So how many games can you name where your five-thousand year old immortal servant of good faces down execution for refusing to renounce their faith in the inherent worthiness of humanity and the power of good to triumph over evil (and not by the villains, but the good guys) and yet you still consider it the best game you've ever played on this site?
Well, Arbiters of a New Age is that game, and this is a heartfelt second for its Hall of Fame nomination.
I started this game shortly after it began as a replacement when the typical player drop-off struck, and immediately started getting wrapped up into a web of intrigue, deceit, divinity, and overarching plots. This was over two years ago, and the game has never let up since. Unfortunately I had to leave the site for a bit due to some medical concerns, I appeared on the "retired" list in this game's previous nomination, but since returning I've once again been thrown into a detailed and complex world where nothing is as it seems and the difference between the heroes and villains can be rather blurry. After the aforementioned character met their demise, I jumped right in with the character I had originally and they picked up right where they left off, even managing to close a couple of lingering plot holes. That's the strength of this game, well one of many. There is always something going on, and lots of things the players will just never see, but it happens anyway. It's a superhero game, but there is a lot more going on than "beat up villain of the week". A lot. A game thread (18 of 19 now, and that's not including side threads, of which there are many) that just ended had 1280 posts in five weeks, which is 36 posts per day. Most games I've played in might manage that in a week. Might.
Game Name:Arbiters of a New Age GM: WhovianBeast Active Players: Acathala, Drachenspirit, gravenimages, PalladiaMors, Shylocke Retired Players: Attitude, Avner, Bluejack, Classic Gamer, MrKinister, Sierra 159, Tover, TheFirkraag
If pure longevity isn't enough - like I said the game has been running for years in a constantly active state - but there's an immense level of participation and quality. Not only are the players very active, but the GM is hyper-active. WhovianBeast manages countless characters, keeps them unique, remembers their quirks, and breathes life into a unique world. Oh and then does the same with settings and plots as well. You can read up above where gravenimages covered the background of the world -
"Oh am I a joke to you?"
No no, sorry, Loki helped.
"Helped?"
OK fine, did most of the talking. Anyway I won't repeat it (especially since graven's been in the game longer than I and did a perfectly eloquent job) but I've been a part of the site for seven and a half years, played in a lot of games and even run a couple, and can say without exaggeration that I have never played in or seen a game more worthy of the Hall of Fame. As a long-time tabletop GM I know how much effort it takes to build this kind of world, and freely admit that I would never be able to bring this much life and unique flavor into one. I've tried, and at best I'd say I've managed about seventy-five percent of the work and detail in this one. There's just that much going on. Oh and it's with Mutants and Masterminds 3e, which is not the easiest system to manage. Then again, the system and mechanics aren't the strength, the story, characters, events, and well, everything is. And did I mention an average of 36 posts a day? As graven mentioned, every character has their own thing going on, sometimes with others, sometimes not, and everyone gets center stage at some point. The ability to juggle so many characters and adapt quickly to the unexpected is something few GMs can master, and WhovianBeast does so on a daily basis.
Even angels can have bad days. Angelic servant of the Host of Virtue Michaeleva dal Hadriel, who goes by Michelle when in her Irish-born mortal form (reddish orange), recounts to Poseidon's champion Fathom (blue) a misadventure hundreds of years ago in India. Not even the agents of Heaven are exempt from Murphy's Law, and the most carefully-planned mission can go wrong in a watery instant.