact on her field and become one of the people who led this monumental undertaking to discover the original of the time decimation, and stop it before it even needed to be stopped.



Appearance: Medea has the appearance of an old woman with a lined face, kindly and grandmotherly despite her lack of marriage or children, with a spry wit carried behind her eyes. Her eyes are blue and her hair, once auburn now a snowy white from age, is often tied back into a bun at the back of her head. Her smile shows off the dimples at the sides of her aged face and her lips are tight, as if having seen and heard it all from doctors, professors, initiates and colleagues over the years. Her hands are thin with papery skin, often clutching a walking cane to support herself. Despite her appearance however, with her arcane history and studies, her body is certainly well enough for travel and adventure and she walks confidently when she isn't hiding her arcane power under the guise of a hobbling old scholarly woman.
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Last edited by Cain; 12-28-2013 at 04:02 AM.
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  #3  
Old 12-27-2013, 09:08 AM
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Geldar Geldar is offline
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Name: Majas Trazden
Race: Human
Class: Ranger
Age: 26
Campaign Trait: Archeologist

Background: Time To BoardIt’s uncharacteristic, the way he talks to you so incessantly. A man normally of so very few words, Majas is simply unable to contain his excitement. It’ll be fascinating, what we may find out there. Trained as a ranger by his father and educated as an archeologist by some of the best professors in the realm, Majas has surely had more opportunity to act rather than to talk for most of his 26 winters. He just finished telling you how he was raised and mentored by the eccentric Anseron Aldwich. Few trust the old wizard, but I tell you he was quite the archeologist in his day. Most of what we know about relics outside of Vigil City, he helped the university to catalog. I may have graduated top of my class at the College of Archeology, but I really owe most of what I know about ‘old things’ to him.

While Majas’ father would often be away defending Old Deadeye's populus from would-be invaders, the youngster would remain in the care of the weird but wise Aldwich. And while he cannot do magic himself, the ranger says he harbors a strange connection to the magical arts. It’s as though I understand it, even though I cannot practice it. Difficult to explain. Once again, he gets that far-away look in his eyes. His powerful presence betrays how much he's truly an introspective person. I don't get to see Anseron as much as I used to, certainly not so much now since Mother and Father died. But some day, when I do see him again, I'll tell him how much his tutelage has meant to me.

Well, this is it. Time to board, and then to be off; they’re waiting on me inside.
The ranger bids you farewell and boards the Voyager, ready to sail into an uncertain future.


Appearance: Majas reviews the map.


edit - Link to sheet; WIP, but comments are welcomed: http://www.rpgcrossing.com/profiler/view.php?id=45128

Last edited by Geldar; 12-30-2013 at 10:26 AM.
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  #4  
Old 12-27-2013, 10:26 AM
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RainbowMagicPen RainbowMagicPen is offline
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Linguist Rundan Flamehart
left-aligned image

Name: Rundan Flamehart
Race: Dwarf
Class: Magus
Age: 69
Campaign Trait: Linguist
Background:
 

Appearance:
 



What, got a problem with Dwarf women and beards? Working on sheet now.
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Last edited by RainbowMagicPen; 12-29-2013 at 04:03 PM.
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  #5  
Old 12-27-2013, 02:53 PM
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Young Adult Dragon
 
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Will be working on the sheet now. This is my first pathfinder game, so any constructive criticism is appreciated!

Name:: Malcolm Greywyrm
Race: Half-Elf
Class: Bard
Age: 28
Campaign Trait: Psychologist
Background: From a very young age, Malcolm discovered he had an affinity for the scholarly. From the day he learned to read, he would always be found with his nose in a book. He would study everything from history, to the Gods to the anatomy of every intelligent being of the known world. His true passion, however, was with the behavior of creatures. He began to see patterns, predict reactions. His parents bought him dozens and dozens of scrolls that he had filled with notes from his observations.

When he was finally of age, his parents sent him to study psychology at the academy in Vigil. Instantly appearing as a prodigy, it wasn't long before he was tutoring students who had been learning for years longer than himself. His rapid ascension to the top of his class was what got him noticed by the recruiters. How could one pass up an opportunity to study first hand the life and minds of the people who so often read about? This was the opportunity of a lifetime. And Malcolm was more anxious than anyone.

Appearance:
 

Last edited by bherman1325; 12-27-2013 at 07:53 PM.
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  #6  
Old 12-28-2013, 08:27 AM
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Spirit of the Wyrm
 
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Name: Hamish Tinkersmith
Race: Gnome
Class: Machinesmith / Alchemist
Age: 26
Campaign Trait: Engineer: You Graduated top of your class as a Mechanical Engineer, you realize that travelling back in time can yield great profit in the discovery of forever lost blueprints of the past's masterful siege weaponry and helpful technology, to which you can employ to the service of mankind. [+4 Knowledge: Engineering and it is automatically a class skill.]
 

 
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Si vis pacem, para bellum - If you want peace, prepare for war.

Last edited by Draig Enaid; 01-02-2014 at 08:03 PM.
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Old 01-03-2014, 08:23 PM
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Rolled up a sheet for Galen, who is a level 1 Expert (NPC Class)



Original Image by: grantgoboom.deviantart.com
Edited by me

Name: Galen
Race: Half Elf
Class: Expert 1
Age: 18
Background: WIP
Appearance: He is taller than Medea by almost a foot, harking to his elvish heritage, and is somewhat of a quiet boy of 16 years. His hair is blonde and tied into a low ponytail at middle of his back. His eyes are a vibrant green and his face long and rounded, body tall and lithe.
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"The only difference between a microwave transmission array and a maser is how STERNLY you are sending the message..."
-Aquinas, on jury rigging weapons to civilian spacecraft.

Last edited by Cain; 01-03-2014 at 08:57 PM.
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